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Bold Robot
Jan 6, 2009

Be brave.



As a dude who works in IP, all of these posts about the Patent Trial and Appeal Board sure are something.

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Chuck_D
Aug 25, 2003

ZombieLenin posted:

That was one of my other complaints about WiTW —the amount of micromanagement for the air system was intense.

I've only just finished my first go at the introductory campaign of WitW, but it's air system seems to have infinitely less micro that WitP.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Dramicus posted:

Ok, how about Kursk where only 11 out of 600+ Soviet tanks lost were due to airstrikes.

Anyway, height has a massive effect on the grouping of a cluster weapon. The higher you release it, the larger area you are going to spread those bombs over. And anyway, IL2s weren't exactly known for being fast.

I have absolutely no evidence to back this next claim up, but I'd be willing to bet that more German tanks were lost to ramming than to PTABs during Kursk.

Ok but how does the number of confirmed kills with PTABs affect the reasoning behind "Get higher where you're exposed to more AA instead of flying low and fast"?

Like, spreading bombs over an area doesn't matter if it hits jack poo poo, but at least with a tighter group you can have a better chance at hitting whatever you've lined up with.

Dramicus
Mar 26, 2010
Grimey Drawer

Jobbo_Fett posted:

Ok but how does the number of confirmed kills with PTABs affect the reasoning behind "Get higher where you're exposed to more AA instead of flying low and fast"?

Like, spreading bombs over an area doesn't matter if it hits jack poo poo, but at least with a tighter group you can have a better chance at hitting whatever you've lined up with.

You can correct me if I'm wrong on this, but you aren't accounting for different types of AA. The AA that excel at high altitudes are the heavier types that most likely wouldn't be in the vicinity of armored targets due to their size and overall slowness. The type of AA that tends to be with tank formations are self-propelled AA that generally mounted lots of smaller caliber, rapid-fire cannons. The Wirbelwind is a good example. This kind of AA loses effectiveness with distance due to it's small calibre, but it's really effective at putting out a high volume of fire against close targets. The lower you are, the easier time a Wirbelwind is going to have filling you with hundreds of 20mm shells. Also given the nature of the PTAB, the IL2 is likely going to have to fly in a predictable manner if it wants anything resembling an effective drop. The impact zone is effectively a long oval and would be highly ineffective if dropped perpendicular to the target, which means its going to come at you along the widest part of your formation, low, and not that fast.

Now lets assume the Wirbelwind misses every shot, that kind of volume of fire is still likely to drive off all but the most determined of pilots, especially when its likely that the defenders probably have more than one protecting their valuable armored assets. This is what would likely lead to the PTAB being dropped from higher altitudes and limiting its effectiveness.

https://www.youtube.com/watch?v=hmUuOYcSswc

Dramicus fucked around with this message at 07:50 on Mar 28, 2021

sum
Nov 15, 2010

Does anyone know any good solitaire games/scenarios for a modern invasion of Taiwan? The best I've found so far is the Taiwan 2016 scenario for TOAW IV but it's from before the 2017 PLA reforms

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Seems like the kind of thing CMANO covers

distortion park
Apr 25, 2011


ZombieLenin posted:

If it uses the WiTW air system, which I am told it does, then yes.

You can automate all the functions, but the AI is pretty terrible sometimes—it’s been awhile, but it used to be exceptionally bad at setting up escorts for fighter bombers on bombing missions.

That was one of my other complaints about WiTW —the amount of micromanagement for the air system was intense.

In defense of WiTW the air war was a huge and complicated part of the war in Europe from 1942 onwards; however, on the Eastern front?

Managing strategic bombing in a game covering Western Europe from 1942 to 1945 is one thing, but not to dismiss the importance of the eventual Soviet air superiority on the Eastern Front, I wouldn’t play a game covering the Eastern Front to manage close support air missions and their fighter escorts.

I liked the WiTE air system just fine, and honestly like DC:B’s even better.

Let me play my tactical support card over this panzer army, or my ‘refuel/resupply by air’ card, and I am more than happy to forget the air war is even happening.

In theory it is meant to be heavily automated, and it has some nice screens that let you change doctrines globally (e.g. after horrific operational losses turn 1 I changed everything to required Fair weather instead of Poor). I'm not having any success understanding how to manage it well though, unless someone here knows I'll probably wait until some youtube tutorials come out. The ground combat and movement system seem to work well and make sense though, other than the air stuff it seems fun!

I restarted and did a much better job of encircling Stalingrad:


I didn't make any significant progress near Moscow but the Germans have decided to retreat anyway:



My ground support missions are getting escorted, but they are still being massacred:



When you load up the scenario, it starts with ground support as the only mission for most air groups - am I meant to turn it off until I establish air superiority? I don't get how to establish that though, seeing as my fighters consistently lose horribly in every engagement.

distortion park fucked around with this message at 11:27 on Mar 28, 2021

Pharnakes
Aug 14, 2009

Dramicus posted:

You can correct me if I'm wrong on this, but you aren't accounting for different types of AA. The AA that excel at high altitudes are the heavier types that most likely wouldn't be in the vicinity of armored targets due to their size and overall slowness. The type of AA that tends to be with tank formations are self-propelled AA that generally mounted lots of smaller caliber, rapid-fire cannons. The Wirbelwind is a good example. This kind of AA loses effectiveness with distance due to it's small calibre, but it's really effective at putting out a high volume of fire against close targets. The lower you are, the easier time a Wirbelwind is going to have filling you with hundreds of 20mm shells. Also given the nature of the PTAB, the IL2 is likely going to have to fly in a predictable manner if it wants anything resembling an effective drop. The impact zone is effectively a long oval and would be highly ineffective if dropped perpendicular to the target, which means its going to come at you along the widest part of your formation, low, and not that fast.

Now lets assume the Wirbelwind misses every shot, that kind of volume of fire is still likely to drive off all but the most determined of pilots, especially when its likely that the defenders probably have more than one protecting their valuable armored assets. This is what would likely lead to the PTAB being dropped from higher altitudes and limiting its effectiveness.

https://www.youtube.com/watch?v=hmUuOYcSswc

Look no one is saying the IL2 should bomb from 10k dude, its should they got in at tree top or 500. That said I do agree with you that ground fire would cause a lot of strikes to miss, but then we already knew that or else the ptab would have won the war for the soviets as soon as it was introduced. Also I think you are wildly over estimating the amount of mobile AA, or even just AA in general available. Where it was available the Il2s would probably be pretty ineffective, but there just wasn't even close to enough to cover everywhere needed. TO take your example the wirblewind wasn't even produced at all until nearly a year after Kursk, and they only built around 100 total. On the other hand they built 36k il2s.

Imaginary Baron
Apr 14, 2010

sum posted:

Does anyone know any good solitaire games/scenarios for a modern invasion of Taiwan? The best I've found so far is the Taiwan 2016 scenario for TOAW IV but it's from before the 2017 PLA reforms

Command Modern Operations has a number of official and user made scenarios covering this topic from both sides.

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

Gewehr 43 posted:

I've only just finished my first go at the introductory campaign of WitW, but it's air system seems to have infinitely less micro that WitP.

As far as pilot training and the like, yes you are correct. More so if you count what a Japanese player has to do for aircraft production.

That said, the WiTW system I find I *really* need to micromanage, especially as the Allies, and making sure all the targets I want to hit are being hit, with the right aircraft and the right escorts.

I think what makes it more frustrating than the WiTP air system is that it is advertised as a system you can automate if you don’t want to spend an hour every turn just on setting up air attacks; unfortunately, if you do try to just automate it, the AI can poo poo itself.

In any case, I understand that they just want to make a universal “War in Europe” game, so they switched the air system in the original WiTE to the WiTW system; however, while forgivable in WiTW because of the importance of the strategic air war in that theater, I am guessing (haven’t played WiTE2 yet) that air system just adds extra complexity to WiTE for no real purpose to people who just want to play an Ost Front game.

I just got my stimulus so I will probably buy WiTE2 in the next day or two and test it out myself, but I am not looking forward to dicking around with the air system trying to achieve ‘historic like’ turn 1 results in a German full campaign game.

pointsofdata posted:

In theory it is meant to be heavily automated, and it has some nice screens that let you change doctrines globally (e.g. after horrific operational losses turn 1 I changed everything to required Fair weather instead of Poor). I'm not having any success understanding how to manage it well though, unless someone here knows I'll probably wait until some youtube tutorials come out.

My understanding is it is literally just a line for line of code copy of the WiTW system. If you feel up to it, I would check out a video tutorial for WiTW as the information is going to be the same.

ZombieLenin fucked around with this message at 16:27 on Mar 28, 2021

Chuck_D
Aug 25, 2003
Continuing the WitW air doctrine discussion...

Just played through my second run of the Op Husky intro campaign as allies. I more or less let the AI run the air side, but occasionally intervened to keep my bombers away from Messina. In my first campaign, they took disastrous (worse than Schweinfurt) losses of medium and heavy bombers. In one raid, set to 21,000ft, my groups lost 80+ bombers and 20-30 fighters all to flak. So, this campaign, the air war started out really well. For the first 3 turns or so, Axis airpower had lost ~750 airplanes, to my ~175. Then, even while keeping my bombers away from Messina, I started suffering disastrous losses again... only this time to operational losses. I have a couple theories as to why, but would love some input.

I think I probably should've set them to only fly in fair+ weather - though no obvious rain icons ever passed through the area. Or, I'm wondering if letting the AI manage the base location of all the different air groups may have put them in airbases that were heavily damaged, thus operational losses skyrocketed.

I tried to assign construction units to the various ports and airfields to repair them, but I don't think I fully understand the support unit assignment mechanic yet. At one point, while checking the support units assigned to an HQ, I clicked on an assigned support unit and it just disappeared. I couldn't figure out any way to find it or reassign it again. :/ Stupid newbie questions... It's like my early days of WitP all over again.

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]
Just bought WiTE2. I was even going to be a super grog and pay an extra $20 for the hard bound manual, until I saw Matrix was also charging $35 for shipping from the UK.

Uhm. $55 for a manual for a computer game is completely unreasonable unless it’s bound in limb skin and inlaid with gold.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
The physical manual is already out of date before the game shipped.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

ZombieLenin posted:

Just bought WiTE2. I was even going to be a super grog and pay an extra $20 for the hard bound manual, until I saw Matrix was also charging $35 for shipping from the UK.

Uhm. $55 for a manual for a computer game is completely unreasonable unless it’s bound in limb skin and inlaid with gold.

WITE2 manual, bound in legitimate Nazi skin.

algebra testes
Mar 5, 2011


Lipstick Apathy
I enjoyed WITW will I be overwhelmed by the thousands of units in WITE 2?

distortion park
Apr 25, 2011


algebra testes posted:

I enjoyed WITW will I be overwhelmed by the thousands of units in WITE 2?

I haven't had any issues with unit count, and I found witp excessive. Individual units are pretty easy and quick to manage.

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!
In grog-adjacent wargame news, Eugen just announced that Red Dragon is getting another expansion that will add South Africa. Apparently they’re still getting enough players that it makes sense to come back and make more DLC.

Flannelette
Jan 17, 2010


Pharnakes posted:

Look no one is saying the IL2 should bomb from 10k dude, its should they got in at tree top or 500.

At 500 you are at least not vulnerable to every machine gun and rifle in the area, flying very low and slow, in a straight line so your bomb-lets don't spread out towards enemy concentration seems like a bad idea. Probably why they swithed to only putting the bomblets inside a bigger bomb quickly.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Il-2s aren't vulnerable to machine gun and rifle fire...

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

V for Vegas posted:

The physical manual is already out of date before the game shipped.

The old WITW manual is now a treatise on how-not-to make game mechanics. It's almost completely outdated, cause so many things changed.

https://i.imgur.com/mAiQg4O.gifv

vuk83
Oct 9, 2012

Jobbo_Fett posted:

Il-2s aren't vulnerable to machine gun and rifle fire...

Except the rear gunner

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

vuk83 posted:

Except the rear gunner

Not necessarily, although that depends more on version of the Il-2

RC01214
Apr 14, 2013
Any conclusions on whether WITE 2 is a good successor to WITE1 or not?

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Pirate Radar posted:

In grog-adjacent wargame news, Eugen just announced that Red Dragon is getting another expansion that will add South Africa. Apparently they’re still getting enough players that it makes sense to come back and make more DLC.

I wonder what kind of playerbase is still around for their DLC to be based on South Africa.

Although to be fair, I assume the playerbase got a new breath of fresh air after the game went free on Epic.

pedro0930
Oct 15, 2012
Red Dragon consistently has ~1000 concurrent players. With the recent Epic promo the number of concurrent player has jumped to 2000 and holding pretty steady for now. It makes much more sense to make Wargame DLC than the slew of SD2 DLC when SD2 has concurrent player at ~200 and with new content not able to increase player count for even a week.

pedro0930 fucked around with this message at 14:51 on Mar 30, 2021

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

RC01214 posted:

Any conclusions on whether WITE 2 is a good successor to WITE1 or not?

I haven’t started a real game yet, but just messing around with it, it is pretty much as advertised. It is WiTE with a pretty new map and WiTW’s air and supply system.

Yooper
Apr 30, 2012


ZombieLenin posted:

I haven’t started a real game yet, but just messing around with it, it is pretty much as advertised. It is WiTE with a pretty new map and WiTW’s air and supply system.

I'll 2nd this. I've played through Road to Minsk and Velikie Luki a few times. You can ignore most of the interface on the lower difficulty levels. The granularity on how far you can dig down is pretty deep. For now I've just left the air AI to its own devices. I only did one Grand Campaign in both WITE and WITW, not sure I'll do another here. Some of the scenarios look pretty engaging though.

Abongination
Aug 18, 2010

Life, it's the shit that happens while you're waiting for moments that never come.
Pillbug
Is war on the sea better now? Seeing a lot of positive noise about it.

Played it right at release and it was dogshit.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

Abongination posted:

Is war on the sea better now? Seeing a lot of positive noise about it.

Played it right at release and it was dogshit.

Depends what you didn't like about it previously. I've been loving it and dumping a lot of time into over the past 2 weeks.

They've fixed a bunch of bugs and weird AI behaviors. You can still do some pretty cheesy tactics especially with subs. Aircraft dive bombers/torpedo planes are pretty OP but still fun to play with. Surface engagements are really fun but can also be frustrating especially as IJN as you seem to have worse accuracy than the USN even at night. There's still a good amount of micromanaging scout planes, but that's honestly bothered me a lot less than I thought it would. When you get a combined wave of Kate/Val to attack an enemy fleet at the same time and you pull off the timing just right the game just clicks. I sunk 2 USN battleships in one attack and it was so satisfying.

Flannelette
Jan 17, 2010


Jobbo_Fett posted:

Il-2s aren't vulnerable to machine gun and rifle fire...

Yes they are, they are armored in some places enough to provide some protection but mostly very thin plates, they are not invulnerable to bullets especially at such close range.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Flannelette posted:

Yes they are, they are armored in some places enough to provide some protection but mostly very thin plates, they are not invulnerable to bullets especially at such close range.

Oh yeah no sorry the 3 rounds Hans gets off with his Kar 98k that are accurately placed are really gonna do a number on the Il-2. The MG-34, especially when not fitted on a tripod, is totally suited to fire at fast-moving targets in the skies above, of which you always hit your target with.

Buller
Nov 6, 2010
The Germans lost the Battle of Britain to Tommies who were really good with the Enfield.

Magni
Apr 29, 2009

Flannelette posted:

Yes they are, they are armored in some places enough to provide some protection but mostly very thin plates, they are not invulnerable to bullets especially at such close range.

This being the same IL-2 german fighter pilots found difficult to shoot down with their 13.2mm HMGs and 20mm autocannons?

Dandywalken
Feb 11, 2014

http://upload2.inven.co.kr/upload/2016/04/03/bbs/i10877346810.jpg


They were heavily armored. Wings, tail, and belly were weakpoints by virtue of being easy to cause catastrophic failure versus the cockpit area. Rifle caliber could gently caress the oil intercooler and control surfaces but thats about it

Flannelette
Jan 17, 2010


Magni posted:

This being the same IL-2 german fighter pilots found difficult to shoot down with their 13.2mm HMGs and 20mm autocannons?

Shoot down straight away and cripple so it crashes before reaching home are different things.

Jobbo_Fett posted:

Oh yeah no sorry the 3 rounds Hans gets off with his Kar 98k that are accurately placed are really gonna do a number on the Il-2.

If you're attacking something with PTABs it's going to be company strength with mounted machine guns and hundreds of men all armed with steel core bullets all aiming at your plane flying straight and low level at low speed , by the time PTABs showed up the Germans had put more AA machine guns on their tanks and you hope they don't have a autocannon ready somewhere. It just seems like to use the PTAB you have to set up your plane in a very safe place to commit to it instead of just bombing fast and steep like normal.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
https://twitter.com/SlitherineGames/status/1377544938318135296?s=19

Lets goooooooooo

RattiRatto
Jun 26, 2014

:gary: :I'd like to borrow $200M
:whatfor:
:gary: :To make vidya game
Now that the sale is on - what's the take on WarPlan? It looks promising as it seem to involve a little more than just logistics and combat but I am sure there is a downside I am not seeing.
Will probably get the DC: Barbarossa now but I am looking for other possibilities as well

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Flannelette posted:

Shoot down straight away and cripple so it crashes before reaching home are different things.


If you're attacking something with PTABs it's going to be company strength with mounted machine guns and hundreds of men all armed with steel core bullets all aiming at your plane flying straight and low level at low speed , by the time PTABs showed up the Germans had put more AA machine guns on their tanks and you hope they don't have a autocannon ready somewhere. It just seems like to use the PTAB you have to set up your plane in a very safe place to commit to it instead of just bombing fast and steep like normal.

How are you not an IK?

Yooper
Apr 30, 2012


RattiRatto posted:

Now that the sale is on - what's the take on WarPlan? It looks promising as it seem to involve a little more than just logistics and combat but I am sure there is a downside I am not seeing.
Will probably get the DC: Barbarossa now but I am looking for other possibilities as well

I've tried Warplan a couple of times but just bounce off of it. Not sure what is the issue, but it just doesn't grab me. I'm running out of poo poo I want at the Matrix Sales now.

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Abongination
Aug 18, 2010

Life, it's the shit that happens while you're waiting for moments that never come.
Pillbug
Yer, Warplan didn't grab me either. I keep trying but something like wite or DC seems more in depth.

Warplan really feels like a boardgame and that might be some peoples cup of tea

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