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LuckyCat posted:Vanguard suffered greatly in my opinion when they instituted the newbie island. I understand that they had to because of the low population but having separate and distinct racial starting areas was so good. I remember starting a half giant shaman and getting really immersed in the lore via the quests and diplomacy. I jumped into actual EverQuest for a hot minute with a couple friends a year or so ago before I tried P1999 and EQ also did something lame like that.
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# ? Mar 15, 2021 20:54 |
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# ? May 26, 2024 12:11 |
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there was a quote from Brad McQuaid quite some years ago, as I recall, where he said something to the effect of "you wouldn't believe the number of people who loaded in, died to a rat or got lost finding their guild master and never played again"
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# ? Mar 15, 2021 21:27 |
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Groovelord Neato posted:I jumped into actual EverQuest for a hot minute with a couple friends a year or so ago before I tried P1999 and EQ also did something lame like that. Ah yes the gloomingdeep mines or w/e they’re called. I miss the days of newbie gardens being chock full of new players and old players making alts. The newbie garden I think of most often is Misty Thicket, while I feel most nostalgic for Innothule Swamp. In 1999 as a 12 year old I was blown away by EQ and I’ve not felt the immersion I felt after making my troll Shadowknight ever again. I think that’s most people’s experience with MMOs though. We look back with rose tinted glasses and want to feel what we felt again, but we never will. LuckyCat fucked around with this message at 21:37 on Mar 15, 2021 |
# ? Mar 15, 2021 21:35 |
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LuckyCat posted:The newbie garden I think of most often is Misty Thicket, while I feel most nostalgic for Innothule Swamp. In 1999 as a 12 year old I was blown away by EQ and I’ve not felt the immersion I felt after making my troll Shadowknight ever again. I think that’s most people’s experience with MMOs though. We look back with rose tinted glasses and want to feel what we felt again, but we never will. I want to know if, 20 years later, people will wax poetic about the sense of wonder of their first time in, I dunno, Destiny or Final Fantasy XIII.
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# ? Mar 15, 2021 21:51 |
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LuckyCat posted:Ah yes the gloomingdeep mines or w/e they’re called. I miss the days of newbie gardens being chock full of new players and old players making alts. Honestly, I went into P99 expecting all the magic to be gone but it wasn't. It was still there, and possibly just as strong. I'm not even sure it's entirely nostalgia. No other MMO that I've tried has the sense of danger, mystery, and community that P99 has. To this day you will run around in dangerous zones, and get lost because it's night time and you don't have an in game map. This is when the fear starts to set in because you're bound halfway around the world and you're gonna lose your level if you die. God help you if you die deep in Kaesora during a charm soloing session that has you clenching your butt cheeks the entire time so hard you could forge diamonds. Everyone in the game tends to develop a reputation, you see the same people setting up shop in the same zones day after day and week after week and everyone gets to know each other. Every button you press as an enchanter or necromancer while soloing has actual weight and meaning to it and can make the difference between life and death, there's no meaningless button spam (unless you're a melee), and those potential deaths are legitimately brutal and create a real sense of danger. Pulling, CC, carefully managing hp and mana throughout your fights are all nontrivial affairs and critical to success. Outside of the few classes who can solo effectively, you need people to accomplish anything in the game, so you have to socialize, people actually chat nonstop in parties and that act of socializing is oftentimes more than half the fun. Based on how creative and good you are with your class you can pull off crazy poo poo, soloing or duoing stuff that the developers never intended you to. Getting level 60 feels like a legitimate accomplishment, hell every level you get past level 2 feels like a legitimate accomplishment. Game is still loving awesome and magical and sucked away every free minute of my life for the better part of a year or two. Too bad raiding loving blows, and outside of that you end up without much to do at level 60 aside from farming high end items given that there will never be another expansion. retpocileh fucked around with this message at 02:20 on Mar 16, 2021 |
# ? Mar 16, 2021 02:16 |
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Vomik posted:I don’t think speed of implementation has any bearing on the quality of the pantheon product. Purely imo You're going to need to explain your self more because it's quite literally what they've been doing for years. They're just in never ending loops of redesigning their old systems / art. In 2 years time they'll finally release the last art model and then they'll go back and look at Archai, Dark Myr and Skar again. They're doing it with everything- Zones, Classes, Gameplay systems. They keep making excuses and it's like at somepoint you have to realise that they secured funding in loving January and still haven't hired a single 3D artist and we're half way into March. And it's not like some of the stuff they've made is even that bad quality- it's nice- It's just taking them so drat long.
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# ? Mar 16, 2021 06:26 |
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My only problem with P99 is since everyone knows the best spots or has 10 alts you don't get the same leveling experience. If you had a similar population to when I originally played I probably would've stuck with it so I have to agree it's not fully the rose tinted glasses in terms of gameplay. Though it was nice seeing the EC tunnel full of traders once again.
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# ? Mar 16, 2021 13:49 |
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retpocileh posted:Too bad raiding loving blows, and outside of that you end up without much to do at level 60 aside from farming high end items given that there will never be another expansion. come to The Al'Kabor Project! we have Luclin now (with Plane of Knowledge enabled) and Plane of Power coming soon (tm). Raiding is cool and fun and the community isn't toxic
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# ? Mar 16, 2021 17:59 |
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Great news, everyone! It sounds like Alpha One is right around the corner! https://www.pantheonmmo.com/news/producers-letter-march-2021/ quote:The big word around the office lately is “Alpha One.” Today we are going to dive into what Alpha One means, why it’s important and what we are doing to get there. We will list items still needing work prior to Alpha to give you an idea of what remains to be done. This is not a date for Alpha, but a high level scope of work. lol jk it's not even close
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# ? Mar 28, 2021 23:19 |
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lmao I would be so pissed if I read that and I was investing a significant amount of money into this.
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# ? Mar 29, 2021 01:05 |
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We need to recode the whole game and make all these bare minimum features that MMO have, then alpha will be cooking! The good thing though is we can reuse most of the unity assets so don't worry.
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# ? Mar 29, 2021 01:10 |
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Keep in mind as well their 3D artist hire has been posted since November last year, they also got funding in January so nothing should be holding them back to at least pick up 1-2 more artists, and yet- They hire a developer to help them make a game system that they designed but was too complex to implement? Will he turn around say- "I had to scrap the entire perception system because of systemic failures in design" ?
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# ? Mar 29, 2021 07:23 |
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hobocrunch posted:Will he turn around say- "I had to scrap the entire perception system because of systemic failures in design" ?
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# ? Mar 29, 2021 15:56 |
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quote:We know with our current team size that this would take some time to complete. So a big part of this year is exploring options on how to finish Alpha One in a reasonable timeframe. I think I like these sentences the most. "We will be spending the next year thinking about how we're going to do this thing" "The year after that, we may even start to write some of those thoughts down"
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# ? Mar 29, 2021 17:13 |
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Ehud posted:Great news, everyone! It sounds like Alpha One is right around the corner! lmao at that “to do” list
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# ? Mar 30, 2021 05:22 |
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I guess I've been following Star Citizen too long because those notes look reasonably well scoped comparatively. They should start selling sword jpegs like real AAAA titles
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# ? Mar 30, 2021 07:14 |
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Kaysette posted:lmao at that “to do” list To Do: -Make a game
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# ? Mar 30, 2021 13:42 |
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All of you guys are going to look so silly when this game comes out this summer and has the most incredible next-generation MMO content.Ehud posted:13. The return of swimming.
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# ? Mar 30, 2021 18:47 |
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So they're selling JPEGs on their store now? https://opensea.io/collection/visionary-realms-pantheon-store I don't get it. You buy the screenshot? But I have it here?
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# ? Mar 30, 2021 21:23 |
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Wow they are actually seeing the SC model and adapting to it. What a loving lol
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# ? Mar 30, 2021 21:55 |
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Holy
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# ? Mar 30, 2021 22:21 |
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Brad would be so proud.
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# ? Mar 30, 2021 22:28 |
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hobocrunch posted:So they're selling JPEGs on their store now? oh my god
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# ? Mar 30, 2021 23:00 |
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Why not change the title to something good now that Brad has shuffled off to the Plane of Tranquility.
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# ? Mar 30, 2021 23:01 |
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All we need to do is figure out the rendering, and then start coding the networking for our MMO, and then we can figure out how to tie all these other systems into it, once those are also made, and then bam, game of the year! How do you have nothing for the networking part of your loving MMO done? Shouldn't that be like, step zero?
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# ? Mar 31, 2021 00:39 |
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Zaodai posted:All we need to do is figure out the rendering, and then start coding the networking for our MMO, and then we can figure out how to tie all these other systems into it, once those are also made, and then bam, game of the year! So it's not clear to me how contemporary MMO games handle this, but for Everquest emulation there's 3 servers: the login server for authentication, the world server for connecting zones together, and the zone server for handling most of the "game" stuff (interacting with mobs, etc.). It's quite possible they coded the game in such a way so you can interact with a small number of players (<<100) but isn't optimized at all for connecting everything together and interacting.
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# ? Mar 31, 2021 00:45 |
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Groovelord Neato posted:Why not change the title to something good now that Brad has shuffled off to the Plane of Tranquility. quote:This is not a date for Alpha, but a high level scope of work.
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# ? Mar 31, 2021 00:57 |
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cmdrk posted:I guess I've been following Star Citizen too long because those notes look reasonably well scoped comparatively. They should start selling sword jpegs like real AAAA titles Thanks for giving them the idea, now we know they read this thread!
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# ? Mar 31, 2021 01:30 |
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milkman dad posted:So it's not clear to me how contemporary MMO games handle this, but for Everquest emulation there's 3 servers: the login server for authentication, the world server for connecting zones together, and the zone server for handling most of the "game" stuff (interacting with mobs, etc.). It's quite possible they coded the game in such a way so you can interact with a small number of players (<<100) but isn't optimized at all for connecting everything together and interacting. Sure, and that's how most MMOs work still, give or take. But most crowd-funded scam MMOs take an entirely different approach, which is to assume anything they don't know how to do is easy and you just build your game world and all your mechanics, and then "we'll figure out that networking stuff later". Then they realize the networking part of an MMO is the real bastard, and their game never materializes past a small scale alpha. That has happened to enough games (and some of them multiple times!) that you'd think by now the scam MMOs would realize they need to hire someone who can do the networking part pretty much straight away because at least they could they could cobble something together that could handle the scale and get more suckers to buy in to a big, mostly empty world that they could then do a hack job of framing up around it.
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# ? Mar 31, 2021 02:10 |
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Freakazoid_ posted:Thanks for giving them the idea, now we know they read this thread! Goddamnit. milkman dad posted:So it's not clear to me how contemporary MMO games handle this, but for Everquest emulation there's 3 servers: the login server for authentication, the world server for connecting zones together, and the zone server for handling most of the "game" stuff (interacting with mobs, etc.). It's quite possible they coded the game in such a way so you can interact with a small number of players (<<100) but isn't optimized at all for connecting everything together and interacting. yeah, I would speculate that they're just using an off-the-shelf solution (isn't it built in Unity?) like Photon to host just enough players to make Cohh Carnage streams and that's it. You can easily do 4-16 players per "room" (zone) that way. If they're trying to build a seamless world with thousands of players that becomes significantly trickier.
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# ? Mar 31, 2021 03:23 |
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Groovelord Neato posted:Why not change the title to something good now that Brad has shuffled off to the Plane of Tranquility. someone post something funny and i'll change it
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# ? Apr 1, 2021 03:34 |
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Kaysette posted:someone post something funny and i'll change it Just call it Scamtheon: Rise of the NFT
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# ? Apr 1, 2021 05:46 |
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Kaysette posted:someone post something funny and i'll change it I said come in! posted:I would be so pissed if ... I was investing a significant amount of money into this.
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# ? Apr 1, 2021 16:14 |
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Kaysette posted:someone post something funny and i'll change it retpocileh posted:"We will be spending the next year thinking about how we're going to do this thing" Pantheon: Rise of the Fallen: We will be spending the next year thinking about how we're going to do this thing
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# ? Apr 1, 2021 17:08 |
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Pantheon: It has risen
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# ? Apr 1, 2021 17:47 |
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Pantheon: URP and Networking. Big asterisk on this one. Pantheon: The return of swimming
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# ? Apr 1, 2021 18:50 |
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brad mcquaid is dead and so is this game
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# ? Apr 1, 2021 18:58 |
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Pantheon: please don’t expect to see a solid date soon Pantheon: this is not a date for Alpha, but a high level scope of work Pantheon: with our current team size this would take some time to complete Pantheon: progress will be in the code not stuff we can show on screen straight from the horse's mouth Ehud fucked around with this message at 22:00 on Apr 1, 2021 |
# ? Apr 1, 2021 21:54 |
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Pantheon: The Thread To Talk About Ultima Online, EverQuest and Vanguard
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# ? Apr 1, 2021 22:52 |
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# ? May 26, 2024 12:11 |
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Pantheon: Remember, Brad McQuaid didn't not kill him self. Too soon? https://www.youtube.com/watch?v=p-wlQa___34 hobocrunch fucked around with this message at 09:25 on Apr 2, 2021 |
# ? Apr 2, 2021 01:55 |