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My backdated pay finally cleared so I've got some cash burning a hole in my pocket and a headset seems like a fun toy to waste it on. Any recommendations? I'm leaning towards a Quest 2 because the room my PC's in doesn't really have much space so any VR stuff in there will probably have to be seated, but there's a decently sized space downstairs, so the ability to do both depending on what I'm playing sounds great. Also my GPU is a 1060 6GB (in normal times I'd be upgrading that instead but who knows when that'll actually be possible) so I'm not sure how much that would hold me back for PC based stuff. Also is the 64GB model worth getting? £100 is a pretty big price difference and it sounds like the games are generally pretty small. I've got fast unmetered internet so deleting and reinstalling stuff isn't a major issue for me. Edit: some of the games I already own that I'd be interested in checking out in VR are things like No Man's Sky, Thumper and Superhot. Might also see if Half Life Alyx is any good Party Boat fucked around with this message at 08:42 on Apr 3, 2021 |
# ? Apr 3, 2021 08:36 |
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# ? Jun 5, 2024 08:44 |
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I have the same GPU and it’s perfectly serviceable for VR stuff. If the usual Quest caveats don’t worry you then get the 64gb one and a nice long USB to USB-C cable and you’ll be all set.
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# ? Apr 3, 2021 08:48 |
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Nice one, cheers. Facebook already knows all my poo poo which is, uh, not great but if I'm going to live in the techno hellfuture I might as well enjoy the new Half Life
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# ? Apr 3, 2021 08:53 |
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Another month, another Steam stats capture: Biggest winner Quest 2, biggest losers Vive and Rift S. RoadtoVr article We still are a year away of surpassing MacOS users.
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# ? Apr 3, 2021 09:40 |
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Quest 2 ordered! I already have a long USB to USB C cable that I use to connect my phone, as long as that's plugged into a USB 3.0 port I should be good, right?
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# ? Apr 3, 2021 09:47 |
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Turin Turambar posted:Another month, another Steam stats capture: Lol, the Pro getting a nice little bump from what's almost certainly due to the Face Tracker. To be honest I'd actually consider getting one for the novelty of it if the USB-C port in my Vive Pro wasn't already allocated to a set of VR Ears in July.
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# ? Apr 3, 2021 10:01 |
theflyingexecutive posted:I’m legitimately developing forearm definition from 90 minutes of beat saber 5 times a week i need to buy sandbags to strap to my arms while i play or smth edit: also there are some contractors maps that are dark enough where i really do notice how washed out the darkness is from the q2 screen, its not something i notice at all in light tho sea of losers fucked around with this message at 10:50 on Apr 3, 2021 |
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# ? Apr 3, 2021 10:42 |
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theflyingexecutive posted:I play Beat Saber with an eye on moving around a lot with big sweeping motions and a good amount of variety and flow. I especially hate maps that just want you to chop it up and down the middle with your wrists for the entire length of the song. TheFatRat - Time Lapse No big sweeping motions but does everything else right for me (on expert) If you like it, I can recommend searching for other songs from TheFatRat - Windfall is also great Bad Boy Good Man Some electro swing which makes me feel like I'm doing cool dance moves Thomas Benjamin Wild Esq - I've no more fucks to give More electro swing - I mostly play it because it's funny and the music makes me happy Oliver Heldens X Becky Hill - Gecko (Overdrive) Just good? Pandy Eyes - Kiko Never managed to play it on expert, my body just isn't ready. Great to play on hard in practice mode with the speed turned up
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# ? Apr 3, 2021 11:54 |
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Party Boat posted:Quest 2 ordered! I already have a long USB to USB C cable that I use to connect my phone, as long as that's plugged into a USB 3.0 port I should be good, right? Should be, though I was getting disconnect issues until I unplugged other devices that were on the same USB 3 card, just a heads up in case anyone else has that issue.
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# ? Apr 3, 2021 13:29 |
RabbitWizard posted:I also hate it if there is no rhyme or reason for a following block expecting the same slash direction as the previous one and that's basically where the difficulty from most of the OST songs is coming from, at least for my brain. i guess youd mostly hate beatsage-generated maps then, which is understandable but also unfortunate imo. there is just too much drat focus on bad nightcore, tepid electro and pop with user-made maps
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# ? Apr 3, 2021 13:30 |
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SCheeseman posted:Dogs have been bred to be so absurdly subserviant that it's a bit creepy, they'll become attached to any rear end in a top hat. You need to earn the loyalty of cats, so when I hear people talking about how terrible cats are it just makes me wonder why they aren't capable of doing that. If cats had a motto it would be "if you can't handle me at my worst you don't deserve me at my best".
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# ? Apr 3, 2021 14:40 |
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Party Boat posted:Quest 2 ordered! I already have a long USB to USB C cable that I use to connect my phone, as long as that's plugged into a USB 3.0 port I should be good, right? Ehhh, maybe. Not all USB cables are created equal in terms of data rate and power transfer (a USB-C connector doesn't even guarantee it's a USB3.0 cable). You'll want a reasonably high-quality one for a good experience, so depending on the source you might be OK or you might not, you'll have to try it out and see. Bear in mind also that "long" doesn't necessarily mean "long enough for comfortable VR tethering". Depending on your setup, I'd call 10ft an absolute minimum, and fully wired headsets tend to have lengths of around 15ft. High-quality USBA-to-USBC cables top out at around 10 feet before you want to start thinking about active signal boosting, and you can get 10-15ft extender cables that'll do that reasonably cheaply. My advice would be to try out the cable you have and see if it gives a decent experience, and if it does, get an active extender for it. Depending on what you end up needing, here are some recommendations: USB3.0 A-to-C cable: Anker Powerline 10ft - this is a common recommendation from both users and Oculus themselves. I can't find a universally-recommended extender, but this is the one I have and it's worked fine for me: DeleyCON Active USB Extension Cable. Together they'll give you 25-30 feet of solid performance, which is much more than you'll need but will allow you to route the cable around stuff for a better experience (I hang mine from a clothes rack so it doesn't hang around my lower body at all). It's also worth picking up a little 90-degree USB-C adapter for cable management purposes, if you don't want a big thick cable jutting right out of the side of your head all the time. Or you could drop some of the £100 you saved from buying the 64GB quest on a dedicated 5GHz router and use Virtual Desktop for the full wireless PCVR experience. I have this one and it works great: Archer A7 AC1750. Faux Mulder fucked around with this message at 15:48 on Apr 3, 2021 |
# ? Apr 3, 2021 15:28 |
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By default the Quest 2 is only set to utilise 150mbps of cable bandwidth, and even USB 2.0 is around 450 - 500mbps, I think? In any case, give the cable you have a go, don't worry about buying another one if there aren't any problems.
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# ? Apr 3, 2021 15:37 |
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Give Virtual Desktop a shot before buying any cables. I splurged on the official Link cable, which is long, thin, light and high quality, and I never ever use it because VD works so drat good.
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# ? Apr 3, 2021 15:42 |
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Doctor_Fruitbat posted:By default the Quest 2 is only set to utilise 150mbps of cable bandwidth, and even USB 2.0 is around 450 - 500mbps, I think? In any case, give the cable you have a go, don't worry about buying another one if there aren't any problems. On reading up, this seems true, so maybe factor that in to any buying decisions, but even so the Link software will complain at you if you only use USB2, and when I tried it out using a USB2 cable I got noticably worse picture quality with much more visible compression. YMMV, I guess.
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# ? Apr 3, 2021 15:54 |
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Thanks for the recommendations. I think the cable I have is about ten feet and like I said when I'm plugged in I'll probably be sat at my PC instead of doing room scale stuff so shouldn't need too much extra give. I did see Virtual Desktop as an option, and already have a good 5ghz router in the living room where I'd be using it, so should hopefully be able to do PC stuff untethered as well. We'll see when it gets here!
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# ? Apr 3, 2021 15:59 |
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Enos Cabell posted:Give Virtual Desktop a shot before buying any cables. I splurged on the official Link cable, which is long, thin, light and high quality, and I never ever use it because VD works so drat good. Please, do this. VD is so good these days if you have a solid network that the only game I dislike playing on it is beat saber and thats at the extreme high end of pp grinding. Normal bob and tom bloq hitting is fine.
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# ? Apr 3, 2021 19:08 |
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Enos Cabell posted:Give Virtual Desktop a shot before buying any cables. I splurged on the official Link cable, which is long, thin, light and high quality, and I never ever use it because VD works so drat good. Please, do this. VD is so good these days if you have a solid network that the only game I dislike playing on it is beat saber and thats at the extreme high end of pp grinding. Normal bob and tom bloq hitting is fine. sea of losers posted:i guess youd mostly hate beatsage-generated maps then, which is understandable but also unfortunate imo. there is just too much drat focus on bad nightcore, tepid electro and pop with user-made maps Yeah because they are bad patterns mapped to random stuff that a lot of time don't make any sense. I can't wait til some of you get to a higher skill level. Some of the maps people recommend are honestly not good but the songs ok, thankfully the maps slow enough it legit dont matter how bad the mapping is so. Embrace your inner weeb or start listening to speedcore, thems the best maps! Though, lots of wubs and stuff are common now. Hell theres a ranked katy pery map that rules. I'd highly recommend using the in game downloader, sorting by scoresaber, sorting by PP, and downloading PP maps. They have been doing difficultys a lot more often now and the mapping is actually solid. It has to follow rules or it can't be ranked, etc. So the stuff on the bottom end is actually chill and playable a lot of the time. I wouldn't of said this before because like, other "Versions" were just slight variants to maximize PP, but now it seems like people are really mapping a bit further down so you dont' have to have 400 hours to beat the easy version now. EbolaIvory fucked around with this message at 19:15 on Apr 3, 2021 |
# ? Apr 3, 2021 19:12 |
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sea of losers posted:i need to buy sandbags to strap to my arms while i play or smth Reddit says this is a one way ticket to joint injury, not sure I’m willing to chance it.
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# ? Apr 3, 2021 19:20 |
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theflyingexecutive posted:Reddit says this is a one way ticket to joint injury, not sure I’m willing to chance it. Weights + VR Games like BoxVR that have less of a reaction based system, tend to be ok with weights, its really not any different than wearing them working out normally. Since you're not flinging your wrists/arms around at high speeds sporadically. With that said. Beat saber, etc, No. Please dont. Anything you're actually reacting to ups the possibility you're going to loving destroy something. Stick to basic poo poo or dont use weights.
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# ? Apr 3, 2021 19:24 |
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Faux Mulder posted:Or you could drop some of the £100 you saved from buying the 64GB quest on a dedicated 5GHz router and use Virtual Desktop for the full wireless PCVR experience. I have this one and it works great: Archer A7 AC1750. Just curious if anyone else could chime in on a cheap router for Virtual Desktop. I've read a lot of negative reports about a different TP-link router, the AX1500, with people having a lot of stuttering issues and wasn't sure if it was model specific, or an issue across the line. I've got a modem/router combo that's 2.4GHZ, so probably not ideal for virtual desktop, but also not in the mood to get anything high-end because aside from the Oculus Quest 2. I really don't care much about having good wifi in my apartment and what I have is functional for what I need otherwise.
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# ? Apr 3, 2021 19:31 |
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roffels posted:Just curious if anyone else could chime in on a cheap router for Virtual Desktop. I've read a lot of negative reports about a different TP-link router, the AX1500, with people having a lot of stuttering issues and wasn't sure if it was model specific, or an issue across the line. I have a no-frills TP-Link AC1750 and it works immaculately from the next room over.
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# ? Apr 3, 2021 19:33 |
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roffels posted:Just curious if anyone else could chime in on a cheap router for Virtual Desktop. I've read a lot of negative reports about a different TP-link router, the AX1500, with people having a lot of stuttering issues and wasn't sure if it was model specific, or an issue across the line. Tplink A6 (C6 on Amazon, exact same product just a special sku) is about $45 and has been rock solid for me. Though if you’re using a 2.4 ghz router, that’s old enough it may not be able to work with the new router as an access point? That’s really old.
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# ? Apr 3, 2021 19:36 |
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Enderzero posted:Tplink A6 (C6 on Amazon, exact same product just a special sku) is about $45 and has been rock solid for me. It's 5 years old. I'm at the point where I can't really tell what's "really old" when it comes to routers. It's this. https://www.tp-link.com/us/home-networking/cable-gateway/tc-w7960/ explosivo posted:I have a no-frills TP-Link AC1750 and it works immaculately from the next room over. Thanks - good to know. Seems like a good choice. roffels fucked around with this message at 19:45 on Apr 3, 2021 |
# ? Apr 3, 2021 19:42 |
EbolaIvory posted:Weights + VR cool, thank you
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# ? Apr 3, 2021 21:46 |
I suggest wearing a weighted vest in VR. Makes general moving around take a bit more effort, and "moving around with more effort" is something that most of us could stand to do more.
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# ? Apr 3, 2021 21:55 |
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EbolaIvory posted:Weights + VR I guess it also depends of how much weight people are using, right? I feel people are being too categorical about it (well, that's Internet for you...), but it isn't going to be same, dunno, 100gr than 500gr.
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# ? Apr 3, 2021 21:56 |
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Shine posted:I suggest wearing a weighted vest in VR. Makes general moving around take a bit more effort, and "moving around with more effort" is something that most of us could stand to do more. 100% Just know that squatting and stuff then becomes dangerous depending on content. Lower back, knees, etc, anything bad form can destroy. Like I personally wouldn't play until you fall with "any' weights. but beat saber, since I hate ducking walls anyways, and tend to have to squat normal, a weighted vest wouldn't be awful really. Just careful on form since it is extra weight. I'm not a doctor, just going off what the couple doctory people ive spoke to about it, general physi and a chiro. Gonna ramble a bit. Sorry. Not directed at anyone specifically, just like, personal experience here talking. You already have weights in your hands. Controllers. Reflex stuff is the issue. IF you are still putzing around in beat saber on 100$ bills on easy, weights are going to do nothing to hurt you, lets be honest here. BUT we're assuming people are playing at least already a level thats "a struggle" and something like saber specifically, weight size dont really matter, you're going to gently caress up your elbows/shoulders with weights. I'm not trying to be a karen and over react here but beat saber was my literal job for 2 years and my body is physically destroyed from it. Had I of been wearing weights at all, who knows how bad my body would be right now. So "any" reaction based fast game like that is going to get the same answer from me. High impact reaction based games are a bad idea for wrist/hand weights of any size. If weights are really appealing then content like boxvr lands more in a safe space and yeah weight size starts to matter. I didn't go over the 1lb mark personally. That plus any brand controller is enough weight to make it like you're wearing a heavy boxing glove and thats imo enough weight for me in VR. If you feel you need more weight, you COULD also add the chest weights. Keeping in mind your squat form is gonna need to be decent and bla bla dont hurt your back please. Best advice is keep it simple and slow, and talk to your doctor or w/e. The biggest thing with VR is "forgetting" you have poo poo strapped on and going extra hard. With all that said. I LOVED playing an hour of boxvr or something with weights, then taking the weights off and jumping into beat saber. Its like being loving goku. Shits so light, arms are all free and unchained. EbolaIvory fucked around with this message at 22:27 on Apr 3, 2021 |
# ? Apr 3, 2021 22:20 |
EbolaIvory posted:I'm not trying to be a karen and over react here but beat saber was my literal job for 2 years and my body is physically destroyed from it was this from like "normal but chronic" amounts of play daily, say 30-60min of beat saber 5 days a week? i definitely dont want to actually mess up my body but frankly i believe the job i just quit did a lot more to harm my limbs than vr (was lifting furniture and using a heavy mop a lot and it hurt my right shoulder)
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# ? Apr 3, 2021 22:35 |
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I can weigh in on the topic of wrist weights. Around the time that I had my Vive pro I suffered a pretty not fun back injury and spent about 6 months in physical therapy. By the time I got to the point where I could play VR again, I did show one of my therapists YouTube videos of beat saber and similar games and asked specifically about adding weight. I don't recall the detailed explanation but I was told to avoid adding weight to any movements that relied on my muscles and joints being required to quickly arrest momentum and change direction. She told me that those types of activities were the most likely to result in soft tissue injuries and compared it to the injuries that she sees in her CrossFit patients. Smooth, controlled movements with added weight are not a big deal and although you might be sore afterwards you're very unlikely to injure yourself.
FreelanceSocialist fucked around with this message at 22:43 on Apr 3, 2021 |
# ? Apr 3, 2021 22:41 |
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Downloaded Gorn and got my first minor VR injury from slamming my mace down directly on my computer chair. Good game.
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# ? Apr 3, 2021 22:50 |
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prom candy posted:Downloaded Gorn and got my first minor VR injury from slamming my mace down directly on my computer chair. Good game. Just wait to get a chance to use the huge two-handed hammer as a golf club...
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# ? Apr 3, 2021 23:19 |
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I keep whacking the VR controllers into each other in Blade and sorcery when I grab someone by the head and punch them in the face repeatedly, that game is such an amazing murder sim
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# ? Apr 3, 2021 23:22 |
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roffels posted:It's 5 years old. I'm at the point where I can't really tell what's "really old" when it comes to routers. 5ghz became available 12 years ago. I’m pretty surprised a product was released 5 years ago that only supports 2.4ghz but that is indeed the case. That TP-link looks like it will do just fine.
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# ? Apr 3, 2021 23:24 |
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priznat posted:I keep whacking the VR controllers into each other in Blade and sorcery when I grab someone by the head and punch them in the face repeatedly, that game is such an amazing murder sim It took me like a week to realize that I could use telekinesis to pick up those huge stone blocks in that one level and hurl them at people. Edit: also, grabbing one of the handgun mods and John wicking my way through a bunch of opponents will never get old. FreelanceSocialist fucked around with this message at 23:32 on Apr 3, 2021 |
# ? Apr 3, 2021 23:28 |
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Enderzero posted:Though if you’re using a 2.4 ghz router, that’s old enough it may not be able to work with the new router as an access point? That’s really old. Doesn't matter. When you configure device as a traditional AP it should work with pretty much anything that provides internet connection over ethernet.
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# ? Apr 3, 2021 23:32 |
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FreelanceSocialist posted:I can weigh in on the topic of wrist weights. Around the time that I had my Vive pro I suffered a pretty not fun back injury and spent about 6 months in physical therapy. By the time I got to the point where I could play VR again, I did show one of my therapists YouTube videos of beat saber and similar games and asked specifically about adding weight. I don't recall the detailed explanation but I was told to avoid adding weight to any movements that relied on my muscles and joints being required to quickly arrest momentum and change direction. She told me that those types of activities were the most likely to result in soft tissue injuries and compared it to the injuries that she sees in her CrossFit patients. Smooth, controlled movements with added weight are not a big deal and although you might be sore afterwards you're very unlikely to injure yourself. Yeah that tracks for me. Forcing the ol' meat and joints to quickly stop or start weight they they're not ready for sounds like asking for trouble. For something like Ring Fit I could see that being a fair bit easier on the body. Godspeed to anyone that does use weights, you know your body better than I. Speaking of, are there any jogging or more general cardio based games/expirenes? I could see VR jogging or cycling blowing the doors off those fancy bikes/ellipticals some gyms have. Though the notion of doing cardio with a Quest strapped to my face doesn't sound great without one of those facefan setups.
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# ? Apr 3, 2021 23:33 |
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FreelanceSocialist posted:It took me like a week to realize that I could use telekinesis to pick up those huge stone blocks in that one level and hurl them at people. Haha yes you can get super creative, getting a couple axes spinning via telekinesis is pretty crazy too. And then the big chandelier thing in the chapel you can wipe people out with, etc.
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# ? Apr 3, 2021 23:33 |
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I keep almost buying Blade and Sorcery but I feel like I'd want some sort of 'game' structure around it to really get into it.
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# ? Apr 3, 2021 23:42 |
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# ? Jun 5, 2024 08:44 |
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theflyingexecutive posted:I play Beat Saber with an eye on moving around a lot with big sweeping motions and a good amount of variety and flow. I especially hate maps that just want you to chop it up and down the middle with your wrists for the entire length of the song. RabbitWizard posted:I also hate it if there is no rhyme or reason for a following block expecting the same slash direction as the previous one and that's basically where the difficulty from most of the OST songs is coming from, at least for my brain. Thank you both for these. I didn't manage to play them all in a single session this afternoon, but what I did play was entertaining as hell. Really shows how much thought good mappers put into their maps. For all of the FatRat ones, it's structured that you almost never move your blades after you swipe a note, even if the next note for that arm isn't for a little while. Really gets you into the song more. I do disagree on the color choice for some maps, like grey and Purple is sort of mean to my red/blue brain. yes, I know I can force it to red/blue, but that also fucks up the lightshow they mapped in too, so I try to avoid doing that. One of the maps I kept loving up the parts where you're intentionally made to cross your arms, but it's not signaled by the notes changing places as they come down the track, which I thought was pretty universal beat saber map language.
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# ? Apr 3, 2021 23:48 |