The much beloved Banu holiday of hunting for space whale eggs among asteroids, after which everyone goes out and buys a new space ship.
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# ? Apr 4, 2021 16:46 |
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# ? Jun 5, 2024 05:01 |
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So let me try to speak to a few points from memory. Speed of devs, work doesn't seem to equal much, what's going on? Honestly no idea. There may be a few pieces happening here and probably all are simultaneously. First you've got the "core". We can assume these core pieces are Sq52 and SC itself, probably built internally. Each of these may be facing unique challenges in their own right. SC has to invent "server meshing" which everybody knows is not possible, so we're all just waiting for it to be reigned into something new. They just have to invent whatever that is, all by themselves. Because CR is a visionary, you can't use what other studios have used for this system somewhat successfully before. But even then the ask is big, since it's a huge twitch based space game of some galaxy spanning proportion. It's pretty big, the team has a huge pie to eat. Without any seasoned devs who have done this kind of thing before, they probably won't have anything for many many more years. And will never create server meshing as CR babbled about 7 or 8 or so years ago because he is clueless about modern technology. Next is Sq88, a game that is probably more cutscene than video game. I wouldn't be surprised if CR is personally involved with this, making production churn to a standstill. From story changes, to art and animation changes, to tremendously high requirements for some single scene (were in like year 4-5 of a loving "mess hall scene"). This is probably animator and artist high, where everybody is also playing "keep up with the Joneses". Unreal puts out their "digital human" and that alone probably causes a chain reaction of reworks from CR because he wants that in his many years old CryEngine. The likelihood of this being barfed out as like one or two missions is high, and will probably never be done. Then you have the "extra stuff". CR is hugely, massively unable to keep focus. We know this from his approval-disapproval antics, and how he is a visual "perfectionist", but on the minute details that nobody else cares about. Like a random mission NPC undergoing several iterations of "jackets". It's pointless, just make a totally new npc with your new jacket idea and let the old one live on their own. But this triggers something hugely bigger. It's that CR wants results "now" and he can't tolerate having to wait to see his masterworks. So this spurs off stuff like Marine Commander, Theatre's of War, etc. And apparently getting third party studios to do it fast because his own team is a confused mess of chaos that can't produce anything but artwork. This means you need to have additional leagues of management to oversee and assist these third parties, especially since CR cannot just leave them to make something, he wants to orchestrate their movements with the concept in his head that it will all magically tie together when somebody just merges all the code together. And that's why in all these interviews people have to discuss how this or that will tie in somehow, or is for testing, or whatever. And even the backers are realizing "that ain't right, that's totally untrue" but they get shut down when attempting question it any. Basic backers at this point appear to have a stronger understanding of video game development than CIG does, or at least CR and the people who have to go on camera to lie to people about how Theaters of War is going to tie into Star Citizen again somehow, despite being totally different. Maybe some day one of these fantasy projects will complete. Who knows.
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# ? Apr 4, 2021 17:18 |
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The Titanic posted:SC has to invent "server meshing" which everybody knows is not possible, so we're all just waiting for it to be reigned into something new. They just have to invent whatever that is, all by themselves. Because CR is a visionary, you can't use what other studios have used for this system somewhat successfully before. But even then the ask is big, since it's a huge twitch based space game of some galaxy spanning proportion. It's pretty big, the team has a huge pie to eat. Without any seasoned devs who have done this kind of thing before, they probably won't have anything for many many more years. And will never create server meshing as CR babbled about 7 or 8 or so years ago because he is clueless about modern technology. I mean, to be clear "server meshing" is not just possible but easy, CIG is just incompetent at architecture (hence buying crytek off the shelf to render pretty pictures). But as we've discussed ITT, half the things they claim to "invent" are just old tech most gamers don't know about. The same would be easily true of "server meshing", if there was some approach other studios were using that worked, they would just crib it and then pretend it was something different and they were the first, even though they just copied a basic industry-standard approach. That's what they're trying to do, but designing a game engine backwards is much harder than making a 3D model in a completed engine and pipeline. All the tech debt makes it impossible for them to move forward. The problem isn't really the lack of seasoned devs though as the lack of someone who can cut through the bullshit. Development is gridlocked because everybody is waiting on everybody else and the person in charge, Chris, rather than solving it constantly makes it worse, demanding completed work be re-done for the nth time while also having no interest in the actual problems. You could have server meshing in a couple months if you were willing to scrap the engine and Chris and start fresh from how they should have But whether that happens anytime soon or in years or never
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# ? Apr 4, 2021 17:30 |
Elite Dangerous is on sale for $7.49 on Steam and includes the previous Horizons expansion with millions (billions?) of empty planets to explore. Or you could buy a single useless starter ship in Star Citizen for $45 and explore 1 of 4 empty planets.
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# ? Apr 4, 2021 17:46 |
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Trolley good https://clips.twitch.tv/EphemeralWonderfulGorillaHeyGuys-Q1QDfyuzUW3hBbAd
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# ? Apr 4, 2021 18:04 |
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quote:LOL seriously? NONE of you have heard of a game called WING COMMANDER and the entire series? buwahahahahahha.. Or Lands of Lore.. or a few others I could even name.. Like I have said before, it's hilarious how you all spout all your bullshit yet none of you even have the right facts about any of it...
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# ? Apr 4, 2021 18:32 |
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https://i.imgur.com/jUJDyQe.mp4
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# ? Apr 4, 2021 18:49 |
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There is a story here, and I want to hear it Getting back on topic, I was cleaning up my image folders this weekend and I found (kinda NSFW) these pics, and I couldn't help but wonder "drat, how much money would Citizens have saved if these were around in 2012?".
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# ? Apr 4, 2021 19:10 |
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I just watched the wework doc on hulu. Unsurprisingly parts are reminiscent of this debacle. The part about venture capitalist outside investors sounded hilariously familiar with the $40 billion valuation for smoke and mirrors. So if wework could get overvalued by nearly 40 billion, it is pretty unsurprising that CR has been able to get so much for his boondoggle. Speculative investment seems to be the name of the game for the last decade.
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# ? Apr 4, 2021 19:31 |
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Pixelate posted:Say hello to some new bizarre memes quote:Build a game in 10 years? Yes, that is slow! Start a company from the ground up and have a playable demo after 10 years(a demo of one of the most ambitious games ever, mind you), completly reasonable and actually impressive development speed. And one more thing that we need to keep in mind is that I expect that soon, after they finish more backend tech, to have an explosion of content that we can see: planets, ships, equipment, mission types etc quote:They should focus on functionality over quality over quantity. And I believe thats exactly what they are doing without compromising any of the three too much. They do try to find a good middle ground. quote:It's also worth noting that CIG has throughout its development had two (technically four) clear visions of the games respectively. 2012-2015 and in late 2015 we all got to see the video Pupil to Planet (Look it up if you haven't) that was our very first glimpse of procedural planet tech. So a considerable amount of the work that went into the game from 2011-2015-16 would very likely have had to be scrapped or completely rethought to actually produce the game. quote:Halo Infinity started development at the same time as SC backers voted for the MMO which was always going to expand in scale based on it's funding targets, 5 years ago. RDR2 cost 650 million, and took over 6400 employees 7 years to make. Destiny cost 500 million.
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# ? Apr 4, 2021 19:46 |
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Huh… that's weird… Ultima V DOS Credits posted:Ultima V: Warriors of Destiny Credits Wait, what's that? “PC Conversion”? So what release of the game does not have a “conversion” credit and could probably be seen as the baseline? Oh… Ultima V Apple II Credits posted:Ultima V: Warriors of Destiny Credits Tippis fucked around with this message at 20:08 on Apr 4, 2021 |
# ? Apr 4, 2021 20:06 |
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Here is the real question in all of this - With $350 million dollars and 9 to 10 years of development time, would Derek Smart have made a better space game than Chris Roberts has? I kind of think he could have
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# ? Apr 4, 2021 20:59 |
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Tippis posted:Huh… that's weird… Wait a minute, is that operating system on the Apple Mac by Hairy Roberts? It all make so much sense now.
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# ? Apr 4, 2021 21:01 |
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It's always the same defenses over and over again: - Actually the game development didn't start in earnest until *date that keeps moving up* - If you compare the scope of this game that doesn't exist to games that actually do, it's a reasonable amount of time.
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# ? Apr 4, 2021 21:20 |
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downout posted:I just watched the wework doc on hulu. Unsurprisingly parts are reminiscent of this debacle. The part about venture capitalist outside investors sounded hilariously familiar with the $40 billion valuation for smoke and mirrors. So if wework could get overvalued by nearly 40 billion, it is pretty unsurprising that CR has been able to get so much for his boondoggle. Speculative investment seems to be the name of the game for the last decade. Speculative investment works as long as you can exploit information asymmetries to offload the hot potato to someone else (IPOs), with banks and other "trusted professional third parties" helping you fleece other people. (And in some rare cases you actually invest in something actually worth it) There is very little information asymmetry here. CIG has indeed been somewhat transparent, and you can transparently see that they are hosed.
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# ? Apr 4, 2021 21:27 |
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I feel development is going great. Their skills with Excel will pay dividends shortly.
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# ? Apr 4, 2021 21:29 |
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kuddles posted:It's always the same defenses over and over again: But the number keep going up. RDR2 is now up to 650 million, and took over 6400 employees to make.
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# ? Apr 4, 2021 21:30 |
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Development is going to drag on so long that Citizens still trying to make these comparisons will be claiming the number of people who worked on RDR2 exceeds the number of atoms in the known universe
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# ? Apr 4, 2021 21:40 |
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Tippis posted:Huh… that's weird… Those credits make me think Chris might have been involved in designing the DOS version UI and nothing else. Did the Mac version have mouse control and the DOS version didn't, by any chance?
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# ? Apr 4, 2021 21:43 |
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Popete posted:The much beloved Banu holiday of hunting for space whale eggs among asteroids, after which everyone goes out and buys a new space ship. Hmm you know I thought there was a holiday around now so I googled it and sure enough April 10th is First Jump Day! Remember that one? I don't! Kind of betting CIG doesn't either! They also forgot the "Birthday of so-and-so" the first human born in space, which was two weeks ago. It's almost like they only cook these dates up to sell something, and then immediately discard them.
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# ? Apr 4, 2021 21:52 |
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Mirificus posted:I do think that iCache+Persistence, Server Meshing and Quantum Economy System and Mission System are the last big tech systems Mirificus posted:doing the dirty work for publishers terrified of SC succeeding, because it will mean no one will accept their half arse half finished bullshit titles anymore. Mirificus posted:And one more thing that we need to keep in mind is that I expect that soon, after they finish more backend tech, to have an explosion of content that we can see: planets, ships, equipment, mission types etc
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# ? Apr 4, 2021 21:53 |
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Mirificus posted:As for me? I think my $60 backing of Star Citizen is a MUCH better deal.. At least if the project fails, I am only out $60... where if I still owned and used a cell phone, I could be out thousands... or if my computer fails, the same. Star Citizer: I am only out $60. If I still owned a cell phone, I could be out thousands.
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# ? Apr 4, 2021 22:25 |
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Zaphod42 posted:I mean, to be clear "server meshing" is not just possible but easy, CIG is just incompetent at architecture (hence buying crytek off the shelf to render pretty pictures). But as we've discussed ITT, half the things they claim to "invent" are just old tech most gamers don't know about. The same would be easily true of "server meshing", if there was some approach other studios were using that worked, they would just crib it and then pretend it was something different and they were the first, even though they just copied a basic industry-standard approach. That's what they're trying to do, but designing a game engine backwards is much harder than making a 3D model in a completed engine and pipeline. All the tech debt makes it impossible for them to move forward. Hmm. I thought "server meshing" as ol' Crobear Wavyhands described it was a miraculous technology where thousands of players would be able to hop into their chariots and have a big ol' dogfight, and new servers would just spin up to handle all of the extra data, allowing Commando Alpha to fly around shooting the enemy Idrises while Commando Beta fought off a boarding party in the cargo bay and meanwhile Commando Charlie flying behind them could look in and see the gunfight while Commandos Delta through Golf flew escort and observed the whole roiling chaos of high-fidelity no-cheats lightning-speed combat, and there's absolutely no time lost sending data between all of the various servers handling all of the various parts of what all of the thousand+ players are doing, and all that server time won't cost more money than Argentina spends on electricity each year. But what you seem to be describing is just a bog-standard multiplayer system where someone begins by compromising The Vision and scales everything down to a much smaller number of players with a lot of abstractions to make Commando Delta think he's seeing exactly the same thing that Commando Foxtrot is, even though it's all cheats and fakery and the stray bullets fired by Commando Beta will never pass through a window and hit anyone in a different ship. I mean, you might make a game that way, but it's obvious at this point that neither CIG's management nor their customers have much interest in doing something as plebeian as making a game. No, they're all-in, betting everything that a small team of network developers will miraculously stumble upon the secret to doing the impossible, using the little CryEngine That Could, before the heat death of the universe claims us all. Seriously, though, whatever they end up calling "server meshing" won't get them closer to what they promised -- not even the most basic one, that thousands of players will be able to dogfight and explore and mix drinks in real time in the same instance -- not just because their engine sucks and Chris is a lumbering idiot, but because they promised something that manages to be dumb and pointless AND impossible all at the same time.
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# ? Apr 4, 2021 22:58 |
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quote:Clive Johnson has spoken about this, he feels the answer lies in intelligent choices of server location based upon the real world locations of each player in a group/game location - server meshing facilitates this - and improved netcode.
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# ? Apr 4, 2021 23:01 |
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Star Citizer: something that manages to be dumb and pointless AND impossible all at the same time
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# ? Apr 4, 2021 23:07 |
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lol @ Chris Roberts "creating" the 5th game in a series (or 6th if you count Akalabeth as Ultima 0) The Titanic posted:What CIG does is the equivalent of "owning photoshop" and not having artistic talent to use it. They want to believe that just having this thing will make something tremendous and amazing happen. This is spot on.
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# ? Apr 4, 2021 23:45 |
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Hello, my name is Rian Johnson, creator of Starwars.
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# ? Apr 4, 2021 23:48 |
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I think the most interesting part of the The “us against them” mentality has been quite obvious, but I thought the “them” was mainly small-minded, for-the-lulz trolls. Apparently, there is also within the “them” an aspect of The Establishment which wants to preserve The Status Quo of being able to release half-finished games - which will no longer be a viable business strategy once Star Citizen upends the world of gaming. I find this very interesting; it really does play better into the whole psychological archetype (I use that term loosely, not calling forth the spirit of Jung) I’d assumed was at play. Fascinating .random fucked around with this message at 00:04 on Apr 5, 2021 |
# ? Apr 5, 2021 00:01 |
As someone who works ‘in the cloud’ I find it hilarious they’re touting normal rear end regional concepts for HA/geo performance that wouldn’t allow a web browsing session to persist without some sort of interruption to a way more complicated application and imagine any of this is possible. Also the person fantasizing about lurking around and anally raping other players... what the gently caress
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# ? Apr 5, 2021 00:25 |
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Nicholas posted:Hello, my name is Rian Johnson, creator of Starwars. By Rian Johnson
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# ? Apr 5, 2021 01:00 |
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# ? Apr 5, 2021 01:01 |
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trucutru posted:Speculative investment works as long as you can exploit information asymmetries to offload the hot potato to someone else (IPOs), with banks and other "trusted professional third parties" helping you fleece other people. (And in some rare cases you actually invest in something actually worth it) Does forced obliviousness count?
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# ? Apr 5, 2021 01:38 |
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.random posted:I think the most interesting part of the You have to remember, this is core of the SC Project narrative: https://www.youtube.com/watch?v=VhsgiliheP0 They said I was dead They said console was the future "They" being The Establishment, the evil greed game publishers. The ones who said space sims weren't the risk or investment. "They" being The Sheep, the dumb console "gamers". The ones who cheer for a new CoD or Battlefield game every year and don't demand better. "They" being The Media, the right arm of The Establishment. The ones who praise and defend every decision that keeps gaming in the dark ages. "They" are all around you, looking to keep a project like Star Citizen from ever succeeding. Star Citizen would change everything "They" don't want to change.
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# ? Apr 5, 2021 02:11 |
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Bootcha posted:You have to remember, this is core of the SC Project narrative: Voice or no voice, the citizers can always be brought to the bidding of the leader. That is easy. All you have to do is tell them they are being attacked, and denounce the FUD makers for lack of fidelity and exposing the funding to danger. It works the same in any game development. ― Hermann Goering, Lead Developer Studio 88
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# ? Apr 5, 2021 02:32 |
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I am trying to understand how they promised to release a finished game in 2018, and yet it is 2021 now and absolutely no progress has been made on Squadron 42.
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# ? Apr 5, 2021 02:48 |
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I need to know more.... so much more.
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# ? Apr 5, 2021 02:53 |
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I said come in! posted:I need to know more.... so much more. Someone said come in!
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# ? Apr 5, 2021 03:06 |
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I said come in! posted:I am trying to understand how they promised to release a finished game in 2018, and yet it is 2021 now and absolutely no progress has been made on Squadron 42. 2018? Friend, you have only begun to scratch the surface of The Suck that is CI not G.
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# ? Apr 5, 2021 03:37 |
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.random posted:I think the most interesting part of the Can’t release a half-finished game if you never release the game
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# ? Apr 5, 2021 03:39 |
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# ? Jun 5, 2024 05:01 |
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Bofast posted:Those credits make me think Chris might have been involved in designing the DOS version UI and nothing else. Did the Mac version have mouse control and the DOS version didn't, by any chance? Not even. The PC version might have what in the mid-80s qualified as “higher quality” graphics, built on an assumption that the system would have more memory, a few different graphics devices (Hercules, CGA, possibly even EGA!), and also arrow keys. The Apple II might even be relying on booting into the game (hence the need for an OS guy). Compare DOS: — Apple II: DOS: — Apple II:
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# ? Apr 5, 2021 03:48 |