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Quavers posted:https://twitter.com/jakeacappella/status/1377670028628262912 And yet poor Joe Blobbers shills for free... (Assuming Croberts isn’t really JB, he has tons of time on his hands and I could see him filling that time by obsessively googling his name and Star Citizen and laying into the doubters)
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# ? Apr 5, 2021 23:18 |
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# ? Jun 5, 2024 08:10 |
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Trilobite posted:True. But if CIG ever manage to solve The Riddle of Chris ("What is release, anyway?"), they're multiply hosed no matter what. That's a really good point. If they don't charge a monthly fee to play, and they burn through all the pre-sold-dlc just to produce the game, what money will they use to support its operation and new content? And if its selling ships, then those ships have to be painfully hard to acquire without paying, or who would pay? So yeah, everything is hosed and the game can never be balanced or approach "fun".
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# ? Apr 5, 2021 23:20 |
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I said come in! posted:I should have learned a long time ago that the answer is literally always no. Betteridge's Law of Star Citizen Progress. Betteridge's Law of Star Citizen Incredulity, on the other hand, answers all questions with "Yes, really, but worse than your worst case assumptions."
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# ? Apr 5, 2021 23:42 |
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https://i.imgur.com/FpkNf7s.gifv
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# ? Apr 5, 2021 23:45 |
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One thing that strikes me is that Planetside 2 basically does what SC wants to do but on a planetary rather than galactic scale. It supports a fuckload of people, has flight and foot sections at the same time, ect. Yes its faked and yes the engine is years out of date but that would have made way more sense than loving Cryengine.
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# ? Apr 6, 2021 01:03 |
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One time I loaded up Daikatana with 3 friends and we had a blast You guys just need to learn to relax and enjoy games
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# ? Apr 6, 2021 01:15 |
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Sarsapariller posted:One time I loaded up Daikatana with 3 friends and we had a blast Did Romero make you all his bitches, though?
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# ? Apr 6, 2021 01:31 |
Quavers posted:https://twitter.com/jakeacappella/status/1377670028628262912 https://twitter.com/Wakapedia/status/1378094716315664388 When you can't hire full sail grads any more, hire/promote from the community, I always say. (technically I think this dude got hired a while ago but lmao at all these promotions flyin around) Also someone tell jake I've already made the perfect spicy chicken sandwich
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# ? Apr 6, 2021 01:35 |
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Popete posted:Elite Dangerous is on sale for $7.49 on Steam and includes the previous Horizons expansion with millions (billions?) of empty planets to explore. Or you could buy a single useless starter ship in Star Citizen for $45 and explore 1 of 4 empty planets. I've been playing the Odyssey on-foot stuff, and the stealthy sneaking around gameplay is totally my poo poo. I'm really enjoying this. FD has built some really cool bits and pieces into how the various settlements work. My favourite achievement so far has been to jump up onto the roof of a large Storage building (low G world - would have to use the stairs otherwise), "clone-scan" the Level 2 Access ID of a worker dude I could see through a skylight, then sneak past the patrolling npc commandos (lol) into the Command building. In there, I found a Level 3 Access person wandering around, and sneakily cloned his ID without being spotted... which I then used to get into the "security brig" area - a restricted zone that would see lots of angry, well-armed npcs descend upon me if I were spotted there. In that area was a control panel that let me shut off the settlement's alarm system - flicked that, then got out asap. Next, sneaked over to the Power generator building - Level 3 access, so now an open door to me. I was able to steal the magic critical component that made the generator run... without the alarm going off. After a 60-second countdown, the settlement plunged into darkness, and away I ran to call up a boring taxi ride back to the station. Luckily, there were no ramps anywhere, or sandworms.
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# ? Apr 6, 2021 01:53 |
Mr Fronts posted:I've been playing the Odyssey on-foot stuff, and the stealthy sneaking around gameplay is totally my poo poo. I'm really enjoying this. FD has built some really cool bits and pieces into how the various settlements work. Lmao even while doing stupid poo poo like the space taxis frontier has managed to make more engaging on foot gameplay than Star citizen on their first attempt. That rules
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# ? Apr 6, 2021 02:03 |
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Quavers posted:https://twitter.com/jakeacappella/status/1377670028628262912 Do they only hire the most insufferable people to staff their community management team? Who types like that? I was waiting for a fedora tip and a m'lady in there are some point Also; if anyone ever says it's their privilege to work at a company it means they don't value themselves at all, and probably will be gone within the year for someone way more qualified Blue On Blue fucked around with this message at 02:11 on Apr 6, 2021 |
# ? Apr 6, 2021 02:09 |
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Blue On Blue posted:Also; if anyone ever says it's their privilege to work at a company it means they don't value themselves at all, and probably will be gone within the year for someone way more qualified Luckily for those guys, no one more qualified will ever want to work there.
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# ? Apr 6, 2021 03:13 |
This is the guy who took credit for the new roadmap like a month after he started working at CIG and it turns he didn't actually do anything but bug a bunch of managers to give him development "progress" updates to fill out the roadmap Turbulent created. He is probably getting paid peanuts because CIG low balled him knowing he was a die hard backer and wanted to work for CIG more than anything.
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# ? Apr 6, 2021 03:22 |
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Is happy Jake there now reporting to Jared? And, still happy? Wow.
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# ? Apr 6, 2021 03:35 |
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Popete posted:This is the guy who took credit for the new roadmap like a month after he started working at CIG and it turns he didn't actually do anything but bug a bunch of managers to give him development "progress" updates to fill out the roadmap Turbulent created. check out the new roadmap for extra laughs!
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# ? Apr 6, 2021 04:12 |
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Blue On Blue posted:
I liked most how he misused “nay” instead of “nary.” This somehow makes the post even more “m’lady”
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# ? Apr 6, 2021 04:27 |
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https://twitter.com/AndreeaCM16/status/1378338546172461061 https://twitter.com/DrakeRosberg/status/1378783079121223684
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# ? Apr 6, 2021 06:00 |
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Beet Wagon posted:https://twitter.com/Wakapedia/status/1378094716315664388 What does CIG's Player Experience Team even need to do though? The experience is miserable but these fuckin guys can't get enough. It's gotta be some MKUltra poo poo, right?
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# ? Apr 6, 2021 06:39 |
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Quavers posted:https://twitter.com/jakeacappella/status/1377670028628262912 Jake was the alpha-nerd that mocked his fellow INN partners all the time, right?
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# ? Apr 6, 2021 06:42 |
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Mr Fronts posted:I've been playing the Odyssey on-foot stuff, and the stealthy sneaking around gameplay is totally my poo poo. I'm really enjoying this. FD has built some really cool bits and pieces into how the various settlements work. What is this loving poo poo. Elite doesnt suck balls anymore?
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# ? Apr 6, 2021 07:19 |
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MedicineHut posted:What is this loving poo poo. Elite doesnt suck balls anymore? The amount Elite sucks is the inverse of your investment, both mental and fiscal, into Store Citizer.
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# ? Apr 6, 2021 07:23 |
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Beet Wagon posted:https://twitter.com/Wakapedia/status/1378094716315664388
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# ? Apr 6, 2021 08:37 |
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Zaphod42 posted:Also the dogfighting (which is poo poo anyways) has been playtested and balanced for 40-50 players (lol not really) so how is all that going to work if you suddenly turn player counts up x100? For me the best part is that to balance that poo poo, they have to go back all the way to the artists. All the properties are baked into model materials and calculated from that. They will tweek all models that have space aluminium material components if they want to make one of them manouver better
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# ? Apr 6, 2021 08:56 |
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Popete posted:This is the guy who took credit for the new roadmap like a month after he started working at CIG and it turns he didn't actually do anything but bug a bunch of managers to give him development "progress" updates to fill out the roadmap Turbulent created. That dude's so simped he's probably paying them to work there. Even if not that's a whole nother angle for crobbler to exploit from the whale class this shitshow is never gonna end lmao What I'm saying is CInoG is the 4th Simpire
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# ? Apr 6, 2021 09:44 |
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Investing a little money to have the makers of the soon-to-be-industry-standard StarEngine on your resume seems perfectly reasonable.
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# ? Apr 6, 2021 10:21 |
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Mendrian posted:One thing that strikes me is that Planetside 2 basically does what SC wants to do but on a planetary rather than galactic scale. It supports a fuckload of people, has flight and foot sections at the same time, ect. Yes its faked and yes the engine is years out of date but that would have made way more sense than loving Cryengine. It also has a PS4 port, as I recall. I wouldn't be surprised if said PS4 port has similar performance to running SC on a high-end PC, but with 2-3x the player count and better animations.
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# ? Apr 6, 2021 12:01 |
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Mr Fronts posted:I've been playing the Odyssey on-foot stuff, and the stealthy sneaking around gameplay is totally my poo poo. I'm really enjoying this. FD has built some really cool bits and pieces into how the various settlements work. I like stealth gameplay, so that sounds right up my alley if done properly.
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# ? Apr 6, 2021 12:07 |
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SirTagz posted:For me the best part is that to balance that poo poo, they have to go back all the way to the artists. All the properties are baked into model materials and calculated from that. They will tweek all models that have space aluminium material components if they want to make one of them manouver better nah but i'm sure the Carrack will be made out of special Carrackium, a unique alloy of aluminum and steel and argon, which just so happens to only be used in that one ship. Meanwhile the (i can't think of another ship name off hand) is made of shipnameium, which is an essentially very similar but slightly different alloy.
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# ? Apr 6, 2021 13:33 |
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Muscle Tracer posted:nah but i'm sure the Carrack will be made out of special Carrackium, a unique alloy of aluminum and steel and argon, which just so happens to only be used in that one ship. Meanwhile the (i can't think of another ship name off hand) is made of shipnameium, which is an essentially very similar but slightly different alloy. Can shipnameium withstand punches above its weight? If not, I will not
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# ? Apr 6, 2021 13:37 |
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Bofast posted:I like stealth gameplay, so that sounds right up my alley if done properly. It could easily get repetitive, I fear. For example, if the same guy walks the same beat on the same stairs in any large "Storage" building. Then you know to just hop on the roof, wait at the second window, and scan their ID. Given the procedural nature of the Elite universe, that sort of pattern repetition is quite likely, unfortunately. It would then be more a matter of learning the viable "sneak" approaches for each building type, instead of having to observe the specific settlement and its residents/guards. I guess it depends on how much effort FD can invest in creating variety. "Thief in Space" is cool and run right now, though! lol
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# ? Apr 6, 2021 13:42 |
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Maybe it's the cynic in me, but I get concerned for people when they're so happy and excited to work for a specific company. It depends on the company of course, but it can lead to you happily being exploited for criminally low pay because you see it as a privilege to work there. This may be more of a new grad thing also. I can understand it. You're out of school and you're excited just by having a 'real' job and making your first steps into the corporate world. You don't yet know your value and are thus ripe for being taken advantage of until you figure it out. It took me years to really realize the value of my skills and experience and it can be tough to actually hardball negotiate proper compensation if you're not that kind of personality. I think it's great to be able to work at a place that you love but it's important to not shortchange yourself in the process. And I believe it's fairly well-known that CIG underpays across the board right?
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# ? Apr 6, 2021 14:26 |
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Ich habe ship-to-ship docking! https://clips.twitch.tv/FuriousAbrasiveGoblinSSSsss-y4DO4ntqHXx88oUR
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# ? Apr 6, 2021 14:31 |
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https://www.youtube.com/watch?v=hH2-OhmsW0s
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# ? Apr 6, 2021 14:47 |
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Pixelate posted:
god just this major selling point of what the game was supposed to be, reduced by time and incompetence to the smallest possible thing, a completely pointless one-time curiosity of a mechanic only for this one ship- and they still gently caress it up in every possible way
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# ? Apr 6, 2021 15:57 |
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It's cool because it exposes how it actually works under the hood.
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# ? Apr 6, 2021 15:58 |
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Pixelate posted:
Like with most SC videos they are so broken I have no idea what was supposed to happen? Were they actually trying to dock to each other or was he trying to dock to the station?
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# ? Apr 6, 2021 16:15 |
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reddit posted:Chris Roberts himself prepared a Docking Prototype last year or so. Was mentioned in an ISC, CAD or similiar Right now he works on the physical damage stuff!
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# ? Apr 6, 2021 16:20 |
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Sarsapariller posted:god I do like the docking interface though.
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# ? Apr 6, 2021 16:21 |
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CR himself, you say?
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# ? Apr 6, 2021 16:26 |
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# ? Jun 5, 2024 08:10 |
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lobsterminator posted:Like with most SC videos they are so broken I have no idea what was supposed to happen? Were they actually trying to dock to each other or was he trying to dock to the station? He was trying to dock with the mother ship in front of him. Things did not go to plan.
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# ? Apr 6, 2021 16:27 |