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Just getting back to everyone here who recommended Virtual Desktop despite my less than ideal setup for it. Thanks for convincing me! Played some Beat Saber and it works just fine. None of the audio glitches I was having with the link cable. Didn't really get to check the latency while playing the game, but spotted as I was shutting it down the Virtual Desktop app giving a VR latency reading of 40ms just before I closed it (and 25-27ish ms for the desktop). Seems pretty decent to me given I've done no optimisation and from what I know 30ms is about as good as it gets. The stream itself nearly died for a good two seconds in one song, but that was the only problem I ran into. Wasn't even playing in the same room as my router!
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# ? Apr 11, 2021 21:33 |
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# ? Jun 5, 2024 11:04 |
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Yeah virtual desktop is seriously sorcery. Steam Link works less than ideal inside my home hardwired to a router but this works pretty much 99% of the time in the next room over wifi. Glad to hear it works for you, this capability seriously unlocks the ~true potential~ of the quest 2 imo
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# ? Apr 11, 2021 22:05 |
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I've been buying games on the oculus store thinking I could play them steam, but it's the opposite isn't it. Oh well, I'm going to a beach house for a week soon and introducing some friends to vr while I'm there... it would be good to be portable.
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# ? Apr 11, 2021 22:53 |
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Shine posted:Eleven is dope and has crossplay with Oculus. Very much worth picking up. It even has intra-account crossplay. If you own it on quest and oculus pc, you can play local games that way by having one person on pc and one on quest on the same account
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# ? Apr 11, 2021 23:06 |
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Quaint Quail Quilt posted:I've been buying games on the oculus store thinking I could play them steam, but it's the opposite isn't it. You mean on a SteamVR headset like the Index? You just need to install ReVive and you can access your Oculus games from within SteamVR itself.
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# ? Apr 11, 2021 23:27 |
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Out of interest, has anyone tried using Virtual Desktop remotely? I've got remote use enabled, but the only connection available outside my house during the pandemic is a 4G hotspot at work, which barely penetrates the walls at the best of times. I'm curious how much latency it adds; I've been able to play Bloodborne comfortably from my parents house about 70 miles away with PS4 remote play, so I'm hoping that latency is good enough for at least casual use.
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# ? Apr 11, 2021 23:39 |
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My bet is it won’t be. Over a certain latency you will notice the movements of your head not matching the movements of the image, then the image catches up. This is called swim and it is a recipe for barf
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# ? Apr 11, 2021 23:47 |
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Doctor_Fruitbat posted:Out of interest, has anyone tried using Virtual Desktop remotely?
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# ? Apr 12, 2021 00:12 |
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Nalin posted:You mean on a SteamVR headset like the Index? You just need to install ReVive and you can access your Oculus games from within SteamVR itself. If I get games on the Oculus store it loads to the device and I can take them with me. If I get them on Steam I am bound to my computer/house. I guess I'm talking about if you can "cross-buy" https://uploadvr.com/rift-quest-cross-buy-games/ Or am I going to have to buy twice if I want it for use outside the house?
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# ? Apr 12, 2021 00:25 |
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Quaint Quail Quilt posted:No, I got an Oculus quest 2 a few days ago. There aren’t any games you can cross-buy with steam and quest. Oculus cross buy stuff is rift store/quest store.
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# ? Apr 12, 2021 00:27 |
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Quaint Quail Quilt posted:No, I got an Oculus quest 2 a few days ago. Oculus store can also be played from your PC for most games, and there are games on Oculus that cannot be played from just your headset. However, you are right. There are no steam games that can be played from your headset.
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# ? Apr 12, 2021 00:29 |
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Quaint Quail Quilt posted:I've been buying games on the oculus store thinking I could play them steam, but it's the opposite isn't it. Yeah, you probably paid more than you would have on steam and your purchases are tied to the Oculus store, but the upside is that you can take your games anywhere you like.
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# ? Apr 12, 2021 02:02 |
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Eleven is practically the only game I play, it's so good. A steal at $10, you're crazy if you have a VR HMD and don't have this game.
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# ? Apr 12, 2021 04:17 |
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https://twitter.com/htcvive/status/1380566474318749722 https://twitter.com/RtoVR/status/1381601534484623367
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# ? Apr 12, 2021 15:57 |
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Turin Turambar posted:https://twitter.com/htcvive/status/1380566474318749722 I was expecting the standalone/tethered Photon, but at glance that reads more like a PC headset to me. The strap's similar to the Vive Pro's with what looks like a solid frame around the sides and top cloth strap. With the protruding front I''d be curious to see if they reuse the Cosmos' faceplate tech just enough to make the Elite faceplate compatible.
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# ? Apr 12, 2021 16:12 |
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That looks a lot like the footprint of the Quest 2 with the stock strap. If they're trying to do a standalone headset with direct ties into Viveport that might actually work.
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# ? Apr 12, 2021 16:13 |
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njsykora posted:That looks a lot like the footprint of the Quest 2 with the stock strap. If they're trying to do a standalone headset with direct ties into Viveport that might actually work. Sake of argument and all that, but if you follow the curve of the cloth the back part looks thicker to the tune of the DAS or Vive Pro's rather than a stock strap to me. Vive know how to make a soft strap, they had it with the original Vive, and you'd surely expect something like that to be used if it was standalone just to cut down the form factor for portability. The way the cloth hangs on the sides also reads as solid to me rather than flexible strap material too, plus I think it's doing the Vive Pro thing of arching over the ears given how high on the headset they are. That said, at a second glance it does seem to be missing onboard headphones...
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# ? Apr 12, 2021 16:21 |
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I just want a PCVR headset that would be an upgrade from OG Rift without costing me an arm and a leg.
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# ? Apr 12, 2021 16:42 |
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Spent yesterday playing Onward and I think I prefer it to Pavlov since it is a much more tactical experience. Put in an order for a VRS MK3 gun stock. Jacking the difficulty through the roof on co-op was a lot of fun though I found most players were hesitant to try anything other than fish-in-a-barrel difficulty. At one point my teammates, who I think were playing together from the same house, let their kids jump in for a round. A squad of 4-foot-tall flailing, panicking soldiers was hilarious. Just automatic gunfire in every direction and accidental flashbangs and shrieking and me herding them from cover to cover. Whenever I was downed they would all just run around my body yelling for help from (I assume) their dads who I could hear cracking up in the background. 10/10 would babysit again. FreelanceSocialist fucked around with this message at 16:53 on Apr 12, 2021 |
# ? Apr 12, 2021 16:45 |
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Jack Trades posted:I just want a PCVR headset that would be an upgrade from OG Rift without costing me an arm and a leg. And a soul presumably if you don’t consider the Quest 2 a viable upgrade.
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# ? Apr 12, 2021 16:46 |
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How the hell do those gunstocks work with reloading? Does the controller up front detach somehow so you can reload the gun? Just seems real awkward unless you're using a game that specifically supports it and a weapon that is roughly the same design as the gun stock.
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# ? Apr 12, 2021 16:52 |
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njsykora posted:And a soul presumably if you don’t consider the Quest 2 a viable upgrade. That too, but also the controllers on Quest 2 are worse. The former is a bigger deal though.
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# ? Apr 12, 2021 16:52 |
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explosivo posted:How the hell do those gunstocks work with reloading? Does the controller up front detach somehow so you can reload the gun? Just seems real awkward unless you're using a game that specifically supports it and a weapon that is roughly the same design as the gun stock. Yeah - the MK3 uses magnetic mounts. Here's a decent review of the VRS MK3 here. I had a Protube with my Vive and although it takes a few minutes to get used to, they work great. If you've spent time in real life shooting things having the stock triggers your muscle memory for stuff as well. edit: for a bit we had two protubes at work - one configured for rifle-like weapons and one for shorter submachinegun weapons. Once you're dialed in they feel really natural. FreelanceSocialist fucked around with this message at 17:00 on Apr 12, 2021 |
# ? Apr 12, 2021 16:55 |
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Jack Trades posted:That too, but also the controllers on Quest 2 are worse. The former is a bigger deal though. Aren't the Quest 2's controllers closer to the Rift's in terms of comfort?
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# ? Apr 12, 2021 16:56 |
explosivo posted:How the hell do those gunstocks work with reloading? Does the controller up front detach somehow so you can reload the gun? Just seems real awkward unless you're using a game that specifically supports it and a weapon that is roughly the same design as the gun stock. That is how they work, and it is awkward. In general, while they are great for the actual shooting, I find them way too awkward to use. I've tried twice, and it never sticks for me.
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# ? Apr 12, 2021 16:57 |
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I gave Onward a quick go and found the guns perfectly stable with just my hands. Maybe I have really stable hands. I didn't get far though, because the tutorial was broken and left me stuck in a small area with invisible walls and nothing to do after the first on-screen message vanished, so I just played against bots for a couple of rounds instead of embarrassing myself online with no idea what any of the controls were.
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# ? Apr 12, 2021 17:32 |
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Took me a while to realize the non drop free magazines needed to have both the mag release and the grab button pressed on the different controllers as I panicky try to reload an m249 after hosing down a house in the suburb map. Also pro tip the bullets penetrate most walls (just like real life) I find the high magnification scopes really difficult to keep steady but that’s my noodly arms I guess.
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# ? Apr 12, 2021 17:34 |
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njsykora posted:And a soul presumably if you don’t consider the Quest 2 a viable upgrade. It's an upgrade sure but I think a lot of us just want a better, affordable HMD that doesn't require a Facebook account. Also gently caress a burner account, I just want good VR under $500 without the need for invasive social media. And I say this as someone who already gave $500 to Zuck for a Rift S.
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# ? Apr 12, 2021 18:07 |
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FreelanceSocialist posted:Spent yesterday playing Onward and I think I prefer it to Pavlov since it is a much more tactical experience. Put in an order for a VRS MK3 gun stock. Jacking the difficulty through the roof on co-op was a lot of fun though I found most players were hesitant to try anything other than fish-in-a-barrel difficulty. Honestly, even though it means you definitely aren’t gonna win, one of my favorite things in Pop 1 is getting randomly squadded up with a “how do I jump”-er “How do I jump” being a question that’s answered in the tutorial (you can’t). They are such a pure form of chaos, hilarity and outright panic that I can’t help but enjoy it
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# ? Apr 12, 2021 18:35 |
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King Vidiot posted:It's an upgrade sure but I think a lot of us just want a better, affordable HMD that doesn't require a Facebook account. Also gently caress a burner account, I just want good VR under $500 without the need for invasive social media. That's pretty much where I'm at, sold my rift s cuz I was mad at them for lying and rolling out forced facebook linking, even though I was grandfathered until 2023. I figured the at the time yet to drop Reverb G2 would be better in every way, but it ended up only being better in resolution, and worse at everything else, the vive pro might be viable as I've seen a few used full kits going for like 5 or 600, but those controllers are actually tragic, buying knuckles brings it well into "might as well just spend a bit more on an index" territory. not dropping a grand on the index because I've heard enough complaints about the exact same problem to make me want to avoid. But good news, you can get the Reverb G2 Omnicept edition, which will have eye tracking, face tracking, pulse tracking and cost 1200, still has the same questionable controllers as the standard G2 though.
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# ? Apr 12, 2021 19:13 |
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njsykora posted:And a soul presumably if you don’t consider the Quest 2 a viable upgrade. Soulless Quest 2 user here checking in, loving my wire free setup
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# ? Apr 12, 2021 19:40 |
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Jim Silly-Balls posted:Honestly, even though it means you definitely aren’t gonna win, one of my favorite things in Pop 1 is getting randomly squadded up with a “how do I jump”-er In pancake games it would make me mad but for some reason in VR it's entertaining and I have infinite patience for them.
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# ? Apr 12, 2021 19:59 |
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Figured I'd post this here incase it helps someone else. Was running into an issue applying Windows Updates (KB5000842), tried the normal things no dice. Turns out it was an issue with WMR. I was able to remove WMR, update, then add it back. From https://answers.microsoft.com/en-us...dc-d9dbba86b64a At an elevated PowerShell window - dism /online /remove-capability /capabilityname:Analog.Holographic.Desktop~~~~0.0.1.0 install updates dism /online /add-capability /capabilityname:Analog.Holographic.Desktop~~~~0.0.1.0
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# ? Apr 12, 2021 20:50 |
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even in vr i have not seen holographic desktops oculus holodeck when cowards
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# ? Apr 12, 2021 20:59 |
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https://www.youtube.com/watch?v=P-seenOLDaI
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# ? Apr 12, 2021 21:00 |
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Neddy Seagoon posted:I was expecting the standalone/tethered Photon, but at glance that reads more like a PC headset to me. The strap's similar to the Vive Pro's with what looks like a solid frame around the sides and top cloth strap. With the protruding front I''d be curious to see if they reuse the Cosmos' faceplate tech just enough to make the Elite faceplate compatible. I still think its going to be a standalone with a tethered option, similar to link, maybe with a built in wireless option. When you look at the first teaser image, it looks like theres a power button in a similar place to the q2, which you wouldn't put on a PC headset.
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# ? Apr 12, 2021 21:10 |
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This looks amazing! The original flew under my radar until a few months ago and I loved it, can't wait for this to come out.
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# ? Apr 12, 2021 21:31 |
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...and I lightly sprained my right ankle while playing https://store.steampowered.com/app/1340300/Crazy_Kung_Fu/, despite being something akin to light exercise routine. Ugh.
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# ? Apr 12, 2021 22:39 |
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I downloaded Gorilla Tag and had no idea what I was doing and ended up smashing the ground and bouncing around a tree with a bunch of teenagers after the one person who knew how to walljump and fell a lot 10/10 would get very dizzy in my living room again
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# ? Apr 12, 2021 23:32 |
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# ? Jun 5, 2024 11:04 |
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New neat trick to pull with your Quest (requires developer mode): Open up your guardian settings and then walk to the edge of your playspace and poke your head out until it starts fading passthrough in, then turn off your guardian. The halfway see through passthrough will remain, you can now load up apps and games with reality showing through. From what I've seen the way it adds the two layers together results in whatever is brighter showing up. So if you have a dark surface in reality you'll able to see VR clearly through it, and anything dark in the VR app will show reality through clearly. Apparently very cool with tilt brush, you can just draw all over reality. I want to try hanging a black sheet over my projector screen and aligning it with the screen in BigScreen's void theatre and then use the multiplayer to bring my friends in. I mean, it probably won't work that well, but I'm in it for the novelty of an AR movie party where it looks like my friends are in my house but in lovely 3d avatar form.
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# ? Apr 12, 2021 23:43 |