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Achmed Jones posted:how high does the MH skill floor go? i get the impression that i can play most of the game by sucking and just upgrading my weapons/armor as I go. i'm sure there's end-game quests that require max-level gear and perfect execution, but from what i'm reading, it seems like you can get away with sloppy execution by just killing easier monsters and upgrading your stuff. is that right?
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# ? Apr 13, 2021 00:52 |
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# ? Jun 6, 2024 04:59 |
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Achmed Jones posted:how high does the MH skill floor go? i get the impression that i can play most of the game by sucking and just upgrading my weapons/armor as I go. i'm sure there's end-game quests that require max-level gear and perfect execution, but from what i'm reading, it seems like you can get away with sloppy execution by just killing easier monsters and upgrading your stuff. is that right?
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# ? Apr 13, 2021 00:54 |
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Huxley posted:Getting tail-slapped into a loading screen in old MH was often the thing that ended up keeping you alive. You learned to appreciate it and eventually leverage it to your advantage. This sounds like it sucks I got in a slapfight on some discord channel because I compared 3DS MH to Atari in that people enjoyed it because it was exceptional and novel within the technological constraints of the time. I believe that more than ever w.r.t. MH, I picked up Generations on 3DS after I got into World and was gobsmacked by how many loading screens there were in a typical hunt
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# ? Apr 13, 2021 01:01 |
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sweet that's what i thought, thanks yall!
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# ? Apr 13, 2021 01:11 |
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Not a Children posted:This sounds like it sucks I mean if anything World had more downtime than the 3ds games did, it just replaced the 2 second loading screens with 15 seconds of running down a hallway
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# ? Apr 13, 2021 01:11 |
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Not a Children posted:This sounds like it sucks Hard zone lines were good because it gave discrete boundaries to the action, if the monster is in zone 6 he is in zone 6 until he decides to move on, and you were beholden to all the obstacles and difficulties of that zone, but also if you slipped out (or the monster knocked you across the line) you were perfectly safe to take care of whatever you need to do which is why a big strategy was to fight on the zone line so you'd intentionally get knocked through it if poo poo went bad. World and Rise are a little less discrete and a whole lot fuzzier because now if you try to duck out the monster is perfectly capable and usually willing to chase you into another area, which also makes the distinctions between zones a little less meaningful. In a game that is otherwise full of extremely and proudly discrete video game logic, its a little bit of realism that doesn't necessarily make the game better
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# ? Apr 13, 2021 01:22 |
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Rupert Buttermilk posted:Hi! I'm the guy who's certain about that. Why doesn't Doom 3 have them!
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# ? Apr 13, 2021 01:25 |
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speaking as someone who's played maybe 1 hour of monster hunter total and none in the last few years, the discrete zones with loading between them were dumb and annoying. farewell
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# ? Apr 13, 2021 01:26 |
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b_d posted:speaking as someone who's played maybe 1 hour of video games total and none in the last few years, the discrete zones with loading between them were dumb and annoying. farewell
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# ? Apr 13, 2021 01:30 |
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b_d posted:speaking as someone who's played maybe 1 hour of monster hunter total and none in the last few years, the discrete zones with loading between them were dumb and annoying. farewell The loading screens were fine. The way that people who never played old monster hunter act like replacing them with hallways (while leaving the overall structure of the map and the way monsters move around completely unchanged) was an amazing revolution that made the old games unplayable is the annoying part.
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# ? Apr 13, 2021 01:37 |
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Monster Hunter Rise is good, it is fun to play, it is about a 3.5-4/10 on the Confusing As poo poo scale, and as you become more comfortable with how the weapons work you start to see Big Yellow Numbers appear after you hit the the monsters and to be honest, that's what gaming is all about folks
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# ? Apr 13, 2021 01:40 |
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Mh does this but so did story of seasons: having to press a button to enter/exit areas. Wtf let me just walk
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# ? Apr 13, 2021 01:40 |
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Got my Satisfye grip! Normally don't play handheld but I'm going to do a quick hunt and bonk some dinosaurs and see how it feels. Should I bother with these thumbstick cover thingies?
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# ? Apr 13, 2021 01:51 |
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i've been in the satisfye train for quite some time but the thumb stick covers never did it for me
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# ? Apr 13, 2021 01:55 |
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Muscle Tracer posted:On the difficulty conversation, I think it helps to think of it less as a "difficulty level" and more as a "game mode." Caves of Qud is introducing a mode called "Wander" that makes wildlife less hostile (easier) but removes XP from killing (harder), instead buffing XP earned from discovering things (easier). This gives a lot more flexibility than "difficulty" which often boils down to raising/lowering damage received/dealt, and makes it more explicit which mode is the "intended" experience. Sekiro effectively has this with Kuro's Charm, but it's an esoteric in-game choice rather than an explicit mode, and it's just a way of making it harder rather than easier. They could just as easily have included a mode with, say, more forgiving parry timings, that wouldn't have the same atmospheric effect as just making enemies die easier and do less damage. Wait is this coming to Switch? I've followed Brian Buckelew for a while on Twitter and he seems like a cool guy and the commentary I've seen about the game is always interesting.
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# ? Apr 13, 2021 02:01 |
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Edgar Allan Pwned posted:Mh does this but so did story of seasons: having to press a button to enter/exit areas. Wtf let me just walk Hold select to open a fast travel menu
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# ? Apr 13, 2021 02:07 |
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Achmed Jones posted:i've been in the satisfye train for quite some time but the thumb stick covers never did it for me Just tried them and yeah no thanks. The grip itself was great though, good buy.
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# ? Apr 13, 2021 02:18 |
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John Wick of Dogs posted:Wait is this coming to Switch? I've followed Brian Buckelew for a while on Twitter and he seems like a cool guy and the commentary I've seen about the game is always interesting. As neat as that would be I don't think he has the resources to try and convert it to a controller interface. It has partial controller support and he's always looking for feedback but the type of person to get into a meaty rogue like such as Qud, doesn't like playing on controller.
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# ? Apr 13, 2021 02:23 |
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Wamdoodle posted:As neat as that would be I don't think he has the resources to try and convert it to a controller interface. It has partial controller support and he's always looking for feedback but the type of person to get into a meaty rogue like such as Qud, doesn't like playing on controller. I would do it for Qud. It's that good that everyone should play it, no matter what.
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# ? Apr 13, 2021 02:39 |
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lol am I correct in understanding the most interesting new switch game to come out any time recently is Pacman 99? (I'm bored and just impatient for Pokemon Snap to get released already)
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# ? Apr 13, 2021 03:04 |
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There's Monster Hunter: Rise, but if you aren't into that then yeah there's been pretty much nothing for a long time now. Oh yeah, Gnosia was pretty good too.
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# ? Apr 13, 2021 03:08 |
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Mario 3d World is cool, nothing earth-shattering but it's worth the price of admission
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# ? Apr 13, 2021 04:00 |
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TheManWithNoName posted:Nice! What color did you get? These bottom buttons are real easy to accidentally hit I'm not sure that's gonna go well if I set them to do something.
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# ? Apr 13, 2021 04:05 |
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El Mero Mero posted:lol am I correct in understanding the most interesting new switch game to come out any time recently is Pacman 99? Who told you that? They lied.
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# ? Apr 13, 2021 04:11 |
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I don't really have anything to contribute to the loading screen talk besides posting my favorite MonHun gif of all time there. also it would be nice if the games had a movelist menu with picture-in-picture videos of the moves being executed, the way DMC V does it. besides that I can't think of any obvious ways to make it more accessible to people. maybe having prologue setpieces that convey the main thrust of the game correctly? El Mero Mero posted:lol am I correct in understanding the most interesting new switch game to come out any time recently is Pacman 99? we had a long good while of Hades being the flavor of the month. we also had Shiren, Anodyne 2 and the DLC for CrossCode. those were all low-profile, but excellent.
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# ? Apr 13, 2021 04:48 |
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oh yeah that Hades era was excellent that was all I played for a month straight
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# ? Apr 13, 2021 05:00 |
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I finished Tick Tock Clock in SM64. That stage was brutal. Only Rainbow Ride and the final Bowser stage left...
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# ? Apr 13, 2021 05:07 |
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The immediate future sure looks bleak as hell though, we have...what, Mario Golf? And Skyward Sword which I guess is exciting for those of us that didn't play it before but still, c'mon Nintendo
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# ? Apr 13, 2021 05:08 |
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The Maroon Hawk posted:The immediate future sure looks bleak as hell though, we have...what, Mario Golf? And Skyward Sword which I guess is exciting for those of us that didn't play it before but still, c'mon Nintendo New Pokemon Snap on April 30th.
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# ? Apr 13, 2021 05:09 |
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Johnny Walker posted:Just the plain grey. Do they not require much force to click? If you're holding the controller normally, can your fingers rest on them or will a slight grip accidentally trigger them?
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# ? Apr 13, 2021 05:11 |
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I've been playing more Story of Seasons this past week, almost at the end of year 1 now, so here's a bunch of words on it: The main issue I have with the game is that it has a lot of the same mechanics as Stardew Valley, but it's in very sluggish 3D that struggles to keep up with the amount of objects on screen. They've released a patch that improves load times somewhat, but there's still stuttering and pop-in while moving around in your farm. Stuff that wasn't that much of a hassle in SV, like maker machines that only make one product at a time, is much more awkward in SOS when the machines take up much more space and take longer to load and unload each one. Considering that SOS has over 20 different types of makers, and a lot of different tasks require producing a large batch of a certain product, at times it feels like playing factorio with zero automation. Some limitations are just tedious grinding. I got far enough to start setting up sprinklers and seed makers, except the seed maker takes 23 hours to make 2 seeds. So, fine, I guess I'm making a bunch of seed makers and waiting a day if I want to work on raising the star rank of my crops. Looks like I need orichalcum to repair this building. Where do you get orichalcum? Oh, at the bottom of the 3rd mine, that spawns enough ore per trip to make maybe 2-3 bars. How many does the building need? Oh, 50? And I need another 5 per tool I want to upgrade? I mean, it's not a *bad* game, there is a large variety of things to do and quests to complete. There's a lot of customization options for your player character, clothing, furniture, pets, horses. I haven't interacted with the NPC's or marriage a whole lot but they seem ok. The events I've seen have been fun. Apparently there will be a patch coming out in the future to improve the makers, so it seems the developers are listening to feedback. There's content updates scheduled for the coming months so that should be interesting to see. I'm reaching endgame content where I am right now, so things have slowed down as there's fewer things left to unlock and they're much more time consuming to finish. In most farming sim games I find the first year to be the most enjoyable when you're clearing space, planning your farm layout and setting up all your fields and buildings, and once that's done I lose interest in waiting it out for the endgame stuff since I'm just running maintenance on everything. Outside of starting over and trying a different approach I'm not that interested in continuing to play much past the first year. The game is bigger than I took it for initially, but it still has issues. Sprite based farming games like Stardew are so much faster and more responsive, and Story of Seasons feels cumbersome in comparison. Decent game but falls short of the competition.
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# ? Apr 13, 2021 05:15 |
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i just wanted an excuse to post that
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# ? Apr 13, 2021 05:37 |
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i kind of want a marble madness 99...
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# ? Apr 13, 2021 05:38 |
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abelwingnut posted:i kind of want a marble madness 99... Balls-balls-balls of steeel
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# ? Apr 13, 2021 05:43 |
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Monkey Ball 99
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# ? Apr 13, 2021 05:49 |
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Bumper Balls 99
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# ? Apr 13, 2021 05:53 |
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ErrEff posted:Do they not require much force to click? If you're holding the controller normally, can your fingers rest on them or will a slight grip accidentally trigger them?
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# ? Apr 13, 2021 05:53 |
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American McGay posted:I just did a quick scan of the ShadowCast page and it looks like it does basically everything you'd need. Depending on how the ShadowCast reports itself to your computer though there might be a problem where OBS wouldn't recognize it as a valid input source. In that case you could probably just do a desktop/window capture on the ShadowCast window itself and it would work but might introduce a bit of lag and/or quality hit if you care about that sort of thing. Yeah, I think I may end up just selling the 60S+ or at least moving it to a miscellaneous drawer. It's a cool little thing, but not really useful for me with a ShadowCast.
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# ? Apr 13, 2021 06:14 |
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Rupert Buttermilk posted:Who told you that? *looks at last 100 pages of switch thread*
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# ? Apr 13, 2021 06:49 |
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# ? Jun 6, 2024 04:59 |
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mandatory lesbian posted:the biology lectures on whales (and the chapters dedicated to explaining whaling in general) are really cool tho Moby Dick is one of my favorite books for this poo poo. It's just all-encompassing and it still boggles my mind that at one point people we're actively going to sea to hunt creatures larger than their boats. The original Monster Hunter if you will.
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# ? Apr 13, 2021 10:17 |