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Before Day 46, we were getting bits and pieces of Carmen and A's shenanigans from the perspectives of the Sephirot, personal problems that affected themselves more than the people around them. Now that we're in the endgame though, we're getting the full story from one of the two characters that caused this mess, and thus they have a greater understanding of it all to show to us. Given how dark the backstories of the Sephirot already are, it's not a shock that Carmen's and A's dramatically worse issues were going to plunge things beyond the deep end -- and yet it still doesn't change the magnitude of how hosed up it is. As for the gameplay for Days 46+, it throws you to the wolves just as hard as the story does. As has been guessed by virtue of patterns, after the Asiyah Sephirot boss rush comes the Briah boss rush and then Atziluth. And just in case it needs stating: each floor having one less Sephirah than the last does not necessarily mean it will be easier. Rule #1 of LobCorp: always assume there's something worse than whatever holy poo poo contraption you just dealt with. This applies to the story as much as the gameplay. And lest we forget, there's still three days to go. e: Seeing as I got a page snipe, I'll add on that this magical example of game coding reminds me far too much of Space Station 13. It even has monster clowns! SL the Pyro fucked around with this message at 10:50 on Apr 10, 2021 |
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# ? Jun 11, 2024 04:33 |
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Pollyanna posted:Ohh, Lobotomy Corporation! Hod is a teenage lobotomy
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Hwurmp posted:Hod is a teenage lobotomy ![]()
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I can't handle all the memes! AAAAA
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Roland Jones posted:I don't think that's clear where he went at first, though at some point he did sneak into the new L-Corp, which is where Angela got him. It is explicit that he left due to being absolutely horrified at what A was doing post-Garion, though, A apparently crossing a line to him. Benjamin describes it as "drenched in sin", and A himself says that what they were doing "wounded the heart of [Benjamin]". The Distortion Detective has some information on this, though the scene in question was really, really confusing and I'm still not sure exactly what was happening in it. From what I gathered, Benjamin was definitely complicit in some nasty stuff, though I'm not clear on exactly what he did and to who. The translator did refer to it as the chapter where Hokma does war crimes, so... That said, I mean, judging by the timeline it's safe to say the other Sephirah were complicit in things like Forsaken Murderer and what happened to Enoch. No one's hands are particularly clean, except Netzach and Tiphereth.
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Are you implying that Malkuth did anything wrong in life? Don’t. ![]()
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I think that the whole "shot myself full of nightmare juice and now my nails are falling off and I'm writhing on the floor in pain and no one is helping me" might be considered to be a mistake by some.
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t3isukone posted:The Distortion Detective has some information on this, though the scene in question was really, really confusing and I'm still not sure exactly what was happening in it. From what I gathered, Benjamin was definitely complicit in some nasty stuff, though I'm not clear on exactly what he did and to who. The translator did refer to it as the chapter where Hokma does war crimes, so... Hey, Garion had nothing to do with any of the horrible experiments going on. ![]()
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t3isukone posted:No one's hands are particularly clean, except Netzach and Tiphereth.
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MiiNiPaa posted:Excuse me! Tiphereth drove Carmen to suicide. Not on purpose, to be fair. Lashing out verbally after something like that is entirely understandable.
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Odd question, but how "old" is Tiphereth at this point, especially compared to X? The Sephirot remember things from before a Day 1 reset, and clearly have been at this for a very long time. X at least knows how to read and speak, though we don't know exactly what X does and does not know about life up until the point where they're dropped into the manager chair. At the same time, I expect that at least most of the boxbots are reset at some point, or the whole 10,000 years thing would have broken them. Angela probably could take it, and who knows when it comes to the perspectives of Hokma and Binah. There's also a good argument that Tiphereth is now substantially older than Tiphereth, what with Tiphereth constantly being rebooted.
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Dirk the Average posted:There's also a good argument that Tiphereth is now substantially older than Tiphereth. A's true crime is giving both of these weird kids the exact same name, giving rise to cursed sentences like this.
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Gotta say, this story gets more interesting and more brain scratching the more you go in. At least, that's how it is for me.
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ShyGuy1231 posted:Gotta say, this story gets more interesting and more brain scratching the more you go in. Brain Scratching Corporation: Itch the Fear, Build the Future
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I mean, a lobotomy is just a really deep brain-scratching when you think about it.
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Day 48: Gameplay Music: neutral 2 ![]() ![]() ![]() I did a bit of weapon-swapping today. Notably, Medea and Mr.Black are using the Sound of a Star weapon with the Smile E.G.O suit. More importantly, though… ![]() BICEPS has achieved his ultimate form. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Music: Dark Fantasy Scene ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Levels 1-4 posted:
Day 48's challenge is the Middle Layer, but like yesterday it doesn't all happen at once. We start off with Chesed active, and he'll be stuck in 2-color mode all day. The damage multiplier is the same as when we first fought with Chesed, so the same caution applies now as with his suppression. Meanwhile, Tiphereth… Well, she's supplied the background music? Arguably she's the reason that this day wouldn't end until Level 10 instead of Level 8, but day 48 rarely ever lasts that long in the first place. So, basically, it's just Chesed again for now. I'm sorry, Tiphereth. Your suppression is just irrelevant here. ![]() Our biggest problem for right now is the Pale damage boost making WhiteNight into a terror, but luckily we have a countermeasure for that. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Mizu's entire plan for the day is to sit up here in a corner and work WhiteNight whenever the opportunity arises. Since her armor is a 0.2x, Chesed's Pale mode will kick it back up to a 1x multiplier, and the CENSWORD's 40% damage refund will effectively let her survive no matter what. ![]() We will have to use HP bullets between works on occasion, though. Chesed-boosted WhiteNight hurts. ![]() ![]() ![]() The downside of having to use one of our Paradise Lost Agents to handle things is that we only have Twee left over to handle any threats. However… ![]() I made sure that Twee would be assigned to Chesed's department for 7 days before today, so that she can get her Captain bonus back. As a reminder, this bonus is a 0.8x multiplier to any damage she takes, stacking on top of every other bonus. Sending her to Knight of Despair will put her 0.5x multiplier on Twee's R/W/B defenses as well-and I was informed just last week that her debuff to Pale damage is only a 1.5x multiplier, instead of a 2x like the game tells us it should be. This means that Twee's final defenses against attacks are 0.08/0.08/0.08/0.24. On top of this, her weapon recovers her HP/SP with each attack (further boosted by the E.G.O Gift she got from Nothing There), she negates any damage taken below 10, and at random she'll generate 100 point shields to protect her against anything strong enough to overcome her insane defenses. It is not an exaggeration to say that Twee is functionally invincible. Outside of instant kills, she can take any hit in the game and heal it off before she has the opportunity to get hit again. Using this, we're going to break Day 48 wide open. ![]() But first, let's talk about some Abnormalities. ![]() First up is -12, who is a nice old lady in a rocking chair. ![]() ![]() ![]() ![]() ![]() This is also her Abnormality name: Old Lady. Old Lady deals White damage, and is generally easy to work with. She does have one quirk, though: She's rather needy. Every time we work with an Abnormality while she's not currently being worked, her QC will decrease by 1. When it hits 0… ![]() Her room becomes filled by this black fog. Sending someone to work with her in this state will immediately end the work with a Bad, gathering 0 energy but clearing the darkness from the room. ![]() The Agent sent in is covered in a dark aura, and takes White damage every few seconds. During this period, they cannot move. ![]() That's all there is to Old Lady. She's completely safe to ignore. ![]() Our other new Abnormality is -60. It is a collection of scribbles. ![]() Being a TETH like Old Lady, it's no problem for anyone in the facility to work with it. ![]() Its name is Fragment of the Universe, and when its QC hits 0 it will breach. As a TETH, this is completely nonthreatening. I'll give it a chance to wander around and kill things once everything's less busy. ![]() As a final bit of trivia, its Work Preferences and Results data are the same as the ones on Apocalypse Bird's data reference. Neither Abnormality manages to do anything particularly unusual today. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Day 48's first three levels, outside of the WhiteNight issues I outlined a little bit ago, go more or less the same as during our Chesed suppression. We have to juggle 2 colors from the start, but the handling instructions are effectively all the same. It's actually about equal in difficulty to day 47's opening three levels unless we get very unlucky. ![]() In preparation for the Dawn, I position our Agents in these three elevators for quick access to the entire facility. Honestly I came up with this method on the fly to deal with the day 46 Dusk, and it's proven much better than my old 'everyone in one elevator and pray you don't get a Black Fixer in Records' strategies from before this LP started. Funny how that works out, really. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The game's just thrown us a curveball. Under normal circumstances the Red Fixer is the least threatening of the Fixers. However, we've happened to roll one alongside Chesed's Red damage boost. Unlike the White and Black Fixers, who can be reliably dealt with through heavy use of hit-and-run tactics or spamming Black shields, Red Fixers have that 70-100 damage beam. With Chesed's 5x damage multiplier, it becomes 350-500 Red damage. This means a hit from that thing is roughly equivalent to running through King of Greed during her breach. A Red shield won't protect us against that, and since its death attack is also a 70-100 damage beam… we've hit the one situation where a Red Fixer is actually a legitimate threat to us. ![]() Since its beam will kill anything in its path, I move the team out of the Disciplinary elevator and over to the left side, and clear out the Training team of its Clerks. Under normal circumstances we'd want to closely micromanage engagements inside of an elevator, spam Red bullets after each attack it makes, retreat when it starts its beam, and finish off its last few hit points with Der Shooty in order to ensure that it doesn't hit anyone with its death beam. ![]() ![]() I have Twee, though, so instead I just have her solo it. The beam is the only attack Red Fixer has that can even scratch her, and only if her Paradise Lost shield is down. ![]() It can't kill her, though-this is slightly over 25% of Twee's total HP, and she regenerates with every attack. Having a full-powered Paradise Lost Agent greatly simplifies the threat of day 48's Chesed-boosted Fixers. ![]() With the Dawn done, I return everyone to their usual posts and get back to work. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() It turns out that we're lucky today. On day 48, Gebura arrives at Meltdown Level 5. This means that 66.5% of the time, we'll see a Noon either on Level 4 or 5 and have to deal with it in addition to the rest of the day. However, we've landed on the 33.5% chance that the Noon will spawn in on the transition to Level 6. This means we only have to fight one Fixer today, which is a good timesaver if nothing else. ![]() A meltdown lands on the Mirror, and I have Bishop use it. ![]() It puts his Temperance back to where I can LOB it back up to EX, so this is basically just free stats for him. Nice. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since we won't be advancing the Meltdown Level any more after the next level, I use this opportunity to clear out the rest of the Clerks. Queen of Hatred shouldn't be a problem today. ![]() ![]() ![]() ![]() ![]() ![]() ![]() I do keep the Clerks in Safety around, just to make sure our regenerators are healing as much as possible. It's fine, since 5 Clerks won't cause any breaches. I also wait to ensure we go into the next level with a WhiteNight work, to maximize the time I have to handle things. ![]() ![]() ![]() Music: Insignia Decay ![]() ![]() Levels 5-7 posted:
At level 5, two very important things happen. ![]() ![]() ![]() The first is that our glitchy Gebura finally shows up. Defeating her is one way to end the day, and it's easily the simpler option. ![]() This is because of the second thing: Chesed turns off. If we continue to go through the day, he'll turn back on at level 8. We don't want that, because he'll be boosting 3 damage types like he did at the end of his suppression-and there's a firm possibility we'd be dealing with both a White Dusk and a White Midnight under the damage boost. Suppressing The Red Mist is definitely the better option, here. ![]() ![]() I have everyone in the facility hide in my favorite elevator, and send Twee to pick a fight with the Red Mist. While we could have everyone go after her and kite around (and it'd certainly be faster)... ![]() My primary goal today is safety, and Twee is basically invincible. None of Red's attacks will hurt her in Phase 1. ![]() After soloing this fight with Tenebrais before, I have to say this feels quite relaxing to watch. ![]() ![]() ![]() ![]() ![]() ![]() ![]() On day 48, The Red Mist also spawns with fewer HP than normal-60% of its total, or 1800 per phase instead of 3000. This makes fighting her much faster than the first go-around. ![]() ![]() Part of it is because she has fewer HP than she did before, but it's also faster because she's coded to use Road of Gold every time she loses 1000 HP. This means she'll be able to move one fewer time per phase. ![]() She still can't actually hurt Twee, and as the fastest agent in the facility it doesn't take her long to catch up and knock the Red Mist into Phase 2. ![]() ![]() ![]() ![]() Phase 2 is just more White and Red damage than Phase 1, but since none of it is enough to scratch Twee… ![]() ![]() ![]() Things go more or less the same way. ![]() ![]() Her Legato sends her to Safety, the one department we still had Clerks in. ![]() And she quickly removes them. ![]() One thing I hadn't had the chance to show off yet: Her spear will actually leave people that it kills splayed out on a strange red tree. It's a cool visual effect. ![]() She still can't actually touch Twee, though, so we push her through to Phase 3. ![]() Twee takes no damage from the sword toss, as well-this is from her yellow shield, though. ![]() ![]() ![]() ![]() ![]() ![]() For Phase 3 we have to change our strategy. Twee's outgoing damage determines how much she regenerates, and Red Mist has a 0.2x Pale resist in this phase. Additionally, she gains access to Justita. If it hits Twee, even its weakest attack will still deal ~12 HP damage to her, enough to make her bleed. This is where Medea and Mr.Black come in. As I mentioned earlier, they're both wielding Blue Star's weapon and wearing the Smile suit. ![]() The two of them get hit by a spear while getting into position-but their suit makes the damage they take much more manageable. ![]() ![]() ![]() That spear is the only damage they'll be taking this phase. ![]() You see, Gebura's AI is a little bit buggy in Phase 3. As long as a target is in the room, she will pick a direction, pick an attack, and attack in that direction. However, she never checks to see if the target is actually in range of her attack. Because of this, Very Long range weapons like Blue Star can target her from outside of her maximum range. ![]() The two of them proceed to melt Red Mist's HP bar. ![]() Then, after avoiding a Gold Rush, they do it again. Phase 3 is much easier when we aren't trying to do the entire thing with a single melee weapon. ![]() ![]() ![]() ![]() I finally got a gif of her breaking the Smile E.G.O! ![]() ![]() ![]() ![]() ![]() ![]() Red Mist goes for a run, and I burn our first Slow bullet and order our Agents to run like hell. ![]() This is closer than I would normally like, but we should be fine. It takes her a bit of time to go down each elevator. ![]() I fire the second slow bullet at the bottom of the elevator, but it turns out I didn't need to bother. ![]() She takes a knee in the same elevator while trying to leave. ![]() ![]() ![]() ![]() With only 60% of her original HP, our facility can take her from 100% to dead in seconds. It's over. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() How difficult day 48 is comes down to a combination of how well we handle damage-boosted Fixers and how good we are at fighting Gebura. Because of this, I consider it a breather between the more difficult days 47 and 49. It's very possible to lose someone to Gebura if we're not careful, though, as she hits very hard throughout. ![]() ![]() Music: never frozen bottom flows ![]() Our first pick of the day is -76, a HE Abnormality with an ability that makes it somewhat hard to show off properly. It's relatively low-risk as long as it's handled properly and is a good earlygame Justice trainer, though, so I can give this one a strong recommendation to anyone playing through the game-its suit, especially, is fairly versatile early on. ![]() Our second pick, -18, is a TETH Abnormality that's kind of hard to place. It deals White damage, but the most reliable training with it is Instinct, and while it can do Attachment we generally don't want to do Attachment work with it. I don't like it very much, but it's a nice stable Abnormality we can take to round out the department. Next time, on Lobotomy Corporation: Never go full anime. New Guidelines Old Lady Fragment of the Universe New Gear ![]() Requirements: None ![]() Requirements: None ![]() Requirements: None ![]() Requirements: None New Story Old Lady Fragment of the Universe (Part 1) Fragment of the Universe (Part 2) Fragment of the Universe (Part 3) Bonus VIDEO: Day 48 TeeQueue fucked around with this message at 09:09 on Jul 10, 2021 |
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That was beautiful. ![]() All Out Attack!
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> Unavoidable heavy damage on death R E Q U E S T. It is hard to gauge when the health is low enough for bullet to deplete it, though > Turning off damage boosts when poo poo hits the fan and decreasing boss health Day 48, which promised to be extremely hard, is easier than any of the original suppressions. My dissapointment is immeasureable and my day is ruined.
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One thing that does make it a bit of a pain is that if you aren't massively overprepared for it, any retry attempts mean you have to go through the entire first phase of the day again rather than just jumping directly back to the Gebura fight.
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The Cheshire Cat posted:One thing that does make it a bit of a pain is that if you aren't massively overprepared for it, any retry attempts mean you have to go through the entire first phase of the day again rather than just jumping directly back to the Gebura fight. My first playthrough of this particular day wound up being me having no problems at all until Gebura 4, then dying. Roughly six times in a row. It can be a bit grating if you’re not used to how she works.
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Also, for obvious reasons, Shelter Cheese is off the table...probably. Unless you are confidant in your ability to keep employees alive during a mass breakout/are willing to lose them/have the patience and ability to do just a few works at a time while dealing with a White Dawn massively stretching out the day. The ability comes from how many Abnormalities you have that have breakout timers or must be worked before/after a certain amount of other works. In short you have to be prepared, not subvert the mechanics. Before you could have a load out for maximum combat vs the Red Mist, but now you have to do multiple levels of work first. It comes down in a way to a choice: Do you want to do Chesed with complications of a boss running around yo have to avoid, or do you want to do The Red Mist after possibly taking some attrition, no cheese strategies and with employees who are good for Work, not Supression.
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MiiNiPaa posted:> Unavoidable heavy damage on death A few things to know about Day 48: If you got past the Red Mist with the Shelter the first time, it doesn’t really work this time. Hiring a bunch of expendible employees to work until she triggers is risky because of the damage increase, and you will have at least a Dawn to manage as well. That could mean fighting the Mist for the first time. If you had a lot of trouble with the Mist the first time (likely), you may decide to ignore her instead and get hammered by White Dusk with the damage boost enabled. That means getting forced to deal with the Mist after losing horribly. Note that the damage boost makes both the Red and Pale fixers extremely dangerous. White is still less so, although she does have an AoE that can be tricky, and Black remains mostly dangerous because it can trigger a meltdown on something you don’t want to work with the current damage boost. While I believe the Mist will attack fixers, they will ignore her and move past, so they aren’t too helpful in that regard.
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Oh don't worry we still have days 49 and 50 to go ![]()
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![]() Hell yeah. That's one T O U G H nugget ![]() In unrelated news, Old Lady is actually a pretty funny in that she is the only abnormality (to my knowledge) that triggers special ambient dialogue above an Agent when they're assigned to work with her. When you do it, they complain about having to listen to her boring stories. Out of all the horrible monsters in this place, the boring stories of an Old Lady are the only thing that canonically makes the Agents complain, and this is hilarious to me.
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Theantero posted:Out of all the horrible monsters in this place, the boring stories of an Old Lady are the only thing that canonically makes the Agents complain, and this is hilarious to me.
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That Persona reference tho. I love it.
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Starting to get the feeling that mangement here doesn't care about clerks dying.
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Old Lady is a great first department TETH, IMO. Long range white guns for pew-pewing panicing agents.
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Tylana posted:Old Lady is a great first department TETH, IMO. Long range white guns for pew-pewing panicing agents. Yup. One of the best abnormalities to get at the start of your first run. When you haven't already played the game a bunch of times and know how to avoid trouble in advance, being able to do something about those goddamn panicking runners is a huge deal.
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Acerbatus posted:Starting to get the feeling that mangement here doesn't care about clerks dying. Clerks are valued members of the Lobotomy Corporation Family™ and are entitled to a safe working environment as are all other Family Members™. Lobotomy Corporation prides itself on its stellar safety record and industry-leading safety initiatives. In light of this, please refrain from spreading unsubstantiated rumors in the future or Lobotomy Corporation may be forced to take legal action and dispatch its Legal Punishment Specialist™.
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Deep Dish Fuckfest posted:Clerks are valued members of the Lobotomy Corporation Family™ and are entitled to a safe working environment as are all other Family Members™. Lobotomy Corporation prides itself on its stellar safety record and industry-leading safety initiatives.
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Acerbatus posted:Starting to get the feeling that mangement here doesn't care about clerks dying. ![]()
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GilliamYaeger posted:To be fair, LobCorp's central office does have a stellar health and safety record - 0 deaths, and 0 injuries! After all, you can't be hurt if you're in cold storage deep underground and all the work is done by ultimately transient and expendable copies. That's only potentially at the HQ, there are loads of people dying at the other branches. (not that the copies aren't people as well) MinutePirateBug fucked around with this message at 21:31 on Apr 13, 2021 |
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F-01-18 is an abnormality I'm fond of in that I got it real early and it's weapon is pretty awesome. It's not any use now, but I can't think of a TETH that would be. I'm a little underwhelmed they made the Red Mist copy weaker, but I'm more accepting of it now in that it really punishes the people who did Shelter cheese. They're not going to have a good idea of how to fight her properly, and any losses at this point are going to be severely more damaging. Day 48 is still a test, but the people who'd done their homework properly can pass it easily. I like that principle. Invulnerable Juggernaut Twee is certainly a thing. In-universe, pretty much any agent here is absurdly powerful, and E.G.O gear is fairly insane. If Lob-Corp actually just decided to be an amoral weapon's manufacturer, I think they'd be King poo poo honestly.
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We were very fortunate that we didn't get a White Noon and that our Dawn was not a Black Fixer in a department with multiple trigger-happy ALEPHs whose damage output was boosted by Chesed.
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Rogue AI Goddess posted:Would the manager who doesn't care about clerks prioritize getting Execution Bullets? Really it's the sephirot tearing through them everything couple of weeks as much as anything.
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As someone who ended up getting the WN kill (if not exactly intentionally) before I got Apocalypse Bird’s last piece in place... Did you know an employee with Paradise Lost + the ego gift, Knight of Despair’s blessing, and captain of welfare’s 20% damage reduction cannot take any damage at all from Apocalypse Bird? It’s beyond absurd. I also should mention my first Red Mist fight ended poorly when she immediately left the agents beating her up since I assumed she’d target the closest one and that would have a chance to walk away alive, and annihilated everyone hiding in the elevator two rooms over instead. Except it somehow either bugged out or literally every single hit was white damage because not a single employee died to the attack. They all went insane and slaughtered each other instead, so presumably she somehow managed to miss everyone and the sheer impossibility of her managing to gently caress up that badly was enough to cause a mass mental breakdown in everyone involved. ![]()
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the Orb of Zot posted:As someone who ended up getting the WN kill (if not exactly intentionally) before I got Apocalypse Bird’s last piece in place... I hope you wont be going so far as to spoil yourself, I have been a big fan of your reactions to the things that the game can throw at you.
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Old Lady is probably one of the nicest abnormalities to have, ironically because she's safe to ignore ![]() With all the other abnormalities that need juggling, one where the worst consequence of ignoring is your energy gets dinged makes up for it. Looking forward to O-05-76.
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# ? Jun 11, 2024 04:33 |
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Old Lady can be a teensy bit annoying in the Binah fight, because you do actually need to work her then, and the Solitude stun can get you whacked by floor spikes or something.
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