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Never used those vOv Seems like a minor thing idk, not like one of the dozen showstoppers like loving up companion AI, quests that only work halfway, CTD's, freezes on saving when radiated and the bazillion of other things that can go wrong lol. I feel like i'm well on track on encountering every possible bug in the (admittedly heavily modded) game. YMMV
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# ? Feb 11, 2021 19:18 |
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# ? May 29, 2024 08:53 |
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Using this modlist, mainly Horizon, NAC and See through scopes plus a few small tweaks: Get a crash whenever I approach Concord, usualy around the 2 bloodbug cow on the road just past red rocket. Installed Buffout to get a crash log so I could try and find the problem along with it's dependencies, game now crashes as soon as it launches. Tried all 3 launch methods for buffout, process, thread and addresshook, all crash on launch. Gone through logs and they say buffout is correctly installed and launching: code:
code:
had a look through buffout forum thread, there's a known issue with newer nvidia drivers, so I rolled those back, reinstalled buffout and tried again, back to crashing on launch again. The tool I'm trying to install to diagnose a crash, causes a crash before the point of the original crash and I can't figure out why because the logs say everything is working
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# ? Feb 18, 2021 09:16 |
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Pound_Coin posted:Using this modlist, mainly Horizon, NAC and See through scopes plus a few small tweaks: Truly this is the best hobby Have you considered flight sims? You might feel right at home
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# ? Feb 18, 2021 13:59 |
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So it's been about half a year, but Sim Settlements 2 has finally put the last of the more obscure main quest bugs to rest. A couple of considerations with other common mods: - The Unofficial Fallout 4 Patch should load first, if it's there. - Extended Dialog Interface needs a compatibility patch so certain quests (that use the dialogue wheel as a choice wheel instead of a "say this" wheel) continue to work properly. Weirdly enough Extended Dialog Interface doesn't work so hot to improve this mod, since it's using the canned FO4 voice library when the protagonist talks to any of the three dozen new voiced NPCs, and the fakey fake dialog titles are actually puttin' in work to contextualize the canned voice lines. As you expand outward you're going to run into the need for more sensors, which will require you either to get a crafting mod that will let you make chalk (you'll see why) or use a mod like Shipments of the Commonwealth to purchase shipments of anything. If you're at all interested in the idea of attracting unique settlers to settlements and getting new quests from them (not radiants! well, mostly not radiants, there are a couple settlers who do show up to give you new scavengey radiants) and/or teching up from dirt farms to synth gorilla preserves, it's a good time to start.
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# ? Mar 7, 2021 10:49 |
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Pound_Coin posted:Using this modlist, mainly Horizon, NAC and See through scopes plus a few small tweaks: What does Loot say? Like, there's a separate tool somewhere that lets you repair conflicts and such if loot says there's Errors. https://steamcommunity.com/sharedfiles/filedetails/?id=943456144 (Big guide how to do this poo poo, but its actually ez) https://www.nexusmods.com/fallout4/mods/2737/ (FO4edit)
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# ? Mar 8, 2021 16:02 |
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Also I don't know if this mod was featured yet in the recommendations but i've been playing with this and it kinda rules : Unarmed Gameplay Overhaul and SLIDE KICK https://www.nexusmods.com/fallout4/mods/41239 and also this : Pain Train - No Power Armor https://www.nexusmods.com/fallout4/mods/5099
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# ? Mar 8, 2021 16:08 |
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So question, is there a mod currently working that allows you to outfit settlers in bulk rather than dealing with each individually? I'm trying to get back in, and I would kind of like to outfit my settlers, if only to make them less useless, but one by one is... terrible.
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# ? Mar 20, 2021 20:51 |
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Ashsaber posted:So question, is there a mod currently working that allows you to outfit settlers in bulk rather than dealing with each individually? I'm trying to get back in, and I would kind of like to outfit my settlers, if only to make them less useless, but one by one is... terrible. https://www.nexusmods.com/fallout4/mods/44485
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# ? Mar 20, 2021 20:59 |
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I've got a weird urge to give this a spin again after bouncing off it hard back when it came out. I want to go all in on mods, is it still recommended to manually download stuff from Nexus because Vortex an POS full of security issues? edit: do I need additional HD res mods if I can run the official HD DLC without performance issues? the panacea fucked around with this message at 11:46 on Mar 21, 2021 |
# ? Mar 21, 2021 11:36 |
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Anyone else here using Magnum Opus and getting CTDs upon approaching Sunshine Tidings Co-op? Been a thing through two installs now.
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# ? Mar 21, 2021 19:44 |
Mod Organizer 2 is the best client but Vortex is fine and has an easier learning curve. Don’t do things manually.
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# ? Mar 21, 2021 20:08 |
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Glazius posted:So it's been about half a year, but Sim Settlements 2 has finally put the last of the more obscure main quest bugs to rest. Sim Settlements 2 is at a stable level now where I feel it's safe to recommend it now except for maybe Survival mode. The main quest is so good that it belongs in the official-DLC store. Also the documentation is also much better than it was on release. However there were still a couple of quest-breaking bugs that required console commands to progress, most of them pertaining to Vault 81 and the Vault-Tec HQ. Be sure to grab the Rise of the Commonwealth add-on for it that adds more complex city plans into your options.
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# ? Mar 22, 2021 03:37 |
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Ashsaber posted:So question, is there a mod currently working that allows you to outfit settlers in bulk rather than dealing with each individually? I'm trying to get back in, and I would kind of like to outfit my settlers, if only to make them less useless, but one by one is... terrible. I believe that's another thing Horizon and Sim Settlements can both do in their latest versions but it's been a little bit since I've played and those are rather large mods if that's all you want
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# ? Mar 22, 2021 06:13 |
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StealthArcher posted:Anyone else here using Magnum Opus and getting CTDs upon approaching Sunshine Tidings Co-op? Been a thing through two installs now. No issues here, just cleared it out running MO
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# ? Apr 6, 2021 06:04 |
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So suddenly my stable mod load has decided that I can’t load any of my saves without the game acting like every single mod is newly installed and all inventory items and companions that were added by mods are gone. Anybody encounter this and have any idea of how to address it?
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# ? Apr 10, 2021 23:07 |
No, but I would typically handle this by starting a new game and seeing if it repeats itself.
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# ? Apr 11, 2021 02:09 |
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So, I'm playing using Horizon and I'm having trouble. Where do you get the different alloys? How do you get higher grades of them? Why don't console commands for Horizon items work?
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# ? Apr 13, 2021 22:20 |
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Internet Wizard posted:So suddenly my stable mod load has decided that I can’t load any of my saves without the game acting like every single mod is newly installed and all inventory items and companions that were added by mods are gone. Anybody encounter this and have any idea of how to address it? mod organizer profiles maybe?
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# ? Apr 14, 2021 20:59 |
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Mycroft Holmes posted:So, I'm playing using Horizon and I'm having trouble. Where do you get the different alloys? How do you get higher grades of them? Why don't console commands for Horizon items work? The alloys mostly come from loot off legendary enemies, as I recall. I think there's also a way to make the lower tier alloys if you get really deep in the settlement crafting stuff.
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# ? Apr 14, 2021 21:08 |
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I haven’t done anything with profiles on this install. The only changes I made were updating Sim Settlements 2 and Workshop Framework. I’m guessing one of those two has destroyed my playthrough.
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# ? Apr 15, 2021 14:23 |
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Mycroft Holmes posted:So, I'm playing using Horizon and I'm having trouble. Where do you get the different alloys? How do you get higher grades of them? Why don't console commands for Horizon items work? Like Bremen said, if you want them legit then you have to hope you luck out with certain types of legendaries. If you want to console them to yourself, check what category the item is in. CMPO codes don't work but MISC do. For example, to add grade 9 titanium I type "help titanium 4" and look near the top of the list for MISC items. They are called "Alloy: Titanium [Grade-1]" through [Grade-9]. Depending on where it is in your load order, the code should be something like XX003040 for Grade 1 titanium. I like Horizon but I cheat this bitch all the time because it's so RNG sensitive if you want higher tiers of stuff. It's meant to make power armor much more rare and hard to repair. bobsmyuncle fucked around with this message at 05:50 on Apr 17, 2021 |
# ? Apr 17, 2021 05:22 |
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https://www.nexusmods.com/fallout4/mods/51528 I mean... yeah. That is definitely delivering what is advertised. But... WHY?
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# ? Apr 18, 2021 23:19 |
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You know why. https://www.youtube.com/watch?v=h2dJ-JUzhVs
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# ? Apr 18, 2021 23:50 |
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Doing some thread necromancy here to note that the dude that has been pushing out Fall UI has actually done some amazing work. I recently pruned my mods a bit, and I gave Fall HUD a shot. It's actually really loving nice, AND it works with DEF_UI presets, AND it has an in-game HUD editor if you have the MCM installed. I then also noticed that he had an alternative to VIS/VIS-G tags that, while not quite as nuanced, are loving AMAZING BECAUSE THEY AUTO-PATCH IN XEDIT AND INCLUDE loving WEAPON AND ARMOR PATCHING. The weapon and armor tagging can sometimes be weird (depending on the mod), but usually it's pretty easy to fix. It's do loving nice to just let a really well thought out and easy to use script just do the loving work. For the most part, it was seamless. (I had to manually edit the display name of one gun because it was showing up blank in-game.)
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# ? May 4, 2021 20:05 |
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That sounds incredible. I recently ripped VIS-G out of my load order because of how many extra ESPs I had to have just to patch in different mod weapons. It’s nice that somebody is considering user friendliness as part of their design process rather than whatever the hell process Gambit goes through making his mods
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# ? May 4, 2021 21:37 |
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Gonkish posted:Doing some thread necromancy here to note that the dude that has been pushing out Fall UI has actually done some amazing work. FallUI is stupendous, and is almost exactly what is in my head when I think of what a modern Fallout PC UI should look and behave like.
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# ? May 5, 2021 15:43 |
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Hey is there a mod that lets me have the hunger, thirst, and sleep meters from Hardcore mode but not the other stuff? I just think those things are neat to manage and don't care for any of the other things that come with hardcore. I found one for hunger and thirst but not sleep.
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# ? May 6, 2021 19:44 |
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I don't know if there's any specifically for the meters but you might have better luck taking the opposite approach and looking for mods that will disable the features of hardcore mode that you don't want - I know there is one that lets you save anywhere rather than needing to use beds, and there are probably others for the other features you want to turn off.
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# ? May 6, 2021 20:23 |
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Forgot to respond to this, but you were right! I looked up "Survival Mode" and found Survival Options, which exactly fit the criteria I was looking for!
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# ? May 8, 2021 16:48 |
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Really digging the hell out of all the new crunchy stuff added in Sim Settlements 2. I don't like that it rubs your nose in the vanilla main quest in a couple of places but other than that it's
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# ? May 11, 2021 23:22 |
First time I tried to play SS2 the quest bugged out and I couldn't progress and ended up nuking the save. Months later I tried again and a different quest bugged out and I ended up nuking the save. Not really loving it.
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# ? May 12, 2021 03:52 |
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cheesetriangles posted:First time I tried to play SS2 the quest bugged out and I couldn't progress and ended up nuking the save. Months later I tried again and a different quest bugged out and I ended up nuking the save. Not really loving it. Yeah, SS2's quest portions have some conflicts with common mods. Extended Dialogue Interface has an SS2 patch for it, if what broke was the quest about fiddling with the radio. It doesn't have any character dialogue so the XDI auto-scraper doesn't work on it. If what broke was a quest involving a destroyed settlement, that's the most obvious place it happens but in general SS2 uses some distance-based triggering that's broken by most of the "see through scopes" mods. I run a fairly clean modlist, mostly just UI stuff, and haven't run into any showstoppers with SS2, not that it makes your experience any better.
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# ? May 12, 2021 17:29 |
I needed to drop down that salvage beacon's in the locations it told me to and only one of them worked and the rest just kept saying it was an invalid location and I had the thing stuck in my inventory. I tried every location.
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# ? May 12, 2021 17:44 |
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cheesetriangles posted:I needed to drop down that salvage beacon's in the locations it told me to and only one of them worked and the rest just kept saying it was an invalid location and I had the thing stuck in my inventory. I tried every location. Oh, huh. I never ran into any issues with the prototype beacon advancing the quest. You haven't spammed enough settlements to unlock the actual salvaging system yet, have you? Mark I beacons are the official ones, prototypes are the quest objects.
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# ? May 12, 2021 19:21 |
Glazius posted:Oh, huh. I never ran into any issues with the prototype beacon advancing the quest. You haven't spammed enough settlements to unlock the actual salvaging system yet, have you? Mark I beacons are the official ones, prototypes are the quest objects. No I just had the prototype quest ones.
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# ? May 12, 2021 19:30 |
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I haven't had very many problems at all, overall it's less buggy than Conqueror was for me I only have ~110 mods installed though
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# ? May 12, 2021 20:19 |
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Who wants a new, overly ambitious DLC-sized mod? https://www.youtube.com/watch?v=bS-EQG0C1sM
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# ? Jun 16, 2021 22:57 |
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Acebuckeye13 posted:Who wants a new, overly ambitious DLC-sized mod? Ole Londontown, innit
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# ? Jun 17, 2021 00:23 |
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Can anyone recommend a set of mods that would turn Fallout 4 into like a squad based shooter like Freedom Fighters? I want like 6 - 10 companions and to be in the back telling them to shoot and take cover and what not.
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# ? Jun 27, 2021 00:52 |
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# ? May 29, 2024 08:53 |
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I’ve never tried it, but isn’t that exactly what FCom is?
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# ? Jun 27, 2021 03:13 |