Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


i have 10,000MC from i guess just having an insanely old account

Adbot
ADBOT LOVES YOU

Beet Wagon
Oct 19, 2015





I haven't played in approximately 10,000 years but Urbies have always been cool and sometimes good. The K9 is a beast but if I remember correctly they're all pretty tanky for a light, doubly so if you make use of the 360 degree torso twist.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!

juggalo baby coffin posted:

i have 10,000MC from i guess just having an insanely old account

Oh yeah then wait for the next sale for lights or heroes and get a K9.

Angry_Ed
Mar 30, 2010




Grimey Drawer

Artificer posted:

Oh yeah then wait for the next sale for lights or heroes and get a K9.

It's what I did a couple weeks back during that light mech sale and it's fun as hell. Painted it up to look like an ambulance though because gently caress the police :v:

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


did mechwarrior 5 end up being any good?

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!

juggalo baby coffin posted:

did mechwarrior 5 end up being any good?

Not particularly.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


Artificer posted:

Not particularly.

thats a bummer, ive been into the battletech xcom-style game recently and i'd like the same sort of merc career framing but with first person action. ive been getting very nostalgic for my mechwarrior 2 days as a wee babby

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

juggalo baby coffin posted:

thats a bummer, ive been into the battletech xcom-style game recently and i'd like the same sort of merc career framing but with first person action. ive been getting very nostalgic for my mechwarrior 2 days as a wee babby

there are a number of mods that make it better but the missions are all procgen trash. It's the type of game where every planetary militia has eighty vehicles to throw at you per mission

Commoners
Apr 25, 2007

Sometimes you reach a stalemate. Sometimes you get magic horses.
The big thing with MW5 is that is was unremarkably mediocre, so no it wasn't that great. I still haven't tried it with any mods.

I really just wish jump jets in this were as good as they are in MW5 or living legends.

Plek
Jul 30, 2009
MW5 was kind of fun with some friends but we ran into a bug with mechs spawning below the ground and gave up on it for a while. Some of the AI mods and spawn balancing made things better, but yeah, the game is solidly mediocre. The proc-gen missions are just too bland, the maps too generic and pointless. There is supposedly and expansion in the works or something, I dunno. It's worth trying if you can get it for cheap.

Rhymenoserous
May 23, 2008

Pattonesque posted:

there are a number of mods that make it better but the missions are all procgen trash. It's the type of game where every planetary militia has eighty vehicles to throw at you per mission

Yeah the only difficulty in the game at all is you get literally plinked to death by garbage.

Plek
Jul 30, 2009
One thing that can be said for it though; It feels like an excellent remake of the SNES mechwarrior game.

Rhymenoserous
May 23, 2008

Plek posted:

One thing that can be said for it though; It feels like an excellent remake of the SNES mechwarrior game.

I mean if they threw flashpoint style scripted missions in the mix a lot more than just the "Big pay" checkpoint missions it could legitimately save the game. I don't really mind procgen garbage provided it's not all there is.

Plek
Jul 30, 2009
Yeah the few put-together missions they have are actually fairly decent, they're just uncommon and lack impact.

aniviron
Sep 11, 2014

Pattonesque posted:

there are a number of mods that make it better but the missions are all procgen trash. It's the type of game where every planetary militia has eighty vehicles to throw at you per mission

There are a couple missions that I thought were quite good, set a pretty decent bar for fun and visuals; the objective design was never stand-out great like some of the older MW titles, but if the entire game had been what it was but with 20 good, handcrafted missions, it'd have been a solid title.

Unfortunately, there were like... five? missions that were handmade and good, which was a shame.

The DLC might be worthwhile, if it has enough good handcrafted content and fixes a few game issues, PGI has had a year and a half to develop it. Guess we will see.

Skippy McPants
Mar 19, 2009

I can't be too mad about MW5 being eh cause Harebrained Schemes' Battletech was already so far beyond my wildest expectations for everything I wanted out of a BT game that I'd feel greedy even asking for more from such a niche IP.

Like, seriously, that game is so loving good, and several cuts above similar games produced by small studios that're passionate about a mostly dead genre/setting.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
What the hell was in that Griffin, Commoners? I was the Uziel you shot at the start of that match and it took my torso to orange.

Skippy McPants
Mar 19, 2009

With zero clues, I'm gonna guess HPPCs. Dey hit real hard. A clean shot inside optimal range is 34 damage, which is a lot more pin-point than you'd expect from a mediem.

Skippy McPants fucked around with this message at 04:00 on Apr 17, 2021

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
I definitely saw a gauss rifle go off I think.

Skippy McPants
Mar 19, 2009

I guess you can technically fit a Guass and two PPCs in the 5M. Doesn't leave much room for JJs or ammo, though.

Commoners
Apr 25, 2007

Sometimes you reach a stalemate. Sometimes you get magic horses.
It was a gauss and two LPPC, it really shouldn't have broken 600 damage in that game but I just sort of lived too long and got to poke people a lot.

Cease to Hope
Dec 12, 2011
The new patch notes are up. In addition to the already-previewed gulag/Cauldron weapon changes, there are the quirks for the two new mechs, some changes to quirks on existing mechs, and some unspecified changes to spawns on Tourmaline.

Cease to Hope
Dec 12, 2011
Theorycrafting the new mechs:

The Grand Dragon has really aggressive quirks but I'm not sure how they add up to a mech. It has two high energy mounts, one energy mount per arm, and the useless nosemissiles. The quirks are universal cooldown, universal heat, and universal velocity (and missile velocity but whatever, that's chaff). I think the way to go with it is some sort of 3-4PPC build, like a cousin to the PPC K2, but that's only if you are buying it for some reason. I wouldn't; even with the nice velocity quirks, you're probably better off going with a proper poptart like a Grasshopper. Alternately, you could build some sort of laservomit build with 4LL (that's gonna be a thing now!); I'm not sure how favorably that compares to a Jester, Wham 6R, Grasshopper, or the Thunderbolt you're getting in the same dang package.

The new Thunderbolt has a good chance of being very good, though. It's straight feature creep over other Thuds, with very large durability quirks, ECM, and (possibly questionably useful) MASC. Its quirks lend itself more to a PPC loadout than most Thuds, though, and "ECM PPC poptart" sure sounds attractive, doesn't it? (Personally I think it sounds like a pain in the rear end to play or play against but I'm not a big poptart fan.)

New Thud can also do traditional laservomit with ECM and JJs, buoyed by buffs to IS lasers and the increase of the ghost heat cap on IS LLs. (An LE is also realistic here.) There's nothing else with ECM and laser heat quirks; the JJs and durability quirks are just gravy. In particular, it's tougher than even non-ECM competitors like Grasshoppers and Warhammers, although it lacks the Grasshopper's agility.

It's hard to say exactly what the ideal build is going to be for lasers on the Thud because it's an open question what IS laser boating will look like after the patch. I honestly don't know if 4LL/ML or 3LPL/ML is going to be the way to go. I also honestly don't know if it's going to be worth trying to fit MASC in. I've assumed not, for now.

I think it's stupid that both of these mechs are quirked primarily to be PPC snipers! In particular, they both get +velocity, which is rare and lovely, on mechs with lots of energy hardpoints and very little else. You could stick lasers in them (which I do think will be viable on the Thud), but you'd be wasting about half their quirks. Also, the Cauldron weapon revamps remove ghost heat on 3PPC, and these mechs are both well-suited to that sort of loadout.

In other news, the Awesome 8Q is eating a minor nerf to its heat reduction. Weird to get a kick in while it's already down from the big PPC nerf, but it was always a little marginal anyhow, and it's at least going to get funnier, with the very real prospect of running 5 PPCs on it (or maybe more).

The Blackjack 3 is copping a PPC heat nerf, which was very surprising to me. There's a Blackjack 3?

The Quickdraw IV4 hero is getting a nerf to its HP quirks across the board, which is fair. That said, the new heroes have even better HP quirks, which, lmao

Cease to Hope fucked around with this message at 15:50 on Apr 17, 2021

Cease to Hope
Dec 12, 2011
whoops, hit post too soon

Pornographic Memory
Dec 17, 2008
I'm gonna run a Marauder with two hppcs and a light gauss rifle and it will be so bad but there will be no ghost heat

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

Cease to Hope
Dec 12, 2011
Okay. Theorycrafting the new weapons.

I want to preface all of this with the fact that this is really super speculative and I'm not sure about any of this. I could end up totally off-base. But I'm gonna hurf and blurf and blow the posts down, and if I'm right then I'm a genius and if I'm wrong it was all impossible to predict anyhow.

Also, I don't know of any new roles that are being created by the weapon revamp. I don't think there are but I've been wrong about this before. So maybe people are gonna figure out some heretofore undiscovered synergy between, I don't know, heavy gauss rifles and ERSLs and blow the loving doors off the metagame in a new way. I don't think that will happen but poo poo happens.

This is how I think the gulag/Cauldron weapon revamp is going to affect every existing mech role.

Underfoot lights - Lights that rely on their size and agility to either be a short-range distraction that can't be ignored, or to stand inside/under the reach of enemy fire - are not going to change very much despite lots of changes to their favorite weapons. Right now, IS ERSLs and ERuLs are still the ideal weapons for these builds, with SRM2/4, all types of MG, and cHSLs (and honestly pretty much all of the other small/micro-lasers) in the conversation as viable supplements.

Even if the buffs to uPLs or IS SPLs bring them into the mix, I don't really see anything fundamentally changing here. IS ERSLs are getting buffed, and, while uPLs are getting buffed, the ideal uPL users are the same as the ideal ERuL users anyhow. Size, hitboxes, and durability quirks are a lot more important than what weapons you're using, and I don't think that changes. Revamping MASC may bring the Flea back into the conversation.

The biggest question mark is the cSPL. It's significantly improved! But it's not significantly more heat-efficient; it's just one of the best DPS-per-hardpoint choices. But there isn't a Clan light that wants a 1t weapon with higher DPS but not significantly higher heat efficiency. The best Clan underfoot mechs (Piranha, Kit Fox) are both worse than their IS counterparts overall and want lighter weapons to use up their million billion hardpoints. I think it's going to be a real weapon, but not on this sort of mech.

I don't think the IS SPL is good for this or for flanker builds. IS SLs got a bigger buff, and while they don't contribute quite as much DPS as an SPL, their range bracket isn't quite as punitive. Even in the rare Urbanmech case, where you have an unusual amount of tonnage but not quite the hardpoints to use all of it, you can instead use IS MPLs, which push higher damage per hardpoint.

The biggest change, honestly, is that Clan streakboats are dead. Just a straight up buff.

Striker/flanker builds - These are mechs that go relatively fast and get into a position where they can shoot then leave before enemies can turn to react. This is mostly lights and mediums, although occasionally heavies like the Champion or Linebacker get to play too. These mechs are mainly using IS MPLs, although cMPLs, SRMs, and occasionally MRMs and cStreaks are viable alternatives/supplements with nice quirks. These mechs also like to poptart, albeit at relatively short ranges. These mechs have a bunch of changes.

First things first: The best flanker weapon in the game, IS MPLs, did not catch a nerf. (This is going to be a recurring theme.) If you're driving an MPL Urbanmech, Wolfhound, Vulcan, or Phoenix Hawk before the patch, you're not going to feel bad after the patch. This means every possible alternative is evaluated in comparison to these, and despite some buffs or quality of life improvements, many alternative weapons are going to be found lacking. The main risk is that the meta will become so hostile to shorter-ranged mechs that people will need to migrate to a 300-400m engagement range even on these sorts of mechs (boosting the stock of ERMLs and LPPCs) but I don't think that's likely to happen.

Easy stuff out of the way: Clan streaks are basically crushed. They were niche ways to deal with annoying flankers and lights, and shifting them to DPS weapons (with worse heat efficiency!) kinda wrecks that. Streakcrows were never actually great but I guess they were a bit of a negative play experience so they had to go.

There are big buffs to IS ERSLs, and they mesh nicely with IS MPLs. The issue is that it's hard to find a mech that isn't satisfied with 6MPL. The best candidate was the long-neglected Firestarter, now with 5MPL/2ERSL, possibly even with 5MPL/3ERSL. Their hitboxes/body shape might still be a problem, though. (I considered but I think discarded the grounded Phoenix Hawk).

cMPLs are getting a fairly big buff, and that's good news for the (already very good) Lunchbacker. Other than that, though, there just isn't an attractive Clan flanker medium or light that really wants MPLs. A MPL Vapor Eagle (or Stormcrow, or Huntsman) just seems mediocre compared to the extant standard LBX20/SRM build, and the MPL/ERSL/ECM Arctic Cheetah is large and anemic. One cMPL just doesn't offer very much over two cERSLs, and there are plenty of options for laser godhands.

Speaking of which, cSPLs got a large buff, so cSP/ERuL godhand builds now do a significant amount more damage, both in alpha and long-term. For example, the SPL/ERuL/3AMS Nova. I'm not sure this really Gets There over the good old ERSL/3AMS Nova, but the difference is closer.

MLs and both IS and Clan ERMLs are significantly better, but they aren't inherently better than MPLs in this sort of role. Mechs with quirks to prop up (ER)MLs specifically (like the ML Javelin) will still continue to use them and every other striker/flanker will not. This might change if the meta becomes extremely hostile to fast flankers trying to get within about 200-225m to do work, but I don't think the buffs to other weapons are going to put us back into that bad place.Despite a lot of changes, SRMs and MRMs aren't significantly buffed. They're getting some quality of life changes - large MRM launchers have a shorter salvo time (and are thus easier to keep on target) and SRMs are getting less spread - but the sort of lasers that flankers like are either also unchanged (IS MPL) or significantly improved (almost everything else). Sometimes you need to run as fast as you can just to stay in place, and missiles aren't doing that. The existing meta mechs that use SRMs and MRMs, like the the Wolverine 7K and the the Quickdraw IV4 hero, will probably be fine, but with laser strikers getting better and midrange shooting getting better, I think these sorts of mechs find themselves in a worse position overall. That said, when Commoners or Patton or Artificer inevitably charge in to say "Cease is full of poo poo, here's why," you should listen.

Light PPCs get a shockingly huge buff. They are now almost as good at pushing damage as MPLs; the main thing holding them back are significant and aggressive ghost heat penalties, which really suck on a light energy weapon. I can't quite find a mech that works here. 3LPPC is too anemic, while 4LPPC is too hot due to ghost heat. They also don't line up well with anything but AC5s or UAC10s, neither of which is realistic on a flanker.

Despite a lot of changes, SRMs and MRMs aren't significantly buffed. They're getting some quality of life changes - large MRM launchers have a shorter salvo time (and are thus easier to keep on target) and SRMs are getting less spread - but lasers were already better for flankers, and they're going to be either unchanged (IS MPL) or significantly improved (almost everything else). Sometimes you need to run as fast as you can just to stay in place, and missiles aren't doing that. The existing meta mechs that use SRMs and MRMs, like the the Wolverine 7K and the the Quickdraw IV4 hero, will probably be fine, but with laser strikers getting better and midrange shooting getting better, I think these mechs find themselves in a worse position overall. That said, when Commoners or Patton or Artificer inevitably charge in to say "Cease is full of poo poo, here's why," you should listen.

The only substantial buff is the fact that the ghost heat cap on IS SRM4s is going up to 5, but there's no mech that can really take advantage of this. 5SRM4s isn't enough oomph to get over the line, and there's no fast flanker mech with 9-10 missile hardpoints to take advantage of the ability to fire in two salvos. It makes 6SRM4 is a little bit more of a viable build on things like a Dervish or Bushwacker but I don't think these mechs are really anything special even after the patch.

I still need to cover laservomit, big UACs, DPS dakka, sniping/poptarting, LRMing/ATMing, and proper brawling, but that's a start.

Cease to Hope fucked around with this message at 19:35 on Apr 18, 2021

Skippy McPants
Mar 19, 2009

Cease to Hope posted:

The new Thunderbolt has a good chance of being very good, though. It's straight feature creep over other Thuds, with very large durability quirks, ECM, and (possibly questionably useful) MASC. Its quirks lend itself more to a PPC loadout than most Thuds, though, and "ECM PPC poptart" sure sounds attractive, doesn't it? (Personally I think it sounds like a pain in the rear end to play or play against but I'm not a big poptart fan.)

Main issue with the new TDR is that it's not the Top Dog. Even with MASC and ECM and JJ, t'll have a hard time competing with four more energy hardpoints and better mobility.

Agree in general that both the new mechs look custom-built for PPC sniping, which is pretty funny considering, also,


The gently caress is this? What weenis is writing their patch notes?

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
How can I show I am super unhappy about the constructive criticism that the player base wants.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Third World Reagan posted:

How can I show I am super unhappy about the constructive criticism that the player base wants.

player count started rising again as soon as the cauldron was announced and I'm vewwy upset :((((

Cease to Hope
Dec 12, 2011

Skippy McPants posted:

Main issue with the new TDR is that it's not the Top Dog. Even with MASC and ECM and JJ, t'll have a hard time competing with four more energy hardpoints and better mobility.


We don't actually know the mobility. It might end up better than the Thud baseline. But yeah, you make a good point, the new Thud has worse torso twist speed and same-or-worse hardpoint placement than a Grasshopper or Catapult Jester or Thud Top Dog. IS laservomit comes into fashion, it won't be one of the top picks.

Q_res
Oct 29, 2005

We're fucking built for this shit!

Commoners posted:

The big thing with MW5 is that is was unremarkably mediocre, so no it wasn't that great. I still haven't tried it with any mods.

I really just wish jump jets in this were as good as they are in MW5 or living legends.

That really is the thing about MW5, it's not even bad enough to make fun of, it's just kind of there.

aniviron
Sep 11, 2014

Cease to Hope posted:

SRMs aren't seeing a lot of changes. Their spread is getting reduced - mainly for SRM6s - and IS SRM4s are getting a ghost heat cap increase. I think they're still going to be a bit worse than lasers for this sort of flanking striker build, but if you already like them, then they're just going to be a bit better, especially mechs that use quirked SRM6s like the Wolverine 7K. 6SRM4 is a bit more of a viable build on things like a Dervish or Bushwacker but I don't think these mechs are really anything special even after the patch. That said, when Commoners or Patton or Artificer inevitably charge in to say "Cease is full of poo poo, here's why," you should listen.

MRMs are also getting a big buff but not one that's easy to examine in a vacuum. They're going to fire much faster, particularly in smaller launchers. I don't like MRMs right now (although I know there are big goon boosters of them, particularly in poptarting mediums) but it's mainly because they poo poo damage all over the place. Reducing their salvo duration will definitely help with that. I'm not sure it's really going to put them over the top - they're not getting any significant improvements to their efficiency other than that - but it will definitely make the MRM boats people are already using better. It will also make small MRM launchers a bit more attractive compared to larger ones, especially for poptarting, but small launchers will still be less efficient for damage per heat and damage per second per ton. The best MRMer in the game right now, the Quickdraw IV4 hero, is copping a moderate HP nerf, but I think it'll be fine.

I definitely disagree that if you like SRMs you are going to like them better after the patch. The spread decrease is very marginal, as you say, and the biggest change is to the SRM6 which is already mostly ignored, as the very few mechs that can get away with using SRMs do so like the Assassin and Commando, and they want small launchers. But just because they got a buff that does not mean they will feel better; weapons are not balanced in a vacuum. What I mean by this is that increasing the numbers for a weapon means nothing if every other weapon that competes with it is increased more. In this case, SRMs are already not very good, and MPLS, SPLs, ER SLs, and both flavours of micro laser got buffed substantially - and they were already better than SRMs. This is to say nothing about the fact that most midrange weapons got buffed, in particular ER MLs and AC5s, so closing to effective range is going to be even harder than it already is. You also need to keep in mind that the spread changes are going to need to be even more drastic in light of the upcoming rescale to keep SRMs as marginally viable as they are now; we'll see if that happens.

MRMs might as well not be getting a buff at all. Nobody uses MRM10s or 20s because of how ghost heat has been implemented for MRMs- you either use two 40s and fire one then the other for a very long facetime, or twin 30s. The patch does not change that at all so everyone will continue not to use 10s & 20s; and 30s & 40s are getting no appreciable buff whatsoever. The only change that is really happening is a very very marginal increase in health per missile, but not only is that a very niche situation, AMS is about to become a lot more common after this patch. The AMS ammo/ton buff means that mechs can now afford to run ballistic AMS for 1.5 tons, and laser AMS comes in at the same tonnage but is now very much able to fit in the heat budget of ballistic mechs. Given the increase in the amount of AMS on the field and MRM's relative vulnerability to AMS due to the low health per missile, I would honestly argue that this patch is a net nerf to MRMs.

Cease to Hope
Dec 12, 2011

aniviron posted:

You also need to keep in mind that the spread changes are going to need to be even more drastic in light of the upcoming rescale to keep SRMs as marginally viable as they are now; we'll see if that happens.

I think all of the rest of this post is reasonable and cuts through my waffle. I just wanted to respond to this one point: I'm not really thinking ahead to whatever they do next. They haven't even announced a date for the rescale, and it could definitely founder if there's some sort of technical obstacle. I was just focusing on next week's meta.

Skippy McPants
Mar 19, 2009

Cease to Hope posted:

We don't actually know the mobility. It might end up better than the Thud baseline. But yeah, you make a good point, the new Thud has worse torso twist speed and same-or-worse hardpoint placement than a Grasshopper or Catapult Jester or Thud Top Dog. IS laservomit comes into fashion, it won't be one of the top picks.

It'll have baseline TDR mobility, I am certain. I remain convinced that the Top Dog isn't supposed to have 33% higher mobility than all the other Thunderbolts, but that it's never been nerfed because no one at PGI has noticed.

That said, I think the WHM-6D will be the staple IS Laservom mech after the patch since it has both the hardpoints and tonnage to run 4 LL/5 ML. Build doesn't quite fit into a 65-tonner.

Edit: something like this, WHM-6D

Skippy McPants fucked around with this message at 02:47 on Apr 18, 2021

Cease to Hope
Dec 12, 2011

Skippy McPants posted:

It'll have baseline TDR mobility, I am certain. I remain convinced that the Top Dog isn't supposed to have 33% higher mobility than all the other Thunderbolts, but that it's never been nerfed because no one at PGI has noticed.

That said, I think the WHM-6D will be the staple IS Laservom mech after the patch since it has both the hardpoints and tonnage to run 4 LL/5 ML. Build doesn't quite fit into a 65-tonner.

Edit: something like this, WHM-6D

Whams get more laser and more armor and more tonnage, but Grasshoppers get actual agility, JJs, some heat efficiency, and some nicer mounts. I feel like the Grasshopper probably has enough tonnage although I don't have a build handy to check. (OTOH, I'm pretty sure I agree with you about 65t mechs.)

I'm honestly not sure if LL/ERML or LPL/(ER)ML is gonna be the way to go. IS LPLs got a major buff, while IS LLs are more heat efficient and can be fired in fours but now have enough inherent cooldown time that you might actually run into that. LPLs make range bonuses more attractive, especially if you're going LPL/ML, and that makes the Catapult Jester, Thud Top Dog, and Thud 5SS a bit more attractive.

Why do people not run Black Knights again? I wanna say it was hitboxes/barn door body but I can't rightly recall.

Skippy McPants
Mar 19, 2009

God awful mounts. Most of the E mounts on the Black Knight are waist-high.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
also IIRC they lost just enough of their durability quirks to be unable to make up for it. you used to be able to do 12 black knight rushes in FW and they could not chew through all your Points before you destroyed all the generators

Skippy McPants
Mar 19, 2009

Also, while the LPL got buffed, so did the LL and while it's a smaller buff the +1 HSL is huge.

Funny that they brought the HLL right back to where it was before its nerfs. HBR gonna be even better again.

Adbot
ADBOT LOVES YOU

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Honestly I'm having a great time with ppcs. I wonder which mechs are good for hppcs and c-erppcs? I think I have all the stars by now.

Summoner
Linebacker
Vapor Eagle
Warhawk
Warhammer IIC
Deathstrike Mad Cat II
Adder

Awesome
Grasshopper
Vindicator
Uziel

They were good before the March parch. Horribly broken during it. And will almost certainly be good after.

Artificer fucked around with this message at 05:20 on Apr 18, 2021

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply