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Ambaire posted:The best thing to make combat easier is to remember that you are an engineer and can build stuff.
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# ? Apr 18, 2021 00:20 |
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# ? Jun 8, 2024 07:14 |
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explosivo posted:drat there's a rifle? Yes, but... https://www.youtube.com/watch?v=V4DnNKKIfrM
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# ? Apr 18, 2021 00:39 |
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I use the passive mod
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# ? Apr 18, 2021 01:18 |
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Is there an easy way to determine where I should be placing pumps along a line? I try staggering them but no matter what I do I seem to have issues getting fluids to do my bidding in this game. Should I be using pumps right out of the extractors? Placing them every couple of meters? Are they always necessary or only when trying to pump up?
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# ? Apr 18, 2021 05:20 |
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explosivo posted:Is there an easy way to determine where I should be placing pumps along a line? I try staggering them but no matter what I do I seem to have issues getting fluids to do my bidding in this game. Should I be using pumps right out of the extractors? Placing them every couple of meters? Are they always necessary or only when trying to pump up? Pumps are purely for vertical lift, there's no point in placing them periodically along a flat pipe. If you click once when placing a pump it will show an animation of a blue ring running along the pipe and stopping at the point where your headlift maxes out.
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# ? Apr 18, 2021 05:26 |
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Perfect, thank you! I noticed the blue headlift indicator but wasn't sure if that's what it was or if it was purely for showing flow direction.
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# ? Apr 18, 2021 06:14 |
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explosivo posted:drat there's a rifle? I didn't even know there was a map. I should probably get back on that MAM now that I have T7/8 in the works. You're going to really enjoy blazing down the Sulfur tree.
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# ? Apr 18, 2021 09:18 |
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Are the zipline and hoverpack on tier 7/8? I haven’t unlocked it yet on this save so I should get going on that I suppose.
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# ? Apr 18, 2021 18:26 |
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Zipline is along the caterium research tree
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# ? Apr 18, 2021 18:28 |
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I thought I knew what perfection was then I saw this https://twitter.com/DaftLimmy/status/1383566319455375365
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# ? Apr 18, 2021 18:59 |
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Not sure what the problem is here. One ore line split into 2 smelters, but one is always full while the other is empty. Tried tearing the conveyors down and rebuilding and also tried giving the one on the left a 2x conveyor. I split my other lines with no problems, but why is this one giving me problems?
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# ? Apr 18, 2021 18:59 |
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OgNar posted:Not sure what the problem is here. Do both smelters start from empty or is the one on the right already filled up causing it to back up on the conveyor?
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# ? Apr 18, 2021 19:02 |
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OgNar posted:Not sure what the problem is here. The one that's always full is also full of iron ingots, so it's idle and not making more ingots. If you use ingots faster, it'll start working again. Everything in the game works by "pull", not by "push". If a machine is idle -- yellow light pole & resources backed up -- it's because the next stage of production isn't pulling fast enough. (And that's not really a big problem, idle machines don't use power. In the world of infinite resources, it doesn't super matter if you're not using 100% of them 100% of the time.)
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# ? Apr 18, 2021 19:08 |
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OgNar posted:Not sure what the problem is here. The yellow light means production is paused because output is full, what's going on at the other end? Are the outputs being used unevenly? Everything in the screenshot looks fine.
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# ? Apr 18, 2021 19:13 |
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I just unlocked the buggy and man this thing is a lot more fun to drive around than the tractor. Also got some geothermal plants up just as my fuel shortage looms which has given me a lot more time to figure out that whole situation. Batteries make dealing with power issues so much more forgiving now, holy poo poo.
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# ? Apr 18, 2021 19:23 |
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OgNar posted:Not sure what the problem is here. What does the output side look like? Are you evenly using the production? An iron smelter uses/produces 30 per minute. VVV Yeah, a rods producer uses 15 per minute. 1 smelter can feed 2. e. or is it 10 for 3? Ambaire fucked around with this message at 19:36 on Apr 18, 2021 |
# ? Apr 18, 2021 19:33 |
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Hmm, I think that smelter is Rods for frame production, thats always a slow one. Maybe i'll split it for another Plate line. Thanks
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# ? Apr 18, 2021 19:33 |
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e:nm
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# ? Apr 18, 2021 20:37 |
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OgNar posted:Not sure what the problem is here. I'm gonna pull a lv1 tech support move and ask if you checked if they're both clocked the same.
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# ? Apr 18, 2021 22:55 |
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OgNar posted:Hmm, I think that smelter is Rods for frame production, thats always a slow one. unless you're putting out more total iron per second than your current fastest belt can handle, you should merge output from all the smelters then split it again as needed
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# ? Apr 18, 2021 23:08 |
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OgNar posted:Hmm, I think that smelter is Rods for frame production, thats always a slow one. Seems to me like you're using all the ore and if you want to make more iron, you'll need to find more ore.
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# ? Apr 19, 2021 00:38 |
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I dunno why people are so scared of the hostile animals they're all a loving joke. Here's the secret: step to the side. Literally every enemy can be dumpstered with the starting weapon and this basic strategy. I find the big spiders to be even easier because they have such a huge windup on their attack, you can just circle around them and kill them before their stupid animation even finishes. I don't even bother making the ranged weapons because they're all overly expensive trash. The xenobasher is more than enough. Edit: I will make an exception for the nobelisk because it's hilarious to john madden a spitter from 100 yards away with a C4 bomb.
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# ? Apr 19, 2021 00:57 |
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Just checking to see if I've set up this manifold properly. It's been a while since I played. I split the end lines to another assembler so I'm using all of the output for reinforced plates.
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# ? Apr 19, 2021 12:07 |
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The ratios are correct but you're missing an intermediate step for the screws: you need 2 constructors to make 30/min iron rods followed by 3 constructors to make 120/min screws. If you have the cast screw alternate recipe you can produce the screws directly from ingots with ~3 constructors but the ratios should stay the same.
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# ? Apr 19, 2021 12:46 |
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Mr. Angry posted:The ratios are correct but you're missing an intermediate step for the screws: you need 2 constructors to make 30/min iron rods followed by 3 constructors to make 120/min screws. If you have the cast screw alternate recipe you can produce the screws directly from ingots with ~3 constructors but the ratios should stay the same. Should have said I was using an alternate recipe for screws with a slight overclock on them both so they're 15 in/60 out
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# ? Apr 19, 2021 13:00 |
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Screws are the actual most complex product in the game. So many times I've had to tear an installation up to expand for MORE SCREWS. That alternate recipe helps a lot.
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# ? Apr 19, 2021 13:10 |
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Even though I've got all the ratios set up properly and it looks correct I'm still only getting 80% or so on the final reinforced plate output so I'm not sure if it's still wrong somehow.
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# ? Apr 19, 2021 13:24 |
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Started my brand new update 4 factory! I still don't think it takes too long to get coal rolling. There's just enough time for you to make a chainsaw, automate solid biofuel, make a bunch, start burning through it faster than your collecting it, worry about running out, and then suddenly you get coal before you do. Also its wild just how many screws you need vs literally any other part in the game, even as early as the reinforced plates + rotors stage. I ran out to my nearest crash site and grabbed my first hard drive and scored Casted Screws first try! I immediately deleted a bunch of constructors, freeing up a bunch of power at the point when it actually matters which is pretty great. Concrete stacking to 500 is maybe the biggest game-changer I've seen so far, especially when you're first paving your factory
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# ? Apr 19, 2021 13:37 |
Sultan Tarquin posted:Even though I've got all the ratios set up properly and it looks correct I'm still only getting 80% or so on the final reinforced plate output so I'm not sure if it's still wrong somehow. Are all the machines and belts fully loaded with materials? That's the thing that puts some people off from manifolds, they have a long startup time before reaching full production, unless you manually load the machine and belts with material beforehand so everything is backed up.
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# ? Apr 19, 2021 13:51 |
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I'll give that a shot, they've been running for a while so I figured it'd be backed up by now. It could have been a power blip too. I'm just getting my coal online now so I'll go back and finagle with it. My rotor manifold is working perfectly fine though.
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# ? Apr 19, 2021 14:17 |
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Sultan Tarquin posted:Just checking to see if I've set up this manifold properly. It's been a while since I played. I split the end lines to another assembler so I'm using all of the output for reinforced plates. The spot where your ore is going into the smelter manifold, you have labeled 60 / 60. But each smelter uses 30, so the belt feeding the rest of the manifold needs to be carrying 90 to the 3 other smelters. If you have a mk1 belt, there the smelters at the end will only get 15 (just as you've drawn on the pic) and be starved for ore. When thinking about / planning manifolds, don't look at the splitters as being 50/50 or ⅓rds splits. You're ignoring their basic ratios in favor of using the automatic overflow. You strictly look at the supply needed for each machine, count up starting from the far end, and use the belt required for the count. 30, 60, 90 (switch to mk2 belt), 120, 150 (switch to mk3 belt), 180, etc. xzzy posted:Screws are the actual most complex product in the game. So many times I've had to tear an installation up to expand for MORE SCREWS. In the early game the best alternate recipes are definitely about solving the Screw Problem, with either cast / steel screws or by picking alts that avoid using screws.
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# ? Apr 19, 2021 14:55 |
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Maybe a dumb question but when it comes to figuring out ratios like in that image, how are you all figuring out what you want your output to be? Is it just eyeballing a number you think you can achieve with your input or are you specifically factoring in a product you're trying to make with (in this example) those screws that makes you land on shooting for 120 screws/m? What do you do when you need to expand in that case? I've always played this game by trying to flood the conveyors with enough products so I don't have to worry about ratios but I'm beginning to understand why you can't always do that and am trying to go back and repair some jank parts of my factory that I made before I understood this concept.
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# ? Apr 19, 2021 15:11 |
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explosivo posted:Maybe a dumb question but when it comes to figuring out ratios like in that image, how are you all figuring out what you want your output to be? Is it just eyeballing a number you think you can achieve with your input or are you specifically factoring in a product you're trying to make with (in this example) those screws that makes you land on shooting for 120 screws/m? What do you do when you need to expand in that case? I've always played this game by trying to flood the conveyors with enough products so I don't have to worry about ratios but I'm beginning to understand why you can't always do that and am trying to go back and repair some jank parts of my factory that I made before I understood this concept. Personally, I tend to plan my factories "vertically" - that is, I target a particular output, then work backwards from that to figure out what I need to put in and work out all the intermediate processing. I built a spreadsheet to help with all the calculations, but there are online tools too. When I want to expand, I do it again, building a separate facility to make this new batch of versatile frameworks or what have you. Depending on the complexity of the product and the available resources this can either be a whole new factory in a new part of the map, or just paving over an existing one and building up on the next floor. Satisfactory doesn't get on too well with trying to do a bus-like system like Factorio; the belts don't have enough throughput for it. The highest tier belts in Satisfactory have the same throughput as the basic tier-1 belts in Factorio. It doesn't take a lot of factories to consume more iron plates than your current highest tier of belt can supply. Tenebrais fucked around with this message at 15:19 on Apr 19, 2021 |
# ? Apr 19, 2021 15:17 |
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Tenebrais posted:Personally, I tend to plan my factories "vertically" - that is, I target a particular output, then work backwards from that to figure out what I need to put in and work out all the intermediate processing. I built a spreadsheet to help with all the calculations, but there are online tools too. Got it, thank you for this. I've kind of been doing it this way, I have a few separate facilities now and either belt them in or bring them in via train then find *somewhere* up stream that I can plug it into with a merger to fill it up. Definitely going to have to do this with screws for my next project. I think if I started from scratch knowing what I know now I could do things differently so probably most of my frustrations are coming from trying to work with what I've got, which is why I've given up and started making offshoot factories anyway.
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# ? Apr 19, 2021 15:24 |
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I go by the final product, like rotors for example. A fully supplied factory makes 4 a minute and (if I remember right) need 100 screws a minute. So then you need three screw constructors to keep that input full. Which needs two iron rod constructors (they produce 15 a minute, screw constructors use 10 rods a minute). This ratio isn't perfect (too many screws) but I'm not obsessive enough to make sure it's perfect. I'm happy to be close as long as the final step isn't ever sitting idle. When it's expansion time I upgrade the belt and add a couple constructors. If I notice belts running empty I'll go look for a new source of iron ore and build a new assembly line off that. For more advanced parts I cheat with power slugs, I stuff the factory with as many ingredients as I can and hope overclocking gets things fast enough to save a massive refactor (which works, for a while).
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# ? Apr 19, 2021 15:27 |
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I think a lot of times my issue is I'm setting up factories for an intermediary product like steel pipes without necessarily intending on using them to supply another chain, but then I realize later I need a factory making X so I plug into the steel pipes factory. I guess at that point I should be looking to see what product X needs so I can add to the steel pipes if needed.
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# ? Apr 19, 2021 15:32 |
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Yeah, that's basically what the game is. "Oops this new widget needs steel pipes, I can tap into this steel pipe belt over here but it's gonna starve something else so I should run off and figure out a way to make more steel pipes." Repeat x 1000 for every part in the game.
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# ? Apr 19, 2021 15:36 |
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yeah, instead of planning ahead and making as many whatevers as I need, I instead just try to leave room to overclock a miner and add more machines when I need more
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# ? Apr 19, 2021 15:41 |
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I got sucked into doing that (pulling intermediate materials out) and it just ends in tears. I think the better way to do it is to upgrade the miners or overclock them so the existing factory gets the same amount but can split off and build a new factory. Since the only scarcity is the number of the resource nodes. Also updating factories with new unlocked recipes is good too, but just by building a new one next to the required resources then switching over.
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# ? Apr 19, 2021 15:45 |
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# ? Jun 8, 2024 07:14 |
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Klyith posted:The spot where your ore is going into the smelter manifold, you have labeled 60 / 60. But each smelter uses 30, so the belt feeding the rest of the manifold needs to be carrying 90 to the 3 other smelters. If you have a mk1 belt, there the smelters at the end will only get 15 (just as you've drawn on the pic) and be starved for ore. Thanks for the info! So this would be an actual correct overflow system? So you really ignore the belt splitting ratios, you just account for how much each machine actually consumes and then subtract that from your input amount? I was also having trouble with my coal power plant for the same reason I think. The last 4 plants would just not get enough fuel even though the first 4 were full and the belts were saturated. But now it works!
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# ? Apr 19, 2021 17:19 |