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I love watching this process.
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# ? Jan 3, 2021 02:04 |
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# ? May 27, 2024 03:01 |
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Those are wonderful.
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# ? Jan 3, 2021 02:48 |
thanks! here's a dog
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# ? Jan 4, 2021 10:24 |
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Working on a tileset for my roguelike interpretation of Brigador.
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# ? Jan 10, 2021 20:07 |
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I love those tiles.
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# ? Jan 11, 2021 00:34 |
Scut posted:Working on a tileset for my roguelike interpretation of Brigador.
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# ? Jan 11, 2021 21:56 |
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Lowen posted:It's BrigadorTech: The Killdozer Corvid's Inception I remember playing The Crescent Hawk's Inception so well played on cutting so close to the bone without knowing me.
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# ? Jan 13, 2021 01:21 |
goose in c64 mcol bitmap mode
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# ? Jan 15, 2021 04:40 |
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Crossposting from the Goblin Week thread
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# ? Jan 28, 2021 03:39 |
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# ? Jan 30, 2021 11:49 |
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Fantastic light sourcing
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# ? Jan 30, 2021 13:20 |
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All the stuff on this page looks so amazing I've been getting back into doing pixel art and drew a bunch of graphics with the aim of them being easy to read at 100% magnification, so I opted for chunky outlines and dark pixels to use as antialiasing (which by habit always turns into shading). Turns out I drew everything almost smaller than I needed to, so here's my start on redrawing them bigger which I'm terrified of doing as it tends to head away from stylised and in a more ugly realism direction with all the extra detail etc which is not what I'm after. A LOVELY LAD fucked around with this message at 20:59 on Feb 23, 2021 |
# ? Feb 23, 2021 18:47 |
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There's a cute little pixel-arty thing going on over in GBS: https://forums.somethingawful.com/showthread.php?threadid=3961070 "I resurrected the pixel drawing site."Good Sphere posted:Draw some butts and stuff here and post it: https://majoroutput.com It's a fun little thing where you only have 20x20 px and a 40 color palette. He's musing about maybe making it 32x32@256 colors. But either way it's a fun little thing to doodle in for a few min.
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# ? Mar 9, 2021 22:24 |
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I got off my rear end and made a big enemy that i was needing for awhile.
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# ? Mar 12, 2021 12:21 |
zx spectrum palette
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# ? Mar 21, 2021 10:43 |
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hell yeah
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# ? Mar 21, 2021 12:29 |
put some more work into it!!!
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# ? Apr 3, 2021 12:07 |
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I picked up Rexpaint as well as a cool ANSI character set called MRMOTXT. Did a throwback to my old Salvage project to help learn the medium. It's really fun to work with not only limited colours but also constrained shapes. Feels like a fresh take on the medium.
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# ? Apr 20, 2021 00:20 |
i keep meaning to try textmode! love the dither patterns.
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# ? May 3, 2021 08:25 |
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A plant in 10 colours, criticism/advice welcome.
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# ? Jun 5, 2021 12:45 |
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Anyone use any free pixel art programs? I'm looking for something cheap(free, really) and easy for students to use in a class.
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# ? Jun 15, 2021 13:41 |
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anothergod posted:Anyone use any free pixel art programs? I'm looking for something cheap(free, really) and easy for students to use in a class. Graphicsgale
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# ? Jun 15, 2021 14:37 |
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anothergod posted:Anyone use any free pixel art programs? I'm looking for something cheap(free, really) and easy for students to use in a class. Aseprite has a teacher's licence you can email about, and I'm curious if it might be cheap or even free. It could just as easily cost a bunch, but I'm thinking that if I were making it I'd be thrilled to get the newer generation into learning pixel art, who would grow up to hopefully buy my software anyway, so, worth a shot? Other than that there's not many choices that aren't also full-fledged editors for all kinds of art. Best shots are maybe Graphicsgale, or I guess something online like Piskel? Depends on what kinda needs.
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# ? Jun 15, 2021 14:42 |
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anothergod posted:Anyone use any free pixel art programs? I'm looking for something cheap(free, really) and easy for students to use in a class. There is LibreSprite which is a fork of Aseprite from back when it was open source.
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# ? Jun 15, 2021 14:52 |
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anothergod posted:Anyone use any free pixel art programs? I'm looking for something cheap(free, really) and easy for students to use in a class. Aseprite is still available in source form for free. https://github.com/aseprite/aseprite
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# ? Jun 15, 2021 17:38 |
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Ash Crimson posted:Graphicsgale GraphicsGale has everything you need but it also starts with no keyboard shortcuts bound IIRC which might be a pain in the rear end if you're trying to teach a class.
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# ? Jun 16, 2021 04:17 |
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I was wondering if anyone who creates Pixel Art wanted to comment on this new article: https://www.vice.com/en/article/qj83yp/final-fantasy-remasters-reignite-controversies-over-pixel-art Personally, I'm of two minds: the appearance of the sprites on a CRT is a revelation, but the example provided of what an HD metal slug character should look like seems really bad?
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# ? Jun 25, 2021 16:16 |
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They look amateur; modern pixel art has not taken into account CRTs in a long time. I don't care about what they should look like, if you're redrawing them choose good colors and make each pixel count.
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# ? Jun 25, 2021 17:18 |
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Didn't read it all but I don't think the remakes have anything to do with crts, they're just inept in general.
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# ? Jun 25, 2021 17:24 |
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also there are a hell of a lot of hardline idiots who insist that CRTs meant that the pixels were never supposed to be seen, who also apparently never had a copy of mario 1 And yeah the FF 'reworked' sprites are just super amateurish low-contrast pillowshaded garbage
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# ? Jun 25, 2021 17:36 |
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It loving kills me they've finally gone 'oh fine people want the pixels!' and still insist on redoing them and making them less good, especially in the case of FF6, which had some of the best pixel art of the entire 16-bit generation.
MikeJF fucked around with this message at 18:17 on Jun 25, 2021 |
# ? Jun 25, 2021 18:15 |
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The art situation is stupid because it's the kind of piss poor shading that won't satisfy someone who wants art that accurately accounts for CRTs and it won't satisfy someone who wants a modern take either. It's worth noting too that because they are reconstructed from the background of the video in the like sub 2 second clip of gameplay we aren't seeing an accurate representation of the actual colour ramps in use. There's a lot of extra shades in them that reminds me of how your pallette gets hosed by jpeg compression so I doubt that'll be present in the actual games. The ramps themselves are still shite though
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# ? Jun 25, 2021 22:23 |
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Maybe, but given how lovely the ios sprites were...
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# ? Jun 25, 2021 23:19 |
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They still have good pixel artists working at Square (like I am pretty positive Kazuko Shibuya is still there and she's the artist for the original FF), it's just a question of if theyre gonna go with an appropriate style. Like the FF6 sprites were kind of hard to make out features on with several of them (i still have no idea how to parse the generic dead woman sprite), so I appreciate the notion that they'd need to be redrawn for LCD. And I don't hate these as much as those for the iOS remake, just...... well, I hope the real things look nicer than the ones extracted from the trailer.
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# ? Jun 26, 2021 12:28 |
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I think the problem is that to get CRT sprites to work on LCD is a lot harder than they're treating it. I'm personally interested in seeing how super high resolutions can emulate the softness of CRT pixels. A 4k monitor can 9x integer upscale a CRT image, so... It's gotta be possible.
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# ? Jun 26, 2021 14:31 |
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Tunicate posted:Maybe, but given how lovely the ios sprites were... Man the iOS sprites were bad, which is weird because the Record-Keeper and Octopath sprites (without the lighting) are all really good, so there's people in the company who for sure can both match the SNES FF's in style and quality. These are Record Keeper sprites which are very purposely copying FF6 and span the entire series, not just the main characters here but it's a gatcha so there's a heap of side characters in game too. (I don't play btw cos lol) Biggest gripe with these actually is that Barret seems really light skinned?? These are the 8 main characters in Octopath, they're a little more mature? Maybe? They're way less constrained size-wise and have a larger palette, so you can see things like the chatacter's neck, while still kind of looking like they share some kind of common ancestor in the FF6 sprites. Both styles imo would have been preferable to what we *seem* to be getting. I wouldn't mind an Octopath approach to them if they are full remakes, but I know that would be divisive. I'd also prefer if Octopath had flatter lighting like Grandia or something but thats an entirely different can of worms Shoehead fucked around with this message at 16:51 on Jun 26, 2021 |
# ? Jun 26, 2021 15:45 |
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Oh wow, I'd never seen those Keeper sprites, they're fantastic.
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# ? Jun 26, 2021 16:14 |
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Years backFrancis Coulombe (aka Frankiesmileshow on pixeljoint, Frankiepixelshow on twitch) used to host a weekly event called the Casual Pixel Shack, and after five years it's back. He selects a few screenshots from a classic game (usually a Nes title) and then everyone does their own riffs on it. Last week we did Sweet Home, and this week it's Final Fantasy--most entries end up posted on twitter https://twitter.com/hashtag/casualpixelshack?src=hashtag_click. He livestreams making his entry or entries, and also collects and posts them all the next day. My wrist has been hurting a bit so I'm taking it easy this week and just did this one:
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# ? Jul 5, 2021 02:35 |
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This week's pixel shack is about to begin. The subject is Zelda 2 https://twitter.com/FrancisCoulombe/status/1414343743344242694
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# ? Jul 12, 2021 01:07 |
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# ? May 27, 2024 03:01 |
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I swear I'm gonna do it next week
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# ? Jul 12, 2021 05:14 |