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idhrendur
Aug 20, 2016

That one did seem pretty good. Bummer that its all downhill from here. Is there much left?

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berryjon
May 30, 2011

I have an invasion to go to.
12-Secret, 13, 14, then 15. Then Mercenary. 13 and 14 are freefall, while 15 is a desperate attempt to not crash.

berryjon
May 30, 2011

I have an invasion to go to.

Item Getter
Dec 14, 2015

berryjon posted:




And the contender for other best level in the game is right here.

It's all downhill from here folks.

Outside of game mechanics, from the perspective of Descent 3 wanting to be a more story focused game than the previous games, it's one of the silliest levels in the game.
The PTMC captures you and leaves you in your fully outfitted ship to go through their robot arena that they just kind of have lying around, which has a bunch of levels where you have to defeat the boss to go to the next one. I guess you could say it's supposed to be a robot training/development facility, though the structure is so overtly video game-y while they were trying to put forth a little bit more of a pretense of realistic environments in the other levels.
I suspect it's the usual video game deal where they built the level first and then had to figure out the plot justification for it. In Descent 1 or 2 it would have just kind of been there without needing a reason to exist. It's pretty similar to the one level in Descent 1 where the keys were being carried by robots instead of lying around in the level.
Story wise the only level sillier than this one is the Zelda dungeon-esque temple of the Martian religion where the GuideBot yells "You are not worthy!" at you for failing their arbitrary trials.
Nobody plays Descent for the story but it's worth mentioning since they were trying to put more effort into that department.

Fabulousity
Dec 29, 2008

Number One I order you to take a number two.

It fits slightly better when you consider that Dravus has mutated from a mundanely unethical corporate rear end in a top hat to full on James Bond styled villain and is probably doing some of this stuff to intentionally gently caress with the material defender. The last level has the player bust into Dravus' office which built into the side of a cavernous lava chamber buried within his own fortress and guarded by the final boss robot that he helped design. That's some Austin Powers friggin' shark laser level stuff.

However I have no idea what they were thinking with that Martian tribal aerial stunt display sponsored by Red Bull. Obviously they wanted to show off the game engine's abilities but you'd think they could come up with a more story relevant way to do it. But this was also 1999 when well developed narratives in video games were still the exception.

Fabulousity fucked around with this message at 21:17 on Apr 4, 2021

berryjon
May 30, 2011

I have an invasion to go to.



No. I don't like this level. I hate this level. It doesn't work, it's badly designed and yes, I break out the cheat codes to get past it.

Commander Keene
Dec 21, 2016

Faster than the others



I can't blame ya. It would be tolerable if either of the ways to get the guidebot to track down those stormtroopers worked, but the game gives you nothing.

berryjon
May 30, 2011

I have an invasion to go to.
One of the comments on Youtube pointed out that as the enemy isn't as bound by impassable walls leading into space as I am, or in some cases, level geometry, if they wandered out of bounds, I was screwed.

haveblue
Aug 15, 2005



Toilet Rascal
Yeah, that level was awful. A tedious task that doesn't even work, a giant labyrinthine mess of same-looking corridors, weird gimmicks sprinkled throughout, it's just a bad design no matter how you come at it.

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.
Pity, it's a great concept for a Descent level. So much more could have been done with the idea of retaking a capital ship as its robots are taken over.

Angry_Ed
Mar 30, 2010




Grimey Drawer

Loxbourne posted:

Pity, it's a great concept for a Descent level. So much more could have been done with the idea of retaking a capital ship as its robots are taken over.

Unfortunately the weird aspects of scale in Descent meant that most of this level was spent in the ship's massive basement

berryjon
May 30, 2011

I have an invasion to go to.



This is it. The bottom. From here, it's uphill, but not much.

idhrendur
Aug 20, 2016

Almost done. Well, there's Mercenaries. And my hopes are not high for it to be any better.

Ben Kasack
Dec 27, 2010
I think I know what the problem was with the end there. There is a panel between the two purple energy nodes, above the data link and I think THAT is what starts the transfer, not the data link itself. The whole "this link is working properly" message is just letting you know you've already used a bypass on it. I could be wrong, I've never played D3, but just from casual observation that is my theory on why the level wouldn't end.

haveblue
Aug 15, 2005



Toilet Rascal
Yeah, the idea of flying around inside a big space station covered in windows is neat but this level is so, so cramped.

The kittens make it (almost) all worthwhile though

haveblue fucked around with this message at 15:48 on Apr 19, 2021

berryjon
May 30, 2011

I have an invasion to go to.




That's it for Descent 3: Retribution! I'm going to take a week or two off at this point and try to crush out more levels of Mercenary before me and my posse of commentators come back for the expansion pack for this game. Thanks for sticking with me through this horrible, horrible game.

Leylite
Nov 5, 2011
I only have one response to the ending movie. There's plenty of more obvious ones, but this is mine to make:

KESSLER SYNDROME!!! You fools, you've doomed us all!

Fabulousity
Dec 29, 2008

Number One I order you to take a number two.



The face you make when realize there's more of this poo poo to come.

haveblue
Aug 15, 2005



Toilet Rascal
wingnut noooooooo







wingnut yayyyyyyy

Crazy Achmed
Mar 13, 2001

I'm still catching up on some of these despite having made it for commentary on the final video and I think Solitair sums it up with the "anything to make the game end faster" comment re viable strats including suicide runs. Savage but honest take there.

You know, I was honestly expecting Dravis to have shown up in some way during the final boss fight. Either getting killed by his own robot as it goes berserk before fighting you, watching and taunting you from behind some indestructible forcefield as you fight the boss, or even piloting the boss ship.

The flares plinking off the bot at the end just made me think of this, though:

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Angry_Ed
Mar 30, 2010




Grimey Drawer

Crazy Achmed posted:

You know, I was honestly expecting Dravis to have shown up in some way during the final boss fight. Either getting killed by his own robot as it goes berserk before fighting you, watching and taunting you from behind some indestructible forcefield as you fight the boss, or even piloting the boss ship.

They only had David Warner for one day and six lines I guess :v:

stryth
Apr 7, 2018

Got bread?
GIVE BREADS!
I love the heroes story arc, from utterly useless and annoying to important and only somewhat annoying, and finally they save the day by killing the mastermind and even getting to avoid the heroic sacrifice. Guidebot the hero of earth! and his fleshbag chauffer, with the weaponized limo, was there to I guess.

Crazy Achmed
Mar 13, 2001

Yeah, guidebot was clearly the real hero here. TBH when the cutscene showed that material defender was dumb enough to get out of his ship and then do the bad-guy-style gloating before (trying to) take care of Dravis, he had it coming to him.

Come to think of it, forget what I said in the previous post about Dravis. Having him hanging in a back room probably making a powerpoint or looking at a spreadsheet while we fight a boss robot is much more on-brand rather than him actively getting his hands dirty trying to kill us.

Montegoraon
Aug 22, 2013

Angry_Ed posted:

They only had David Warner for one day and six lines I guess :v:

That... can't actually be David Warner, can it?

...Oh holy poo poo, it is.

berryjon
May 30, 2011

I have an invasion to go to.
Hey guys! My usual crop of commentators is on a bit of a burnout at this point, so I'm looking for fresh faces! I've got 8 videos of Mercenary, and then Overload to go, so anyone who wants to co-commentate over much better games needs only click on the finely crafted link below to join the discord.

https://discord.gg/3c8sCxet

I'm looking to do a recording session tomorrow (Saturady) evening at 8PM Eastern, 6PM Mountain, with more to come.

And to show I'm not dead yet, here's the opening cutscene of Mercenary!


berryjon
May 30, 2011

I have an invasion to go to.



I'm still looking for some co-commentators! Tonight, 6 PM Mountain, 8 PM Eastern. Bring a microphone, your own audio recording software, and a click on the Discord link above.

idhrendur
Aug 20, 2016

As a tentative response, this does seem higher quality.

But has no-one learned to not betray the merc they hired?!

Solitair
Feb 18, 2014

TODAY'S GONNA BE A GOOD MOTHERFUCKIN' DAY!!!
I ended up not commenting because I stopped following the series after Descent 3. I didn't know Mercenaries or Vertigo even existed until this thread started, honestly.

Crazy Achmed
Mar 13, 2001

Oh wow, nuking a colony in mission 1? As far as warcrimes go, this escalated quickly...

I'll make it back to commentating when life gets a bit more manageable, it's fun times.

berryjon
May 30, 2011

I have an invasion to go to.

Montegoraon
Aug 22, 2013
The security drone in this level reminded me that there were a couple other places in later levels where I wondered if the worker drones that went in and out of inaccessible areas were despawning, or if there were connected paths that they were looping through.

Sadly, it doesn't look like there's a noclip cheat to find out. But there is a full map cheat... along with some other odd ones.


GameFAQs posted:

Put's a baby face on the sun (like Teletubbies) Teletubbies

idhrendur
Aug 20, 2016

Mercenary gives the impression of being a much better game. Even if we're working for Dravis.

berryjon
May 30, 2011

I have an invasion to go to.

idhrendur posted:

Mercenary is a much better game. Because we're working for Dravis.

Sorry, had to fix that for you.

And yes, Mercenary is hella better than D3 itself.

berryjon
May 30, 2011

I have an invasion to go to.



Behold! The largest level in the Descent franchise! With the largest room! And the most illogical secret exit!

berryjon
May 30, 2011

I have an invasion to go to.



And the award for best Jumpscare goes to....

berryjon
May 30, 2011

I have an invasion to go to.
Finally cracked down and finished the last level of Mercenary. That has some serious "A Winner is You!" vibes to it.

I'll be seeing if there's anything worth recording in the alternate player-developed levels, then I will start recording Overload.

Thanks for sticking with me!

Crazy Achmed
Mar 13, 2001

Congratulations! This has been quite a marathon so far, but a whole lot of fun.
The space bees level is giving me some armored core vibes. Every game in the series I've played has a mission where you have to fight a hive of some kind of giant space bug things that goes much the same, complete with getting lost and needing to check the map repeatedly. The flak burst on death is such a dick move, though, especially as shield powerups seem to be pretty scarce in this level.

berryjon
May 30, 2011

I have an invasion to go to.



You know, I'm pretty sure this is illegal, but what the heck. We're still getting paid!

berryjon
May 30, 2011

I have an invasion to go to.



Almost there... almost done... Overload is on the horizon!

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Commander Keene
Dec 21, 2016

Faster than the others



So... is there any indication of the health of those crates? They seem pretty tanky, but there didn't seem to be much indication of how close you were to failure there. No healthbars, and I couldn't see any visible indication of damage on the crates.

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