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Hooplah posted:tbh you dont need the nitrogen to get some returns. the whole thing is energy positive converting the liquid byproducts into benzene and burning that. that's what i did until i could get my n2 setup routed into it. Well, you can't get Charcoal Byproducts themselves without nitrogen. You can, however, get Wood Tar without nitrogen, and between distilling the wood tar from the pyrolyse oven into Benzene, as well as fluid extracting the charcoal output into more wood tar, you can easily net power. I set up my pyrolyse setup in MV and while I did convert it to a quadruple distillation tower setup mulching Charcoal Byproducts instead of just the Wood Tar, it still powers a significant portion of my base.
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# ? Apr 21, 2021 16:26 |
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# ? Jun 4, 2024 01:09 |
sorry, when i said byproducts i was shorthanding it for wood tar, forgot that was actually a thing. distilling wood tar and burning the benzene produces net energy for the oven.
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# ? Apr 21, 2021 16:34 |
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Gwyneth, what are you using for power in IV? From your screenshots it looks like you just throw a nuclear reactor down by your big machines (EBFs, etc.)?
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# ? Apr 21, 2021 17:02 |
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Faldoncow posted:Gwyneth, what are you using for power in IV? From your screenshots it looks like you just throw a nuclear reactor down by your big machines (EBFs, etc.)? That's basically it. I have like five nukes right now, plus some auxiliary benzene power. I'm looking to set up a fluid nuke some point soon, but it takes an absolute fuckton of titanium for all the pieces. I need a large heat exchanger, plus 6 large steam turbines (3 high pressure and 3 regular.) If I did my math right, that'll output a total of 30,420 EU/t, or 3.7 amps of IV power with this reactor design: (it also needs a source of distilled water and IC2 coolant, but that's quite a bit cheaper to set up.)
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# ? Apr 21, 2021 17:10 |
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SynthesisAlpha posted:So Hydrogen isn't as useful unless you're making fuel from oil. Oxygen gets used in huge quantities for things like the arc furnace or making steel in the Electric Blast Furnace. Electrolyzing also consumes a TON of power (because hydrogen can be used to generate power it needs to be net negative).
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# ? Apr 21, 2021 17:26 |
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What's the EV/IV power storage solution? For HV and before batteries were fairly easy to make, but it looks like I need Sunnarium for EV. Is there anything hidden that I'm missing as an alternative?
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# ? Apr 21, 2021 17:42 |
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Faldoncow posted:What's the EV/IV power storage solution? For HV and before batteries were fairly easy to make, but it looks like I need Sunnarium for EV. Is there anything hidden that I'm missing as an alternative? Lapotrons for EV. GT++ also has some quad-cell batteries, can't remember their name. You can also make a Power Substation in IV, which is a huge power storage device (just not portable as it's a multiblock.)
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# ? Apr 21, 2021 17:49 |
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BlondRobin posted:For what it’s worth the only way to speed up the rate at which essentia moves from the furnace to an alembic (any alembic, more alembic won’t speed it up) is using Alumentum as fuel. For this reason I used to create infinite Alumentum to run my essentia burners, though I haven’t in my own GTNH run since they tripled the cost of the conversion and made it harder to get charcoal. What got me on this track was stuff like this: https://imgur.com/a/PlqCN ...where they are stuffing bellows on buffers for some reason. So I had a notion that I could draw the essentia more quickly with them if I introduced some buffers and bellows. It doesn't seem too straightforward. I guess the advanced alchemical furnace is the thing that might do this faster, but I'm anticipating the recipe for that to be especially nasty in GT:NH. I'm trying to get way ahead on AE2 in the pack and start hooking up everything. Doing that with some ergonomics and aesthetics is going to eat up a ton of cable. At this point, I have a complete flow from a cobblestone generator to the furnace to get vitreus and I'm trying to lean into it. There's always the old thing of making more than one furnace and going parallel instead, but I'd rather do some clever buffer/bellows thing if it will be faster.
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# ? Apr 21, 2021 17:55 |
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Rocko Bonaparte posted:What got me on this track was stuff like this: Using bellows on buffers increases their suction (which is the range it’ll drain from, an doesn’t affect the rate at which it transfers.)
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# ? Apr 21, 2021 18:47 |
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FPzero posted:My own GTNH world. I'm in LV, almost at MV. You can get around this by planting Silverwood trees until one grows with a node in it, which will start converting nearby tiles into Enchanted Forest, which is a normal/normal forest biome which will let you breed a lot of bees.
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# ? Apr 22, 2021 01:55 |
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as someone who knows nothing about minecraft modding but lovesd factorio and all that, is the FTB interactions pack a good way to get started?
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# ? Apr 24, 2021 19:54 |
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queeb posted:as someone who knows nothing about minecraft modding but lovesd factorio and all that, is the FTB interactions pack a good way to get started? FTB Interactions is based around a version of the GregTech mod, which is notorious for its difficulty and grind. It's sort of like Angel/Bob's for Factorio. A gentler introduction to modded Minecraft is something like Break Out.
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# ? Apr 24, 2021 20:08 |
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So i have a Direwolf20 1.65 mod pack server, would anyone be interested in me posting a link to it?
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# ? Apr 25, 2021 01:54 |
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Scarecow posted:So i have a Direwolf20 1.65 mod pack server, would anyone be interested in me posting a link to it? I would post it in Private Game Servers and link to that. Unless it is an open server.
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# ? Apr 25, 2021 03:14 |
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Gwyneth Palpate posted:FTB Interactions is based around a version of the GregTech mod, which is notorious for its difficulty and grind. It's sort of like Angel/Bob's for Factorio. Thanks for this reccomendation! This has been workign really well. just started sieving some poo poo lets goooo
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# ? Apr 25, 2021 03:35 |
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queeb posted:as someone who knows nothing about minecraft modding but lovesd factorio and all that, is the FTB interactions pack a good way to get started? If you're coming off Factorio, Omnifactory would be a much more straightforward and familiar experience, which I highly recommend, as it's both robust and has tons of quests and guidance to get you through it. It's much more focused on perpetual automation and getting there early to create self sufficient factories. That said, as has already been pointed out, neither is a very good intro to modded Minecraft in general, largely because they require a lot of interim crafting and some familiarity with involved systems. But they might be worth working up to down the line.
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# ? Apr 25, 2021 16:19 |
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ugh, the last bit of the orefinder screen is getting cut off, so I don't know what color zinc is and I need it for brass.
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# ? Apr 26, 2021 05:26 |
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Ok I've made a post in Private Game Servers about the Direwolf20 mod pack server I have going https://forums.somethingawful.com/showthread.php?threadid=3966141 anyones welcome so long as your chill
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# ? Apr 26, 2021 05:31 |
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great, now two of my brick blast furnaces have stopped working despite there being nothing wrong. I cleared them of ashes, they have enough coal coke and iron, but the progress bar has stopped moving and the fire has gone out.
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# ? Apr 26, 2021 06:15 |
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Mycroft Holmes posted:great, now two of my brick blast furnaces have stopped working despite there being nothing wrong. I cleared them of ashes, they have enough coal coke and iron, but the progress bar has stopped moving and the fire has gone out. Do they cross chunk boundaries? Have you tried taking the materials out and putting them back in again? Reforming the structure by taking a brick out? Do you have enough warp that Warp Theory is placing blocks in random locations?
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# ? Apr 26, 2021 07:25 |
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It's probably the furnace being across chunk boundaries. I had the same thing happen to me. Also, zinc is a very light tan, almost white but not quite. I don't think you can find the ore blocks for it yet, just as a byproduct.
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# ? Apr 26, 2021 13:15 |
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Mycroft Holmes posted:ugh, the last bit of the orefinder screen is getting cut off, so I don't know what color zinc is and I need it for brass. Zinc is from Sphalerite. It's a tertiary ore spawn in Sulfur veins in the Nether. Pulverize the ore, hammer it, wash it, then either smelt directly for zinc ingots or process otherwise (centrifuge, I think) for zinc, sulfur, and 25% small gallium.
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# ? Apr 26, 2021 14:56 |
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You'll need a little bit of gallium for quests so you should definitely centrifuge some of it.
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# ? Apr 26, 2021 15:16 |
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man, 1.12 modded minecraft just looks so much cooler than the current version. im trying out a few other mods now too, like ftb academy and stuff just to get a feel for all the different mods.
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# ? Apr 27, 2021 03:58 |
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In our GT:NH game, I suddenly had water blocks disappearing, netherrack disappeared, cobblestone turning to gravel, gravel to sand, sand to nothing, and lava to cobble. I thought it was some crazy warp effect but I don't see such listed in Thaumcraft nor the extra warps mod the pack has. Pollution sounded similar. I measured something like 400,000 gibbl which seems to be too low for sour/acid rain or whatever. It eventually stopped when I went a hundred blocks out and back. What the heck could that have been? Edit: I guess it is some Gregtech effect. I also expect McFrugal to come smashing into the wall to vent on this particular topic. I didn't even know it was a thing going on since I don't remember seeing a prompt for it like the other effects that come up. Rocko Bonaparte fucked around with this message at 06:04 on Apr 27, 2021 |
# ? Apr 27, 2021 05:49 |
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I mean theres a reason that in spite of enjoying a good Bobangels run inFactorio, I cannot get into GurgTechNH and have basically givenup playing on our server of it. Just loving absurb levels of bs invjuggling.
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# ? Apr 27, 2021 07:17 |
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Rocko Bonaparte posted:In our GT:NH game, I suddenly had water blocks disappearing, netherrack disappeared, cobblestone turning to gravel, gravel to sand, sand to nothing, and lava to cobble. I thought it was some crazy warp effect but I don't see such listed in Thaumcraft nor the extra warps mod the pack has. Pollution sounded similar. I measured something like 400,000 gibbl which seems to be too low for sour/acid rain or whatever. It eventually stopped when I went a hundred blocks out and back. What the heck could that have been? How high is your warp? If you have 50 Warp that's high enough for the Decay effect, which does everything you described as well as destroying plant life. Acceleration does something like a reverse of that? Warp Theory is absolutely the worst part about GTNH. You have to avoid warp as much as humanly possible until you reach like IV or something where you have enough tech to make the items which remove permanent warp. If your warp gets too high before then, you're going to have to get some form of autocrafting purifying salts, because otherwise your base starts getting destroyed by things like Decay or worse. Warp Theory is one of the worst minecraft mods in existence. You know how in TC4 it was eventually updated so that warp effects stop occurring if you don't do anything warp-related? Warp Theory never changed to match that behavior, and almost all of its effects are far worse than vanilla warp effects. Like five or six of them have the potential for you to grief other players just by standing near them. Like, by summoning Withers, or destroying blocks, or placing blocks randomly (the Swamp effect does this), or scrambling chests... In short, just edit the config and set this line: code:
McFrugal fucked around with this message at 08:27 on Apr 27, 2021 |
# ? Apr 27, 2021 08:14 |
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I found the config. I don't want to just disable everything. Well, I really like my lonely creepers. They're very cute. Is there anything typical in 1.7.10 for detecting if an item is damaged? I'd like to outright trash anything that's damaged but I can't think of anything in the normal ecosystem. I also don't think Integrated Dynamics ever was made for 1.7.10. If it was, it certainly isn't in GT:NH. Edit: I guess OpenComputers has something, but I haven't really looked into it.
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# ? Apr 29, 2021 05:32 |
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Is it even possible to get the most recent modpack files for FTB packs without using their lovely launcher? It's got loving ads in it, on top of being in bed with Overwolf. I'm not using that poo poo.Rocko Bonaparte posted:I found the config. I don't want to just disable everything. Well, I really like my lonely creepers. They're very cute. Pretty sure EnderIO conduits can check metadata like damaged/undamaged.
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# ? Apr 29, 2021 06:54 |
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McFrugal posted:Is it even possible to get the most recent modpack files for FTB packs without using their lovely launcher? It's got loving ads in it, on top of being in bed with Overwolf. I'm not using that poo poo. MultiMC got an update to support FTB packs but I haven't actually tried using it myself.
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# ? Apr 29, 2021 07:21 |
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Specifically the MultiMC dev edition does FTB. Not sure if regular version does yet. Though it can still be finicky. Took me like 6 tries to get the latest DW20 for 1.16. Finally I tried renaming rather than leaving it as it was and then it finally worked.
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# ? Apr 29, 2021 08:39 |
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# ? Apr 29, 2021 12:07 |
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Ah that must be recent. GDLauncher is ahead of the game I guess.
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# ? Apr 29, 2021 14:32 |
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guys i decided to just jump into omnifactory. i hav eno idea what im doing but i made a steam engine and some storage drawers!
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# ? Apr 29, 2021 14:56 |
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Welcome to the nightmare, enjoy your stay.
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# ? Apr 29, 2021 14:59 |
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I do like that when i smash 2 entire ingots gother to make a plate, and then cut it with wire cutters i get 1 wire... like.. just one? from 2 entire ingots?
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# ? Apr 29, 2021 15:02 |
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queeb posted:I do like that when i smash 2 entire ingots gother to make a plate, and then cut it with wire cutters i get 1 wire... like.. just one? from 2 entire ingots? The first machines you make are ones that vastly reduce the material costs for the various microcrafting items.
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# ? Apr 29, 2021 15:04 |
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queeb posted:I do like that when i smash 2 entire ingots gother to make a plate, and then cut it with wire cutters i get 1 wire... like.. just one? from 2 entire ingots? its a thick wire
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# ? Apr 29, 2021 15:05 |
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queeb posted:I do like that when i smash 2 entire ingots gother to make a plate, and then cut it with wire cutters i get 1 wire... like.. just one? from 2 entire ingots? The rest of the metal is ruined.
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# ? Apr 29, 2021 15:08 |
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# ? Jun 4, 2024 01:09 |
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queeb posted:I do like that when i smash 2 entire ingots gother to make a plate, and then cut it with wire cutters i get 1 wire... like.. just one? from 2 entire ingots? Gurg
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# ? Apr 29, 2021 15:09 |