Also I loved the description about the Batarians getting wasted and losing communications and "an eerie silence that has persisted ever since." Edit: sorry, "The planet's comm buoys were destroyed next, creating an ominous silence that has persisted ever since." Comrade Blyatlov fucked around with this message at 20:00 on Apr 26, 2021 |
|
# ? Apr 26, 2021 19:58 |
|
|
# ? Jun 11, 2024 09:51 |
|
Nichael posted:It's so weird that the trilogy's final game has the protagonist on trial for genocide, and then that's forgotten about in five minutes. And the genocide happens in an optional DLC for the previous game, that is also the worst DLC for that game. Yeah I was a bit confused when I started ME3 because I somehow missed playing the Arrival in ME2 and it turns out that was kind of important to the story
|
# ? Apr 26, 2021 19:59 |
|
Nichael posted:It's so weird that the trilogy's final game has the protagonist on trial for genocide, and then that's forgotten about in five minutes. And the genocide happens in an optional DLC for the previous game, that is also the worst DLC for that game.
|
# ? Apr 26, 2021 20:01 |
Firewalker sucks Even Cortez and Vega agree
|
|
# ? Apr 26, 2021 20:02 |
|
Comrade Blyatlov posted:Also I loved the description about the Batarians getting wasted and losing communications and "an eerie silence that has persisted ever since." Batarians are prolific posters
|
# ? Apr 26, 2021 20:03 |
|
The Cheshire Cat posted:Yeah I was a bit confused when I started ME3 because I somehow missed playing the Arrival in ME2 and it turns out that was kind of important to the story
|
# ? Apr 26, 2021 20:10 |
goblin week posted:Batarians are prolific posters I did enjoy the depiction of the survivors as wwii-era Space Poles
|
|
# ? Apr 26, 2021 20:11 |
|
Yeah the opening parts I hated were the whole court/council thing which fell incredibly flat, and the stupid loving kid which went on to... you know. The actual reaper attack was appropriately horrifying but almost too much so given that you then gently caress off for the next indeterminate amount of time to get some allies and frankly earth should have just been flat out gone. Definitely enough humans out in space to have the species go on if the number of human mercenaries I wasted on generic planets in ME1 is any indication. Mass Effect 3 does a really weird thing where it somehow pulls most of its punches but also wants to be exceedingly grim in certain moments and it just doesn't work for me.
|
# ? Apr 26, 2021 20:14 |
|
The Hammerhead would be good in a game where enemies could actually miss.
|
# ? Apr 26, 2021 20:38 |
|
Polaron posted:Tech armor.
|
# ? Apr 26, 2021 20:40 |
|
Correction: exploding tech armor
|
# ? Apr 26, 2021 20:40 |
|
the only good part of me3 was tuchanka
|
# ? Apr 26, 2021 21:14 |
|
Shepard is grounded/being held in bureaucratic custody either because of the events of Arrival, or because of "the poo poo you've done" - which I suppose is joining Cerberus, but the game doesn't really say the hearing Shepard and Anderson go to at the beginning is the defence committee, and they bring Shepard there so Shep can tell them what's going on with this whole alien invasion thing
|
# ? Apr 26, 2021 21:16 |
|
Sankara posted:the only good part of me3 was tuchanka The intro is hecking rad
|
# ? Apr 26, 2021 21:19 |
|
Lt. Danger posted:Shepard is grounded/being held in bureaucratic custody either because of the events of Arrival, or because of "the poo poo you've done" - which I suppose is joining Cerberus, but the game doesn't really say Probably by not grounding the only person who's been proactive about stopping the alien invasion for several years for roughly 6 months or whatever the timeline between me2 and 3 is. I get what they wanted to do but it just came across as extremely stupid and poorly written.
|
# ? Apr 26, 2021 21:20 |
|
Grunts mission is good too So is Grissom academy Hell itt ME3 is good actually
|
# ? Apr 26, 2021 21:20 |
|
Sombrerotron posted:Maybe it's not all as memorable as ME2 generally is, but I hardly feel it deserves to be labelled as terrible. The biggest problem for me isn't even the plot points, it's that so much of your dialog is not your choice to make. And when you do get a choice, it's down from 4 or 5 options to two, and usually those two are functionally identical. It's such a huge departure from how the conversations in ME1 and ME2 worked that it feels incredibly jarring, especially right after playing ME2. I don't remember disliking the opening nearly as much the first time I played it (when I hadn't played any ME for months) as opposed to the last time I played it (when I went right from ME2 to ME3) and the change really hurts one of the core loops of gameplay. So yeah, it's pretty terrible. You also feel really on a rail for much longer than it seems like you were in the first two games. Even when you were on a rail before, you at least had the time to explore your ship, meander a bit, chose who is coming with you on missions or talk to people in between missions, and ME3 just forces you from one thing to another without a chance to breathe until after Palavan. I mean, it does get better, but it is NOT a good start.
|
# ? Apr 26, 2021 21:20 |
|
I've played through ME1 and 2 a ton of times but never managed to make it through 3. I've tried a bunch of times and even gotten all the way through Tuchanka but it just never clicked. The whole thing with EDI and Kai Leng just...takes me out of it completely. I look forward to trying it again in the remaster at least, my first playthrough will be a minimal effort FailShep so maybe I'll make it through.
|
# ? Apr 26, 2021 21:28 |
|
Lt. Danger posted:Shepard is grounded/being held in bureaucratic custody either because of the events of Arrival, or because of "the poo poo you've done" - which I suppose is joining Cerberus, but the game doesn't really say The original idea was to straight up open ME3 with Shepard on trial for their actions throughout the previous two games. It was dropped for fears that it would alienate players who only started the series with 3.
|
# ? Apr 26, 2021 21:42 |
Turn your brain off and enjoy the fully sick explosions I absolutely loved my recent playthrough of it because I was just ignoring everything that was dumb and biotic sploding everything else
|
|
# ? Apr 26, 2021 21:44 |
|
ashpanash posted:The biggest problem for me isn't even the plot points, it's that so much of your dialog is not your choice to make. And when you do get a choice, it's down from 4 or 5 options to two, and usually those two are functionally identical.
|
# ? Apr 26, 2021 21:51 |
|
Comrade Blyatlov posted:Turn your brain off and enjoy the fully sick explosions I can't turn my brain off because so much of the rest of the series turns my brain on. Here and there some good writing and ideas shine through, but everything's orbiting a poorly-conceived central plot.
|
# ? Apr 26, 2021 22:25 |
|
a trial would also really slow down the first hour of the game with stakes that would immediately be negated by the invasion. Bioware perhaps could have made it work if they had more time to polish and revise but, uh
|
# ? Apr 26, 2021 22:36 |
|
SlothfulCobra posted:I can't turn my brain off because so much of the rest of the series turns my brain on. I feel like the central issue to Mass Effect's story as a whole is there was never going to be a satisfying answer to the "why" of the Reapers. They work great as a completely alien enigma whose motivations cannot possibly be understood, but you can't really do a whole trilogy without at least attempting to provide some form of answers. This is probably why just taking it as a stand-alone thing the first game's story works the best, because that is basically the role they play in that plot.
|
# ? Apr 26, 2021 22:36 |
Honestly I think you can do the whole trilogy without understanding their motivation. They work best when it's just straight up "Reapers gonna reap." The Leviathan kinda makes clear that whatever they were originally, this is what they are now.
|
|
# ? Apr 26, 2021 22:45 |
|
Lt. Danger posted:a trial would also really slow down the first hour of the game with stakes that would immediately be negated by the invasion. Bioware perhaps could have made it work if they had more time to polish and revise but, uh The point of a trial would be as a "previously on Mass Effect" sequence for people new to the game series. Or people that just played ME2 once at release or something.
|
# ? Apr 26, 2021 22:47 |
|
The trial feels like it could have been a great way to recap the games and to let players who started with 3 make some choices by answering the questions. Also the reapers should never have been explained and just stayed space mechacthulhu. Reapers gonna reap.
|
# ? Apr 26, 2021 22:57 |
|
Soylent Pudding posted:The trial feels like it could have been a great way to recap the games and to let players who started with 3 make some choices by answering the questions. People who started at 3 would have just played Genesis for that.
|
# ? Apr 26, 2021 23:12 |
|
ME3 should ansolutely have been a space detective/spy/archaeologist setup like the previous games that starts with the Batarian nation going dark. The citadel is used to turn off relays that have fallen to the reapers and there's just an increasingly terrifying fog of war, not big baddies that everyone goes up against with railguns. The gosh durn politicians aren't unwilling to fight because they're morons but because they're terrified of attracting attention.
|
# ? Apr 26, 2021 23:14 |
|
One of the aesthetic bits about the ME3 intro that bugged me is how the Reapers land with zero drag or drama or heat from the atmospheric entry, just...an impossibly smooth glide on ice skates. When Sovereign moves in on the Citadel towards the end of ME1, it moves slowly and deliberately. Its actions in the background as you're running along the exterior are similarly slow. They're big and heavy. They have impact.
|
# ? Apr 26, 2021 23:56 |
|
Strategic Tea posted:ME3 should ansolutely have been a space detective/spy/archaeologist setup like the previous games that starts with the Batarian nation going dark. I was gonna post something like this you could have a mission in a system that's being/about to be invaded, so there's a time limit (not really, just a sense of urgency in the dialogue etc.) and then a sequence where the normandy gets out juuust in time or an obvious spectre terminal dilemma- there is only so much time before a relay shuts off, should they prioritize evacuating civilians, or military? and if you really wanna be cool, partway through there's a change up where the reapers seize the citadel, and now you've got to figure out a way to activate the relays and distribute that to your allies.
|
# ? Apr 27, 2021 00:50 |
|
A lot of times goon ideas about games are embarrassing and kinda cringe (mine included, I'm sure) but like, I don't know that I've heard a single goon idea for ME3 that wasn't at least marginally better than what we got in the end. Strategic Tea's idea might be my favorite yet, and I am definitely nodding along with Mazerunner's follow-up.
|
# ? Apr 27, 2021 00:54 |
|
The Cheshire Cat posted:I feel like the central issue to Mass Effect's story as a whole is there was never going to be a satisfying answer to the "why" of the Reapers. They work great as a completely alien enigma whose motivations cannot possibly be understood, but you can't really do a whole trilogy without at least attempting to provide some form of answers. This is probably why just taking it as a stand-alone thing the first game's story works the best, because that is basically the role they play in that plot. I would have respected the "why" of the Reapers a lot more if it was just as simple as "Cause gently caress You That's Why".
|
# ? Apr 27, 2021 01:25 |
|
these are interesting ideas in their own ways but I'm not sure how well they fit with Mass Effect being a third-person shooter
|
# ? Apr 27, 2021 01:29 |
|
Lt. Danger posted:these are interesting ideas in their own ways but I'm not sure how well they fit with Mass Effect being a third-person shooter same way that negotiating between the Turians, Krogans and Salarians, and then making and distributing the genophage cure was, I guess
|
# ? Apr 27, 2021 01:43 |
|
Strategic Tea posted:ME3 should ansolutely have been a space detective/spy/archaeologist setup like the previous games that starts with the Batarian nation going dark. Yeah the invasion of earth felt like it was there for marketing. I've always felt the game should have started with Batarians space going dark and the Normandy being the only ship that could go investigate. Turns out munching a warned and semi prepared galaxy takes resources so the reapers have indoctrinated the batarian leadership and have spent the past year building the empire into a machine prepared to wage total war. After Normandy scouts a bit you get pulled back because a Batarian fleet is attacking an alliance base. When Normandy arrives Shepard has to drop and help the marines hold until the a human fleet can relieve. The fleet arrives and it looks like the humans are winning and then boom, reaper destroys the human dreadnought and Normandy is the only ship to escape and warn the galaxy. The reapers should build their forces by indoctrinating and repurposing existing personnel and resources. When the reaper forces arrive at Palaven it should be mostly Batarian ships with some indoctrinated human vessels, including some from the battle Normandy escaped. Actual reapers should rarely show up and be the flagships when they do. Which makes killing the reapers on Tuchanka and Rannoch feel more special.
|
# ? Apr 27, 2021 01:48 |
|
My pet idea is an episodic post ME3 game where a human agricultural colonist ship crash lands on an uninhabited planet, makes the best of what they can for a few years, but then gets found by a makeshift council team trying to search out people who got lost following the relay explosions. Ok bye everyone
|
# ? Apr 27, 2021 01:51 |
|
Lt. Danger posted:these are interesting ideas in their own ways but I'm not sure how well they fit with Mass Effect being a third-person shooter I mean there wasn't anything in those 2 posts that prevent you from having the same gameplay, it's mostly criticism about the story structure and plotting and how it could have been more organically integrated with the gameplay element of side missions. Or at least that's how I read it. thrilla in vanilla posted:My pet idea is an episodic post ME3 game where a human agricultural colonist ship crash lands on an uninhabited planet, makes the best of what they can for a few years, but then gets found by a makeshift council team trying to search out people who got lost following the relay explosions. Ok bye everyone So basically an entire game based around the concept of that Deep Space Nine episode where the fundie luddite lady tortures Sisko and he has to make a tough moral decision about what to do with the colony? Hell yeah I'm in Professor Beetus fucked around with this message at 01:57 on Apr 27, 2021 |
# ? Apr 27, 2021 01:54 |
|
thrilla in vanilla posted:My pet idea is an episodic post ME3 game where a human agricultural colonist ship crash lands on an uninhabited planet, makes the best of what they can for a few years, but then gets found by a makeshift council team trying to search out people who got lost following the relay explosions. Ok bye everyone there's an Alliance Daily News storyline where an asari scientist gets captured by humans who turn out to be from the year like 2080. They'd slowboated themselves to a star and had cryoslept on the way there and completely missed the opening of the relays and FTL. fun stuff
|
# ? Apr 27, 2021 01:57 |
|
|
# ? Jun 11, 2024 09:51 |
|
I'd play the opening of 3 over the opening of 2 any time, Earth escape and Mars both have more engaging things going on than the slow walk through the burning Normandy and the generic lab escape.
|
# ? Apr 27, 2021 02:06 |