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Dusk and Arland don't have this issue; their original builds run just fine on Switch and the DX/plus versions have the DLC built-in with a few other enhancements. I think Sophie has the least interesting DLC and not very much DX-exclusive stuff so it probably gains the least from DX.
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# ? Apr 23, 2021 23:08 |
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# ? Jun 10, 2024 04:29 |
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cheetah7071 posted:Dusk and Arland don't have this issue; their original builds run just fine on Switch and the DX/plus versions have the DLC built-in with a few other enhancements. Alright, that's good to know. I had a bunch of technical issues with Arland (crashes, fullscreen either not working at all or being distorted, etc) on PC; is Dusk better in this regard?
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# ? Apr 23, 2021 23:27 |
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ToxicFrog posted:Alright, that's good to know. I haven't played any of the DX versions on PC, sorry I did forget that Meruru specifically is crashy on switch though when I said they all ran fine
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# ? Apr 23, 2021 23:36 |
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I haven't had any problems with the PC Arland or Dusk games aside from Escha eating it's config file. Everything else has been rock solid. If I had to pick between trilogies I'd go for Dusk personally. Arland would be real good if Totori got a similar QoL upgrade to Rorona but that didn''t happen. It's OG Totori and for all that it was an amazing jump from OG Rorona, these days? It's, uhhh, showing it's age. Also think I'm gonna skip Mysterious DX, those piccies are dire. Bussamove posted:It kind of fell off my radar for a while but now that it's on deep discount, how is Nelke? Atelier games are pretty much all giant crossovers anyway, so I could get behind the biggest crossover of them all. Nelke seems to be very love it or hate it. The interactions are cute and good and personally I'd say it's a good turn-based management/city-builder game, but I'm weird like that. At the very least it's got the one-more-turn factor of a good turn-based thing, it's just such a huge outlier something like playing and enjoying Civilization is a better indicator for enjoying Nelke than liking the gameplay of any of the Ateliers.
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# ? Apr 24, 2021 06:31 |
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What new stuff does Eschatology DX have? I really liked that game, though I never properly completed it. May try out Ayesha since I never properly played that before. Also I liked Shallies EDIT: Also, I have been tempted to give Totori another shot even though I bounced off it back in the day.
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# ? Apr 24, 2021 07:43 |
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E&L Plus/DX just has the DLC bundled I think, no other changes
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# ? Apr 24, 2021 07:49 |
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There's some superbosses as well I think? But basically yeah, but one of the DLC characters completely changes the progression of E+L to the point where it feels like a brand new thing. Yeah there's no other changes, but sticking the first DLC character in your party provides a hell of a change, to the point that it feels like a brand new game. Otherwise there's a new post-game area and a few post-game bosses, and the time limit doesn't change and is very capable of ruining your time if you aren't on the ball or NG+ing it.Unlucky7 posted:EDIT: Also, I have been tempted to give Totori another shot even though I bounced off it back in the day. Please give Totori another shot, it's still the best narrative in an Atelier and one of the best in the whole PS3 gen and the freedom provided in progressing towards the goals provided is amazing.
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# ? Apr 24, 2021 10:30 |
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Totori mod where the ending requirements are less bullshit, when
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# ? Apr 24, 2021 14:42 |
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Unlucky7 posted:What new stuff does Eschatology DX have? I really liked that game, though I never properly completed it. May try out Ayesha since I never properly played that before. in addition to the DLC bundled in, Eschatology DX also makes Nio playable and adds romance options for Escha and Logy's conversations also at the very end, there's a scene where Flameu gives Escha and Logy the seed that they take to Stellard in Shallie +/DX e: also Nio's finishing jingle is absolutely precious if you've finished the main plot of Ayesha Jerry Manderbilt fucked around with this message at 15:14 on Apr 24, 2021 |
# ? Apr 24, 2021 15:07 |
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Sophie was in a warriors game??
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# ? Apr 24, 2021 16:55 |
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Rotoru posted:Please give Totori another shot, it's still the best narrative in an Atelier and one of the best in the whole PS3 gen and the freedom provided in progressing towards the goals provided is amazing. That's one of the ones I DNFed as well, I got a few chapters in but the rate at which new areas were unlocked and juggling events happening in both cities and the adventurer license requirements and and and...it just felt unpleasantly overwhelming in a way that Rorona and Meruru did not. It actually reminds me of Atelier Elie in that respect, only more so. ToxicFrog fucked around with this message at 22:58 on Apr 24, 2021 |
# ? Apr 24, 2021 16:59 |
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Warriors AllStars, it's not one of the best
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# ? Apr 24, 2021 16:59 |
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So am I right in believing that there seems to be little hand holding in Firis as far as where to go? The first quests in the home town I had to look hard to find the right random NPC to do the missions. Now I'm outside and it's like "go down this road" and I run into various things and people but I feel like if I don't do those quests then I'll never find them again because the map doesn't like point me in any directions. Is this going to get super confusing the further I get because I have to remember where random tiny NPC 400 is on a huge map to fulfill there quest?
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# ? Apr 24, 2021 17:13 |
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The Titanic posted:So am I right in believing that there seems to be little hand holding in Firis as far as where to go? The first quests in the home town I had to look hard to find the right random NPC to do the missions. That + dealing with the bad fast travel system is basically the Firis experience in a nutshell.
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# ? Apr 24, 2021 17:17 |
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Sakurazuka posted:Warriors AllStars, it's not one of the best pretty cool mixes of sophie and totori music though
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# ? Apr 24, 2021 17:36 |
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I would definitely play Atelier Warriors. Mow down hordes of Puni with a single bomb! You could even make it really cool mechanically by putting in a real crafting system like a traditional Atelier game. Make certain attacks use items, and let the player craft the items themselves. Rorona throws a bomb for the heavy attack of her L+L+H combo string, but if the player wants to freeze enemies they can equip an ice bomb they made. It'd make for a good game structure, too, just like regular Atelier games; go fight enemies to get raw materials, and then sit in the workshop for an hour trying to figure out what to do with them.
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# ? Apr 24, 2021 17:40 |
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Firis is supposed to be about wandering around, looking for adventure, and always vaguely making your way southeast to your final destination They weren't really concerned with making it easy to backtrack to old quests because you aren't supposed to be backtracking
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# ? Apr 24, 2021 21:56 |
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cheetah7071 posted:Firis is supposed to be about wandering around, looking for adventure, and always vaguely making your way southeast to your final destination Ok. So when I run into something I can assume that the stuff I'll need to do it is in that vicinity and I'll just learn the things I need to complete those quests. I guess that's ok but I feel like I'm going to forget a lot of random people along the way and miss some stuff.
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# ? Apr 25, 2021 22:21 |
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Atelier Lydie and Suelle: Again, Atelier Lydie and Suelle: Me: BLASON OF FEROCITY ON. loving. EVERYTHING. Also, the blacksmithing cutscene for making Alt's weapon is hilarious
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# ? Apr 25, 2021 22:24 |
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The Titanic posted:Ok. So when I run into something I can assume that the stuff I'll need to do it is in that vicinity and I'll just learn the things I need to complete those quests. I guess that's ok but I feel like I'm going to forget a lot of random people along the way and miss some stuff. There’s no guarantee of that. For reference here’s basically what’s up. So you actually can’t do most things in the game until you actually beat it, including vehicles, quests, party members (iirc), and more. Once you complete your timed goal, you get unlimited time in the world to goof around and do quests and farm stuff. The game really, really wants you to focus down the main objective and then do all the fun atelier stuff after. Now, for the main quests for getting the letters and stuff, yeah, all that stuff should be fairly close, but don’t worry about the random side quests from villager #7 or whatever until you actually hit credits.
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# ? Apr 26, 2021 04:30 |
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https://www.koeitecmoeurope.com/mysteriousdx/info.html Gust says that the grass not displaying in Sophie is a glitch, not a Switch performance thing which is still pretty lol but at least they're working on a patch
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# ? Apr 26, 2021 19:46 |
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numerrik posted:There’s no guarantee of that. For reference here’s basically what’s up. So you actually can’t do most things in the game until you actually beat it, including vehicles, quests, party members (iirc), and more. Once you complete your timed goal, you get unlimited time in the world to goof around and do quests and farm stuff. The game really, really wants you to focus down the main objective and then do all the fun atelier stuff after. Now, for the main quests for getting the letters and stuff, yeah, all that stuff should be fairly close, but don’t worry about the random side quests from villager #7 or whatever until you actually hit credits. Ah ok... so really the end game part is the bigger part of the game? And I'm just rushing to "beat" the times quest so I can take my time with everything else? This is not the normal way games play but I'll go with it. I only barely got by the town quest with like 7 hours left, so I felt really rushed and tense because I could barely find these drat npcs. Is this 1-year thing another mad rush and I shouldn't do any side quests because I'm going to lose the bigger game if I waste even a few days?
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# ? Apr 26, 2021 19:50 |
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I think I finished with like six months to spare. The year deadline is super super generous. I wouldn't agree at all that you're supposed to rush: just that, generally, you should be going forward, not backward.
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# ? Apr 26, 2021 19:52 |
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cheetah7071 posted:I think I finished with like six months to spare. The year deadline is super super generous. I wouldn't agree at all that you're supposed to rush: just that, generally, you should be going forward, not backward. I can live with that.
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# ? Apr 26, 2021 19:54 |
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Hmm, I've got both the Dusk trilogy and Ryza installed, but I'm not sure which one I want to jump into first... are Ryza's QoL improvements big enough that they'd make Dusk feel like a slog in retrospect, or are the two different enough games that it doesn't really matter?
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# ? Apr 27, 2021 04:16 |
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I would recommend starting with Atelier Ryza. This isn’t really because of the quality-of-life improvements in newer games; they definitely exist, but it’s not like the Dusk games feel terrible or anything. Rather, it’s because Atelier Ayesha has a time limit. It’s not particularly strict, but it’s open-ended in a way that can be stressful if you’re completely new to the series. Ryza doesn’t have a time limit, so you can learn the basic concepts of the series at your own pace, and you won’t be overwhelmed when you play Ayesha.
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# ? Apr 27, 2021 04:21 |
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I played Ryza before Ayesha, and I completely agree.
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# ? Apr 27, 2021 05:21 |
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Ryza also has a drastically different combat system from every Atelier before it-- I personally like it, but it took a little bit to get the hang of after being so used to the more laid-back style of older ones. So going back to the older ones will be a more chill experience there as well. Gust is pretty smart about making the alchemy system in each trilogy pretty distinct from the ones that came before, barring shared themes/aesthetics. The Dusk trilogies system (overall, each game is still slightly different from the others) is still one of my favorites.
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# ? Apr 27, 2021 05:50 |
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I just remembered a piece of advice I had for Firis: there's going to be a point in the midgame where you're asked to make like 50 ingots. This is pretty annoying and it's where a lot of people bounce off the game. Rather than get there and have to annoyingly make all 50 all at once, I'd recommend that whenever you're in camp and need to heal up, instead of resting at the bed, just craft until your HP is back. Ingots obviously, but it's not a bad idea for other things too, with the way recipe leveling works.
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# ? Apr 27, 2021 08:15 |
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In Firis, there is fruit that looks very suspiciously like a butt.
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# ? Apr 27, 2021 20:25 |
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The butt fruit? Sue in L&S had thoughts on that fruit too.
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# ? Apr 27, 2021 20:26 |
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Sue is the only alchemist willing to make the brave and controversial statement that the butt fruit looks like a butt.
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# ? Apr 27, 2021 20:58 |
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https://www.gematsu.com/2021/04/atelier-ryza-2-lost-legends-the-secret-fairy-shipments-and-digital-sales-top-360000 iirc these figures are slightly worse than ryza 1, but still gangbusters compared to everything from before that?
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# ? Apr 27, 2021 21:44 |
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Bit better actually, Ryza 1 posted 350,000 September 2019 to Feb 2020 and Ryza 2 did that December to April this year.
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# ? Apr 27, 2021 23:03 |
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oh there we go, i thought ryza sold 400k
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# ? Apr 27, 2021 23:09 |
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It did in April last year but at that point it had been out for over 6 months
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# ? Apr 27, 2021 23:17 |
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So I ended up splitting the difference between Ayesha & Ryza and starting Firis instead (I've already played Sophie, so thank god this wasn't my introduction to the series), and the game's structure is so weird. Thankfully I was warned in advance to ignore the sidequests and rush for the licenses and exam, but having you sprint through the early game only to backtrack once the time limit is gone is such a weird decision- I think this game would've leaped from 7/10 to 7.8/10 if it wasn't for that, because the idea of a giant, dumbass camping trip across the continent is actually a really neat one.
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# ? Apr 28, 2021 02:03 |
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Omi no Kami posted:So I ended up splitting the difference between Ayesha & Ryza and starting Firis instead (I've already played Sophie, so thank god this wasn't my introduction to the series), and the game's structure is so weird. Thankfully I was warned in advance to ignore the sidequests and rush for the licenses and exam, but having you sprint through the early game only to backtrack once the time limit is gone is such a weird decision- I think this game would've leaped from 7/10 to 7.8/10 if it wasn't for that, because the idea of a giant, dumbass camping trip across the continent is actually a really neat one. you don't really have to do that 100%ing the sidequests before the exam is probably hard if not impossible but you hardly have to rush, you can do the interesting seeming ones
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# ? Apr 28, 2021 02:06 |
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cheetah7071 posted:you don't really have to do that Hmm yeah, the crunch probably isn't as bad as it feels, but I'm one of those people who dives into trying to max out all the dumb crud right away- case in point, I'm building the ship right now and even though I feel like I've been sprinting straight for the main quest stuff, I've burned through like 100+ days screwing around. It is fun though.
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# ? Apr 28, 2021 04:00 |
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# ? Jun 10, 2024 04:29 |
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Marion from Atelier Ayesha is very cool and my best friend.
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# ? Apr 28, 2021 04:14 |