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change my name
Aug 27, 2007

Legends die but anime is forever.

RIP The Lost Otakus.

Better yet, have the BBEG kick the poo poo out of your PCs and steal the eagle whistle you gave them because it's insanely overpowered

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Infinite Karma
Oct 23, 2004
Good as dead





Stealing superhero tropes, like villains knocking out/beating up the heroes, taking the macguffin, and then smugly leaving, can be very good. Hopefully you can also encourage the players to be less bloodthirsty, capturing villains or just foiling their plans and leaving instead of going straight for murder-town. Having recurring NPCs that the players have an emotional stake in is really hard to do if the end of every encounter is "all opponents are deceased" and also kind of unrewarding if it's signposted that an enemy gets plot immunity by being knocked unconscious or escaping/being rescued by deus ex machina. And the flip side, you can't make captured enemies constantly escape and fight them again/lead them into traps, or else they won't take prisoners.

It also opens up the option for enemies to flee when they aren't totally defeated. If you have ten bandits and the group kills/knocks out 3 or 4, even if the group is on the ropes, the bandits can flee because that's already much more dangerous than they expected. The PCs need to know that it's okay for enemies to escape, and then it becomes a balancing option for difficult encounters.

Infinite Karma fucked around with this message at 16:31 on Apr 27, 2021

Real UK Grime
Jun 16, 2009

Enjoy posted:

I can't use Artisan because it isn't in the SRD, and I really want a mad inventor type class so...

Introducing the Arcane Smith!

It's like a cross between 3.5 cleric (where you got spells by picking domains) and the maesters from A Song of Ice and Fire. It's a half caster with lots of skills and a very narrow selection of spells. Iron, Steel and Bronze don't give 5th level spells because they give a fighting style (I figure that's a reasonable trade off)

Does this look balanced or fun at all?

The flavour is very cool, but I would expect it to perform poorly compared to almost any other class. The Tasha's artificer is already being a weaker class, being a half-caster that doesn't have enough powerful class abilities to back it up like paladin and ranger. The Gold and Mercury spells are notable standouts, but with half-caster slot progression they get great spells way too late.

The core ability of the class seems to be making magic items, which can be very subjective and hard to weigh up. If the class can crank out interesting custom items regularly then that changes things a bit - it depends what constraints the DM wants to put in any given campaign. Compare this with the existing artificer infusions, or the Forge cleric, where you as a player have known quantities you can plan around.

Honestly I think you could make it a full caster. With limited martial ability in place of cantrips, and less flexible spell options I still think it stacks up weaker than a cleric even then. Give each of the specialisms a limited ability or passive and then it can be competitive with other options.

Rutibex
Sep 9, 2001

by Fluffdaddy

Infinite Karma posted:

It also opens up the option for enemies to flee when they aren't totally defeated. If you have ten bandits and the group kills/knocks out 3 or 4, even if the group is on the ropes, the bandits can flee because that's already much more dangerous than they expected. The PCs need to know that it's okay for enemies to escape, and then it becomes a balancing option for difficult encounters.

I try to do this every time. If the opponents are intelligent and they look like they are losing the encounter they will try to flee or negotiate. Even animals and monstrosities should at least try to flee and preserve their own life

Enjoy
Apr 18, 2009

Real UK Grime posted:

The flavour is very cool, but I would expect it to perform poorly compared to almost any other class. The Tasha's artificer is already being a weaker class, being a half-caster that doesn't have enough powerful class abilities to back it up like paladin and ranger. The Gold and Mercury spells are notable standouts, but with half-caster slot progression they get great spells way too late.

The core ability of the class seems to be making magic items, which can be very subjective and hard to weigh up. If the class can crank out interesting custom items regularly then that changes things a bit - it depends what constraints the DM wants to put in any given campaign. Compare this with the existing artificer infusions, or the Forge cleric, where you as a player have known quantities you can plan around.

Honestly I think you could make it a full caster. With limited martial ability in place of cantrips, and less flexible spell options I still think it stacks up weaker than a cleric even then. Give each of the specialisms a limited ability or passive and then it can be competitive with other options.

Thanks for the feedback... If I made it full caster, I could extend the 12 spell lists all the way to 9th level but it would be pushing it considering there are only 15 spells in the SRD at 9th level haha (16 at 8th)

As for passives, would "you can maintain concentration on one more spell as long is it's a different spell or a different target" be reasonable or horribly break everything

DourCricket
Jan 15, 2021

Thanks Coupleofkooks

pog boyfriend posted:

you know what is better than tpking the party? have the villain beat them unconscious, take some of their stuff(plot macguffins, maybe one or two cool magic toys) and taunt them as not being worth killing. now they want to get revenge. now they have a personal stake

You mean the opening fight of every Lost Mines of Phandelver campaign?

pog boyfriend
Jul 2, 2011

DourCricket posted:

You mean the opening fight of every Lost Mines of Phandelver campaign?

actually i beat that encounter solo with my level 20 paladin. gg. but yes ... this shows how you can have losing be an interesting consequence of battle rather than "party dead, new game". in fiction the main characters lose all the time before they win, they get beaten down and pick themselves up again

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Enjoy posted:

Thanks for the feedback... If I made it full caster, I could extend the 12 spell lists all the way to 9th level but it would be pushing it considering there are only 15 spells in the SRD at 9th level haha (16 at 8th)

As for passives, would "you can maintain concentration on one more spell as long is it's a different spell or a different target" be reasonable or horribly break everything

I would maybe look to the rune scribe ua for some inspiration too. The idea being they gain spell slots like a full caster, but no actual spell list. They get access to special items that just then burn spell slots for spell like effects based on the items they have attuned. That way it gives you a power progression more in time with a full caster, just without the crazy high level spells.

Infinite Karma
Oct 23, 2004
Good as dead





Enjoy posted:

Thanks for the feedback... If I made it full caster, I could extend the 12 spell lists all the way to 9th level but it would be pushing it considering there are only 15 spells in the SRD at 9th level haha (16 at 8th)

As for passives, would "you can maintain concentration on one more spell as long is it's a different spell or a different target" be reasonable or horribly break everything
The double-concentration thing would be only middling if nobody wanted to break it, but would be A) incredibly broken if someone wanted to break it, and B) something all the real casters would be jealous of, maybe to the point of hurt feelings.

Is the magic item crafting a pretty core component of the class? If so, maybe something like "you can maintain concentration on an extra spell, as long as that spell targets a creature wearing, using, or attuned to an item that you created with your class abilities (from any class)."

If the extra concentration spell is effectively limited to buffs, you lock out the ability to both hurt an enemy, and trap an enemy (like with a Cloudkill + Wall of Force or something) simultaneously.

Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
AAAAAAaaAAAaaAAaAA
AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

I would think they'd be more used to nonsense CR from 3.x

Infinity Gaia
Feb 27, 2011

a storm is coming...

My personal opinion on adding difficulty to D&D5E is to give way more things limited legendary actions/legendary resistances, depending on the party size. It really helps make things more dynamic and challenging if the Kobold Leader can use a Legendary Action to command one of his men to attack again, or if the Wolf Pack Alpha is capable of doing another bite attack with a Legendary Action. Don't give lesser threats the full 3 per turn and a host of options, but even one extra thing they can do outside of the normal action economy is enough to spice things up.

Dexo
Aug 15, 2009

A city that was to live by night after the wilderness had passed. A city that was to forge out of steel and blood-red neon its own peculiar wilderness.
yeah, I'm thinking about using waaay more legendary actions and special things.

Like I looked at some stuff from Arcadia(Matt Coville's zine) and will definitely find a way to use that elemental interactions stuff that one of the writers came up with.

Real UK Grime
Jun 16, 2009

Enjoy posted:

Thanks for the feedback... If I made it full caster, I could extend the 12 spell lists all the way to 9th level but it would be pushing it considering there are only 15 spells in the SRD at 9th level haha (16 at 8th)

As for passives, would "you can maintain concentration on one more spell as long is it's a different spell or a different target" be reasonable or horribly break everything

Yeah, the higher level spells may be a bit limited for so many variations. Thinking about it, basing off the warlock design might be a better fit. Full spell progression with limited casting up to level 9, then four powerful spell-like abilities (one from each specialism). Mix in item crafting and firearms instead of invocations and eldritch blast, and you have probably have a decent artificer-style gish.

Say you have each specialism with a fixed spell list, a minor link invocation, and a greater link invocation. A minor invocation around the power level of a cleric domain ability/channel seems appropriate. For major invocations you can go a bit wild as you're competing with Force Cage, Wish and other bullshit. A special crafted item per specialism, or equivalent 6th, 7th, 8th or 9th level spell to rip off warlock's Mystical Arcanum. It's probably busted when multi-classed, but then so is the warlock.

As for messing with concentration, the PHB advises against it and I'd be inclined to agree. When you've got spells like Fly, Haste and Greater Invisibility all together, even with restrictions that is asking for something degenerate to take place. It also further increases the relative value of feats like War Caster and Con Resilience, which this class might feel pidgeon-holed into.

If you wanted to explore this route, being able to craft an item like the Ring of Spell Storing, where another character can wear to cast and concentrate on one of your spells is about as far as I'd go. That Ring is a top-shelf item in any campaign, and if you restrict it to one of the specialisms it may make it an auto-pick. However a fighter hasteing himself and risking his own concentration breaking is a mile better than an invisible gunman who hasted the fighter with little risk to themself.

Enjoy
Apr 18, 2009
I finished incorporating some suggestions, let me know what you think

https://tristanedge.itch.io/satan-has-his-miracles

change my name
Aug 27, 2007

Legends die but anime is forever.

RIP The Lost Otakus.

Has anyone played a UA dhampir character yet? It seems really strong and I'm guessing DMs are supposed to balance that through the roleplaying side (ie, constant hunger and temptation)

Rutibex
Sep 9, 2001

by Fluffdaddy
One of the players in my group like to sketch our adventures and I thought I would share some.

After defeating the lighthouse of horrors:


The noble Displacer Beast


Accidentally opening a portal to the Slime Pits in the backroom of the Planar Circus


Suiblex Daughter of Juiblex tries a new solid form for the first time


Casting Grease on the Mindflayers


My Character Malidrex Mixadar a hextouched "human"


A three part saga. Malidrex familiar a crab called Clawdia was subject to random chaos water that it turned her against the party. We let Clawdia escape (she was a good loyal crab) but this was a mistake as she joined the mindflayers and was put in charge of riding their monstrosity Mindflayer Hydra! We defeated Clawdia in the end but it was a bitter sweat victory :(


Demogorgan Riding the bumper cars at the Planar Circus:

Nash
Aug 1, 2003

Sign my 'Bring Goldberg Back' Petition
Banana peel mindflayers rule.

Enjoy
Apr 18, 2009

Rutibex posted:


Suiblex Daughter of Juiblex tries a new solid form for the first time


Poor, unfortunate souls!

Raenir Salazar
Nov 5, 2010

College Slice
One of the party members is contacting the Spring Fey Court and got around the 25 word limit using emojis.

Enjoy
Apr 18, 2009
I'm pretty happy with this

https://imgur.com/a/OaBJEe2

Enjoy fucked around with this message at 08:33 on Apr 28, 2021

Spikes32
Jul 25, 2013

Happy trees
Spoilers for storm kings fury, got a rewards question for what to give my party.

My party is about to get access to the Dwarven underground portion of a city that has all the non dwarves up top. They've had to complete a few quests to do it, but the real point of the quests was to get them info on the different giant factions this is a side benefit. To them though, it was the whole point they glommed onto the 'forbidden' Dwarven markets really quickly.

They've got about 6k gold saved up and are about to be lvl 7. They've had some good magical items but are not totally equipped yet, and I'm notvsure I want them to be. Any ideas on what this Dwarven city should have to offer them? Is it time for the paladin to be able to buy full plate? Should the warlock get a rod of the pact keeper
?

Rip_Van_Winkle
Jul 21, 2011

"When life gives you ghosts, you make ghost-robots"

I think this is a philosophy we can all aspire to.

Does anyone have a hard answer to "can one PC use Deception, Intimidation, and Perception on another PC, and if so, what happens?"

Not whether it's a good idea, not whether it'd be hard to adjucate or whether the skills are balanced or where Persuasion lands between "convincing someone" and "jedi mind trick". I only want to know whether one PC using a social skill on another PC is ever explicitly addressed within the rules, and if so, what it says. I can't find poo poo because most places, obviously, just talk about how bad of an idea that is. And yes I know 5E is not a land of hard answers, but I'm asking anyways.

Elector_Nerdlingen
Sep 27, 2004



Rip_Van_Winkle posted:

Does anyone have a hard answer to "can one PC use Deception, Intimidation, and Perception on another PC, and if so, what happens?"

Not whether it's a good idea, not whether it'd be hard to adjucate or whether the skills are balanced or where Persuasion lands between "convincing someone" and "jedi mind trick". I only want to know whether one PC using a social skill on another PC is ever explicitly addressed within the rules, and if so, what it says. I can't find poo poo because most places, obviously, just talk about how bad of an idea that is. And yes I know 5E is not a land of hard answers, but I'm asking anyways.

As far as I know there's no hard answer anywhere in the rules, although I'm happy to be wrong.

The way I would approach it a s GM is by asking permission from the player who's character is being Persuaded, and if they give it, then having the other player roll the dice and see what happens. I've had a lot of success with that, because it offers the opportunity of a roleplaying prompt if the target character's player wants it, but also allows them to just say "nah, Brunty the Barbarian wouldn't go for that no matter what".

Enjoy
Apr 18, 2009

Rip_Van_Winkle posted:

Does anyone have a hard answer to "can one PC use Deception, Intimidation, and Perception on another PC, and if so, what happens?"

Not whether it's a good idea, not whether it'd be hard to adjucate or whether the skills are balanced or where Persuasion lands between "convincing someone" and "jedi mind trick". I only want to know whether one PC using a social skill on another PC is ever explicitly addressed within the rules, and if so, what it says. I can't find poo poo because most places, obviously, just talk about how bad of an idea that is. And yes I know 5E is not a land of hard answers, but I'm asking anyways.

Don't think it has rules (Jeremy Crawford is a designer for DnD 5e, so this is basically like a Magic the Gathering judge making a ruling):

https://twitter.com/Cybren/status/745367222923689984

https://twitter.com/JeremyECrawford/status/745367333170929669

The most popular homebrew rule I've seen is "tell the player who rolled what you think is appropriate, given the roll"

Enjoy fucked around with this message at 05:52 on Apr 29, 2021

Siivola
Dec 23, 2012

Enjoy posted:

Don't think it has rules (Jeremy Crawford is a designer for DnD 5e, so this is basically like a Magic the Gathering judge making a ruling)
That’s deeply unfair to MTG judges. MTG has rules and judges actually know them. :v:

pog boyfriend
Jul 2, 2011

Rip_Van_Winkle posted:

Does anyone have a hard answer to "can one PC use Deception, Intimidation, and Perception on another PC, and if so, what happens?"

Not whether it's a good idea, not whether it'd be hard to adjucate or whether the skills are balanced or where Persuasion lands between "convincing someone" and "jedi mind trick". I only want to know whether one PC using a social skill on another PC is ever explicitly addressed within the rules, and if so, what it says. I can't find poo poo because most places, obviously, just talk about how bad of an idea that is. And yes I know 5E is not a land of hard answers, but I'm asking anyways.

here is my answer, and the way i run it: if a pc is using persuasion on another pc, have the first person roll, then ask the second pc how their character reacts to this roll

canepazzo
May 29, 2006



What about Insight? I'd probably let the players roleplay it out, but would a player be in his right to say "My character would be able to tell if his character is spouting bullshit"

pog boyfriend
Jul 2, 2011

canepazzo posted:

What about Insight? I'd probably let the players roleplay it out, but would a player be in his right to say "My character would be able to tell if his character is spouting bullshit"

if the thief says "i didnt take your sword and sell it", and the bard rolls a 20 with +9 for a 29 to insight and the thief player says "they notice nothing because i am naturally too slick with it" ... yeah, i would push back there. i have never had anything like this happen before

Volkova III
Jan 5, 2021

Enjoy posted:

Jeremy Crawford is a designer for DnD 5e, so this is basically like a Magic the Gathering judge making a ruling

it absolutely loving is not

Dexo
Aug 15, 2009

A city that was to live by night after the wilderness had passed. A city that was to forge out of steel and blood-red neon its own peculiar wilderness.
1. Players stealing stuff(or other hard PVP actions) from other players should extremely just be litigated and talked about out of character. And let the GM/Players discuss what they want the outcome and method to resolve it to be. If you all decide and are okay with Dice being the resolution mechanic for it then go for it.

2. Other than that, I'd probably let the players decide how they want to disclose and information about how their own characters are reacting or thinking about various situations.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Rip_Van_Winkle posted:

Does anyone have a hard answer to "can one PC use Deception, Intimidation, and Perception on another PC, and if so, what happens?"

Not whether it's a good idea, not whether it'd be hard to adjucate or whether the skills are balanced or where Persuasion lands between "convincing someone" and "jedi mind trick". I only want to know whether one PC using a social skill on another PC is ever explicitly addressed within the rules, and if so, what it says. I can't find poo poo because most places, obviously, just talk about how bad of an idea that is. And yes I know 5E is not a land of hard answers, but I'm asking anyways.

It's tricky to think about. This has happened many times on Critical Role - usually in the form of "Can I make an Insight check on X", and the DM tells PC X to make a deception or persuasion check, their choice. It's a contested roll, highest wins. The result is generally along the lines of "They're lying/seem to be sincere" for successful insight versus deception/persuasion, although if the DM doesn't know or isn't sure, the player answers.

I don't know about an intimidation check, but I think it would be similar. The target of the Intimidation has to roll Insight, and if the Insight check succeeds, the DM would direct the PC trying to be intimidating to say whether they're being sincere or bluffing.

For a failed insight check, the result tends to be "it's hard to tell." It is never a Jedi mind trick. The DM doesn't get to tell you "you believe them", just whether you can get a good read. A successful persuasion doesn't force you into changing your opinion, just that the one persuading seems sincere.

Stabbey_the_Clown fucked around with this message at 14:13 on Apr 29, 2021

Rutibex
Sep 9, 2001

by Fluffdaddy
Basically if one player is trying to bully another player with the rules you shut that poo poo down instantly. But if everyone wants to roleplay some party conflict and thinks thats cool than you let them decide what happens.

The DM should never tell a player what their character is doing PvP or no.

Enjoy
Apr 18, 2009

Volkova III posted:

it absolutely loving is not

Yes it is, in what way is this not similar

https://dnd.wizards.com/articles/sage-advice/philosophy-behind-rules-and-rulings

truavatar
Mar 3, 2004

GIS Jedi

Rip_Van_Winkle posted:

Does anyone have a hard answer to "can one PC use Deception, Intimidation, and Perception on another PC, and if so, what happens?"

Not whether it's a good idea, not whether it'd be hard to adjucate or whether the skills are balanced or where Persuasion lands between "convincing someone" and "jedi mind trick". I only want to know whether one PC using a social skill on another PC is ever explicitly addressed within the rules, and if so, what it says. I can't find poo poo because most places, obviously, just talk about how bad of an idea that is. And yes I know 5E is not a land of hard answers, but I'm asking anyways.

I use opposed checks. Insight vs Deception, Perception vs Slight of Hand or Stealth, sometimes Insight vs Persuasion if it makes sense to try to know why you’re being persuaded.

Glans Dillzig
Nov 23, 2011

:justpost::justpost::justpost::justpost::justpost::justpost::justpost::justpost:

knickerbocker expert

because crawford is an oaf and idiot who frequently makes self-contradictory """rulings"""

Enjoy
Apr 18, 2009

Glans Dillzig posted:

because crawford is an oaf and idiot who frequently makes self-contradictory """rulings"""

Whereas MtG judges are always perfect?

Rip_Van_Winkle wanted an official ruling, and that's it

I gave an example of a house rule if he thought the official ruling was oafish or idiotic

Azathoth
Apr 3, 2001

pog boyfriend posted:

here is my answer, and the way i run it: if a pc is using persuasion on another pc, have the first person roll, then ask the second pc how their character reacts to this roll

Yeah, this is how I handle it too. No idea if it's exactly how the rules say it should be done, but I've found it works well in the few times it has come up.

As an example, one of my players is playing a half orc Barbarian and wanted to set free an animal that some NPCs were keeping in a cage, which the rest of the party was happy to leave locked up. Not something super story relevant, just a nice little bit of character fluff happening at the end of a module.

He and the party Bard got into an in-character argument, and per his character, the Barbarian wanted to intimidate the Bard. The character himself is exceptionally intimidating, the player himself ... not so much. So rather than RP it out, which the player didn't want to try, I had him roll Intimidation with the instruction to the Bard that this is not a pass fail thing, this is just how effective the Barbarian is being at being intimidating and the Bard would then be free to act accordingly.

Barbarian gets a nat 20 and I again make it clear to the Bard that all that means is that the Barbarian is being exceptionally intimidating, he is not compelled to react in any way. They have a nice little bit of back and forth because of it, and now there's a little story hook flying around my version of the Forgotten Realms, possibly eating villagers or something, if I ever want to go back to it.

Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
AAAAAAaaAAAaaAAaAA
AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

Enjoy posted:

Whereas MtG judges are always perfect?

No, but MtG has extremely precise rules to prevent ambiguity and off the cuff rulings based on "I dunno that sounds right"

Siivola
Dec 23, 2012

Enjoy posted:

Yes it is, in what way is this not similar
Magic judges have an actual, comprehensive rulebook they can always go back and check from. This rulebook gets updated with every expansion, and judges are expected to keep up with the rules changes. If the judge makes an incorrect ruling, there might be a head judge you can appeal to.

Jeremy Crawford literally makes poo poo up and he's always right because his name is on the book.

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Jack B Nimble
Dec 25, 2007


Soiled Meat
Quick question, are the milestones in the first quest of Tyranny of Dragons...bad?

I was reading the book last night, and you gain your first milestone once you enter the keep, and then I don't see any mention of another mile all the way up to surviving the whole night . Doesn't that first milestone come way too soon? And the second is too far off? No?

This will be my first ever module, and I've never run the milestone system, but I'd have probably put a milestone at the end of the keep, not the start.

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