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Exclusive preview of the next HOI patch:
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# ? May 4, 2021 13:12 |
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# ? Jun 5, 2024 05:09 |
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ilitarist posted:I am yet to see a mod for any game (that is not a bugfix, balance, UI or graphics improvement) that doesn't feel like a kitchensink of unedited ideas shoehorned into UI and gameplay systems that do not support it. I guess mods are fine when you just like exploring design ideas, not playing them. Wtf mods are you trying PittTheElder posted:I've never played HOI, but the other Paradox titles could certainly stand to hue far closer to the historical course of events. Alt-History is much less interesting when absolutely everything is ahistorical (and usually ahistorical in the exact same way as the last dozen games you played) Yeah whenever people the "just go play EU2" thing like... that's not what I want. But currently EU2 or HoI2 style "80% of the same poo poo happens every game" is the norm, except it's just based on whatever build you're playing with minimal influence from what happened historically even if events were set in motion before the start date. Meanwhile stuff like the Seljuk invasion of Anatolia and formation of Rum will never, ever happen in a million games. In CK if I'm playing a totally ahistorical reformed norse run I'd rather a world vaguely relateable to our own to compare to and not 1000 years of Karling blobbery and an immortal massive byzantium. EU4 actually does a pretty good job, where stuff like the castillian civil war, the timurid collapse, or the prussian confederation happen almost without fail because they were already probably going to happen before the game starts, whereas events fall off late game as it becomes less and less likely that the conditions for specific historical events will trigger. Leviathan if it worked was really good for this in SEA- previously I bet 90%+ of majapahit players didn't even realize that they were a declining hegemon and not just one of many random statelets. Edgar Allen Ho fucked around with this message at 14:20 on May 4, 2021 |
# ? May 4, 2021 14:08 |
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Which expansions/dlc are required to have a good time with Stellaris? There's a space sale on paradox's website
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# ? May 4, 2021 14:21 |
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Torrannor posted:Guilli's planet modifiers are another very popular mod, that expands the number of planet modifiers, gives special precursor dig site, and adds new relics. It's really good, and imho slots seamlessly into the base game. And the devs did hire Guilli, so they apparently agree. His mod is extremely high quality and well done so I'm glad he got a job out of it (if thats what he wanted). I am by no means saying its bad but its just not for me. Bastastic posted:Which expansions/dlc are required to have a good time with Stellaris? There's a space sale on paradox's website https://forums.somethingawful.com/showthread.php?threadid=3850079&pagenumber=1 AAAAA! Real Muenster fucked around with this message at 14:25 on May 4, 2021 |
# ? May 4, 2021 14:22 |
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I... I don't think we've hired Guilli?
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# ? May 4, 2021 14:26 |
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LordMune posted:I... I don't think we've hired Guilli? Well the community thinks you did so you'd better just roll with it.
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# ? May 4, 2021 14:32 |
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LordMune posted:I... I don't think we've hired Guilli?
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# ? May 4, 2021 14:40 |
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LordMune posted:I... I don't think we've hired Guilli? Congrats on hiring Guilli
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# ? May 4, 2021 14:48 |
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LordMune posted:I... I don't think we've hired Guilli? Well you hired Wiz because he fixed CK2, so clearly what you need to do is hire Guilli and have him make Victoria 3.
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# ? May 4, 2021 14:48 |
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Bastastic posted:Which expansions/dlc are required to have a good time with Stellaris? There's a space sale on paradox's website In roughly descending order of essential-ness: Utopia is huge. Ascension perks are such a big part of the game. Hive Minds are fine but kind of disappointing, since there's so much of the game they just don't engage with, but they have so little worth mentioning that's special for them only. Megastructures are probably the best late-game addition of any DLC to date, and while the other DLCs have megastructures too, this has the really neat ones. Utopia is really the only Old Gods-like DLC that I'd recommend every Stellaris player has, even if Hives are no great shakes. Synthetic Dawn has one of the most fun single playstyles - robot hive minds - but basically nothing else to recommend it. They have a very different growth curve, but unlike Hive Minds, they do get to play around with the regular rules for bio pops, too, depending on your particular strategy. If you want to play robot hives or the borg or the recurring comic book villains who collect people to put them in a zoo, get this DLC! But you'll never notice you don't have it if you don't play a robot civ. Distant Stars and Ancient Relics are both more stuff for your science ships to find while exploring. Neither of them is mindblowing, both of them are fine additions. If you were only going to get one, I'd say Ancient Relics, because its signature feature (archaeology) has good variety throughout the game. On the other hand, DS's L-Cluster doesn't feel like it goes anywhere interesting, and makes figuring out the geography of the galaxy a pain. Leviathans is where I'd start questioning the value for money. The leviathans and enclaves give you stuff on the map to care about and that does help with how same-y the map can be in Stellaris. However, the War in Heaven is counterintuitive and powerfully unfun. Apocalypse is weird because, on one hand, most of the things it adds are stupid chaff, but it adds a few quality of life things that are game-changing. In particular, Colossuses (the death star from Star Wars) are dumb and badly designed and not at all entertaining after you blow up a planet once, but they let you get a total war casus belli for the endgame, so you can actually win games before you die of old age. I can't really recommend this DLC but realize you're playing the game differently from most people if you don't have it. That said, Nemesis also adds a total war casus belli you can unlock, too. Nemesis adds some gimmicky stuff you'll do once. Becoming the Crisis is funny but too OP to do repeatedly, and becoming the Emperor is only practical deep into the victory-lap stage of the game. The espionage rework in this expansion is really terrible, but the terrible parts of it were in the free update so whatever. Espionage isn't a system you'll fool with very often. Federations is middling. It completely reworks Federations into a series of radioboxes and sliders that you can adjust over time to gain more control over your Federation. The AI is very passive so this is just making diplomatic play stronger, but the vanilla federations are very boring and bad, so I can't really fault that. It also adds the Galactic Senate, which I find to be a bunch of very boring event spam that goes nowhere. A lot of its systems feel incomplete without Nemesis; they really do feel like they were developed at the same time. Lithoids and Necroids species packs add a specific new playstyle for rock people and undead people, along with some portraits. The undead portraits can be used on any bio civ, while the rock portraits have to be lithoids. They're both fiddly variations on the basic rules, screwing around with the rules for pop growth/creation. Currently, that's the most important part of minmaxing Stellaris right now, so that can be a draw for either of these. (Lithoids was OP for a long while but has been reined in, while Necroids are still really powerful.) I don't think they really land for flavor. Necroids are just kind of blandly strong, and the only really interesting Lithoid variation is the kill-everyone version because it can eat planets. These are cheap, though, and worth at least a playthrough or two. MegaCorps sucks. Corporate civs suck, Ecumenopolises are not interesting, the Caravaneers are endless event spam, the slave market is silly OP in a very boring way, crime corp civs are a huge pain to play against but also terrible to play. This is the bad DLC, give this one a skip. Humanoids and Plantoids portraits are just art packs. If you want the portraits or the ships, buy the DLC. You can see what they look like in-game without buying it. There's nothing else to this. Cease to Hope fucked around with this message at 11:40 on Jul 4, 2021 |
# ? May 4, 2021 14:51 |
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It would have been a better idea to shear off the wacky alt history trees into seperate scenarios and then have deeper historical trees with legitimate choices to make.
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# ? May 4, 2021 15:08 |
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ilitarist posted:juvenility, like adding Guybrush Treepwood hero into your dark fantasy world. He has a button that makes him sing songs. drat sounds like you should get that stick out of your rear end??
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# ? May 4, 2021 15:34 |
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GrossMurpel posted:IIRC you need to spend all your political power on firing events that delay the civil war, and when the war kicks off, you get control of the territories where you had more influence. Too bad your national focii still rely on you fully owning historical provinces, so either you know the exact historical borders of the factions or you have to read up beforehand what you should own to get your "spawn troops here" NFs. GrossMurpel posted:No counters no buy
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# ? May 4, 2021 15:46 |
Really though, please hire Guilli if he wants to work there. GPM is basically an unofficial expansion I won’t play the game without.
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# ? May 4, 2021 16:20 |
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GrossMurpel posted:No counters no buy I, on the other hand, would rather just replace all counters and icons and words with pictures of different tanks. Just have the entire interface be composed of various tank variants that I can click on.
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# ? May 4, 2021 16:20 |
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AAAAA! Real Muenster posted:Yeah I heard that about the Spain tree but I cant actually get it to work. I'm no HoI4 expert or anything but in general I feel confident with the game and being able to figure out focus trees to what they intend, and maybe a bit more. I'm the loser that managed to be home by Christmas 1939 as Bicycle riding Democratic Netherlands against a historical Germany & Italy. I also figured out how to become the Communist Balkan Federation (including Hungary and Turkey) as Bulgaria before WWII starts. But with Spain? I'm just lost, and not for lack of trying. That doesn't track with my Spain experience at all- the first chunk is linear, and none of the focuses after that I've gone down require you to own specific provinces. The latter half is also not nearly as complicated as it looks, at least on the good guy side, because immediately once the civil war starts you pick communist, anarchist, or republican and that locks out even more of the tree, so what you've actually got is an extremely normal country's tree. You'd only ever need to read up or experiment if you're trying to minmax a specific run, but I did it all by literally D6ing the various lock-out choices the first time. I won despite taking like a month to figure out the province garrison decisions, too.
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# ? May 4, 2021 16:27 |
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Edgar Allen Ho posted:Wtf mods are you trying M&T for EU4 is my guess. I think that mod gets a lot of things right from a system design perspective, but oh boy is it ever hard to approach. Which is not exactly their fault given the modding options for the interface but still. It is something. quote:Yeah whenever people the "just go play EU2" thing like... that's not what I want. But currently EU2 or HoI2 style "80% of the same poo poo happens every game" is the norm, except it's just based on whatever build you're playing with minimal influence from what happened historically even if events were set in motion before the start date. Meanwhile stuff like the Seljuk invasion of Anatolia and formation of Rum will never, ever happen in a million games. In CK if I'm playing a totally ahistorical reformed norse run I'd rather a world vaguely relateable to our own to compare to and not 1000 years of Karling blobbery and an immortal massive byzantium. Yeah I also haven't played EU2, but I completely agree about CK3. I don't want to knock CK3 too hard because it's a legitimately great game, the core gameplay loop is crazy addictive, and in terms of software defects it seems to have the fewest of any Paradox release I've ever played. But yeah there's only so many times you can watch Roman doukes run off and effortlessly conquer North Africa and the Pontic Steppe that you can't help but feel like there are systems missing. Even stuff like the Mongol invasions, which clearly have had (good) effort go into their spawning and breakup, is severely undercut by the way they fall flat every single game. Also every Crusade ever travelling by boat.
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# ? May 4, 2021 17:07 |
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Spain, Mexico, maybe France are my favorite vanilla trees I think. I haven't tried Turkey yet but it looks dece
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# ? May 4, 2021 19:00 |
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ilitarist posted:FfH2 yas impressive, yes. But even it had that kitchensink problem and juvenility, like adding Guybrush Treepwood hero into your dark fantasy world. He has a button that makes him sing songs. I also liked Rhey's and Fall. That mod knew when to stop and how to tweak the systems just enough without going too far.
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# ? May 4, 2021 19:22 |
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Oh man, whoever said they really opened up the interface to modders in CK3 wasn't kidding. I just went looking at mods to see if any balance mods existed yet, and found this: https://steamcommunity.com/sharedfiles/filedetails/?id=2218592748 I have not played it or even read the description of what it does, but those screenshots show whole new interfaces, which is pretty rad.
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# ? May 4, 2021 19:32 |
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Lawman 0 posted:It would have been a better idea to shear off the wacky alt history trees into seperate scenarios and then have deeper historical trees with legitimate choices to make. extremely hot take from HoI4 dev: a historical focus tree branch with "legitimiate choices" is indistinguishable from an alt-history focus tree
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# ? May 4, 2021 19:39 |
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PittTheElder posted:Oh man, whoever said they really opened up the interface to modders in CK3 wasn't kidding. I just went looking at mods to see if any balance mods existed yet, and found this: https://steamcommunity.com/sharedfiles/filedetails/?id=2218592748 It's cool UI modding can support something like this. Notice there's a scroll there! Not sure it's a good idea to add something like that, but it's great it's possible.
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# ? May 4, 2021 19:46 |
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PittTheElder posted:Oh man, whoever said they really opened up the interface to modders in CK3 wasn't kidding. I just went looking at mods to see if any balance mods existed yet, and found this: https://steamcommunity.com/sharedfiles/filedetails/?id=2218592748
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# ? May 4, 2021 19:53 |
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HoI also supports extensive UI modding just tbc
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# ? May 4, 2021 19:54 |
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I shouldn't be surprised this exists, but for some reason the janky grammar in the tooltip just slays me
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# ? May 4, 2021 20:02 |
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Well it's not called breasts enlargement
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# ? May 4, 2021 20:08 |
stellaris also has extensive UI mod capabilities, except afaik you can't add new menus into the interface so most of the capabilities for defining UI elements are useless for the average modder
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# ? May 4, 2021 20:18 |
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PittTheElder posted:I shouldn't be surprised this exists, but for some reason the janky grammar in the tooltip just slays me every time you do it, they add a capital letter to 'breast'
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# ? May 5, 2021 11:00 |
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PittTheElder posted:I shouldn't be surprised this exists, but for some reason the janky grammar in the tooltip just slays me https://www.youtube.com/watch?v=VtJUHGjVm0E
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# ? May 5, 2021 11:57 |
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lmao I feel like this podcast is a shot at this forum https://www.youtube.com/watch?v=dRXHELU6aLo
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# ? May 5, 2021 18:38 |
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Here's your next video idea paradox, "What it's like releasing the lowest reviewed product on steam"
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# ? May 6, 2021 01:44 |
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Paradox really needs to consider that if the latest string of failures and missteps isn't due to being a publicly traded company, that's worse, not better.
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# ? May 6, 2021 02:15 |
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Beamed posted:Paradox really needs to consider that if the latest string of failures and missteps isn't due to being a publicly traded company, that's worse, not better. Right? All that signals to me is that the rot hasn't even begun to really set in
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# ? May 6, 2021 15:52 |
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I don't really agree that it's worse. Paradox isn't magically going to stop being a publicly traded company, so I'd rather the cause be something else, something that they can change and fix.
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# ? May 6, 2021 16:06 |
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Goon fundraiser to buy a controlling stake in the company
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# ? May 6, 2021 16:11 |
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Edgar Allen Ho posted:Goon fundraiser to buy a controlling stake in the company It would certainly be interesting to see what games goon democracy would produce, if past LPs are any indicator.
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# ? May 6, 2021 17:42 |
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Wiz posted:It would certainly be interesting to see what games goon democracy would produce, if past LPs are any indicator. In order: Vicky 3 Vicky 4 Vicky 5 Vicky 6 EU: Rome 2 that pretends Imperator never existed Vicky 7
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# ? May 6, 2021 17:50 |
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Kaza42 posted:In order: what about Vicky 8, when is that coming out
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# ? May 6, 2021 19:03 |
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Ghost of Mussolini posted:what about Vicky 8, when is that coming out Sometime after the grand strategy high fantasy game.
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# ? May 6, 2021 19:10 |
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# ? Jun 5, 2024 05:09 |
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dark ages migration period game when
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# ? May 6, 2021 19:26 |