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ThisIsJohnWayne
Feb 23, 2007
Ooo! Look at me! NO DON'T LOOK AT ME!



I wish there were elevators.

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George Sex - REAL
Dec 1, 2005

Bisssssssexual
Is the game good yet?

uber_stoat
Jan 21, 2001



Pillbug
anyone having a problem with minions deserting en masse after the patch? morale keeps dropping even though i can see no readily apparent reason why it should be doing so, i have entertainment, they're getting paid, etc.

DarkHorse
Dec 13, 2006

Nap Ghost

uber_stoat posted:

anyone having a problem with minions deserting en masse after the patch? morale keeps dropping even though i can see no readily apparent reason why it should be doing so, i have entertainment, they're getting paid, etc.

One thing that tricked me is that if morale is below a certain point only certain devices can repair it. The other thing is not to forget transit time for minions - lots of small recharging stations all over the place is better than big clumps

dogstile
May 1, 2012

fucking clocks
how do they work?
So, correct me if i'm wrong, but minions actually manning the control stations doesn't do anything right? I might as well just chuck them at the very back of my back, down a very long winding hallway that nobody would ever bother walking down?

If agents could make it past the front door, anyway.

Resonance22
Dec 17, 2006



uber_stoat posted:

anyone having a problem with minions deserting en masse after the patch? morale keeps dropping even though i can see no readily apparent reason why it should be doing so, i have entertainment, they're getting paid, etc.

Any chance you're in the middle of a side quest? I had the exact same issue (pre-patch), but then realized everyone had a heatwave debuff caused by a side quest for some ice thing.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

dogstile posted:

So, correct me if i'm wrong, but minions actually manning the control stations doesn't do anything right? I might as well just chuck them at the very back of my back, down a very long winding hallway that nobody would ever bother walking down?

If agents could make it past the front door, anyway.
I noticed previously that when minions DO swing by to man them (or the big screens), they drain stats as quickly as an intel computer. So the long winding hallway to nowhere would have a semi regular flow of exhausted workers shambling back out. Nothing a few beds and sushi bars won't fix though if you are aware of it.

Also I'm wondering if I'm crazy or if luxury beds are not as good as before? Earlier I could have sworn they were a super fast 1 stat to 1 second refill, but now it feels like they are only "twice" as fast as a regular bed, and a regular bed can let two minions rest at once even considering wall mounts.

Section Z fucked around with this message at 01:52 on May 6, 2021

uber_stoat
Jan 21, 2001



Pillbug
is there a specific trigger to make super agents start appearing on the map? cuz there aren't any in my current game.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

uber_stoat posted:

is there a specific trigger to make super agents start appearing on the map? cuz there aren't any in my current game.

I don't know this for sure but I think it has to do with how many criminal networks you have in their territory, and for them to show up at all is probably gated behind story progress. This is just from my own anecdotal experience where I was quite late in the game and Olga hadn't appeared yet because I just didn't have any criminal networks in HAMMER territory, and as soon as I put some up she appeared shortly afterwards.

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer

uber_stoat posted:

is there a specific trigger to make super agents start appearing on the map? cuz there aren't any in my current game.

So here's what I've seen:

1) If you start the tutorial and hang onto the henchman recruitment phase, you can pretty much spam every place on the map up until Jan 21, which the first waves of investigators start popping up. After that, another week and super agents start popping up.

2) If you don't enable the tutorial, the super agents start appearing within a week.

As for how the super agents appear on the map, as said above they will be enabled at a certain time.

What I have seen specifically for how super agents show up, is they will spawn on an idle criminal network tile, meaning no active scheme being run. With the recent patch, upgrading criminal networks (either the build up to, or the active process of) also counts as idle.

This requires you looking away from the world map into your base.

Someone here or elsewhere said the best way to "lure" or move around super agents was to not watch the world map, and in a sense they're right. But there's an extra step.

Say you got Steele on a world map tile you need to scheme or action on, and you don't want her there. The best way to lure steele away is actually to have create two idle world map tiles in the current region, and another two idle tiles in another region. This way, you attract both the regional super agent and steele to both empty idle tiles, and open up the tile you want, while also hedging the bets that steele won't move away from the region just in case. Once you scout/open both lure regions, just go back to the home lair building part of the game, do about a 5 mississippi count, and go back the world map. Steele and the region super agent should not be in your needed tile.

uber_stoat
Jan 21, 2001



Pillbug

Bootcha posted:

So here's what I've seen:

1) If you start the tutorial and hang onto the henchman recruitment phase, you can pretty much spam every place on the map up until Jan 21, which the first waves of investigators start popping up. After that, another week and super agents start popping up.

2) If you don't enable the tutorial, the super agents start appearing within a week.

As for how the super agents appear on the map, as said above they will be enabled at a certain time.

What I have seen specifically for how super agents show up, is they will spawn on an idle criminal network tile, meaning no active scheme being run. With the recent patch, upgrading criminal networks (either the build up to, or the active process of) also counts as idle.

This requires you looking away from the world map into your base.

Someone here or elsewhere said the best way to "lure" or move around super agents was to not watch the world map, and in a sense they're right. But there's an extra step.

Say you got Steele on a world map tile you need to scheme or action on, and you don't want her there. The best way to lure steele away is actually to have create two idle world map tiles in the current region, and another two idle tiles in another region. This way, you attract both the regional super agent and steele to both empty idle tiles, and open up the tile you want, while also hedging the bets that steele won't move away from the region just in case. Once you scout/open both lure regions, just go back to the home lair building part of the game, do about a 5 mississippi count, and go back the world map. Steele and the region super agent should not be in your needed tile.

well all i know is that i have networks on all world tiles and i'm up to the initial Doomsday weapon mission (secure MIDAS parts) and there is not a single Agent on the map and never has been.

massive spider
Dec 6, 2006

MonsterEnvy posted:

Patch made game way better.

How so?

Genuinely curious from someone who liked the first game but has been put off by middling reviews.

George Sex - REAL
Dec 1, 2005

Bisssssssexual

dogstile posted:

I honestly wish i could turn off the map topography and just go back to EG1's map.

Yeah, I had much preferred EG1's map also. Less busy and there was tension and stakes in watching it.

Tobermory
Mar 31, 2011

dogstile posted:

So, correct me if i'm wrong, but minions actually manning the control stations doesn't do anything right? I might as well just chuck them at the very back of my back, down a very long winding hallway that nobody would ever bother walking down?

If agents could make it past the front door, anyway.

It's not documented, but AFAICT working minions are what make new schemes pop up on the map. Any scouted region will always have 1 available scheme, plus any special/quest related schemes. As minions work at the repeaters, additional schemes start becoming available.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

massive spider posted:

How so?

Genuinely curious from someone who liked the first game but has been put off by middling reviews.

Much faster pace, and muscle minions now feel worth it, for just 2 quick things.

Danaru
Jun 5, 2012

何 ??
Watching my guards no sell punches and haymaker level 1 investigators to death was so God drat gratifying. The latest patch really is great

Weasling Weasel
Oct 20, 2010
Anyone who's played through this a few times, find that a particular Evil Genius story or character worth focusing on the your first time through?

khy
Aug 15, 2005

Weasling Weasel posted:

Anyone who's played through this a few times, find that a particular Evil Genius story or character worth focusing on the your first time through?

I'd say all the different missions are pretty equal, the stories are all great. Max definitely has an easier time of things with his superweapon having the most lenient downside (Turning expendable minions into gold statues you can sell) and Ivan having the most painful one (Fires all through the base).

Personally I prefer Emma. Where the other geniuses are over-the-top boisterous, loud, and flashy she's subtle and insidious. They're all guns blazing away and she's a quiet knife in the back. Her sanctum has the best aesthetic, her superweapon is literally the 'everyone goes nuts and fights each other' type straight out of Kingsman, and her VA is wonderful. But that's just personal preference.

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

massive spider posted:

How so?

Genuinely curious from someone who liked the first game but has been put off by middling reviews.

the game was super slow paced at launch, they rebalanced it so that things actually happen at a zippy pace. the game is still a tad slow but its an ant farm management game and a lot of folks dont like that

Danaru
Jun 5, 2012

何 ??
Oh god I can assign missions and have the minions land while I'm still checking out other zones thank you Pequod I love you :flashfap:

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
New patch and new objects and doors and cells! :holy: (you have to restart your game to use the new objects)

https://store.steampowered.com/news/app/700600/view/3070870330025310007



Full V1.4.0 Patch Notes:
V1.4.0
General

Prisoners can be moved from one Cell to another by using the "Escort Prisoner" feature.
Minions correctly attempt to escape after being imprisoned in a Cell.
Combining the Cupid's Arrow Loot item with a Shark Tank no longer results in an inescapable Trap.
Notifications for Minion Salaries more accurately coincide with their respective events.
Sound effects for Henchman abilities play consistently.
Characters' limbs remain in the intended positions when interacting with Lair Items & equipment.
Items placed by Agents, Crime Lords, or narrative Objectives are no longer constructed on tiles that block existing build orders.
Characters consistently navigate Stairs in unusual Lair configurations.
Minions are less likely to abandon useful jobs to play Videogames while their stats allow them to continue working.
The Minion Training Screen now displays training items that are under construction.
Disabling the "Auto-Follow" option no longer prevents a character from being followed by clicking the profile image on their Side Panel.
The presentation of Research Project costs update correctly based on colour blindness accessibility settings.
The Cost of Organic Samples has been increased to be consistent with other Research equipment.
The Holographic Globe now requires Quantum Chemists and a Super Computer to unlock.
The Computer Array now requires Biologists and a Centrifuge to unlock.
Security Zone modes that have not been unlocked now display correct descriptions.
Geniuses can no longer be ordered to use Weapon Racks.
The durability of Armoury Items now depletes consistently.
Objective images correctly display after opening the Objectives interface directly after the Minion Manager.
End of Campaign cutscenes correctly respect in-game volume settings.
Cover Op Decor items now function as intended.
Decor Items for the Cover Operation are no longer made available before this Room type has been unlocked.
Selecting a Locked minion type, then closing and reopening the Minion Training screen will correctly display a Worker minion.
Weapon racks can no longer be placed with their access points overlapping one another.
Security Cameras no longer have their orientation locked in unusual circumstances.
Generated and consumed Power is displayed correctly in the Stats Screen.
Rotation points have been adjusted for some Lair Items.
Improved gamepad support.
Text and localisation improvements.


Achievements

The Achievement "Your Very Own Museum" can be correctly unlocked after obtaining the Hubbard Slice before the Flame of Prometheus.
The Achievement "Recruit Them All" can be correctly unlocked without recruiting both Clara Jones and Carl Cafard.
Achievements for firing later stages of a Doomsday Device are no longer unlocked during Test Firing.


Campaigns

During the "Bury the Hatchet" campaign Objective, Criminal Goons can no longer be captured and brainwashed.
The Board Meeting can be consistently completed in Maximilian's campaign Objective, "War on Krast".
The Criminal Network level requirement has been lowered in Red Ivan's campaign Objective, "Glorious Reclamation".
The aftermath Schemes from firing the M.I.D.A.S. device no longer occasionally suggest you have fired H.A.V.O.C.
The "Great Studies" Research cost is correctly displayed during Zalika's campaign Objective, "Brain Trust".
Emma's "Plotter" ability displays updated visual effects.


Side Stories

Crime Lords can be targeted using Henchman abilities.
The number of Super Agents assaulting the Lair has been reduced during the Side Story, "The Melting Point of Steele".
Additional Demolition Squaddies will assault the Lair if one or more of them are Brainwashed during the Side Story, "The Brave And the Bola".
Permanently defeated Super Agents are no longer resurrected to be defeated again during the Side story, "The Other Most Dangerous Game".
Incendio no longer gains a trait indicating he is a Super Agent during the Side Story, "Ace Up The Sleeve".
Schemes to Stop Poison Attempts will correctly be removed if cancelled during the Side Story, "Hail To The Chef".
Correct voiceover plays when recruiting Eli Barracuda Jnr in Zalika's campaign.
The correct Threat Indicator is displayed over the "Wing Or Lose" Threat during the Side Story, "Vox Pop-Eli".


Super Agents

Permanently defeating a Super Agent correctly removes their Threats from the World Map.
Wrecking Bola now arrives at the Lair with a team of Agents when Lured.
Agent Steele's "Smash And Grab" Threats no longer spawn in multiples within a single Region.
Agent X's Hard Boiled Investigators are consistently attributed to the P.A.T.R.I.O.T. Force of Justice.
Agent Steele now gives 20 Intel when successfully Interrogated.


Henchmen

Espectro no longer becomes trapped in place when interrogating captured characters on Traps.
Sir Daniel can recover his stats at a Conference Table even if his Camouflage ability is activated when sitting down.
Incendio's "Misdirection" ability correctly resets after sitting at a Conference Table.
Incendio's position marker is now accurate when seated at a Conference Table.
After recruiting Full Metal Jackie, her bonus Schemes no longer display overhead VFX.


Loot Items

The R.A.Y.G.U.N. Laser correctly fires repeatedly on lengthy Interrogations.
The "Taught By a Dodo" Trait is correctly applied after minions interact with the Dodo Educator Loot item.
The "Flying Pig" Trait is correctly applied after minions interact with the Flying Pig Loot item.
The "Egg Head" Trait is correctly applied after minions interact with the Giant Egg Loot item.
Indestructible Loot items no longer display the repair overhead icon after minions interact with them.

Laughing Zealot
Oct 10, 2012


I've got a feeling people are gonna be salty that a lot of the items in that item dlc are not in the base game.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.

Laughing Zealot posted:

I've got a feeling people are gonna be salty that a lot of the items in that item dlc are not in the base game.

Wait, it's DLC?

gently caress, you're right. They'd be right to be pissed. The stock holding cell is a paper bag and the original had an upgraded version.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


skooma512 posted:

Minions are less likely to abandon useful jobs to play Videogames while their stats allow them to continue working.

Unrealistic bullshit.

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Feeling pretty good about my decision to wait for the Game of the Year edition or steam christmas sale or whatever right now. It looks really neat, but it will be a better game next year.

ArchRanger
Mar 19, 2007
I'm tired of following my dreams, I'm just gonna ask where they're goin' and meet up with 'em there.

I'm pretty annoyed they keep adding content that requires starting a new game to get when one playthrough is a 40+ hour investment.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.

ArchRanger posted:

I'm pretty annoyed they keep adding content that requires starting a new game to get when one playthrough is a 40+ hour investment.

:same: plus it's not like this is Rimworld or anything with a random map where rerolling is frequent.

double negative
Jul 7, 2003


item overview stolen from reddit

quote:

Corridors :
• 360° Camera ($2000, 1 camera) - adds a 1 tile floor camera with a 5 tile radius 360° field of view. (good for covering 4-way corridor connections)
• Worker Station ($1000) - functions as a guard post but for workers, it will be manned during red alerts. (useful for places that need guarding but aren't worth an actual guard)

Staff Room :
• Puncho Bots ($45000, 5 power) - Grants a Morale(25) buff to minions that lasts 10 minutes, it can't be used by any muscle minions.

Archive :
• Further Education ($45000, 10 power) - Grants a Smarts(25) buff to minions that lasts 10 minutes, can be used by all minions.
• True Crime Documentaries ($45000, 10 power) - Grants a Smarts regen (1 per 10 seconds for 60 total) perk that lasts 10 minutes, can be used by all minions.

Infirmary :
• Rejuvenation Chamber ($45000, 10 power) - Grants a Vitality(25) buff to minions that lasts 10 minutes, it can only be used by muscle and worker minions.
• The Scan-o-Tron ($50000, 20 power) - Grants a Vitality regen (1 per 10 seconds for 60 total) perk that lasts 10 minutes, can only be used by muscle minions.

Armoury :
• Melee Trainer ($45000, 5 power) - Grants a Melee damage buff to minions that lasts 10 minutes, it can only be used by muscle minions.
• Target Practice ($45000, 10 power) - Grants a Ranged damage buff to minions that lasts 10 minutes, it can only be used by muscle(not martial artists) minions.
• Agent Disguise Simulation ($45000, 10 power) - Grants a Spotting power buff to minions that lasts for 10 minutes, it can only be used by muscle minions.
• Security Checkpoint ($45000, 20 power) - Acts as security desk can camera combo that adds a bonus to spotting power, it has a 4x6 camera area linked to the desk and does not connect to your security network. (must be operated to work)

Prison :
• Unpleasant Holding Cell ($7500, 8 power) - Double the resolve loss of prisoners.
• Secure Holding Cell ($8000, 10 power, 1 camera) - More difficult to escape from (requires higher skill), it comes with a 3x3 security camera on the front.

Control room :
• Communication Array ($15000, 20 power) - Generates 1 signal and grants a boost to income from schemes. (must be operated to work, give about 1-2% bonus per Communications Array)
• Advanced Computer ($5000, 5 power) - Generates intel. (haven't noticed any difference from a normal computer)

Barracks :
• Worker bed ($750) - a (1)minion bed(1x3) that can only be used by worker minions.
• Muscle bed ($750) - a (1)minion bed(2x2) that can only be used by muscle minions.
• Science bed ($750) - a (1)minion bed(1x3) that can only be used by science minions.
• Deception bed ($750) - a (1)minion bed(2x2) that can only be used by deception minions.

Doors :
• Inner Sanctum Door ($10000, 5 power) - Themed for each Genius, it can only be placed in the Inner Sanctum.
• Prison Door ($10000, 2 power) - Can only be placed in the Prison.
• Lab Door ($10000, 2 power) - Can only be placed in the Laboratory.
• Vault Door ($10000, 2 power) - Can only be placed in the Vault.

lol at these items being dlc and all the dlc nuking your previous saves. glad i put this down, but it still makes me kinda sad

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
All of these policies are just making me avoid the game until they release all of their patches and DLC because otherwise i'll need to restart my playthrough after every update or DLC :effort:

Tunzie
Aug 9, 2008
I finished my first play through before any of the new content dropped at all, but yeah, this has vindicated me waiting until the season pass plays out before digging in for a second play through.

MonsterEnvy
Feb 4, 2012

Shocked I tell you
Already having a ton of fun with all the new stuff.

double negative posted:

item overview stolen from reddit


lol at these items being dlc and all the dlc nuking your previous saves. glad i put this down, but it still makes me kinda sad

Does it nuke your save, I thought it just did not activate on them.

ArchRanger
Mar 19, 2007
I'm tired of following my dreams, I'm just gonna ask where they're goin' and meet up with 'em there.

Yeah it doesn't destroy your save, you just don't get the new items on old saves.

Amazing Member
Apr 4, 2008
I wanna clap Rebellion on the back for this one, they truly said: listen, its a game about being an evil genius, we've got to RP this one heavy to really understand the mindset of someone truly despicable.

And by jove, they went above and beyond; their business approach to DLC is absolutely evil.

Actual useful items that don't take 5 minutes to recuperate morale? $5, cash.

Oh-ho Rebellion, you've convinced me you're well into your scheme and are going to accrue checks world map $2400 per 5 seconds :bravo:

But honestly though, this is sad. They're smothering this franchise from the get go of its release. Who honestly thought that they had enough base game content to warrant monetizing every new item.

Base game I only have 1 method of rejuvenation for health, 1 for morale replenishment, etc.

I thought we'd be able to unlock variants from the research bar but nope, just a swift kick to the wallet. Bummed about it really, EG1 was a classic favorite I remember playing through summers.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
I wonder how the hell "requires higher skill" based escapes work considering all prisoners are captured by draining their skill to zero, and remain below 20 skill even when they escape (with the escape itself giving them some freebie skill even if you manually free them).

If low rank agents with gently caress all skill can escape anyways... Do they mean higher grade agents will escape slightly less frequently, or what?

Hezzy
Dec 4, 2004

Pillbug
I still haven't finished my first play through and they've already dropped 1/4 of the season pass

khy
Aug 15, 2005

ArchRanger posted:

I'm pretty annoyed they keep adding content that requires starting a new game to get when one playthrough is a 40+ hour investment.

Apparently someone was bitching about it to Rebellion on Reddit and they said they'd look into a way to add DLC items to existing games.

quote:

Rebellion_Games - A huge thank you to you all on this Reddit thread for your honesty and for playing Evil Genius 2! The ability to apply DLC to previous saves is something we're currently investigating. We'll keep you all updated on our progress as soon as possible.

wargames
Mar 16, 2008

official yospos cat censor
I just want my audio to work.

Sick Ness Monster
Dec 25, 2016
I miss henchmen patrolling the base together. I liked seeing them hang out in EG1!

DarkHorse
Dec 13, 2006

Nap Ghost

Sick Ness Monster posted:

I miss henchmen patrolling the base together. I liked seeing them hang out in EG1!

Jubei and Lord Kane BFFs 4-eva

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w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

Whatever this game evolves into is gonna be killer. I love it, but there are clearly some issues

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