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I am deeply skeptical of a €/$350 Fanatec base. Didnt they also promise the original DD bases to be a lower price then jacked the poo poo out of the prices for ~reasons~ ?
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# ? Apr 24, 2021 11:37 |
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# ? May 31, 2024 10:44 |
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They started putting the DD2 motor into the DD1 because the original DD1 motor didn't meet standards. Original preorders got that "upgrade" free of charge but for new buyers they increased the price to keep their margins.
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# ? Apr 24, 2021 12:16 |
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I think a good rule of thumb is do not buy a V1 Fanatec product. They usually get it right on V2
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# ? Apr 24, 2021 13:33 |
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MotoGP 21 is out now, and it got me thinking if motorbikes racing will ever get added to iRacing. Or really any racing sim at all for that matter.
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# ? Apr 24, 2021 15:38 |
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The mechanics of riding a motorcycle just don’t translate to sims well As a lifelong motorcyclist and a sim racing fan, trust me this frustrates me to no end. Motorcycles are so much about body positioning, and countersteering which is hard to replicate at all, let alone with an Xbox controller or something like that, and no sim hardware exists (as far as I know) to do it For example, you’d need to have a set of sim handlebars that, at low speed could turn lock to lock to steer the bike, as you would a bicycle, but once you get going, it needs to stiffen up, like to the point of loadcell pedal stiffness and then accept opposite inputs for steering (i.e. push slightly on the right bar to turn right at speed). And the inputs need to be wildly different as far as range of motion. At high speed you’re just putting pressure on the bars to turn, at low speed you’re literally manhandling the bars and forcing them to turn This is to say nothing of body positioning and how it affects the bike. Cars are just so much easier because a car seat is easily approximated by literally any other seat, your body positioning doesn’t matter at all, and the wheel works the same way at high speed as it does at low speed.
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# ? Apr 24, 2021 15:46 |
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Yeah it's kinda the same issue as karting where the physical element is so much a part of the experience, but karts at least have the same basic controls as our toy wheels. There's been a few people try and make bike controllers but none of them have ever gotten very far.
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# ? Apr 24, 2021 15:52 |
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Honestly it would be so exhausting because you can't replicate the actual experience without the rider actually shifting their weight that often and that much. I guess at least no G's.
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# ? Apr 24, 2021 15:55 |
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Jim Silly-Balls posted:The mechanics of riding a motorcycle just don’t translate to sims well This is a more extreme version of the issues that flight sim controls have. In a light aircraft at rest, the controls have next to no resistance to them, and the only force really acting on them is gravity on the control surface itself, and friction of the control cables/rods. As the aircraft accelerates, the relative wind load on the controls tightens them up, and more and more force is required to move them from their resting (trailing) position. For most flying, you’re flying by pressure on the controls, since control forces vary by speed, rather than position of the controls, very similar to a load cell brake pedal. In sim gear, with vanishingly few exceptions, all input is by position only, with a simple (mostly) linear centering spring. You can certainly fly a sim like this, and return-spring flight sim gear is a big business... ...But I lust after a true direct-drive-equivalent flight control set, with pitch, roll, and yaw all simulated properly. Logitech made a very halting, terrible try at this with the G940, and a company called Iris Dynamics had a demo at E3 and a Kickstarter a few years back that was super promising, but went nowhere. Recently, a Swiss company called Brunner Innovations began making a direct drive control stick (that uses TM warthog grips, which is a pretty slick move,) a direct drive yoke (if that’s your bag,) and direct drive rudder pedals. The stick base alone is over $1500USD, so I haven’t made any serious plans, but I really want them to do well. MrYenko fucked around with this message at 16:25 on Apr 24, 2021 |
# ? Apr 24, 2021 16:22 |
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MrYenko posted:This is a more extreme version of the issues that flight sim controls have. In a light aircraft at rest, the controls have next to no resistance to them, and the only force really acting on them is gravity on the control surface itself, and friction of the control cables/rods. As the aircraft accelerates, the relative wind load on the controls tightens them up, and more and more force is required to move them from their resting (trailing) position. For most flying, you’re flying by pressure on the controls, since control forces vary by speed, rather than position of the controls, very similar to a load cell brake pedal. Is that still true with fly by wire system?
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# ? Apr 24, 2021 16:54 |
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VelociBacon posted:Honestly it would be so exhausting because you can't replicate the actual experience without the rider actually shifting their weight that often and that much. I guess at least no G's. Yeah this is a problem too. On a bike when you lean off in a turn, the bike standing back up coming out of the corner, and the g forces of the corner itself help push you back into the seat. It’s why arcade games with leaning bike controllers like super hang on are also not realistic because on those you have to pull yourself up on to the bike, rather than physics pushing you back. If you were in an actual sim race on a super hang on type controller at race pace, you’d make it like two laps before you were too exhausted to get back in the seat. Actual motorcycle racing is absolutely exhausting already and they don’t even have to deal with that. Also there are the small things with bikes like if you brake while leaned over the bike wants to stand upright, so you have to actively anticipate and counter that while riding, and the force that it wants to stand up with is proportional to speed and lean angle and also varies with frame geometry. Bike sim racing is a crazy complicated thing and I wish it were an easy solution because I’d never do anything else. MrYenko posted:This is a more extreme version of the issues that flight sim controls have. In a light aircraft at rest, the controls have next to no resistance to them, and the only force really acting on them is gravity on the control surface itself, and friction of the control cables/rods. As the aircraft accelerates, the relative wind load on the controls tightens them up, and more and more force is required to move them from their resting (trailing) position. This is real talk. The first time I flew a real plane I was shocked by how hard the controls were to move in flight, despite knowing that it would be the case Beve Stuscemi fucked around with this message at 17:13 on Apr 24, 2021 |
# ? Apr 24, 2021 17:10 |
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It's certainly not perfect but the bike sims gp bikes and mx bikes are pretty loving fun and while you play with an Xbox controller I think they kinda capture the feeling of riding a bike, at least better then most of the other bike games I've played.
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# ? Apr 24, 2021 18:07 |
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Tourist trophy on ps2 was another game that captured the mechanics of body position very well and your lap times would not be great if your rider wasn’t where they should be Polyphony Digital, the makers of gran turismo made that game and I really wish they’d revisit it
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# ? Apr 24, 2021 18:16 |
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Sininu posted:Is that still true with fly by wire system? Depends somewhat on the specific system. Boeing I believe simulates more "feel" than Airbus does, for example, but all have to have some level of "resistance." There's a thing here that cites some sources with more info: https://aviation.stackexchange.com/questions/800/do-fly-by-wire-flight-controls-in-airliners-provide-artificial-feel
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# ? Apr 24, 2021 18:48 |
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shortspecialbus posted:Depends somewhat on the specific system. Boeing I believe simulates more "feel" than Airbus does, for example, but all have to have some level of "resistance." Bingo. Even aircraft like the DC-10 and L1011 which have manual control but huge hydraulic assist have artificial “feel” systems.
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# ? Apr 24, 2021 18:52 |
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MrYenko posted:Bingo. Even aircraft like the DC-10 and L1011 which have manual control but huge hydraulic assist have artificial “feel” systems. Yep. The only reason the Airbus gets away with less is because the computer stops you from doing weird things. Without that feel, doing weird things that may crash the plane is really easy to do. There's also a reason stick shakers are mandatory on both sides of airliners with fly by wire now, after this spectacular crash that was at least partly caused by only the captain's side having a stick shaker, which became disabled after the loss of the engine since it wasn't redundant. Sorry, I'm getting really off topic for the sim racing thread.
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# ? Apr 24, 2021 19:01 |
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Jim Silly-Balls posted:Motorcycles are so much about body positioning Imagine the sort of rig you'd need to effectively simulate sidehacking.
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# ? Apr 25, 2021 15:36 |
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Lol worlds first two player sim rig where both players are in control It would be amazing but ridiculous
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# ? Apr 26, 2021 13:46 |
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Amazon has the Driving Force G29 on sale for $235.99 https://www.amazon.com/Logitech-Dual-motor-Feedback-Responsive-PlayStation/dp/B00Z0UWWYC
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# ? Apr 26, 2021 14:51 |
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If you've been on the fence about AMS2's season pass until they announce what's actually going to be in it beyond the individual track DLC, they've announced some of the first big expansion's contents in the April dev update. Specifically the first part of the Racin' USA expansion (which is now being split into 3 smaller packs) is focused on sports cars with the Porsche 911 RSR, BMW M8 and Corvette C8R GTE cars and the Cadillac DPI prototype alongside Long Beach, Laguna Seca and Daytona. The second part is going to be open wheel focused (so hopefully an officially licensed Indycar and possibly some of the Road to Indy stuff) and the third part oval focused.
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# ? May 4, 2021 17:43 |
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I finally switched to triples and boy howdy is that neat. I went from a single 43" 4K screen to 3 27" 1080p screens (1440p would arguably have been better but my 2080ti was going to struggle to drive those in Dirt Rally 2.0 and ACC, which I play the most, and I don't like non-native rendering) and it's pretty cool! I haven't tested it a lot yet but it feels pretty immersive. I was able to get the screens closer than the previous monitor as well, which is nice. I ended up having to do some metal cutting and other engineering due to the mount I chose being apparently inappropriate for my rig, and I don't even want to think about the massive amount of cable management I still have to do, but I'm pretty happy.
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# ? May 4, 2021 19:37 |
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After doing lots of VR racing I"m 1/2 tempted to go back to 3 screen racing I just need somethign more than a 1070. It would be wonky becuaes I have 2 24" and 1 27" but that's for antoher day when I can buy video cards.
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# ? May 4, 2021 19:50 |
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Just lol at the idea of buying a video card at any point in the near future.
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# ? May 4, 2021 20:22 |
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shortspecialbus posted:I finally switched to triples and boy howdy is that neat. I went from a single 43" 4K screen to 3 27" 1080p screens (1440p would arguably have been better but my 2080ti was going to struggle to drive those in Dirt Rally 2.0 and ACC, which I play the most, and I don't like non-native rendering) and it's pretty cool! I haven't tested it a lot yet but it feels pretty immersive. I was able to get the screens closer than the previous monitor as well, which is nice. Yeah I've been running triple 24" 1080p monitors for a year now. Last night I grabbed this screenshot in trucksim
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# ? May 4, 2021 20:40 |
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someone was asking a while ago about a microsoft flight sim style racing sim that would allow you to drive through the whole world https://www.youtube.com/watch?v=4IHexdiiL3c
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# ? May 6, 2021 01:51 |
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Vasukhani posted:someone was asking a while ago about a microsoft flight sim style racing sim that would allow you to drive through the whole world gently caress yeah, very impressive. And the thing is, if you used that as a starting template and then had a processing pass where you replaced the cars and buildings with high-poly assets from a library, you could make it look significantly better but keep most of the accuracy and automation.
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# ? May 6, 2021 01:56 |
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10/10 would drive through a bombed out version of my neighborhood in a formula one car.
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# ? May 6, 2021 02:26 |
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Vasukhani posted:someone was asking a while ago about a microsoft flight sim style racing sim that would allow you to drive through the whole world I saw that, yeah, it's pretty cool.
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# ? May 6, 2021 02:43 |
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If anyone has been on the fence about iracing, this is quite possibly the cheapest a one year subscription has ever been for new accounts:
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# ? May 6, 2021 10:18 |
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The subscription is a gateway drug.
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# ? May 6, 2021 10:59 |
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Vasukhani posted:someone was asking a while ago about a microsoft flight sim style racing sim that would allow you to drive through the whole world Some day we'll totally have the data to do that right. At this stage of fidelity I'd buy it if you plugged it into Truck Simulator instead of a racing sim.
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# ? May 6, 2021 12:20 |
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GhostDog posted:Some day we'll totally have the data to do that right. At this stage of fidelity I'd buy it if you plugged it into Truck Simulator instead of a racing sim. they did this already, it was called Vette, it was an awesome racing game. https://www.youtube.com/watch?v=RTrRvDPjQM4 tater_salad fucked around with this message at 12:40 on May 6, 2021 |
# ? May 6, 2021 12:36 |
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So many hours spent playing Vette on ancient macs in the schools computer lab
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# ? May 6, 2021 12:47 |
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That game was my gateway to simracing poo poo when I was a wee one. I owned it for my mac at home and I spent countless hours playing it.. going down the hills with gravity set to zero in the settings was super fun. Finally ordered a "mouse wheel" that you'd strap your mouse in but it sucked because it really was just a thing you strapped you mouse to and only worked okay while you held the w key to move forward or used the strap to hold down the mouse button somehow. tater_salad fucked around with this message at 14:48 on May 6, 2021 |
# ? May 6, 2021 12:56 |
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tater_salad posted:The subscription is a gateway drug. "iRacing would be a good value if only the subscription was cheaper" - nobody ever
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# ? May 6, 2021 14:35 |
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KillHour posted:"iRacing would be a good value if only the subscription was cheaper" - nobody ever
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# ? May 6, 2021 14:46 |
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I currently have a Driving Force GT. Someone on marketplace is selling this for $300: (G29, shifter, stand) Should I bite and try to sell the GT? Currently don't have a wheel stand or anything. Dunno if I should be waiting for a better deal...
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# ? May 6, 2021 14:50 |
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If you’re happy with your DFGT then keep it and just buy a stand, if you want to upgrade it then that’s a pretty good deal.
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# ? May 6, 2021 14:55 |
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Cage posted:Tell that to "My Name (8)" soon to be "My Name (9)". I only sign up when its $5 for 3 months or something. Do you only ever race rookie oval or something?
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# ? May 6, 2021 14:56 |
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Dehumanize yourself and face to wheelstand.
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# ? May 6, 2021 14:56 |
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# ? May 31, 2024 10:44 |
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Cage posted:Tell that to "My Name (8)" soon to be "My Name (9)". I only sign up when its $5 for 3 months or something. do you only race free races? I feel like 80-90bux a year for black Friday deal is good enough savings. sometimes i'll re-sub when they send a resub message. This year I"m trying somethign new, no summer iracing so I let myself lapse and I'll pick it back up in sept or Oct when it gets lovely here.. I rarely race in the summer. most of my money is in tracks and cars.
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# ? May 6, 2021 15:01 |