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Here's a few ideas for my application to 's marketing division: 4.95$ Remove a loss from your killboard (pubbies are gonna jump over that one) 24.95$ A Monitor with full set of Implants. (This would ensure passpi's FC patronage.) 45.95$ Increase N+1 in a fleet to N+2. (Numbers don't lie, 2 is greater than 1.) 79.99$ Disable warp abilities of a target enemy fleet for 30min. (This might be popular with Imperium members and might increase their chance to get a fight) 99.95$ Skip a timer of your choice when aggressing any citadel. (This could benefit of a 10% rebate if used in combination with one of the next two) 195.95$ Disable a cynojammer in a target system for 15 minutes. 499.95$ Disable all cynojammers in I'm available for hire and can be reached through PM.
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# ? May 11, 2021 19:26 |
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# ? Jun 11, 2024 22:03 |
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Dalael posted:
more like
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# ? May 11, 2021 21:28 |
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Dalael posted:Here's a few ideas for my application to 's marketing division: the $ after the amounts is bugging me way more than it should.
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# ? May 11, 2021 21:50 |
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Dalael posted:
CheechLizard posted:more like I feel like there is a certain segment of people who would pay a lot more to do that. EDIT: added other quote to give context. Nunes fucked around with this message at 21:55 on May 11, 2021 |
# ? May 11, 2021 21:51 |
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49.95$/mo for immunity from the last couple of patches: You get unlimited conduits to your own private nullsec system that has the old asteroid belts and the old battleship blueprints still work. Not bitter or anything.
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# ? May 11, 2021 22:00 |
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Dalael posted:99.95$ Skip a timer of your choice when aggressing any citadel. (This could benefit of a 10% rebate if used in combination with one of the next two) Add in “$99.95 to add a timer to any aggressed citadel” Let the wallet wars begin!
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# ? May 11, 2021 22:12 |
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you guys gotta quit with these terrible ideas before someone at CCP gets the urge
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# ? May 12, 2021 01:36 |
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Loky11 posted:you guys gotta quit with these terrible ideas before someone at CCP gets the urge how could they possibly make the game worse????
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# ? May 12, 2021 02:07 |
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Floppychop posted:the $ after the amounts is bugging me way more than it should.
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# ? May 12, 2021 02:44 |
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Just like the discontinuity between how designed the game on paper and how the players ended up playing it, we don't usually talk the way we write. But I'll start saying 'dollars 99' regardless.
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# ? May 12, 2021 05:45 |
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frat does not like it when you show up in the middle of their incursion
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# ? May 12, 2021 08:44 |
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papi complaining about us ruining the game in the vaguest terms possible, meanwhile one of their prominent members is widely known as the Botting Alliance Well I say prominent, but I believe FRAT has legitimately done more damage to AOM (who are also in papi) than to the Imperium, so I guess carry on e: Mittens's propaganda is getting to me, I'm starting to genuinely despise our cowardly and hypocritical enemies
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# ? May 12, 2021 09:55 |
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Hypocrisy is basically the definition of all EVE politics.
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# ? May 12, 2021 10:13 |
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Johnny Five-Jaces posted:dropped roles and left my shitter pubbie corp
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# ? May 12, 2021 10:21 |
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What's a good solo Praxis fit? I'm new to solo pvp so I'm thinking of just modifying a Vindi fit and use rapid heavy missiles b/c I like missiles. The thing is a pig so it's probably best to camp a hisec gate on the lowsec side and pick fights.
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# ? May 12, 2021 13:52 |
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Samuel L. Hacksaw posted:What's a good solo Praxis fit? yes hello. this first fit is probably best flown with one other person. having flown a number of praxis fits using the mids for control, I've had suboptimal results because 1) you don't have any bonuses to those modules, so they are hard to keep applied given your low speed and 2) you sacrifice quite a lot of damage since your tank is all in your lows. The vindicator is so successful because with even bog standard faction webs you're getting like 91% slows, plus you have a bonus to tracking. The praxis only bonus is to damage, and so I like to maximize there with this fit and then dual box a ceptor alt code:
code:
I am on NBC's hit television program The Blacklist
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# ? May 12, 2021 14:38 |
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Waiting for the inevitable praxis fleets so people can welp their free ships from the current events.
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# ? May 12, 2021 16:11 |
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https://forums.eveonline.com/t/nullification-and-wcs-updates-testing-has-begun/310760/19 goodbye passive interdiction nullification (except on shuttles), now it is an active button with a cooldown and on a few more ship types
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# ? May 12, 2021 16:37 |
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Gwyneth Palpate posted:https://forums.eveonline.com/t/nullification-and-wcs-updates-testing-has-begun/310760/19 That stinks.
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# ? May 12, 2021 16:39 |
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Stabs now apparently also reduce drone bandwidth which is an extremely good change
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# ? May 12, 2021 16:42 |
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Gwyneth Palpate posted:https://forums.eveonline.com/t/nullification-and-wcs-updates-testing-has-begun/310760/19 Are shuttles instant warp at least? (And can you put a shuttle in a BS’s frig bay?)
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# ? May 12, 2021 16:47 |
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Zazz Razzamatazz posted:Are shuttles instant warp at least? (And can you put a shuttle in a BS’s frig bay?) Yes (1.5s align) / No, they aren't frigates.
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# ? May 12, 2021 16:51 |
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what problem does this solve there aren't gate after gate of bubble camps, so having it on a cooldown doesn't matter all that much the scan res changes and targeting don't matter for ships either moving cargo or taxis the scan res and targeting changes don't matter for nullified t3cs because those are all hunter fits so you're decloaking in scram range on a big target anyway like there are a few combat capable nullified t3c fits but most of them dont use that subsystem because it gimps fitting and damage/application mods so badly
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# ? May 12, 2021 16:52 |
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https://forums.eveonline.com/t/nullification-and-wcs-updates-testing-has-begun/310760 So the lutefisk-abusing harebrains at continue on their wayward crusade to neuter signature game mechanics that've been the backbone of Eve's unique gameplay for decades. As recently as a month ago they've made everything equipped with a burst jammer lose its bubble nullification, so the next logical step is to cast the nullification into the Eyjafjallajökull altogether. Their high tedium alternative instead is to have an *active* anti-bubble module which you need activate everytime you expect to land in a bubble on gate, which in nullsec, is every system.
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# ? May 12, 2021 16:56 |
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Can't wait for me to activate one of these modules and get bubbled anyway because of lag or ccp being bad
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# ? May 12, 2021 17:15 |
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Were interceptors even an issue at this point? I don't understand the desire to make a change, much less what the change turned out to be.
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# ? May 12, 2021 17:20 |
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Sickening posted:Were interceptors even an issue at this point? I don't understand the desire to make a change, much less what the change turned out to be. Yeah, feels like a hammer in search of a nail.
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# ? May 12, 2021 17:21 |
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DSTs and BRs getting bubble immunity is kind of cool., and making it a module leads to choices.
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# ? May 12, 2021 17:28 |
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So now I fit a mwd, cloak, and nullifier on my blockade runner and run missions in stain unmolested eh?
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# ? May 12, 2021 17:33 |
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EVERY TIME GOING posted:https://forums.eveonline.com/t/nullification-and-wcs-updates-testing-has-begun/310760 hey man - it's hákarl, not lutefisk. hákarl:lutefisk :: PCP:whip-its
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# ? May 12, 2021 17:54 |
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With the new changes you're now limited to one WCS per ship, for a max of +3 warp strength for any ship.
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# ? May 12, 2021 18:04 |
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Dieting Hippo posted:With the new changes you're now limited to one WCS per ship, for a max of +3 warp strength for any ship. Who benefits from this? I would think lowsec gankers would benefit the most.
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# ? May 12, 2021 18:09 |
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With these changes it woyld mean you'll 100% get caught without a cloak if both sides of a gate are bubbled. I wouldn't call that 'choices'
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# ? May 12, 2021 18:12 |
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rocketrobot posted:Who benefits from this? I would think lowsec gankers would benefit the most. I can imagine wanting to fit stabs on anything that doesn't have a hull bonus now. +1 isn't really worth poo poo.
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# ? May 12, 2021 18:14 |
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There are tons of stabbed Ishtars out in null so it benefits people who try to kill those. But it really just affects the really low effort/botting ones that don't bother to have scouts. Covops seem insanely hard to kill now
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# ? May 12, 2021 18:17 |
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This is such a weird slate of changes. Travel interdiction replaced by passively nullified shuttles, which is a massive bump to them (and to smartbombers). Will shuttles still be effectively free in mineral costs? Meanwhile, adding active nullification of the T2 haulers is a huge game changer for nullsec logistics. I think that sounds wicked fun - there's counterplay, and you can move your own poo poo around without needing a JF (or service of them).
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# ? May 12, 2021 18:19 |
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I would still never use a DST in null. Some Sabre could just follow you and bubble you again if he really wanted since you generally take eons to align. BRs are better now for sure but you do lose a spot for a nano in the low so it's not all gravy.
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# ? May 12, 2021 18:25 |
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I won't claim CCP is good at their jobs or anything. But this feels like a halfway step towards something else.
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# ? May 12, 2021 18:42 |
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Jazzzzz posted:hey man - it's hákarl, not lutefisk. hákarl:lutefisk :: PCP:whip-its I've eaten hàkarl, it's for sale at the airport. Just chew with your mouth shut. Apart from a mild tang, it's pretty inoffensive. If you breathe through your mouth, though, hobo pee smell.
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# ? May 12, 2021 18:48 |
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# ? Jun 11, 2024 22:03 |
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As with most times when CCP changes core mechanics for no obvious reason... Globby, what did you do this time?
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# ? May 12, 2021 19:08 |