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History Comes Inside!
Nov 20, 2004




mrfreeze posted:

Strange question about the new part of the game:

When you find the kitchen on the ghost boat there is a note saying "extra rice no peppers" and then they comment on how well the crew must eat. Have I just been internet poisoned that i stopped and wondered if it was some bizarrely obscure Pizzagate reference?

This is a completely insane take.

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grieving for Gandalf
Apr 22, 2008

what they're saying is that you normally can't be choosy with what you eat on a merchant barge or whatever because you're cutting costs as finely as you can. you eat the gruel and you like it

this isn't an above board ship, is it

beep by grandpa
May 5, 2004

mrfreeze posted:

Strange question about the new part of the game:

When you find the kitchen on the ghost boat there is a note saying "extra rice no peppers" and then they comment on how well the crew must eat. Have I just been internet poisoned that i stopped and wondered if it was some bizarrely obscure Pizzagate reference?

*puts hand on your shoulder very brotherly* dogg it's time to take a break from the internet for a lil bit and clear your head up. don't stop. you're close to cracking the code. don't give up now, it's time you blew this whole thing wide open and expose the pedos. yoko taro needs you as a soldier on the front lines.

beep by grandpa fucked around with this message at 02:52 on May 13, 2021

mrfreeze
Apr 3, 2009

Jon Arbuckle: Master of pleasuring women

beep by grandpa posted:

*puts hand on your shoulder very brotherly* dogg it's time to take a break from the internet for a lil bit and clear your head up. don't stop. you're close to cracking the code. don't give up now, it's time you blew this whole thing wide open and expose the pedos. yoko taro needs you as a soldier on the front lines.

Look weed is legal and plentiful up here. And it made the grind of getting ending C easier to tolerate. But good I'm glad I'm just having severe galaxy brain.

Roger Dingo Tango. The wombat is in the freezer.

Hikaki
Oct 11, 2005
Motherfucking Fujitsu Heavy Industries
Wait so what was the story behind the boat? It was a slaver ship and Louise just randomly came in and ate em all up? Or maybe she was one of the slaves? I feel like I missed something.

Meiteron
Apr 4, 2008

Whoa! You're gonna be a legend!

Hikaki posted:

Wait so what was the story behind the boat? It was a slaver ship and Louise just randomly came in and ate em all up? Or maybe she was one of the slaves? I feel like I missed something.

(Route C/D Spoilers)

The extra scenes with Devola/Popola give us all the elaboration available, in short: she's supposed to be a counter to the Shadowlord if they ended up needing one. It's part of their scrambling to come up with plans after the initial Noir/Weiss merge didn't pay off. One point that's raised in an earlier C/D scene with the two is that the Shadowlord's plan to show up and abduct Yonah occured without D/P's knowledge with the implication that he's not listening to them anymore and may not be completely down with Project Gestalt; assuming that, they'd need something to force him into compliance if necessary once they managed to get the whole thing back on track.

They don't confirm if they stuck Louise on the boat but they did have the boat drift into Seafront and expected her to stay put until they needed an invincible kraken shade to break some kneecaps. Then we came along and ruined that plan, like literally all of their plans.

Beefstew
Oct 30, 2010

I told you that story so I could tell you this one...
Finished Ending E. Overall I enjoyed it! Definitely better than I expected, though I think some of the finality of the original ending was lost, and that's sorta disruptive to the series' macronarrative between Drakengard, this, and Automata imo. But playing as Kaine was dope, Emil was great, CYBER WEISS, and lots of weird Automata lore implications. I think this was a better end to Kaine's story than what was originally offered through the short stories, and I liked the way they used her digitized memories to tie some of the themes together. I'm amazed at how much effort went into the new content. Not sure if I necessarily prefer it to the original, but it wasn't, like, Nomura Bad or anything, like I somewhat feared it might be.

Meiteron
Apr 4, 2008

Whoa! You're gonna be a legend!

Beefstew posted:

Finished Ending E. Overall I enjoyed it! Definitely better than I expected, though I think some of the finality of the original ending was lost, and that's sorta disruptive to the series' macronarrative between Drakengard, this, and Automata imo. But playing as Kaine was dope, Emil was great, CYBER WEISS, and lots of weird Automata lore implications. I think this was a better end to Kaine's story than what was originally offered through the short stories, and I liked the way they used her digitized memories to tie some of the themes together. I'm amazed at how much effort went into the new content. Not sure if I necessarily prefer it to the original, but it wasn't, like, Nomura Bad or anything, like I somewhat feared it might be.

(Ending E Chat) (for both Replicant and Automata) It struck me a lot as the same vein as Automata's Ending E, namely an overarching theme of "yo, gently caress this melancholy tragedy I'm pulling a happy ending out of an unfeeling world and punching whatever I need to to make that happen". In Automata that's blowing up the devs during the credits, Replicant is Kaine punching a history machine until history changes. Interesting parallel in that both cases the attempt to do so alone fails, and outside support (either other players, or Emil/Weiss) is needed to make it happen. The similarities makes sense because technically the Replicant ending was written first and I wouldn't be surprised if it was the original seed of how Automata wrapped up. And people say Yoko Taro can only write sad things.

In the end it doesn't change much - the Shadowlord is still dead, and the Gestalts and Replicants are still ultimately doomed. Automata is gonna play out like it always did. But our characters earn a bit of grace and their lives will be better for as long as they last, now.

Ainsley McTree
Feb 19, 2004


I'm watching an LP of Drakengard 3 now that i've finished watching the first game, and maybe it's just because anything looks good next to drakengard 1, but this game actually looks kind of good and fun? I also love the musou games so my taste is questionable but it looks like my jam and I wish I could play it myself honestly

Weird BIAS
Jul 5, 2007

so... guess that's it, huh? just... don't say i didn't warn you.
For Ending E Replicant I don't think I'd have liked it as much if I didn't have 10 years of sitting with the game's Ending D. I just want them to be happy, they deserve it. It's important that Kaine, Emil, Weiss and Protag fought their asses off to save each other. Playing route A again and hearing him say "You don't get to decide who lives or dies. Every life has meaning." was just, so weirdly hollow coming from a gestalt mass murderer and civilization ending Protag, but also so very very meaningful to the cast and I get why that was one of the moments they wanted you to see before starting the new content. The final thoughts from Kaine being, "This is the world I want because it has the people I want in it." also kind of finally got some of the themes of the game through in a way I don't think other endings had done before.

It's been stated that Yoko Taro thought up NieR after 9/11 and about two civilizations trying to destroy each other. I've thought that it's more about the failure of both sides to come to the table. But Gestalts could have left it alone if they just didn't fight Replicants, and vice versa. Some Gestalts are rogue and some Replicants are also rogue so some amount of conflict will happen. But ultimately Replicants have no need for the status quo to change so long as their towns are safe while the Gestalts desire to end it by taking over their shells. But, they were capable of rational thought so they could have just lived as they were for the most part. It's just, frustrating thinking about how the status quo would have just been best for everyone if not for Gestalts having a pressing desire to end the status quo.

It's just that the status quo has Yonah Replicant eternally get black scrawl and die and Yonah Gestalt stay in stasis. Which because our protagonist and antagonist are anime brothers just will not stand. To save either Yonah basically requires the other to die. Just, the far reaching consequences of anime brothers/fathers damning the world.

I wish Yonah had more involvement in Ending E, her status as a living plot doll (...I guess literally that's true?) always felt kind of lame so at least some closure there might've been nice. Ultimately the game's closure is less about Protag's feelings and more about Kaine and Emil. Oh and the parting words part is very very cute.



Ainsley McTree posted:

I'm watching an LP of Drakengard 3 now that i've finished watching the first game, and maybe it's just because anything looks good next to drakengard 1, but this game actually looks kind of good and fun? I also love the musou games so my taste is questionable but it looks like my jam and I wish I could play it myself honestly

I like the game a lot but it can have some frame rate issues at times depending on the PS3 you're using (I had a pro and it was mostly fine). gently caress I need to replay it, getting that final ending was one of my favourite moments in all games.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."

Weird BIAS posted:

For Ending E Replicant I don't think I'd have liked it as much if I didn't have 10 years of sitting with the game's Ending D. I just want them to be happy, they deserve it. It's important that Kaine, Emil, Weiss and Protag fought their asses off to save each other. Playing route A again and hearing him say "You don't get to decide who lives or dies. Every life has meaning." was just, so weirdly hollow coming from a gestalt mass murderer and civilization ending Protag, but also so very very meaningful to the cast and I get why that was one of the moments they wanted you to see before starting the new content. The final thoughts from Kaine being, "This is the world I want because it has the people I want in it." also kind of finally got some of the themes of the game through in a way I don't think other endings had done before.

It's been stated that Yoko Taro thought up NieR after 9/11 and about two civilizations trying to destroy each other. I've thought that it's more about the failure of both sides to come to the table. But Gestalts could have left it alone if they just didn't fight Replicants, and vice versa. Some Gestalts are rogue and some Replicants are also rogue so some amount of conflict will happen. But ultimately Replicants have no need for the status quo to change so long as their towns are safe while the Gestalts desire to end it by taking over their shells. But, they were capable of rational thought so they could have just lived as they were for the most part. It's just, frustrating thinking about how the status quo would have just been best for everyone if not for Gestalts having a pressing desire to end the status quo.

It's just that the status quo has Yonah Replicant eternally get black scrawl and die and Yonah Gestalt stay in stasis. Which because our protagonist and antagonist are anime brothers just will not stand. To save either Yonah basically requires the other to die. Just, the far reaching consequences of anime brothers/fathers damning the world.

I feel like the power balance between Gestalts and Replicants is so uneven that it's hard to both-sides it. The Replicants don't even find out what's going on until their final boss rush, and by "the Replicants," I really just mean Nier.

Replicants don't even know where babies come from.

Ainsley McTree
Feb 19, 2004


Weird BIAS posted:


It's been stated that Yoko Taro thought up NieR after 9/11 and about two civilizations trying to destroy each other. I've thought that it's more about the failure of both sides to come to the table. But Gestalts could have left it alone if they just didn't fight Replicants, and vice versa. Some Gestalts are rogue and some Replicants are also rogue so some amount of conflict will happen. But ultimately Replicants have no need for the status quo to change so long as their towns are safe while the Gestalts desire to end it by taking over their shells. But, they were capable of rational thought so they could have just lived as they were for the most part. It's just, frustrating thinking about how the status quo would have just been best for everyone if not for Gestalts having a pressing desire to end the status quo.


I think another wrinkle there is that many (most?) of the gestalts are "relapsed" which if i understand it correctly means they're basically feral and attack replicants without thinking. Considering that the replicants don't really seem to understand what the gestalts actually are, and don't seem to be able to communicate with them, I don't imagine them ever drawing a distinction between the relapsed and the rational ones, they're all just going to be treated as monsters that need to be kept at bay with force.

e: whoops, forgot that spoiler tags don't automatically carry over if you cut out the middle of a block of text, hope nobody saw that in the 5 seconds i had it up

Gutcruncher
Apr 16, 2005

Go home and be a family man!

Ainsley McTree posted:

I'm watching an LP of Drakengard 3 now that i've finished watching the first game, and maybe it's just because anything looks good next to drakengard 1, but this game actually looks kind of good and fun? I also love the musou games so my taste is questionable but it looks like my jam and I wish I could play it myself honestly

It’s certainly flawed and really needs better hardware but I’m having a good time with it

Weird BIAS
Jul 5, 2007

so... guess that's it, huh? just... don't say i didn't warn you.
Yeah ultimately I think what I can agree with is Gestalts had the monopoly of force in that situation until Protag struck down the Shadowlord. Gestalts' progenitors manipulated everything behind the scenes originally, Devola and Popola model androids manipulated the Replicants for the Gestalts as well, and then the Shadowlord manipulated other shades to guard the keys to his castle to isolate himself and force the Yonahs together. As tragic as the individual deaths of the shades we see are we also have Grandma shade and other examples of killers and relapsed shades. Or the wolves whose desire to save face lead them to more direct conflict and extinction.

The only both sides is that technically if the Gestalts had just chilled it could have been avoided, possibly. The Shadowlord is the wrinkle in that though as he had only one hope and was tired of waiting so he took Yonah Replicant with him to push his plan forward, and at that time Weiss and Noir were supposed to merge for Devola and Popola's goal to work. Because that failed they needed a backup plan and the Shadowlord kept isolating himself. Just, if Popola and Devola and the Shadowlord could just leave things alone and let go of Yonah and the project to return humans they could have kept this relative peace of part one of the game going for longer (until the aliens come I guess). As it stands it just leads to androids some time after this.

I would also note that I don't think that too many people were focused on saving the relapsed shades, was it ever stated that they could be saved by the completion of the project? I know that the 'children' of goose would have been given more of a life by it for example but I'm not sure about relapsed shades. I suppose there had to have been other Yonah's that had the black scrawl pre Gestalting?

Augus
Mar 9, 2015


Ainsley McTree posted:

I'm watching an LP of Drakengard 3 now that i've finished watching the first game, and maybe it's just because anything looks good next to drakengard 1, but this game actually looks kind of good and fun? I also love the musou games so my taste is questionable but it looks like my jam and I wish I could play it myself honestly

the game is decently fun when it isn't running at a single digit framerate

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world

Ending E was really, really cool.

It's closure after 11 years huh? rip to the original practitioners of NieR|

Weird BIAS
Jul 5, 2007

so... guess that's it, huh? just... don't say i didn't warn you.
Decided to boot up Drakengard 3. I love my big dumb baby boy Mikhail.

God it runs so bad though hahaha.

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world



Finally :toot:

I screwed up and accidentally erased my saves and had to do 3 more playthroughs than I normally would have had to, to get the last achievement but hey I got there in the end.

Really special game, it will probably stick with me for a very long time. Now I'm not sure if I should move on to Drakengard (with cheats to make it more tolerable), or just play Automata which I own and have never played

Meowywitch fucked around with this message at 00:16 on May 15, 2021

Pablo Nergigante
Apr 16, 2002

Just got to route C... are there any additional cutscenes over B or can I safely skip them all?

Escobarbarian
Jun 18, 2004


Grimey Drawer
Don’t skip anything in the Seafront shipwreck section or whenever you see Devola and Popola in a cutscene. Otherwise, go nuts.

Beefstew
Oct 30, 2010

I told you that story so I could tell you this one...

Sharkitten posted:



Finally :toot:

I screwed up and accidentally erased my saves and had to do 3 more playthroughs than I normally would have had to, to get the last achievement but hey I got there in the end.

Really special game, it will probably stick with me for a very long time. Now I'm not sure if I should move on to Drakengard (with cheats to make it more tolerable), or just play Automata which I own and have never played

Read The Dark Id's LP of Drakengard or watch a cutscene movie on Youtube. The same goes for Drakengard 3. Skip Drakengard 2 entirely.
Play Automata yourself.

Ainsley McTree
Feb 19, 2004


absolutely play automata, it's a phenomenal game

Hikaki
Oct 11, 2005
Motherfucking Fujitsu Heavy Industries
My (apparently controversial) opinion is that Automata is straight up a better game than Replicant, you gotta try it. Actually, I'm surprised you even managed to play the remake first.

If you're hungry for more after that, play Drakengard 3 which is not as good as even the original Nier but has the same vibes.

chiasaur11
Oct 22, 2012



Ainsley McTree posted:

absolutely play automata, it's a phenomenal game

Yeah.

It's not the most important thing by any metric, but I've constantly been thinking back to the movement systems when playing Replicant, because just moving around in Automata feels so good. You've got enough bonus jumps you can almost fly when you need to, and there's less in the way of invisible walls to punish you for trying to be creative.

Still plenty of them, but less.

Replicant's combat feels fine, but Automata combos can get crazy.

Augus
Mar 9, 2015


Automata kicks rear end

Ainsley McTree
Feb 19, 2004


I think automata is definitely a better game, even with the replicant remake. The remake makes it a much closer race, but I still have to give it automata, if only because it doesn’t make you play the same exact content (gameplay wise, anyway) 3-4 times to see all the endings (it kindly only makes you do it once). I got real good at speed running the lost shrine by the end of the game I tell you what. I do think the repetitiveness does something interesting on a meta level, in that by the end of route D, you’re fully aware that you’re the bad guy and you’re dooming humanity to extinction, but unlike in route B where the revelations make you sad and horrified, by the time you’re finishing route D, you’re kind of bored of it and are trying to get it done as quickly as possible. It’s fascinating from a philosophical point of view, but it does get a bit boring to play by the end.

That said, I do think replicant has a better soundtrack, characters, and story. Not that automata’s are bad, it’s all stellar, but replicant is really really good, nothing in automata quite hits the high of the shadow lord theme to me

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!
Replicant has the problem a lot of remakes have where it tries to stick as close to the original as possible, even in areas where it doesn’t matter

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

CharlestheHammer posted:

Replicant has the problem a lot of remakes have where it tries to stick as close to the original as possible, even in areas where it doesn’t matter

One thing that struck me playing them back to back Replicant -> Automata was that the side quests in Automata are leaps and bounds ahead of 90% of the side quests in Nier, and they do a fantastic job of giving the world depth and character.

Weird BIAS
Jul 5, 2007

so... guess that's it, huh? just... don't say i didn't warn you.
I don't think it makes it better than Automata as I think the sidequests overall in Replicant are a bit miserable at times but in Replicant don't a lot of the sidequests involving killing shades have dialogue in ending B at that point? If I'm remembering right (hard to say because I got 97% quest completion before Ending A and this is 10 year old memory) that was the little bit of extra touch that the second half has with sidequests. I think that was the only neat thing about the sidequests that I remember at all. It doesn't really add much to the world or characters but misery.

lih
May 15, 2013

Just a friendly reminder of what it looks like.

We'll do punctuation later.
Automata is a much better game overall than Replicant. I get why people really love the characters in Replicant, especially Kaine and Emil, but other than that, Automata just does everything significantly better. A lot of Replicant now just feels like a dry run for Automata, which builds upon a lot of the ideas from Replicant and executes them far far better since it actually has the budget to do so. Like, there are very clear reasons why the original release of Nier was just a cult classic while Automata was a huge success, and the Replicant remake doesn't really do anywhere near enough to bridge that gap.

lih fucked around with this message at 03:00 on May 15, 2021

chiasaur11
Oct 22, 2012



lih posted:

Automata is a much better game overall than Replicant. I get why people really love the characters in Replicant, especially Kaine and Emil, but other than that, Automata just does everything significantly better. A lot of Replicant now just feels like a dry run for Automata, which builds upon a lot of the ideas from Replicant and executes them far far better since it actually has the budget to do so. Like, there are very clear reasons why the original release of Nier was just a cult classic while Automata was a huge success, and the Replicant remake doesn't really do anywhere near enough to bridge that gap.

The budget and, with all due respect, a better team.

Platinum's best are some of the most capable people in the industry when it comes to making a game feel good. Snappy hit feedback, good combo timing, great little animations, the works.

Cavia... didn't.

Putting aside the writing for the moment, even in the new version of Replicant (which I'm enjoying) the combat is... serviceable. It feels fine, you don't mind doing it. Meanwhile, despite the fact you never had to engage with it, Automata has all these really cool hidden moves, combos, tricks, and so on. Similarly, while the word system is fine for what it is, Automata's programs were a really cool and rewarding way to play with the nature of the game. Being able to unequip your text log and then use the space to fit slightly more HP? That's not just kind of fun in the moment, that's an anecdote that might sell someone on the game.

The designs are more distinct, the switching between gameplay types is more fluid (the RE sections in Replicant are a cute joke, but the movement is tedious. Meanwhile the Flight Unit shmup sections in Automata are pretty fun, and easily switch back to the regular gameplay.), the world is bigger and has more to do, there’s less repetition (although there’s still plenty), the sidequests have more depth and less grinding… It’s just a much, much better game in general.

I’ll admit the music is subjective, but Automata’s fluid audio system is another boon. It plays to the moment, even going 8 bit when hacking as if it was composed for the style. I also felt more “Holy poo poo, this MUSIC” when playing Automata, but that’s, again, subjective judgement.
Finally, as for the writing… well, one thing that stands out, and an advantage for Automata as a (distant) sequel, is the way the antagonists are handled.

Nier spends most of the game being shocked that Shades can think, even after they imitate humans for extended periods, use weapons, and plot ambushes. Meanwhile, Automata has the machine orgy in mission 2, and has the amusement park right after that. Instead of wasting time with the “they’re just like us!” twist being hammered into the ground, it has it early, letting the game play more freely with the Machines and their weird imitations of humanity. The biggest twist instead revolves around 2B, making every conversation and bit of banter in route A and B feel different seen again from the end of route C. It’s not just the wider plot, but the specific character dynamics that are shaped by the twist, and while that means you get less dynamic interactions the first time out, it’s excellent payout when looking back.

There’s a lot to like about the original Nier, and Automata is built on what it learned, but the sequel really is a better work.

(It's just that liking the better game doesn't seem nearly as cool in internet arguments.)

Trickyblackjack
Feb 13, 2012
I'm confused:

The brother in the prologue becomes the shadowlord, right? And it's said he's the original shade/Gestalt, so what's up with the shades we fight in the prologue/tutorial?

BisbyWorl
Jan 12, 2019

Knowledge is pain plus observation.


Trickyblackjack posted:

I'm confused:

The brother in the prologue becomes the shadowlord, right? And it's said he's the original shade/Gestalt, so what's up with the shades we fight in the prologue/tutorial?

OG Nier is the first perfected Shade, any shades made before then go crazy immediately.

Trickyblackjack
Feb 13, 2012

BisbyWorl posted:

OG Nier is the first perfected Shade, any shades made before then go crazy immediately.

Ah thanks that makes sense. That actually contextualises quite a bit for me shade-wise!

Ainsley McTree
Feb 19, 2004


Yeah that threw me too, I had to turn to the wiki to get my head around that.

Escobarbarian
Jun 18, 2004


Grimey Drawer
Yeah I didn’t get that either until I read Grimoire NieR

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
I finished ending A but dammit I missed one of the weapons in the Shadowlord's castle.

History Comes Inside!
Nov 20, 2004




MonsieurChoc posted:

I finished ending A but dammit I missed one of the weapons in the Shadowlord's castle.

Don’t worry, and if you want specifics it’s because having all weapons isn’t relevant to open up C/D until you’ve seen ending B, and you have to do it again to see ending B now anyway.

stev
Jan 22, 2013

Please be excited.



I just cleared D and I think Automata set my expectations way too high on what the extra playthroughs would actually include. I know there's still a chunk of new content for me to get through but if I'd played the game 3-4 times in 2010 for what amounts to about maybe 10 minutes of new cutscenes and dialogue I'd have been pissed.

I still really enjoyed it though and I'm excited to see what's next.

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Pollyanna
Mar 5, 2005

Milk's on them.


Did they ever release official lyrics for the Replicant OST? I’d love to know what Hills of Radiant Wind says, for example.

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