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I got an issue... In the genisis mod, there's a couple of buildings in bad teeth that are bugged or something. When I enter, I right click through the floor, which makes moving where I want a bit difficult. Sometimes I'm simply unable to move to certain places. I've tested this extensively and found that it's absolutely an issue with the genisis mod. So far it's just a problem with 2 specific buildings that I've found. Have you guys ever encountered this issue before? Is there any way to fix this on my end? I've tried resetting navmeshes or whatever (ctrl+shift+f11) but that didn't do it.
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# ? May 10, 2021 03:42 |
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# ? Jun 8, 2024 09:05 |
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Hah, a year ago I was playing Genesis and had that problem too, I think resetting navmeshes fixed it enough that I could get my people out of town? And then I just uh, never went back there again. Probably better to ask in the Genesis discord. Other than Bad Teeth I really enjoyed my Genesis run, will probably use it again next time.
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# ? May 10, 2021 04:49 |
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In the ashlands on the opposite side of the skeleton boss guy there's the building full of thralls. I can't enter it or attempt entering it without the game crashing to desktop.
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# ? May 10, 2021 05:06 |
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don't worry, they'll come to you when you talk to the boss, unless you talk to him with CYBERBEEP
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# ? May 10, 2021 05:30 |
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Azhais posted:don't worry, they'll come to you when you talk to the boss, unless you talk to him with CYBERBEEP I want to kill them all anyways, but what I'm after is if there's any loot in the building they hide in
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# ? May 10, 2021 06:22 |
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So this is annoying, one of my base characters just straight up disappeared. She was my robotics specialist, not that I used her a lot but sucks to lose someone to what seems to be a glitch. I don’t think she died, my base is pretty heavily fortified and I didn’t have any raids get through my gate. Is there a way to resurrect/find her again? I tried poking around in FCS but that’s quite an undertaking.
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# ? May 10, 2021 18:44 |
What's the best weapon to use with crab armor, given that it nerfs your dexterity hard? Assuming it'll at least be a while before I can mass produce fancy robot limbs for fragment axes
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# ? May 10, 2021 18:54 |
moroboshi posted:So this is annoying, one of my base characters just straight up disappeared. She was my robotics specialist, not that I used her a lot but sucks to lose someone to what seems to be a glitch. Stuck on terrain and starved maybe?
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# ? May 10, 2021 18:54 |
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Hieronymous Alloy posted:Stuck on terrain and starved maybe? Yeah I thought maybe something like that, but I found some other forum post that said you should see any characters who died in a squad called something like _DEAD_SQUAD_ in FCS. I don't even see a squad like that, but of course maybe I'm looking in the wrong place.
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# ? May 10, 2021 22:01 |
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Is there a chance she wondered outside and got murdered? I've had people, for whatever bullshit reason, leave the gates only to get nailed in the head by one of my own turrets. The death alert can be easy to miss.
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# ? May 10, 2021 23:51 |
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Plek posted:Is there a chance she wondered outside and got murdered? I've had people, for whatever bullshit reason, leave the gates only to get nailed in the head by one of my own turrets. The death alert can be easy to miss. Yeah I am wondering if she spawned outside the gate (she was on the wall on a turret and sometimes when I load my game they are outside of the wall on the ground... how nice.) So I was wondering if she was accidentally shot in the head by one of my other turret people and instantly killed. Still trying to find her in FCS but don't see any dead people. Edit: Ah ha - found a save with her in it, but dead (in FCS). She was either shot in the head or chest b/c she's at -100 in one of them. Ok, well at least the mystery was solved. I was thinking it was a random disappearance. moroboshi fucked around with this message at 00:11 on May 11, 2021 |
# ? May 11, 2021 00:01 |
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This was 100% a friendly fire incident with a turret. Happens very easily if you don't kit em out well.
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# ? May 11, 2021 05:02 |
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Same thing happened to me, lost Greenthumb or w/e, dark skinned guy from the Fishing Village. Was really quite attached to him, he was my first recruit in my first real game, then suddenly he was just mysteriously missing. It's leaving them on repair duty, repairing the gates, that tends to get them killed like that. They fix the gate with enemies still bashing on it, then get shot by your own turrets (through the gate) and die. I changed up to double gates after that, or more recently using an overly easy to defend moat.
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# ? May 11, 2021 05:31 |
So, um, if you bring King Gorillo back to your base, and drop him in a bed, you can just . . .spar with him forever Wild animals don't need to eat, so beat him up, plop him in a bed . . . beat him up, plop him in a bed . . . With that in mind, my fortress is now the Cult of the Eternal Gorilla King If he ages to "Elder" he'll have over 100 stats across the board!
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# ? May 11, 2021 05:57 |
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I'm surprised you can pick him up and put him in a bed.
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# ? May 11, 2021 16:49 |
he doesn't even struggle! he may wake up and get up out of bed on his own if he recovers to full health, but so far I've just been beating him up over and over again before he can heal all the way. Important to set your guys all to *not* be foraging animals or they'll loot and instakill him. Apparently you can put him into a slaver cage then "buy" him for 20k cats and he'll go allied with you. I have a full team of 30 though and if you do that he's less useful for training.
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# ? May 11, 2021 16:53 |
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Oof. So gamey. I have high hopes for Kenshi 2.
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# ? May 11, 2021 16:54 |
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That's not slaver cheese, slaver cheese is kidnapping no-face and repeatedly getting him enslaved and paying to free him until you become allied to the beak things
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# ? May 11, 2021 19:38 |
Zesty posted:Oof. So gamey. Any game with training mechanics like this is gonna get a bit gamey I fear but at least I'm having awesome king kong throwdown training battles instead of just monotonously mulching my parade of captured skin bandits.
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# ? May 11, 2021 23:14 |
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That makes my paladin death camp for training look boring af well done lol
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# ? May 11, 2021 23:25 |
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Cripple skeleton in a bed is my favorite training still. It's much quicker than any organic.
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# ? May 12, 2021 09:26 |
FrickenMoron posted:Cripple skeleton in a bed is my favorite training still. It's much quicker than any organic. Does that train defense / dodge or just the offensive skills? I don't want to train my offense so high that I kill everything before I can train defense. Hieronymous Alloy fucked around with this message at 15:10 on May 12, 2021 |
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# ? May 12, 2021 15:01 |
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Finally unlocked fast travel. Also this is my first time playing with all martial arts and it's hilarious. I had heard it was powerful but I wasn't prepared for the amount of traumatic amputations my dudes are administering. That's just with strength training and MA skill in the 30s. Dodge kinda sucks but it just means fights are over quicker one way or the other.
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# ? May 12, 2021 20:29 |
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BrainMeats posted:Dodge kinda sucks but it just means fights are over quicker one way or the other. Dodge is the most frustrating thing. My best MA fighter so often just gets locked into a constant dodge cycle and never attacks. It seems like weapon fighters can block without major interruptions to their attack cycle in a way that MA's just can't.
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# ? May 13, 2021 02:11 |
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There's a reason why there are mods that speed up the dodge animation so this doesn't happen.Hieronymous Alloy posted:Does that train defense / dodge or just the offensive skills? Offense only, but you can always kidnap more hostile skeletons and cage them instead. FrickenMoron fucked around with this message at 07:31 on May 13, 2021 |
# ? May 13, 2021 07:01 |
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Edit: Double post in the morning
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# ? May 13, 2021 07:30 |
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FrickenMoron posted:There's a reason why there are mods that speed up the dodge animation so this doesn't happen. Can't dodge if you're in crab armor and your arms and legs are broken and/or missing, which really speeds up training. Just give your sparring buddy a rusty katana so they hit rapidly but do no damage, while you twerk defiantly at them.
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# ? May 13, 2021 08:16 |
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How much skill advancement you get for fighting someone is determined by how your defence stat compares to theirs. So ideally you'd train offence-only until your attack stat is high enough, gaining bonus xp from your lovely defence stat, and only then start training defence.
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# ? May 13, 2021 08:21 |
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Has anyone tried the Kenshi: Gensis megamod, how was it? It includes Hives expanded, Cannibals, expanded, and Shrieking bandits expanded by Microwave Roe which have all been quite good.
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# ? May 15, 2021 00:32 |
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I'm trying genesis now. For the most part, I like it. But it's a compatibility nightmare. Many mods don't work with it, or need patches that don't yet exist, particularly with animations and anything involving dialogue, as well as map stuff. There's TONS of map stuff going on. Almost everything you get out of genesis can be added through individual mods. I'm thinking I might import out of it and just use the mods I like. Thing is, I don't know enough about the mod because there's no documentation about what all it adds. There's a list of mods that are incorporated into it, but there's more in there than that. Tons of world state changes??? The discord is the only place beyond the mod description, so I guess I'll just ask what the entire mod does there? I dunno... I'm honestly kinda disappointed and regret getting tangled up in it. I would probably recommend it for someone just getting into modding and want a curated experience. e: Man I don't know! I guess I'll keep it. gently caress. Ass_Burgerer fucked around with this message at 12:28 on May 15, 2021 |
# ? May 15, 2021 04:24 |
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After watching some videos on Kenshi plus considering my appreciation for Mount and Blade, I finally bought the game on Steam. I’ve been craving a sandbox emergent narrative-generating RPG for a while now and I hope Kenshi will be exactly the game I’ve been looking for to scratch that itch. Any general non-spoiler things I should know as a complete newbie going into this?
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# ? May 16, 2021 12:17 |
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losing fights is legitimately a good thing. e: unlike a whole lot of other games that claim this kind of thing, it really is a good thing and not something you should avoid, except for things that eat you alive and kill you
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# ? May 16, 2021 12:25 |
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I started as a Wanderer for the most generic/beginner way to start. I was reading the various beginner tutorial tips and didn't think to pause the game. I glance over at my character info and see that I'm somehow injured despite being in the middle of The Hub, an ostensibly well-guarded town. After looking around and seeing the guards zooming around like Sanic, apparently there's just random bandits kamikaze-ing their way into town and one of them smacked me before being put into the dying state. Also, on the southeast end of town, there was another entirely separate siege by slavers duking it out with bandits who were also duking it out with the the town guards. I knew the game was supposed to be brutal, but I didn't realize it would be this chaotic as well. e: Also, apparently stealing from bandits is still considered stealing. Huh. Is there a reliable way to scavenge and loot dead bandits/slavers to turn some coin without being put in jail myself? Teriyaki Koinku fucked around with this message at 13:56 on May 16, 2021 |
# ? May 16, 2021 13:50 |
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Teriyaki Koinku posted:I started as a Wanderer for the most generic/beginner way to start. I was reading the various beginner tutorial tips and didn't think to pause the game. I glance over at my character info and see that I'm somehow injured despite being in the middle of The Hub, an ostensibly well-guarded town. Getting beaten up by the police and arrested is not that bad of a thing in Kenshi. If you find yourself in that situation it can help to put all of your characters in passive AI-mode (if you want to keep your units who haven't already aggro'd the law don't [defend ally] themselves into jail as well) and if you want to shorten your sentence set them to defend-only so they don't get extra charges for fighting the fuzz. Looting the dead only becomes a crime if you get spotted before your [committing a crime!] tag expires (usually after a few seconds if you don't do it right in front of a guard), so stealth skill helps. If someone is a member of an outlaw/bandit faction or has a [bounty] tag you can pick them up (note that if the command says "kidnap" then it isn't someone safe to grab, so maybe consider not doing it while someone is watching) and carry them out of sight to loot them. Picking up corpses is basically never a crime. Same for looting members of the wild animals faction, and a few universally-hated factions like omnicidal robots. If someone is KO'd but recovers enough to be [playing dead...] then regardless of outlaw status when you try to loot them it rolls skillcheck to test whether you get caught pickpocketing. But if you pick them up somehow they automatically get KO'd and cannot wake up until ~5s(?) after you put them down again If you're in a town/base with no actual cops and no jail and the ruling faction aren't uptight pricks, then even if you do some minor crimes the only people who get mad are the faction you offended. So you can loot a lot better stuff with lower risks at a Waystation.
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# ? May 16, 2021 14:36 |
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What? Stealing from bandits is never a crime. Its only a "crime" if you loot from a faction that's friendly with the local faction. Dry loot bandits in plain sight until you figure out what's worth clicking on or not. It's only considered "stealing" because the game has wonky rear end mechanics. The Hub is a shitshow of a ruined city and the nearest town of Squin is barely better, other towns tend to be "safer."
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# ? May 16, 2021 15:28 |
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That Guy Bob posted:What? Stealing from bandits is never a crime. Its only a "crime" if you loot from a faction that's friendly with the local faction. Dry loot bandits in plain sight until you figure out what's worth clicking on or not. It's only considered "stealing" because the game has wonky rear end mechanics. The game doesn't make it clear which factions are friends, is the thing. Especially in places where "criminal gang" and "the local ruling authority" blur together, like UC and Swamp and real life. Either way all that tedious crap like clicking all the downed bodies to see who is comatose vs playing dead vs very dead... or in a more general sense: paying attention to what's going on nearby, unrelated to what you're doing, and using camera controls and checking tooltips and clicking on stuff to get more information than the UI normally gives unless you go looking for it, is kindof a useful skill in Kenshi. silentsnack fucked around with this message at 17:28 on May 16, 2021 |
# ? May 16, 2021 16:37 |
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Cannot fuckin WAIT for Kenshi 2
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# ? May 16, 2021 17:25 |
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KirbyKhan posted:Cannot fuckin WAIT for Kenshi 2
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# ? May 16, 2021 17:27 |
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Ass_Burgerer posted:Almost everything you get out of genesis can be added through individual mods. This isn't actually the case, and it's the main thing that annoys me about Genesis and mod-packs in general. If you look at the big list of included mods, there's a ton of them that have been abandoned because the creator now works on Genesis, so you get gimped/incomplete/very buggy versions of a lot of mods (particularly location/faction mods) if you try to install them separately.
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# ? May 16, 2021 23:58 |
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# ? Jun 8, 2024 09:05 |
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Kenshi 2 is going to be a janky mess, but I've found the games I put the most hours into and like the most are all janky messes.
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# ? May 17, 2021 00:53 |