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Speaking of magic, I know it'll never happen, but I dream of a better, more lore-like magic system in TES. I'd love to see high-level Alteration be able to change the weather, like summoning storms from which you could call down lightning and gusts of wind on your enemies. High level illusion giving more tools for manipulating enemies, twisting their perception of reality to their disadvantage. Unique micro-factions with special types of spells that can be joined, i.e. witches, necromancers, etc. Enemies using this stuff would be cool, too. A high level mage being more than just "level 1 mage, but more damage". I feel like there's so much room left unexplored for magic to feel really special while still remaining fun to use.
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# ? May 15, 2021 02:44 |
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# ? Jun 6, 2024 00:36 |
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FlocksOfMice posted:I fully believe that Tamriel Rebuilt will, in fact, build all of Tamriel at some eventual point. My concern with representing all of Tamriel in Morrowind is the location coordinate precision issue. MBT described it simply a while ago: Meyers-Briggs Testicle posted:there's two issues for other province mods (that aren't TR) I guess in 20 years the solution will be to use OpenMW 3 with its 128-bit values for coordinates.
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# ? May 15, 2021 08:05 |
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K8.0 posted:Speaking of magic, I know it'll never happen, but I dream of a better, more lore-like magic system in TES. I'd love to see high-level Alteration be able to change the weather, like summoning storms from which you could call down lightning and gusts of wind on your enemies. High level illusion giving more tools for manipulating enemies, twisting their perception of reality to their disadvantage. Unique micro-factions with special types of spells that can be joined, i.e. witches, necromancers, etc. Enemies using this stuff would be cool, too. A high level mage being more than just "level 1 mage, but more damage". I feel like there's so much room left unexplored for magic to feel really special while still remaining fun to use. Thats my dream game right there. Travel around to all the weird sects and learn the same school of magic and all their tricks. I'd like to combo something like telekinesis and detect key and have a mini stealth game wrangling it off the guards keychain and under the door unnoticed. Go hang out and learn hist mysticism and then go see what weird poo poo the tribunal temple learned from vivec. Unfortunately I think it's going to be the kind of thing that will only work for tabletop.
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# ? May 15, 2021 09:00 |
K8.0 posted:Speaking of magic, I know it'll never happen, but I dream of a better, more lore-like magic system in TES. I'd love to see high-level Alteration be able to change the weather, like summoning storms from which you could call down lightning and gusts of wind on your enemies. High level illusion giving more tools for manipulating enemies, twisting their perception of reality to their disadvantage. Unique micro-factions with special types of spells that can be joined, i.e. witches, necromancers, etc. Enemies using this stuff would be cool, too. A high level mage being more than just "level 1 mage, but more damage". I feel like there's so much room left unexplored for magic to feel really special while still remaining fun to use. you should have to do an actual ritual to summon daedra but you get to keep them permanently and if you screw up they'll get loose
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# ? May 15, 2021 15:55 |
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On screen text was a mistake. We need to go back to all the story being kept in a hint book with false storylines seeded throughout
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# ? May 15, 2021 17:16 |
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GorfZaplen posted:On screen text was a mistake. We need to go back to all the story being kept in a hint book with false storylines seeded throughout The problem with doing this with Morrowind is that the false storylines are indistinguisable from the true ones.
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# ? May 15, 2021 18:36 |
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SniperWoreConverse posted:you should have to do an actual ritual to summon daedra but you get to keep them permanently and if you screw up they'll get loose There was a cool mod about doing rituals to summon daedric princes - daedric sorcery I think. Not exactly what you're referring to here but just remembered it being rad
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# ? May 15, 2021 20:34 |
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Man, Tribunal is the worst, the town broken up into cells that feel absolutely isolated, goofy scripted events, absurdly overpowered beings. Like, the high luck bosmer isn't fun. I just did the lich releasing a plague quest for the first time, and while I do appreciate that it's all kicked off by you just adventuring around and unlocking some ancient tomb, it's weird you don't see signs of anything happen unless you deliver some potions for the temple's healer. I did enjoy that I got a robe that will kill me twice over though. Bloodmoon has its issues as well, but at least Solstheim is a place.
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# ? May 15, 2021 22:32 |
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The high luck Bosmer isn't bad, there are multiple options for dealing with him. There's an enemy somewhere in Tribunal that gains 100hp for every player level. Let me tell you, that one is the real slog. Aside from that though, I don't quite agree. While Tribunal isn't necessarily up to base game standards in every way, I actually really like some parts of it. I think the layout of the city is fun once you're used to it, and some of the quests do things that the base game didn't. It's too small but it does feel like a unique place. I don't particularly like Bloodmoon because to me it feels like the bad parts of Oblivion - health sponge enemies that scale in ways that make leveling pointless, significant chunks of the map that lack that natural feel of Vvardenfell's wastes, some overly-simple quests - but it does also have its bright spots.
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# ? May 15, 2021 22:39 |
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Just use the goon made rebalance for both. https://www.nexusmods.com/morrowind/mods/45713 https://www.nexusmods.com/morrowind/mods/45714
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# ? May 15, 2021 22:46 |
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wyoming posted:Like, the high luck bosmer isn't fun. Originally read that as "high-luck boomer."
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# ? May 15, 2021 22:50 |
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K8.0 posted:The high luck Bosmer isn't bad, there are multiple options for dealing with him. There's an enemy somewhere in Tribunal that gains 100hp for every player level. Let me tell you, that one is the real slog. Aside from that though, I don't quite agree. While Tribunal isn't necessarily up to base game standards in every way, I actually really like some parts of it. I think the layout of the city is fun once you're used to it, and some of the quests do things that the base game didn't. It's too small but it does feel like a unique place. I don't particularly like Bloodmoon because to me it feels like the bad parts of Oblivion - health sponge enemies that scale in ways that make leveling pointless, significant chunks of the map that lack that natural feel of Vvardenfell's wastes, some overly-simple quests - but it does also have its bright spots. I remember Tribunal having a lot of atmospheric dungeons. Most of the monsters were heavily overtuned, but I liked it as someone who just enjoyed wandering dwemer ruins and the like. I also remember playing through with one of the early scripted combat mods that let you cut peoples arms and legs off, so I left most of the dungeons littered in appendages. This may have effected my appreciation of it.
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# ? May 15, 2021 23:41 |
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Are there mods listed in the OP that have been replaced by a notably superior version?
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# ? May 16, 2021 02:24 |
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Farecoal posted:Are there mods listed in the OP that have been replaced by a notably superior version? Yes, but we can't tell you which ones. Honestly I dont know but probably.
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# ? May 16, 2021 03:09 |
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I honestly really enjoyed Bloodmoon (with the rebalance mod) as a change of scenery. It felt like a silly weekend adventure after completing the base game's main quest. It would have been nice if there were more interactions with the mainland, though (e.g., East Empire Company shenanigans).
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# ? May 16, 2021 03:33 |
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Farecoal posted:Are there mods listed in the OP that have been replaced by a notably superior version? Just from a quick skim a few that come to mind is speed and stamina tweaked instead of the old regular speed and stamina and Morts leveling mod is the go-to now especially since you can easily tweak it to your liking. edit: it's hard for me to say that it's "notably" better because it's kind of a subtle effect anyway but purist friendly magicka regen is a newer alternative to the old fair magicka regen. I didn't have any complaints when I used it anyway. Gobblecoque fucked around with this message at 04:06 on May 16, 2021 |
# ? May 16, 2021 03:54 |
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Started playing through the game in coop with my buddies. It's been a blast. Highlight so far has been getting locked out of Aldruhn because one of my buddies swore an oath to zenithar to transport some shirts but then sold them for a quick buck. So then we had to circle his footsteps between Gnisis and Aldruhn multiple times to try and find where he sold them. It's fun because it's half people who have never played before and half veterans of the game. I think I definitely need to make the game a bit harder. Going to check out MDMD and Mort's rebalances. Any other suggestions? We have 3-7 of us going around at any time. I'm also looking into some big dungeon mods for us all to go through.
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# ? May 17, 2021 07:53 |
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leekster posted:Started playing through the game in coop with my buddies. It's been a blast. Highlight so far has been getting locked out of Aldruhn because one of my buddies swore an oath to zenithar to transport some shirts but then sold them for a quick buck. So then we had to circle his footsteps between Gnisis and Aldruhn multiple times to try and find where he sold them. It's fun because it's half people who have never played before and half veterans of the game. Dont install the bloodmoon or tribunal rebalances in that case, you probably want both to be challenges. Sixth house and mdmd will be great though I would say maybe look up some server scripts for tes3mp, there are some that double spawns and increase health dynamically to balance around deathballs of players
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# ? May 17, 2021 16:20 |
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Schwarzwald posted:I remember Tribunal having a lot of atmospheric dungeons. Most of the monsters were heavily overtuned, but I liked it as someone who just enjoyed wandering dwemer ruins and the like. Tribunal dungeons sure are something. You basically have:
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# ? May 18, 2021 16:03 |
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im a sucker for descending unreasonably in video games. Diablo, Dark souls, mournhold, bangers all.
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# ? May 18, 2021 16:44 |
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I followed the morrowind++ guide and added a few content mods on top - it seems to be working beautifully apart from occasionally (mostly when first speaking to an NPC) their greeting is as follows: ... ... I assume this is a bug rather than someone trying to make morrowind NPCs even more terse. Is there a way to find out what's causing this? I'm following the process that the guide recommends (do the merged patches with tes3cmd and tes3merge, regenerate distant land etc) and this seems to be the only issue.
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# ? May 18, 2021 16:48 |
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sounds like a pre-greeting check like what vampire embrace does
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# ? May 18, 2021 17:21 |
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Generic Monk posted:I followed the morrowind++ guide and added a few content mods on top - it seems to be working beautifully apart from occasionally (mostly when first speaking to an NPC) their greeting is as follows: it sounds familiar to some ancient economy overhauls that would use the first greeting to set a bunch of variables. the only way to fix that is to ~post your load order~ then never use that mod again because there are dozens of alternatives edit: also yeah, vamp embrace, which is also bad
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# ? May 18, 2021 17:21 |
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Atrayonis posted:Tribunal dungeons sure are something. I remember my first time getting to the end of the Dwemer ruins and the shrine and it boggled my mind just how much stuff was under Mournhold.
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# ? May 18, 2021 17:38 |
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Mod idea: constantly add increasingly improbable dungeons the further you get below Mournhold, emerge from the Daedric ruins into Solstheim tombs followed by an ordinary bandit cave, etc
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# ? May 18, 2021 18:41 |
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Mournhold: The Seattle of Tamriel.
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# ? May 18, 2021 18:48 |
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What's the modern version of vampire embrace. I loved that mod as a kid lol
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# ? May 18, 2021 20:37 |
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Lunchmeat Larry posted:Mod idea: constantly add increasingly improbable dungeons the further you get below Mournhold, emerge from the Daedric ruins into Solstheim tombs followed by an ordinary bandit cave, etc it eventually loops back into an exact copy of Mournhold itself but you can't leave (except for continuing to go down) and all of the dialogue is slightly off.
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# ? May 18, 2021 21:37 |
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Bottom level is a cart on the border to Skyrim.
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# ? May 18, 2021 21:40 |
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Babe Magnet posted:it eventually loops back into an exact copy of Mournhold itself but you can't leave (except for continuing to go down) and all of the dialogue is slightly off. If there isn't a roguelike that's done this, there should be.
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# ? May 18, 2021 21:45 |
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GorfZaplen posted:What's the modern version of vampire embrace. I loved that mod as a kid lol https://github.com/OperatorJack/Vampyr-Vampirism-Expanded unreleased but should be working
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# ? May 18, 2021 22:15 |
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The Distant Lands generator in MGE-XE is supposed to increase the draw distance, right? Because this is what I see right now: I rested for a day and got the same thing. Am I just having bad luck with foggy weather?
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# ? May 19, 2021 05:00 |
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That's Balmora for you.
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# ? May 19, 2021 05:54 |
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Farecoal posted:The Distant Lands generator in MGE-XE is supposed to increase the draw distance, right? Because this is what I see right now: try this https://en.m.uesp.net/wiki/Morrowind_Mod:ChangeWeather Edit: these are the regions http://en.uesp.net/wiki/Morrowind:Regions
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# ? May 19, 2021 07:18 |
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Try something like:code:
e:f,b,. (And thanks for finding the region names!)
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# ? May 19, 2021 07:21 |
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Meyers-Briggs Testicle posted:it sounds familiar to some ancient economy overhauls that would use the first greeting to set a bunch of variables. the only way to fix that is to ~post your load order~ then never use that mod again because there are dozens of alternatives Load Order: code:
code:
edit: also, I'm playing a lady dark elf but whenever I enter combat my character keeps using the male dark elf combat sounds. I assume this is related to character sound overhaul Generic Monk fucked around with this message at 09:54 on May 19, 2021 |
# ? May 19, 2021 09:35 |
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I'd get rid of the EcoAdj mods and the BTB one. Mort made new mods that do that stuff. Harder Barter MULE
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# ? May 19, 2021 12:29 |
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Its eco adjuster doing it btw
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# ? May 19, 2021 13:32 |
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Hi everyone, I've never played Morrowind and would like to start. Is the OP mod rec list still good?
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# ? May 19, 2021 15:08 |
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# ? Jun 6, 2024 00:36 |
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Doc Fission posted:Hi everyone, I've never played Morrowind and would like to start. Is the OP mod rec list still good? Not really, no. Given this is your first time playing Morrowind, just follow Part 1 of the Morrowind Improved guide to get set up with a stable base game. That page will walk you through installing community patches, mod organizer, MGEXE, and high-res textures. Then after that I would install MULE because the original leveling system is pretty whack at this point and MULE is a good upgrade. After that just play the game and figure out what you don't like and want changed from there. e: OP isn't bad, it's just kinda bloated and it has a number of outdated mods that have been superseded by newer, better implementations. Proletarian Mango fucked around with this message at 15:26 on May 19, 2021 |
# ? May 19, 2021 15:20 |