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Pretty good posted:Fired up my Q2 for the first time in a few months bc I was craving some Superhot and was bombarded with 'tracking lost' errors, and now even though they've gone away following a few reboots it's still horrendously nauseatingly wobbly. I was worried that it had somehow developed some kind of hardware problem in the time it's been sitting unused but a quick search on Reddit suggests that v27 and a bunch of other upgrades have introduced, fixed, and re-introduced this nasty wobbly tracking problem and god jesus christ. Factory reset time maybe I guess? The tracking on mine also went to crap recently, but sorted itself out in a few hours of use. I had thought it was because it got dropped and took a while to re-calibrate; maybe it was just updates.
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# ? May 18, 2021 09:50 |
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# ? Jun 6, 2024 05:39 |
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Tracking cameras are definitely spotless. I'll give it another try and see if it spontaneously improves with use. Seen people elsewhere suggesting that too. I remember back in December-ish there was a firmware update that introduced a bug where it was about 50:50 that coming out of standby would make the tracking completely freak out and go into slo-mo stomach churning drunk mode, and the only thing that fixed that was a factory reset, and that was a giant pain in the dick, so hopefully I can avoid a repeat. Still, though, how does this stuff get through?
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# ? May 18, 2021 12:15 |
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Some people reported better results by deleting/resetting the guardian area.
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# ? May 18, 2021 12:56 |
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Clearing all my guardian data didn't do anything, but resetting experimental feature settings seems to have done the trick. I was pretty much resorting to trying poo poo at random at that point. Oh well, at least I just lost a couple hours of my evening off instead of damaging furniture/hurting myself due to guardian drift, like I saw a few people reporting while I was hunting for solutions.
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# ? May 18, 2021 13:13 |
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Shoefish posted:Anyone have fps issues with Halflife Alyx? I have a 3080 and i5 8600k, and while it runs fine almost all the time I occasionally get drops down to 40fps. Happens on both Rift S and Quest 2, and doesn't seem to matter what quality settings I run it at. I've never really been that fussed, but just read a tech performance review that says a 2080 gets 180fps n never drops a frame. fpsVR has my cpu n gpu both running about 60%. Try adding this to your launch options: +vr_fidelity_level_auto 0 +vr_fidelity_level 3
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# ? May 18, 2021 14:06 |
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Does anyone have stuttering issues when using Chromecast with an Oculus Quest 2? I have an original Chromecast and we do a lot of family VR nights, but the Chromecast is bugging out. I was wondering if upgrading the CC could help...
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# ? May 18, 2021 14:15 |
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Can't say I have unfortunately. Could you test against a different target? Your phone should be able to do it these days.
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# ? May 18, 2021 14:17 |
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anothergod posted:Does anyone have stuttering issues when using Chromecast with an Oculus Quest 2? I have an original Chromecast and we do a lot of family VR nights, but the Chromecast is bugging out. I was wondering if upgrading the CC could help... Earlier Chromecasts had bad interactions with the original Quest, which were apparently not fixable on the Quest side (I don’t recall the specifics). A more modern one might well work better.
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# ? May 18, 2021 14:23 |
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Was wondering when DLSS would start showing up in VR titles, surprised that No Man's Sky was the first to do it though https://www.nvidia.com/en-us/geforce/news/may-2021-rtx-dlss-game-update/
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# ? May 18, 2021 15:56 |
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Enos Cabell posted:Was wondering when DLSS would start showing up in VR titles, surprised that No Man's Sky was the first to do it though drat that owns. I actually gave NMS another go with AirLink a week or two again to check out performance and it was ok but DLSS should significantly help. I had a few hiccups when making quick turns looking around.
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# ? May 18, 2021 16:25 |
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This is excellent, thanks for sharing. I'm glad I got nms on sale a few weeks ago and look forward to trying it as soon as this drops. Or maybe before as to compare.
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# ? May 18, 2021 18:00 |
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Just got an email from Amazon that Oculus are apparently doing a recall on Quest 2 facial interfaces due to irritability if your Quest 2 was manufactured before Jan 4th 2021 https://support.oculus.com/1504463656600795 I've been using a silicon cover for the last couple of months because I assumed it was in fact my face that was broken. edit; Requested a replacement facial interface, looking forward to getting banned from the Zuck Universe because my Facebook name doesn't match my real one 👀 blunt fucked around with this message at 18:57 on May 18, 2021 |
# ? May 18, 2021 18:07 |
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Happy Noodle Boy posted:drat that owns. I actually gave NMS another go with AirLink a week or two again to check out performance and it was ok but DLSS should significantly help. I had a few hiccups when making quick turns looking around. Now they just need to fix the garbage VR flight controls and that game will be amazing in VR.
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# ? May 18, 2021 18:54 |
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.Ataraxia. posted:Now they just need to fix the garbage VR flight controls and that game will be amazing in VR. The entire VR UI could use another pass. It’s… not great. I need to dig in the settings to see how much of it I can tweak but the default options in terms of hud and looking/moving around where trash. In addition to the inventory and crafting UI not being fun at all in VR.
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# ? May 18, 2021 19:00 |
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At that point just like... play a different game.
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# ? May 18, 2021 19:07 |
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I wanted to mention, if anyone picked up Subnautica: Below Zero and was sad they dropped VR support, it's been added back in with a mod and is better than ever. Subnautica was my first real sitdown longform game on my CV1 and I'm so happy I can play the sequel in VR as well.
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# ? May 18, 2021 19:11 |
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Bhodi posted:I wanted to mention, if anyone picked up Subnautica: Below Zero and was sad they dropped VR support, it's been added back in with a mod and is better than ever. I’ve been playing BZ in VR and the experience is roughly on par with the native support in the original (although some of the QoL stuff from VR mods in the original is missing and loss-of-control animations like when you open a door haven’t been stripped from VR mode like in the original). As a game though, I think I prefer the original at this point. The story is narrative driven (as opposed to “oh gently caress I’m all alone and my ship just blew up”) and in general the horror aspect feels severely lacking. Performance is much better and I haven’t noticed any pop-in problems. Hopefully they backport the new engine to the first game.
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# ? May 18, 2021 20:02 |
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I tried 120hz on Eleven TT, I hadn't tried before. The effect is both subtle, and immediately noticed.
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# ? May 18, 2021 20:37 |
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Enos Cabell posted:Was wondering when DLSS would start showing up in VR titles, surprised that No Man's Sky was the first to do it though Yeah this is awesome. I guess other than Valve, Hello Games are one of the higher profile VR devs? Either way its nice. NMS is also a game not originally designed for VR so it'll really help the performance, compared to games designed for VR where it'll just be more nice to have.
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# ? May 18, 2021 20:43 |
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Hay I'm playing Subnautica at the moment, on flatscreen. Am I missing out on the VR? I assume it's not motion controllers?
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# ? May 18, 2021 21:37 |
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Chadzok posted:Hay I'm playing Subnautica at the moment, on flatscreen. Am I missing out on the VR? I assume it's not motion controllers? I literally could not get the game started so I dunno if you're really missing out. But yeah, no motion controls.
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# ? May 18, 2021 21:43 |
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NMS in VR really is great, it's my most played single player game at 50 hours in VR. I should pick it up again, I'm behind on lots of patches. Just a ton of fun to get high and scoot about. I never had any issue with the controls - the flying is arcadey but it works fine. Little things like coming in for a landing and killing thrusters while you pull the nose up a bit just feel so good.
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# ? May 18, 2021 21:49 |
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The Subnautica UI is really badly integrated (i have to close one eye sometimes just to focus on it), and having to look directly up to swim to the surface quickly starts to really be a PAIN IN THE NECK HA HA because you do it all the time, but the immersion still feels really cool. I'm pretty resilient to VR giving you strange feelings, and the flat game when i played it didn't have as much of an effect as it seemed to on other people, but it's probably the strongest heebiejeebies i've felt from a VR experience yet
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# ? May 18, 2021 21:52 |
The VR fix mod is absolutely essential for Subnautica. Fixes stuff like PDA distance and such. HMD+gamepad is pretty comfy.
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# ? May 18, 2021 21:58 |
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Wallrod posted:The Subnautica UI is really badly integrated (i have to close one eye sometimes just to focus on it), and having to look directly up to swim to the surface quickly starts to really be a PAIN IN THE NECK HA HA because you do it all the time, but the immersion still feels really cool. I'm pretty resilient to VR giving you strange feelings, and the flat game when i played it didn't have as much of an effect as it seemed to on other people, but it's probably the strongest heebiejeebies i've felt from a VR experience yet There was also a swim up/down that I think was unbound by default in Subnautica, just add them to the bumper buttons which seems to now be the default control scheme in Below Zero.
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# ? May 18, 2021 22:24 |
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I'm playing Below Zero in VR, it's been absolutely fantastic. The mod devs have been updating the mod steadily as well, recent updates allow you to set the PDA distance via a slider in the options and you can also change it's position using: home, end, page up and page down.
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# ? May 18, 2021 22:36 |
So I installed that mod and tried to play in flat, the PDA is way tiny and I absolutely can’t find any such slider. I basically have to uninstall/reinstall the mod to switch back and forth. Where’s the slider for you?! e: I guess my brain shut off and I just stopped reading before the part about keybinds for it. I feel like a dingus now. Thanks, though! Bad Munki fucked around with this message at 06:10 on May 19, 2021 |
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# ? May 19, 2021 01:43 |
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You can also make two shortcuts if you switch between modes frequently. One with launch flag -vrmode none for pancake and one with -vrmode oculus (or OpenVR) for VR.
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# ? May 19, 2021 07:38 |
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Although the Quest v29 list of features from the blog doesn't seem that interesting (at least, if you don't have an iPhone), it has a pair of extra things not mentioned in the blog, like the (virtual) controllers now show the dots battery indicators, instead of being on the universal menu, and it seems they have unlocked the 120hz in both Link and AirLink. We also have not commented how it seems ads are coming to the store. First in the mobile app, but eventually will come to VR itself. Tomorrow Yupitergrad will have an update, 10 new levels in time trial, and 120hz for Q2. Turin Turambar fucked around with this message at 09:13 on May 19, 2021 |
# ? May 19, 2021 09:05 |
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Turin Turambar posted:We also have not commented how it seems ads are coming to the store. First in the mobile app, but eventually will come to VR itself. Ahh, there's the real money-maker. Doesn't matter if you're clicking them either, all Facebook needs is to know how long you look at them for engagement.
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# ? May 19, 2021 09:17 |
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Pictured, average VR user recieving his daily ingest of nutritious promotional content edit: to make it clearer, it seems it will be ads for vr games/apps available on their own store. Not Cialis ads. for now...
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# ? May 19, 2021 09:39 |
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I look forward to the future of advertising when the algorithms figure out that the most direct eye contact time goes to optical illusions, images and text that are difficult to make out, and things that at first look pornographic but actually aren't.
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# ? May 19, 2021 10:27 |
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Slowly ramping up to Ready Player One "we can sell 80% of your vision without inducing seizures!" levels.
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# ? May 19, 2021 13:22 |
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So subnautica in vr is just playing with regular FPS controls on a regular controller but you can look around with your head? Is this what RE7 and that hitman vr implementation did? I do not get the hype for that kinda thing. The physical interaction is what makes vr really work imo. Like I have seen so many comments saying RE7 was the best vr game ever and it’s clearly a game that was retrofitted with vr support. Even something like Tetris Effect, people hyped up the vr component but you really don’t lose anything at all just playing it on a screen. In that case I’d argue the sound is more important than the visuals, I enjoyed it more on my stereo speakers than my vr earbuds. Meanwhile I completely get the appeal of vr with a normal (or hotas) controller for flight/space/driving sims. It adds a lot to those games imo.
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# ? May 19, 2021 15:27 |
Sure, it doesn’t make for good VR. But it does make for great Subnautica.
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# ? May 19, 2021 15:31 |
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I buried the lede in that I’m too afraid of Big Water to ever enjoy subnautica in any form. Just a thought I’d been having on some common sentiments.
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# ? May 19, 2021 15:37 |
Oh I'm with ya there, for sure. It's a constant struggle to play the game because of that, but man it feels rewarding. VR just makes it so much more immersive and provides an inescapable sense of scale, even if it's not complete VR. But yeah, I think one just needs to judge it on the right metrics. Would I recommend Subnautica as a VR experience? No. Would I recommend VR as a Subnautica experience? Oh hell yes.
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# ? May 19, 2021 15:43 |
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Yeah, I think at some point the question stops being "is this a good showcase for VR" and starts being "is this the best possible way to experience the game" and that's how you get people saying things like Resident Evil 7 is an amazing VR experience. No, it doesn't do anything unique with VR as a medium, but it's a game that relies heavily on immersion using a piece of technology that greatly increases immersion, so the end result is still an absolutely fantastic experience that does precisely what it sets out to do. Tetris Effect is a similar story: it's all about zoning out to the visuals and audio and getting completely immersed by them, so something that blocks all outside distractions is going to work wonders for it even if the game functions identically to its flat counterpart . Hell, the question of "why Tetris Effect in VR?" is practically the same question (with practically the same answer) as "why Tetris Effect at all?" since most of what's notable about the game is purely aesthetic rather than mechanical.
sethsez fucked around with this message at 16:00 on May 19, 2021 |
# ? May 19, 2021 15:57 |
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Ancient Dungeon https://www.oculus.com/experiences/quest/4897577166950223/ Simple graphics, but you wander a dungeon, encounter slimes and skeletons to battle. It was a hit with the adults and kids, its dark and gloomy but not too scary either. I wasnt ready for my first boss battle and i punched the wall real good, so make space.
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# ? May 19, 2021 16:57 |
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# ? Jun 6, 2024 05:39 |
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Finally got a gaming rig. Half Life Alyx wireless on the Quest 2 has been awesome. Looks good and runs well. I can’t for the life of me get MS Flight Sim 2020 to run decently. I got all the expensive poo poo needed, including a new high end router. Fuckin with Windows 10 settings. Oculus settings. Steam VR global and game specific settings, in game settings. Its just choppy as hell even on low resolution.
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# ? May 19, 2021 21:42 |