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Dr. Fishopolis
Aug 31, 2004

ROBOT

Petiso posted:

I was a HUGE Final Fantasy fanboy in the PS1 era and while I didn't hate FFX and actually finished it, it kinda made me lose interest (and the next game being a MMORPG sealed the deal).

I think it was mostly the lack of freedom and exploration. Sure, most FF games are very strictly linear but at least they gave you the illusion of "open-worldness" while FFX confines you to corridor-shaped maps for most of the game. I did like the battle system and sphere grid, though, and it's a shame because I feel they're custom-tailored for a game with more freedom.

Same thing happened to me, but I LOVED it at the time and remember it fondly. Honestly, the spectacle drew me in, it was a very, very impressive game for its time. It wasn't until 12 came out that I thought "wow they're really trying to make this an MMO without the exploration or community, huh?" and then it got much worse with 13. I guess 15 was an improvement but it's not a complete game by any stretch of the imagination.

FF7R was the first Final Fantasy in a long time that felt like a complete, fully realized game imo, and it's just the intro section of the original.

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projecthalaxy
Dec 27, 2008

Yes hello it is I Kurt's Secret Son


AngryRobotsInc posted:

One map is for grinding out something to give exp, the other for money. If you preordered the Deluxe version, they come included (along with the music pack, the Merciful difficulty one, and the "option to have Dante instead of Raidou" one).

I did! That's cool. Hopefully I will not need them. I haven't actually played Nocturne in several years because my PS2 died, and I'm excited to play it again with the new music, voicework, etc. Hopefully adult me will be able to clear it where 12 year old me who didn't know the buff system was not able/willing to.

Irony.or.Death
Apr 1, 2009


Acerbatus posted:

Can we count soul nomad?

How well does that hold up? I remember being interested but never made time for it.

TwoHeadedDeer
Nov 24, 2020

I will be made a new creature, one bright day
sorry if this has been answered before, but can difficulty be changed on the fly in SMTIII:R?

NikkolasKing
Apr 3, 2010



TwoHeadedDeer posted:

sorry if this has been answered before, but can difficulty be changed on the fly in SMTIII:R?

That's what I have been told and seeen
https://www.reddit.com/r/Megaten/comments/hup2r8/looks_like_nocturne_hd_will_also_allow_you_to/

Merciful lowers encounter rates too as mentioned in that review I posted earlier which is very nice because gently caress Tower of Kagutschi's last little bit. So if you just don't want to be attacked every second, switch to Merciful for a bit.

NikkolasKing fucked around with this message at 19:03 on May 19, 2021

mandatory lesbian
Dec 18, 2012

MonsieurChoc posted:

You don't pronounce the P in Coup you dumb anglos!

It doesnt matter

NikkolasKing
Apr 3, 2010



Is Nocturne like other games where you have to defeat a boss to fuse them? I would assume so but specifically, I'm wondering if you can fuse the Herald angels like Gabriel etc. without beating them?

I fused them way back in my first run but in my latest Yosuga run where I didn't have to fight them, I could not make them again. I wasn't sure if I was just an idiot and couldn't find the right combination (in my third frickin' playthrough) or if they are just unattainable in that route.

Don't tell me how to fuse them, I just wanna know if they are attainable at all without fighting them.

Wrex Ruckus
Aug 24, 2015

MonsieurChoc posted:

You don't pronounce the P in Coup you dumb anglos!

counterpoint:

https://www.youtube.com/watch?v=0Hu_TW2hoK4

Petiso
Apr 30, 2012



NikkolasKing posted:

Don't tell me how to fuse them, I just wanna know if they are attainable at all without fighting them.

According to the wikia...

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
I could get Nocturne on Steam for like 30% off through fanatical...

gently caress it, lets go.

Gaius Marius
Oct 9, 2012

THE AWESOME GHOST posted:

I do think the best PS2 RPG is Persona 4 with no contest but I am also posting in the SMT thread. I never played Shadow Hearts but I kinda wish I did, looks extremely like a game made for teenage me

I'd still give them a shot if I was you. Really cool story, great Atmosphere, and a bunch of dumb historical trivia

NikkolasKing posted:

I really don't know why people like DDS. I guess it's the sequel because the first game is pure dungeon crawler. It has maybe slightly more story than Nocturne but that's it. You're just going Places, doing Stuff, none of it matters and I know nothing about any of these people in my party. It was sold to me as a more traditional JRPG but really isn't. Strange Journey is often labeled a big dungeon crawler but Jimenez and Zelenin, and gently caress, the crew of the Red Sprite as a whole, 100% had far more depth to them and focus put on them than any of your comrades in DDS1.
https://www.youtube.com/watch?v=ZkSxldnGHTU

I think a lot of people recommend it as a sort of training wheels between a more traditional RPG and a Megaten game. Kind of silly if you ask me. But the game does have a really cool story, but you really have to dig for it. More than one of the Main Party members have backstories barely alluded to in the plot, that only get spelled out by NPC dialogue that's easy to miss. As a whole though the story is really interesting, all the things from the First game come back in huge ways in Pt.2. Also before the 3DS games you had three choices for Press Turn games so if you liked that system you didn't exactly have much of a choice

YggiDee
Sep 12, 2007

WASP CREW
I am trying to finish off Strikers before Nocturne unlocks on Friday and I am going to have mood whiplash between Persona 5's pop jazz roadtrip vacation, and Nocturne's austere nightmare desolation.

We Got Us A Bread
Jul 23, 2007

NikkolasKing posted:

I really don't know why people like DDS. I guess it's the sequel because the first game is pure dungeon crawler. It has maybe slightly more story than Nocturne but that's it. You're just going Places, doing Stuff, none of it matters and I know nothing about any of these people in my party. It was sold to me as a more traditional JRPG but really isn't. Strange Journey is often labeled a big dungeon crawler but Jimenez and Zelenin, and gently caress, the crew of the Red Sprite as a whole, 100% had far more depth to them and focus put on them than any of your comrades in DDS1.

There's hints of a story at the end of the game but I just didn't care. I abandoned ship after you return to that temple place where Sara is now doing...something. I had some trouble with a boss and was like "I have no reason to continue. I care nothing about any of these people because the game hasn't cared about any of them, either."

I'm assured by many that DDS2 has a lot of story and character but you kinda need the first part to make you care about the second.

Awesome battle theme,. though. My favorite normal battle theme in the series.
https://www.youtube.com/watch?v=ZkSxldnGHTU

Instant Grat posted:

i will loving fight you

NikkolasKing
Apr 3, 2010



I never thought I'd actually use the Merciful difficulty but then I started thinking about how I've always really resented that so much important plot info is tucked away in the Labyrinth of Amala. I just don't like the dungeon.

But Merciful can basically be the Story/Narrative Mode difficulty for future runs when I just wanna jog in there and make a compilation of the relevant plot details. The new translation apparently shapes up some confusing elements so if nobody on YT does it before then, I will try to do it myself. Talk to all the souls and the like in addition to the between Kalpa infodumps since hey all supply pieces to the puzzle of what the hell happened/is happening.

THE AWESOME GHOST
Oct 21, 2005

Gaius Marius posted:

I'd still give them a shot if I was you. Really cool story, great Atmosphere, and a bunch of dumb historical trivia


I think a lot of people recommend it as a sort of training wheels between a more traditional RPG and a Megaten game. Kind of silly if you ask me. But the game does have a really cool story, but you really have to dig for it. More than one of the Main Party members have backstories barely alluded to in the plot, that only get spelled out by NPC dialogue that's easy to miss. As a whole though the story is really interesting, all the things from the First game come back in huge ways in Pt.2. Also before the 3DS games you had three choices for Press Turn games so if you liked that system you didn't exactly have much of a choice

Are they playable on any modern systems or is it emulation?

Commander Keene
Dec 21, 2016

Faster than the others



DDS is available as a Playstation Classics or whatever on PS3, so "modern" is a relative term here. Unfortunately nothing newer, but considering DDS is basically the same engine as Nocturne, IIRC, I'm hopeful that remasters might be in the pipeline for them, too.

Rushputin
Jul 19, 2007
Intense, but quick to finish

Gaius Marius posted:

But the game does have a really cool story, but you really have to dig for it. More than one of the Main Party members have backstories barely alluded to in the plot, that only get spelled out by NPC dialogue that's easy to miss.

This is exactly why I'm very fond of the storytelling in DDS, as well as Persona 2 (and maybe some other Megatens I'm forgetting). NPC dialogue constantly changes, there are philosophical discussions with various viewpoints told by party members as well as randos, and some mini-arcs hidden in them. But I can see how one might miss a lot of it depending on playstyle and willingness to revisit old locations even if they don't necessarily contain any new gameplay or advance the main plot.

Instant Grat
Jul 31, 2009

Just add
NERD RAAAAAAGE

Commander Keene posted:

DDS is available as a Playstation Classics or whatever on PS3, so "modern" is a relative term here. Unfortunately nothing newer, but considering DDS is basically the same engine as Nocturne, IIRC, I'm hopeful that remasters might be in the pipeline for them, too.

That version of DDS1 also runs like rear end unless you fiddle with some Vsync settings in a hidden menu. There's some arcane button combination you have to enter to access it, and it resets every time you start the game. Minor nuisance once you know about it, but still far from ideal.

I said come in!
Jun 22, 2004

How is Digital Devil Saga on PCSX2? Is there a good guide for getting it running really well and looking nice?

Gaius Marius
Oct 9, 2012

THE AWESOME GHOST posted:

Are they playable on any modern systems or is it emulation?
I don't think the Shadow Heart's games are. They emulate very well though excepting a small bit at the start of the second disc of Covenant where you play as one of the Goon squad, you might need to switch to software Emu to get passed that. Or they might've fixed it in PCSX2 by now I haven't played them emulated in years.


Rushputin posted:

This is exactly why I'm very fond of the storytelling in DDS, as well as Persona 2 (and maybe some other Megatens I'm forgetting). NPC dialogue constantly changes, there are philosophical discussions with various viewpoints told by party members as well as randos, and some mini-arcs hidden in them. But I can see how one might miss a lot of it depending on playstyle and willingness to revisit old locations even if they don't necessarily contain any new gameplay or advance the main plot.

Yeah It's something I really dig, It allows everything to flow much better than just tossing out cut scenes every two minutes.

Motto
Aug 3, 2013

iirc Shadows Hearts is in IP hell with some company that's no longer involved with videogames so it's unlikely to ever get rereleased.

Sakurazuka
Jan 24, 2004

NANI?

They announced a Steam version of Koudelka like... 5 years ago which never materialised

Gaius Marius
Oct 9, 2012

What. Goddamnit it's be nice if people could buy the game without spending a hundred bucks at least

Instant Grat
Jul 31, 2009

Just add
NERD RAAAAAAGE
The Shadow Hearts IP is owned by a company that no longer has any interest in video games, so yeah, used physical copies or emulation is the only way for those.

BrightWing
Apr 27, 2012

Yes, he is quite mad.

Instant Grat posted:

The Shadow Hearts IP is owned by a company that no longer has any interest in video games, so yeah, used physical copies or emulation is the only way for those.

Genuine question: if they have no plans for it and never plan on using the IP again, why not just sell it to pocket some cash?

NikkolasKing
Apr 3, 2010



Atlus giving official release times at last

https://twitter.com/Atlus_West/status/1395393878425931777

quote:

Digital Deluxe Access for Shin Megami Tensei III Nocturne HD Remaster begins soon!

PS4 & Nintendo Switch:
5/20, 21:00 PT
5/21, 00:00 GMT

Steam:
5/20, 19:00 PT
5/21, 02:00 GMT


What is this in CST

hatty
Feb 28, 2011

Pork Pro
that's 23:00 CST or 11:00PM if you don't like the 24 hour clock

Ohtsam
Feb 5, 2010

Not this shit again.

NikkolasKing posted:

Atlus giving official release times at last

https://twitter.com/Atlus_West/status/1395393878425931777


What is this in CST

9PM for Steam
11PM for Console

RichterIX
Apr 11, 2003

Sorrowful be the heart
I've heard people grumble about the Switch version (at least before it got fixed up a little) but has anyone talked about performance on PS4/PS5?

LibrarianCroaker
Mar 30, 2010
the PS4 version had the same problems the switch did prepatch.

Gaius Marius
Oct 9, 2012

BrightWing posted:

Genuine question: if they have no plans for it and never plan on using the IP again, why not just sell it to pocket some cash?

One Generally companies are loathe to give up anything that could make them potential money

Two A lot of the time IP rights fall through the cracks, and the Companies don't even realize they own them. See System Shock being owned by some insurance company for years.

Your best shot for a new one is an existing company coming in with a few cash briefcases and taking the license, if nobody approaches the IP will remain dormant

Instant Grat
Jul 31, 2009

Just add
NERD RAAAAAAGE

BrightWing posted:

Genuine question: if they have no plans for it and never plan on using the IP again, why not just sell it to pocket some cash?

Got me, man. You'll have to ask, uh, "Universal Entertainment", which is apparently what Aruze is called now after decades of mergers and splits and other such business words.

A brief glance at Wikipedia suggests it's not dissimilar to Konami though, they own a bunch of shares in resorts and do pachinko and casino machines now.

Gaius Marius
Oct 9, 2012

Well they don't even list Videgames in their Investor realtions, and their largest Shareholder is a Japanese Electrical and Building Materials company. So we're pretty hosed if we want the IP to be sold off, I doubt they even know they have it

brand engager
Mar 23, 2011

NikkolasKing posted:

Atlus giving official release times at last

https://twitter.com/Atlus_West/status/1395393878425931777


What is this in CST

lol

Andrigaar
Dec 12, 2003
Saint of Killers
Just gotta remind myself I have other games to play and SMT3 can wait a few weeks more.

Gaius Marius
Oct 9, 2012

I'm almost considering a run through Vanilla Nocturne just to be part of the Zeitgeist. Could be fun I don't remember how long it's been

Item Getter
Dec 14, 2015

Spoiler warning for a PS2 game from 2003

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

I mean, 18 years is a long time, like, a huge number of people have been born in the time since release who might not have really heard of the game til now.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
Nocturne also isn't the most pervasive game. There's not a massive amount to spoil, sure, but chances are really high that someone's coming into this without knowing, say, what happens to your friends or who the bosses are.

It's not like the guy I saw recently that got mad about FFVII spoilers not being marked... in FFXIV... in in-game item descriptions.

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Philthy
Jan 28, 2003

Pillbug
Playing now on PC. It looks nice. The 30fps is lol but it's not bothering the gameplay so far.

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