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Vicky 3 makes the most sense from the perspective of "faith has been increasingly wavering from the old school paradox fans, let's make a game we know they'll buy (as well as all of its future dlc), regardless of quality.
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# ? May 21, 2021 14:15 |
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# ? Jun 5, 2024 05:08 |
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CK3 had a very good launch, and is a very playable game, but I never got into 2 so maybe I’m part of the mainstream audience they fished for?
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# ? May 21, 2021 14:31 |
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BigglesSWE posted:CK3 had a very good launch, and is a very playable game, but I never got into 2 so maybe I’m part of the mainstream audience they fished for? I think most people prefer it, as far as I know I'm one of the few hold outs who vastly prefers ck2 to 3 for a multitude of reasons. Like I'll agree that Ck3 really nails the presentation and some of the character development areas but I loathe how it handles war on a base level, and as for the rest I'm just assuming that's the difference between 7 years of development and a fresh release.
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# ? May 21, 2021 14:38 |
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CK3 is a really solid product, but it might as well be a HD re-release of CK2.
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# ? May 21, 2021 14:40 |
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Fellblade posted:CK3 is a really solid product, but it might as well be a HD re-release of CK2. Probably the most solid foundation Paradox has ever built.
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# ? May 21, 2021 14:44 |
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Fellblade posted:CK3 is a really solid product, but it might as well be a HD re-release of CK2. I wish that's all it was. Like the most concise way I can sum up my feelings on it, it gives you an incredible set of roleplaying tools, while giving you no context or detail on the world you use them in.
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# ? May 21, 2021 14:45 |
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What time today is the announcement expected?
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# ? May 21, 2021 14:45 |
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Bold Robot posted:What time today is the announcement expected? 9 PM CET IIRC
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# ? May 21, 2021 14:45 |
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I started an EU4 game on 1.30 but bummed that the very few mods that I like and use are mostly updated to 1.31 and therefore don’t work.
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# ? May 21, 2021 14:53 |
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EU4 lost its charm for me when the Polandball mod stopped updating.
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# ? May 21, 2021 15:05 |
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DaysBefore posted:I mean I'd love it to be Victoria III but I can't imagine many companies would look at the last two years and think 'yeah we should release the European Colonization game again' You can play as the nazis in hoi4 and slaves are a trade good in eu4
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# ? May 21, 2021 15:16 |
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Vichan posted:9 PM CET IIRC 8 PM CEST! In 3 hours and 43 minutes. Is the start of the announcement show.
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# ? May 21, 2021 15:17 |
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It's going to be Victoria 3, but its a mobile game.
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# ? May 21, 2021 15:21 |
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LordMune posted:8 PM CEST! In 3 hours and 43 minutes. Is the start of the announcement show. Have you ever thought about how NDAs aren't real? tellustellustellus
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# ? May 21, 2021 15:24 |
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Eimi posted:I think most people prefer it, as far as I know I'm one of the few hold outs who vastly prefers ck2 to 3 for a multitude of reasons. Like I'll agree that Ck3 really nails the presentation and some of the character development areas but I loathe how it handles war on a base level, and as for the rest I'm just assuming that's the difference between 7 years of development and a fresh release. What's so different about wars? I haven't played a lot of CK2 but it strikes me as very similar to CK3.
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# ? May 21, 2021 15:24 |
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genericnick posted:Have you ever thought about how NDAs aren't real? tellustellustellus NDAs are real... real painful!
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# ? May 21, 2021 15:27 |
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PittTheElder posted:What's so different about wars? I haven't played a lot of CK2 but it strikes me as very similar to CK3. Well at the base level, soldiers instantly appear where you summon them instead of marching across the map, there was teleporting man at arms at release but that was fixed at least. Army composition is much different where the only thing that matters is 'men at arms' which are like super retinues and could be buffed to an insane degree, while normal levies are useless. Instead of each army having a three front system, there's just one commander and then any number of insane super soldier knights. Sieges are much different, honestly way faster because of how siege weapons are a joke, and way more rewarding because you capture high ranking people easily. And lastly CBs are different and felt way easier to get instead of sometime I actually had to put effort into.
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# ? May 21, 2021 15:33 |
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Edgar Allen Ho posted:Because contextless nonsense CK3-style blob worlds are flavourless and unfun DaysBefore posted:I mean I'd love it to be Victoria III but I can't imagine many companies would look at the last two years and think 'yeah we should release the European Colonization game again' Also, there is the obvious counter-factual side of things, which I suspect would be a bigger focus in V3 compared to V2, given the direction Paradox has gone with their other games. Like, making the rest of the world more interesting is clearly something they care about, and being able to sell the game on the ability to do stuff like forcing Europe out of Africa as the Pan-African Republic would do a lot to undermine the idea that the game was about and in favor of European imperialism.
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# ? May 21, 2021 15:41 |
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A Buttery Pastry posted:Also, even if it is, I feel like you could push the date back quite a bit and still end up in largely the same place? The ball was already rolling nearly three decades before the Vicky 2 start, it'd be perfectly fine to set up Spain's South American possessions as unhappy satellites, and make attempts at independence snowball. Make the make start in January 1815 so that you can play with Napoleon in Elba, trying to return to France. Or just make march of the eagles 2
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# ? May 21, 2021 15:51 |
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Excellent, if this is Vicky 3 then I can start caring about Paradox games again. I also look forward to the 25 DLCs this game will be inundated with But for real, I look forward to seeing what kind of beautiful mess a Victoria with modern sensibilities can turn into.
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# ? May 21, 2021 15:54 |
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# ? May 21, 2021 15:56 |
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Mans posted:Make the make start in January 1815 so that you can play with Napoleon in Elba, trying to return to France. Branching focus tree where you can go back to France or, as Napoleon briefly contemplated irl, escape to Louisiana to carve out a new state.
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# ? May 21, 2021 15:57 |
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Please dear god Paradox don't import that focus tree garbage from Hoi4
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# ? May 21, 2021 15:58 |
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PittTheElder posted:What's so different about wars? I haven't played a lot of CK2 but it strikes me as very similar to CK3. I did play a lot of CK2 and CK3's wars strike me as very similar on a base level too, so that comment struck me too, but I can think of a few relevant differences (edit: oh, okay, it was literally all of these things but I'll post anyway). a) In CK2, "levies" weren't an undifferentiated useless mass, instead they had different troop compositions (and thus effectiveness) based on the buildings in the province - "MaA" basically just let you add extra troops of a type of your choice, rather than being the only troops of that type. They were still an improvement over levies (as they should be) but they didn't utterly eclipse them to the same degree. I actually preferred this system too and I don't entirely get why they changed it. b) In CK2, MaA were just always on the map rather than being raised, levies were raised from the individual provinces (or, at best, you could raise a particular vassal's levies all at once in one of their provinces) and consolidated, and boats had to be raised like levies rather than just magically appearing if you spent money (this last change was basically how CK1 worked). Probably more realistic, definitely more fiddly interface-wise. The deployment delay for troops in CK3 (especially now that they've fixed teleporting MaA) mostly replicates that feeling for me while saving clicks but MMV, of course. c) CK2 battles were resolved way differently in a way I can't quite describe (mostly because I only kinda understood it myself). Essentially, instead of the "advantage" stat multiplying damage and the EU-esque combat rolls, each army would have 1 to 3 commanders (centre and flanks) that would pick a "tactic" every so often during the battle depending on stuff like their martial score, terrain, culture, and troop composition, and each tactic would apply bonus or penalties to certain (or in some cases, all) troop types' damage or toughness. There were, again, definitely advantages to doing it this way, but for me it was CK2's equivalent of Victoria 2's economy: very fun to design but barely legible to the player. (there's actually a very thorough battle detail subscreen that I only learned about while I was speedrunning Monarch's Journey challenges literally two days before CK3 came out. No, not the one you're thinking of, another one)
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# ? May 21, 2021 15:58 |
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A Buttery Pastry posted:If the assumption is that this is what the game would produce, then the only advantage of a later start date is that it gives the AI less years to gently caress things up in. The game should be solid enough that it can deal with a few freedom movements. They would have to rework how they do colonial mechanics entirely, probably make it sorta ck style with colonial governors causing incidents after whatever tech level is reached. Also influence should give like colonial power and steady economic benefits instead of binary in sphere/not in sphere.
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# ? May 21, 2021 16:00 |
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Definitely fake, no way you'd be able to buy pops directly. You'd obviously roll for them.
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# ? May 21, 2021 16:00 |
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Rolling a 100% lit pop only to realize they're an unaccepted pop
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# ? May 21, 2021 16:03 |
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Capitalists are no longer their own pop, now they are a dedicated gacha currency for rolling factories and railroads. Hope you enjoy your 15 German Fabric Factories!
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# ? May 21, 2021 16:09 |
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Paradox has heard our cries for pops. The reveal is that they're partnering with Funko.Mans posted:Make the make start in January 1815 so that you can play with Napoleon in Elba, trying to return to France. Lawman 0 posted:They would have to rework how they do colonial mechanics entirely, probably make it sorta ck style with colonial governors causing incidents after whatever tech level is reached.
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# ? May 21, 2021 16:11 |
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Super Jay Mann posted:Capitalists are no longer their own pop, now they are a dedicated gacha currency for rolling factories and railroads. My Alaskan glass factories will easily win
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# ? May 21, 2021 16:12 |
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A Buttery Pastry posted:Paradox has heard our cries for pops. The reveal is that they're partnering with Funko. I mean an 1821 start would be interesting for that reason imo. Probably should also borrow parts of the innovation system from eu4 and have pop militancy increase as people get their hands on copies of the rights of man and the communist manifesto or whatever.
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# ? May 21, 2021 16:17 |
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Anime Store Adventure posted:I started an EU4 game on 1.30 but bummed that the very few mods that I like and use are mostly updated to 1.31 and therefore don’t work. I, on the other hand, asked around if 1.31 was stable enough yet and got mildly affirmative answers, so I started a game. Right as things are getting interesting and the TYW is starting up, random german minors have started "falling off the map". They still look like they are there, but they have no diplomatic contact with anyone, so you can't even declare war on them, and they follow the creed of "no religion". It wouldn't be that bad, but two of the electors are already gone. ... so don't be too bummed about your choice.
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# ? May 21, 2021 16:21 |
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If Wiz is the lead designer on Vicky 3 and it's real I have a lot of faith it'll be good.
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# ? May 21, 2021 16:21 |
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Lmao an 1821 start with spain would actually be amazing because I forgot that it was during their liberal period so could have a nice event chain where you desperately try and keep from falling apart while getting forced to do dumb liberal things.
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# ? May 21, 2021 16:24 |
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axeil posted:If Wiz is the lead designer on Vicky 3 and it's real I have a lot of faith it'll be good. Which games has Wiz worked on?
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# ? May 21, 2021 16:34 |
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popewiles posted:Vicky 3 makes the most sense from the perspective of "faith has been increasingly wavering from the old school paradox fans, let's make a game we know they'll buy (as well as all of its future dlc), regardless of quality. How dare you say something so completely accurate.
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# ? May 21, 2021 16:40 |
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Kennel posted:Which games has Wiz worked on? He took over as Game Director for Stellaris and was responsible for the 2.0 update and most of the radical overhauls of that game (planet districts, hyperlanes as standard, killing individualism vs collectivism, etc), which were positively received by most of the player base. He was also involved in that surprise final patch for Victoria 2 back in the day. Before then he was a modder and made the original iteration of CK2plus, whose Crusade mechanics were later incorporated into CK3. He also made an overhaul mod for Europa Universalis: Rome, which was apparently necessary for making that game enjoyable? I'm operating entirely on hearsay on that one. He also used to be an active goon and made several screenshot let's plays, most notably House Hohenzollern Rising, which was a mega-campaign spanning EU3, Victoria, and HOI2. It involved a lot of modding to make it all work and I remember being fairly impressed by it when I read it, like seven years ago. He scripted an alt-history equivalent to the Congress of Vienna in Victoria wherein he'd given the other European powers several distinct & homemade AI packages based on the choices the audience picked during negotiations. Naturally the goons chose to be as greedy as possible, leading to their country (Swabia) being treated with suspicion and hostility by the rest of the continent for the remainder of the game. Great fun. In other words: this is the first project he's been in charge of from the outset, but he's got a long track record of making sensible and and engaging design decisions. He's also wanted to fix the Victoria 2 economy for about a decade by now: ThaumPenguin fucked around with this message at 17:06 on May 21, 2021 |
# ? May 21, 2021 17:01 |
I am hopeful that Wiz returns to posting here more once this is announced and out there. It was great having him around the Stellaris thread when he was leading it. The summer of slow teases for the planet overhaul was a good time.
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# ? May 21, 2021 17:05 |
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Whatever they come out with I really hope the game is readable on a 4K widescreen with clear fonts/color choices for text.
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# ? May 21, 2021 17:07 |
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# ? Jun 5, 2024 05:08 |
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Anno posted:I am hopeful that Wiz returns to posting here more once this is announced and out there. It was great having him around the Stellaris thread when he was leading it. The summer of slow teases for the planet overhaul was a good time. Maybe goons won't accuse him of being racist this time.
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# ? May 21, 2021 17:13 |