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Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

Koramei posted:

Supreme Commander 1/2 are the only other games I can think of that actually lean into the artillery.

The current state of SupCom (modded) arty is just so good. Big investments for big rewards and if you somehow make it to game enders the image of fields full of experimentals and t3s all skittering around while titanic artillery flatten everything is just so good. Of course it helped that even the most defensive oriented faction was only moderately turtle-y and easily countered if they didn't also mix in offense so mass artillery actually stays relevant.

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Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

Basically never play RTSes competitively and you'll have a great time.

working mom
Jul 8, 2015

Lichtenstein posted:

A whole lot, the expansions were kinda terrible overall (Panzer Elite was a bit better, because it had a bunch of individually fun/interesting gimmicks slapped together into a barely coherent mess).

Brits were:
- based around static emplacements and magic spell artillery in a game build all around aggressive maneuvering. They did nothing and denied opponent doing anything interesting, so it was always either joyless meatgrinders or just going for the same silver bullets and their counters every single game.
- constrainedvery small and rigid unit pool where all games looked the same and your only real choice was whether you prefer to go into tanks or artillery for the endgame. And likewise - they always had the same specific weaknesses you had to try play around every single time, zero dynamism.
- poorly balanced in a way that was usually very frustrating
- had a bunch of bullshit units. Bullshit as in, even if ultimately beatable, making one of them forces the opponent to warp their entire game around them. Like tier I essentially-armored-cars or high-armor-penetration tanks whose range exceeds any units vision range.
- doing thing where they mess with core mechanics of the game (eg. locking down provinces with their mobile buildings), but it was done because it sounded like a cool flashy idea and nobody really thought them through.

They had the lowest (by far) skill floor of all factions and usually boiled down to making one early push early on with one's superior units, locking the juiciest section of the map and just playing simcity from then on.

Fair comments, i honestly didnt play much after their release and it was always vs friends at that point so we hadnt boiled it down to that sorta meta i suppose

Dandywalken
Feb 11, 2014

Rynoto posted:

The current state of SupCom (modded) arty is just so good. Big investments for big rewards and if you somehow make it to game enders the image of fields full of experimentals and t3s all skittering around while titanic artillery flatten everything is just so good. Of course it helped that even the most defensive oriented faction was only moderately turtle-y and easily countered if they didn't also mix in offense so mass artillery actually stays relevant.

Is there a Supcom mod youd recommend in particular?

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

Dandywalken posted:

Is there a Supcom mod youd recommend in particular?

FAF is by far the biggest community & mod available with a bunch of gameplay and UI submods. https://www.faforever.com/
Can easily get ladder 1v1/2v2s or custom 8v8s at any time of the day.

OhFunny
Jun 26, 2013

EXTREMELY PISSED AT THE DNC

Cynic Jester posted:

Condolences.

Didn't seem so bad. Except mission three on the order side. That was a tough last stand and I had to reload to the midway point after a couple failed tries (I'm very pleased the game auto saves after certain points. Other rts games don't do that.) and max out Eldar units before losing control of them to boister base defense, build a huge amount of turrets, build those buff special infantry, flame tanks, and carefully use the commander ability to shut down enemy vehicle weapons so they charged into massed fire.

Still though it was a lot of time just waiting and watching the enemy super tank's HP to drop to zero after ten minutes of just watching Orks get cut down without doing much.

Mission four was a little annoying to since the vehicle you're escorting sometimes just sits and gets stuck when you try to order it to follow you.

Anywho won Winter Assault with the Imperial Guard and am moving onto Dark Crusade. I'm strongly reminded of Rise of Nations with the Risk-like map. It's an interesting choice.

Love Stole the Day
Nov 4, 2012
Please give me free quality professional advice so I can be a baby about it and insult you

Deakul posted:

Basically never play RTSes competitively and you'll have a great time.

qft

also a good thread title

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



kanonvandekempen posted:

Have you given the Ultimate apocalypse mod a go? It's pretty ridiculous fun to see titans rendered in an engine that was not designed to render titans.

I've never tried modding it at all so maybe I will try it next time. Dark Crusade is like my comfy fuzzy slippers though in that I'm comfortable with it the way it is. I've tried to play Soul Storm but I just never liked it's campaign even though I can't really recall why.

e:

OhFunny posted:

Anywho won Winter Assault with the Imperial Guard and am moving onto Dark Crusade. I'm strongly reminded of Rise of Nations with the Risk-like map. It's an interesting choice.

A dumb thing that isn't at all obvious in Dark Crusade is that the game actually remembers bases that you've built from one mission to the next. In this way you can fortify a map the enemy keeps attacking with multiple bases, turrets everywhere, and loads of captured resource points. This is key to defending against the enemies once their main army gets big enough, otherwise they can zerg you down really fast. In theory you could build up the entire map, but the computer will remove everything within a radius of where the enemy bases are (I've played enough to know pretty much where they are in every map).

Damn Dirty Ape fucked around with this message at 01:00 on Mar 26, 2021

Mordja
Apr 26, 2014

Hell Gem
All the latest/biggest mods are for Soulstorm though. I don't believe the current version of Ultimate Apocalypse is campaign compatible, but Unification, which was formed after a schism in the UA team, recently came out and does work with it.

Milo and POTUS
Sep 3, 2017

I will not shut up about the Mighty Morphin Power Rangers. I talk about them all the time and work them into every conversation I have. I built a shrine in my room for the yellow one who died because sadly no one noticed because she died around 9/11. Wanna see it?

Deakul posted:

Basically never play RTSes competitively and you'll have a great time.

This is true but you will never experience the ecstasy of victory over a tryhard and the subsequent death threats

OhFunny
Jun 26, 2013

EXTREMELY PISSED AT THE DNC

drat Dirty Ape posted:

I've never tried modding it at all so maybe I will try it next time. Dark Crusade is like my comfy fuzzy slippers though in that I'm comfortable with it the way it is. I've tried to play Soul Storm but I just never liked it's campaign even though I can't really recall why.

e:


A dumb thing that isn't at all obvious in Dark Crusade is that the game actually remembers bases that you've built from one mission to the next. In this way you can fortify a map the enemy keeps attacking with multiple bases, turrets everywhere, and loads of captured resource points. This is key to defending against the enemies once their main army gets big enough, otherwise they can zerg you down really fast. In theory you could build up the entire map, but the computer will remove everything within a radius of where the enemy bases are (I've played enough to know pretty much where they are in every map).

Good to know thanks.

I'm rolling over the map since I'm playing on easy and just want a chill experience while clearing another game off my Steam backlog.

Yngwie Mangosteen
Aug 23, 2007

Milo and POTUS posted:

This is true but you will never experience the ecstasy of victory over a tryhard and the subsequent death threats

I’d never experience that anyway because I am bad at video games.

Mordja
Apr 26, 2014

Hell Gem
I've started playing Sacrifice and I'd forgotten how good the voice acting is. Obviously, everyone always talks about Tim Curry as Stratos, but all of the other gods and wizards are great.

Incidentally, Sacrifice still owns.

OhFunny
Jun 26, 2013

EXTREMELY PISSED AT THE DNC
I've moved on to Company of Heroes and there's a lot of "hold Y for X minutes" missions or objectives it's a kind of a drag.

literally this big
Jan 10, 2007



Here comes
the Squirtle Squad!

OhFunny posted:

I've moved on to Company of Heroes and there's a lot of "hold Y for X minutes" missions or objectives it's a kind of a drag.

Gameplay balance changes have had a large impact on the singleplayer missions, too, so they may not play as intended anymore.

Theswarms
Dec 20, 2005

literally this big posted:

I should have rephrased my last post to "the last expansion ever made for DOW1" so as to better deny the existence of Soulstrom (which does not exist).

Denying the existance of Church Organ Artillery Tank is heresy.

working mom
Jul 8, 2015

literally this big posted:

Gameplay balance changes have had a large impact on the singleplayer missions, too, so they may not play as intended anymore.

The same with wargame red dragon, like when they added AA to some north Korean tanks

drkeiscool
Aug 1, 2014
Soiled Meat
I feel bit weird needing to ask for help in command and conquer 3, but I'm getting my rear end handed to me on the GDI Alexandria mission on hard. Was the campaign rebalanced or something? No matter whether I rush to the EMP in the lower right city, defend my base with turrets and/or bunkers of rocket guys and snipers, or set up a second harvester at the northern base, NOD literally overwhelms me with flamethrowers and tanks. I don't wanna turn down the difficulty, I need all my fancy golden medals.

Dandywalken
Feb 11, 2014

Yep, it was rebalanced. Theres a mod to reenstate pre-patch stuff like income per harvester. That mission in particar became alot harder, as did many others. Croatia is another that became really rough.

Dandywalken fucked around with this message at 05:27 on Apr 22, 2021

drkeiscool
Aug 1, 2014
Soiled Meat

Dandywalken posted:

Yep, it was rebalanced. Theres a mod to reenstate pre-patch stuff like income per harvester. That mission in particar became alot harder, as did many others. Croatia is another that became really rough.

Okay, I found a mod that I think will fix the issue. I've briefly tested it after hours of trying to find one, and it looks like it'll work: https://www.reddit.com/r/commandandconquer/comments/fytsgu/cc_3_tiberium_wars_is_too_bloody_hard_i_just_give/fn1y90i/

It turns out that patch 1.09 borked the economy in the campaign; before, a full Harvester carried 2400 credits before, but it was nerfed down to 1400 which made it nigh impossible to buy enough units without Nod overwhelming you. This patch changes it back, without also disabling the Surveyor unit and adding walls (?!?) like the other mod I found on Moddb that also claimed to rebalance the campaign.

Mordja
Apr 26, 2014

Hell Gem
Bit of semi-self-promotion time. World Axletree, a Chinese-made total conversion for Yuri's Revenge I did some localization work on just released its first English version. It does some really impressive stuff with the engine, give it a go! Needs RA2:YR installed.
https://www.moddb.com/mods/world-axletree/downloads/world-axletree-1-2pb-english-version

Be warned: Anime

Mordja
Apr 26, 2014

Hell Gem
Little more RTS news.
1)Another mod I helped a little on came out, and this one doesn't actually need you to have YR. Also technically impressive. https://www.moddb.com/mods/eternal-cronus
2)New space RTS on Steam called Five Nations, kind of a mix between Starcraft and Conquest Frontier Wars maybe? It has a fairly generous demo and it seems potentially interesting if also a little "flat." https://store.steampowered.com/app/1565670/Five_Nations/

pedro0930
Oct 15, 2012
Been playing the Gates of Hell beta this weekend
https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/
It's a mod turned game for Men of War but due to some licensing problem they decide to be released as an standalone expansion for Call to Arms while incorporating some of the features from Call to Arms (you have to own Call to Arms to play the beta, but release will be standalone).

For those of you who don't know, Men of War/Faces of War/Soldiers: Heroes of WW2 is a series of RTS that was contemporary to Company of Heroes. Unlike traditional RTS game where individual units are pretty simple entities, units in MoW are extremely detailed by RTS standard. Every unit has their own inventory, and you can freely pick up items off the ground or scavenge for useful goodies like grenades and such. All the vehicles are modeled with varying armor thickness on different sides, have limited fuel and ammo. Units can hide in bushes to remain stealthy, etc. Another important feature is "direct control" allowing player to directly control any unit like an action game, very useful for things like throwing grenade, or driving a tank to bust out of a wall (oh yeah, there's also destructible environment) to surprise the enemy.

Gates of Hell is going for a more realistic presentation, completely redone assets for almost everything (animation, model, voice acting, sound), campaign for both German and Soviet in the original style (each mission is bespoke instead of the cookie cutter ones in Assault Squad). A dynamic campaign system where you carry over units and can climb tech tree. It's still janky as hell, but there's still no game that scratch the same itch as well as MoW does.

avoraciopoctules
Oct 22, 2012

What is this kid's DEAL?!

I decided to buy a new desktop computer to celebrate finishing grad school, and I'd like to play a big fancy RTS or Action-RTS hybrid to put it through its paces. I like flashy magic and single player story campaigns. Looking back, I have the greatest amount of nostalgia for Warcraft 3, Rise of Legends, and Armies of Exigo. I currently play Sands of Salzaar and Warlords Battlecry 3 a fair amount, since my old laptop can actually handle 2D isometric battles. The last 3D RTS I remember playing was Divinity: Dragon Commander. I bounced off of Total War: Warhammer pretty hard, I think my main complaints were about the story and running out of spells in battle. I'm not looking for challenge, but I am willing to take on difficult games if the spectacle or story are engaging.

Looking at my wishlist and Steam library, Empire of Ember is a recent game that will let me have fun micromanaging my base between battles, Spellforce 3 aims to replicate the cool stuff I remember from Warcraft 3's story campaigns, and Kingdom Under Fire II is a mess of korean MMO nonsense that gradually turns into very flashy war battles without charging a subscription. I haven't played any of them yet, so my impressions could be way off. Would you recommend one of these in particular? Anything else that I might be missing from the last couple years? Thanks!

Captain Beans
Aug 5, 2004

Whar be the beans?
Hair Elf

avoraciopoctules posted:

I decided to buy a new desktop computer to celebrate finishing grad school, and I'd like to play a big fancy RTS or Action-RTS hybrid to put it through its paces. I like flashy magic and single player story campaigns. Looking back, I have the greatest amount of nostalgia for Warcraft 3, Rise of Legends, and Armies of Exigo. I currently play Sands of Salzaar and Warlords Battlecry 3 a fair amount, since my old laptop can actually handle 2D isometric battles. The last 3D RTS I remember playing was Divinity: Dragon Commander. I bounced off of Total War: Warhammer pretty hard, I think my main complaints were about the story and running out of spells in battle. I'm not looking for challenge, but I am willing to take on difficult games if the spectacle or story are engaging.

Looking at my wishlist and Steam library, Empire of Ember is a recent game that will let me have fun micromanaging my base between battles, Spellforce 3 aims to replicate the cool stuff I remember from Warcraft 3's story campaigns, and Kingdom Under Fire II is a mess of korean MMO nonsense that gradually turns into very flashy war battles without charging a subscription. I haven't played any of them yet, so my impressions could be way off. Would you recommend one of these in particular? Anything else that I might be missing from the last couple years? Thanks!

Company of Heroes 1 and 2 and Dawn of War 1 and 2. Peak Relic was peak RTS in the last 10 years.

and for not RTS suggestions but still great games that balance action and strategy how about XCOM: Enemy Within and Xcom2.

Captain Beans fucked around with this message at 02:41 on May 25, 2021

avoraciopoctules
Oct 22, 2012

What is this kid's DEAL?!

Captain Beans posted:

Company of Heroes 1 and 2 and Dawn of War 1 and 2. Peak Relic was peak RTS in the last 10 years.

and for not RTS suggestions but still great games that balance action and strategy how about XCOM: Enemy Within and Xcom2.

I definitely remember having a lot of fun with Dawn of War 1. Soulstorm is still sitting around my house on CD, I think. I skipped out on 2 and 3 because they toned down base building and removed a bunch of factions, but I'd be willing to give one a shot. I'll add CoH to the list, it may not have magic but the story campaign could be pretty good. Thanks!

Still, I'm hoping to try out something no more than 2-3 years old. Anything that came out more recently you'd recommend?

John Murdoch
May 19, 2009

I can tune a fish.
Dawn of War 2 in particular has an incredible campaign (which follows into a equally great expansion pack and an alright standalone expansion) and is very much straddling the line between classic RTS and action RTS, with a bit of Diablo thrown in there too. Just about the only thing it doesn't have in high supply is flashy magic, unless massive 'splosions and gibbing Orkz counts.

Captain Beans
Aug 5, 2004

Whar be the beans?
Hair Elf
Yea DoW2 campaign is a lot of fun, skip DoW3 entirely because it sucks.

avoraciopoctules posted:

I definitely remember having a lot of fun with Dawn of War 1. Soulstorm is still sitting around my house on CD, I think. I skipped out on 2 and 3 because they toned down base building and removed a bunch of factions, but I'd be willing to give one a shot. I'll add CoH to the list, it may not have magic but the story campaign could be pretty good. Thanks!

Still, I'm hoping to try out something no more than 2-3 years old. Anything that came out more recently you'd recommend?

Hmm it's pretty sparse going these days for quality RTS games, but I think if you wide the parameters a bit you can get some good stuff.

Maybe check out Battlefleet Gothic 2? Its RTS battles with lots of very flashy abilities, some more technological but some literally space magic. It has an overworld Total War style campaign laid on top of it where you conquer the galaxy, it has a story, which is fun and the voice acting is hilarious. The story is less of a focus than something like Warcraft 3. Came out quite recently.

Spellforce 3 actually looks like about as close as a modern Warcraft 3 as exists right now, I would definitely try that out for the two free hours steam gives you to refund. Looks like it was released in 2017? So maybe just outside your timeframe window.

avoraciopoctules
Oct 22, 2012

What is this kid's DEAL?!

Much like Dawn of War, Spellforce 3 had stand alone expansions that added new factions. Soul Harvest was 2018, and Fallen God was late 2020. From what I hear, Soul Harvest was the best received of the 3 campaigns. Less buggy, more engaging story with attention to fun details. Plus, if it focuses on dwarves and dark elves that might mean some neat underground levels, which would probably count for Armies of Exigo nostalgia.

Kingdom Under Fire 2 and Empire of Ember both lean harder towards action-RPG than strategy, but I am really tempted by the Empire of Ember promise to let me mess around customizing my base and then use it in battles. Valheim has been a ton of fun lately, but I'd love to be able to add more complex strategy/tactical elements to base defense. And probably offense, too. Blowing through the side of a "fully destructible 3d city" and trying to keep my 50-soldier warband intact enough to claim the stronghold sounds like it could be a lot of fun.

Hmm... as I search around for recent titles, Driftland: The Magic Revival looks pretty interesting. It's more towards the god game or city builder end of the strategy spectrum, but "mashup of Populus, Dungeon Keeper and Warcraft" seems like it might be worth at least a look.

Mordja
Apr 26, 2014

Hell Gem
So I played through all the campaigns of Sacrifice over the last couple months. Or rather, I tried to but then my game crashed on the penultimate Stratos mission and has become corrupted or something because I can't load it, and of course I have no backups and there are no autosaves. :smithicide: Very annoying because I'd just reached the point where Stratos goes from probably the weakest god to one of the strongest.

Anyways, it's a really fantastic, unique game all right. Such bizarre unit design, I love the way high tier spells are apocalyptic and really deform the landscape, and of course the writing and voice acting is excellent. Like, everyone always brings up Tim Curry, but the rest of the cast does an excellent job too. I think the one thing detracting from the overall experience is that it does get pretty repetitive: most missions are pretty much just skirmish matches, and the various deicide levels are basically the same regardless of who you're playing as. Still, a real cult classic, that.

Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!

avoraciopoctules posted:

I decided to buy a new desktop computer to celebrate finishing grad school, and I'd like to play a big fancy RTS or Action-RTS hybrid to put it through its paces. I like flashy magic and single player story campaigns. Looking back, I have the greatest amount of nostalgia for Warcraft 3, Rise of Legends, and Armies of Exigo. I currently play Sands of Salzaar and Warlords Battlecry 3 a fair amount, since my old laptop can actually handle 2D isometric battles. The last 3D RTS I remember playing was Divinity: Dragon Commander. I bounced off of Total War: Warhammer pretty hard, I think my main complaints were about the story and running out of spells in battle. I'm not looking for challenge, but I am willing to take on difficult games if the spectacle or story are engaging.

Looking at my wishlist and Steam library, Empire of Ember is a recent game that will let me have fun micromanaging my base between battles, Spellforce 3 aims to replicate the cool stuff I remember from Warcraft 3's story campaigns, and Kingdom Under Fire II is a mess of korean MMO nonsense that gradually turns into very flashy war battles without charging a subscription. I haven't played any of them yet, so my impressions could be way off. Would you recommend one of these in particular? Anything else that I might be missing from the last couple years? Thanks!

go play starcraft 2 if you haven't yet, it's still loving good and the multiplayer and the first meaty campaign are free! fresh AAA RTS dev is pretty dead overall unfortunately. The only one that comes to mind is Homeworld: Deserts of Kharak; it's really good but kinda slight. No real basebuilding, but excellent combat gameplay.

seconding CoH 1 and 2 and DoW 1 and 2, including all expansions. They're great.

Avoid the newer total annihilation/supcom-likes, like Planetary Annihilation and Ashes of the Singularity, they're real bland.

If you want to get into Total War games: Shogun 2: Fall of the Samurai is one of the best in my opinion.

literally this big
Jan 10, 2007



Here comes
the Squirtle Squad!

Samopsa posted:

seconding CoH 1 and 2 and DoW 1 and 2, including all expansions. They're great.

While we're on the subject of Company of Heroes, it seems like a good time to mention a mod I've been working on, Europe In Ruins. EIR takes the engine and core gameplay of COH, and adds a meta level to it by adding several aspects of persistency, such as company building (select your doctrine, build your company, take it into battle, rebuild after battle), persistent XP (units gain XP in battle, and for surviving a battle. This XP/veterancy maintains across battles, but unit death is permanent), higher-level gameplay loops (a persistent PvP warmap campaign to participate in; earn Commander XP, Reward Cards, and Gold from battles; a Market feature and player economy), and a whole bunch more, all managed via our unique stand-alone Launcher application.

One of our community members made an excellent little preview video, check it out:
https://www.youtube.com/watch?v=-0nVVWGlUz4&t=6s

Something Awful used to have a significant COH playerbase (SA is even listed as an official 'Fansite' in the in-game chat lobby), and even plenty of EIR players, so some may remember it. It's been around in some form since at least 2008, but I've been working on it the last 18 months or so. We used all our time home due to COVID to work on it as much as we could, and made a bunch of progress since then. We launched on Steam on June 6th of last year, so we just had our 1 year anniversary, too. We've launched on Steam, revamped out landing page, re-started our Youtube channel, started a Twitch channel, and just had a very successful launch on Patreon (we have the best community!). We also have a community Discord server that's a great place to start.

Goons seemed to enjoy it before, so maybe goons would enjoy it again. We've made a lot of steps forward, and now we need to focus on growing our playerbase, so hopefully we can get the COH Bros back together.

Det_no
Oct 24, 2003

literally this big posted:

While we're on the subject of Company of Heroes, it seems like a good time to mention a mod I've been working on, Europe In Ruins.

Holy poo poo, you work on EiR? That mod was amazing and filled the gap back when the chinese had Company of Heroes Online, with its persistent elements, and we didn't have poo poo. I used to play it a lot. And then I lost a high vet tank and got so heartbroken I quit :qq:

This is a great mod.

ninjewtsu
Oct 9, 2012

i really want a modern RTS that doesn't follow the starcraft/warcraft micro design and doesn't have a hard pop cap (or at least not a frustratingly low one, let me have over 1k units!). i don't think there's really any options besides planetary annihilation? game's pretty fun but the single player AI is just frustrating to play against and i'm getting tired of trying to wrangle people into playing this somewhat unpopular game with me, is there anything else?

sirtommygunn
Mar 7, 2013



Supreme Commander?

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


ninjewtsu posted:

i really want a modern RTS that doesn't follow the starcraft/warcraft micro design and doesn't have a hard pop cap (or at least not a frustratingly low one, let me have over 1k units!). i don't think there's really any options besides planetary annihilation? game's pretty fun but the single player AI is just frustrating to play against and i'm getting tired of trying to wrangle people into playing this somewhat unpopular game with me, is there anything else?

Try Zero-K, it is on Steam, free and was spun off from TA Spring. It is very much MP/Skirmish focused, but the campaign is fun enough.

It is also much much better than Planetary Annihilation.

appropriatemetaphor
Jan 26, 2006

It's not at all flashy magic but Steel Division 2 is pretty dope. You use a deck system to build a division; so you might have access to only like 4 Tigers or something and once they're gone they're gone. It's based on the eastern front so a lot of shouting ooh rah! and flanking with T-34s.

https://www.youtube.com/watch?v=TgFrXX84Tu8

It's also "realistic" in the sense that it's not all rock-paper-scissors where there's a direct counter to everything. Like for example, fighting heavy tanks at long range without heavy tanks of your own? You could send in anti-tank planes. You could pound them with artillery until they get scared and retreat. You could drop loads of smoke on them and close the distance. You could just ignore them entirely and attack somewhere else. Etc etc.

You play mostly zoomed out but I like zooming in a watching the dudes run around. Mostly play against AI while sorta high but there's a strong competitive scene if that's your thing.









edit: i guess this rec goes for ninjewtsu too. you can have a buttload of units and there's no cap. but it's not a standard base-builder RTS. you get a set income per minute and use that to deploy a set roster (that you create)

Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!

ninjewtsu posted:

i really want a modern RTS that doesn't follow the starcraft/warcraft micro design and doesn't have a hard pop cap (or at least not a frustratingly low one, let me have over 1k units!). i don't think there's really any options besides planetary annihilation? game's pretty fun but the single player AI is just frustrating to play against and i'm getting tired of trying to wrangle people into playing this somewhat unpopular game with me, is there anything else?

total war

Yngwie Mangosteen
Aug 23, 2007

Samopsa posted:

total war

Total War games are only sort of RTS. They're definitely similar but are also very distinct from Starcraft/Total Annihilation.

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Mantis42
Jul 26, 2010

Company of Heroes?

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