|
smellmycheese posted:I mean I can see it looks insane and absurd but could someone translate the lols a little further for us non code whisperers ? It's mostly hilarious because it's showing how far they've gone in their 'gas tracking' super tech. Without knowing exactly how they're doing it, the room setup also seems extremely weird. First off it's assigning a gas consumer/producer to a room. Your guess is as good as mine as to whether the Odyssey Undersuit is producing or consuming gas. Perhaps both if it's some kind of spacesuit. The odd thing to me is that the 'room' that the undersuit is being assigned to is the HELMET that Beetwagon is wearing. I think this could make sense in that the atmosphere that is relevant to the character is the atmosphere inside the helmet. Anyway, it's just generally insane for a game to actually be tracking all this kind of atmospheric gas mixture bullshit when so far it has zero gameplay influence besides gas-related bugs probably making people die randomly all the time.
|
# ? May 27, 2021 14:25 |
|
|
# ? Jun 5, 2024 22:49 |
|
peter gabriel posted:The amount of erros is incredible, I'd post a scrfeenshot but it'd probably have my credit card number in there or somehting Yeah this isn't normal game logging, this is "poo poo is broken and dumping error messages everywhere" logging, with some strong undertones of "desperate programmer trying to figure out why poo poo is broken". I can imagine some desperate programmer trying to figure out why poo poo isn't working AT ALL and adding these little "Hey I just spawned / hey I just triggered" debug messages everywhere to see if the scripts are even running, and if they're even reaching certain subroutines. We've all been there. Usually not with a release that goes out to the PUBLIC but not all of us are code whisperers.
|
# ? May 27, 2021 14:33 |
|
UnknownTarget posted:It looks like they're bundling rooms as gas producers and consumers...and also treating each player's helmet as a "room". So everyone on the server is getting data about the other person's helmets? Maybe that's how hackers are scoring those instant kills? Just fill your opponents helmet full of argon?
|
# ? May 27, 2021 14:33 |
Shaman Tank Spec posted:Yeah this isn't normal game logging, this is "poo poo is broken and dumping error messages everywhere" logging, with some strong undertones of "desperate programmer trying to figure out why poo poo is broken". I can imagine some desperate programmer trying to figure out why poo poo isn't working AT ALL and adding these little "Hey I just spawned / hey I just triggered" debug messages everywhere to see if the scripts are even running, and if they're even reaching certain subroutines. It's also the kind of stuff that absolutely should be behind some kind of verbose logging flag and not the default behavior.
|
|
# ? May 27, 2021 14:35 |
Developer: *busy trying to make sure pushcarts don't destroy the spaceship they are on* Chris Roberts: I want you to make sure we're modeling the gas inside of the players helmet.
|
|
# ? May 27, 2021 14:36 |
|
Shaman Tank Spec posted:Yeah this isn't normal game logging, this is "poo poo is broken and dumping error messages everywhere" logging, with some strong undertones of "desperate programmer trying to figure out why poo poo is broken". I can imagine some desperate programmer trying to figure out why poo poo isn't working AT ALL and adding these little "Hey I just spawned / hey I just triggered" debug messages everywhere to see if the scripts are even running, and if they're even reaching certain subroutines. My personal fav was a project where we had to look into a wordpress site for someone. The site was on a dedicated server that cost £600 a month, it was pretty odd. Anyways, at some point the old web devs had installed a caching plugin, which is fine, but when it came to disabling it they just disabled the plugin rather than do it properly. This meant the .htaccess file was trying to send data to a plugin that wasn't there anymore. They had a .txt error log file that was 38gb in size It had been doing this for years
|
# ? May 27, 2021 14:37 |
|
alternatively, christorberts: "we need to model the gas inside the players helmet" overworked developer with a deadline: "sure chris, sure" *adds "helmet atmosphere" logs in the terminal*
|
# ? May 27, 2021 14:39 |
|
Fidelitious posted:[...] Anyway, it's just generally insane for a game to actually be tracking all this kind of atmospheric gas mixture bullshit when so far it has zero gameplay There is zero gameplay at all yet and you've already got a clusterfuck of code handling this gas stuff that will inevitably be scrapped some day for being useless and never having worked in the first place. I wish the source code was accessible and some more technically inclined people could have a look inside, there must be so much insanity in there beyond our wildest dreams and nightmares.
|
# ? May 27, 2021 14:41 |
|
wilderthanmild posted:It's also the kind of stuff that absolutely should be behind some kind of verbose logging flag and not the default behavior. Yeah absolutely, this is the kind of poo poo that you sometimes want to see as a developer (although not all the time. If you're trying to figure out why the UI is crapping out it may not be helpful to get 1000000 debug messages from the networking stack. Or it might, depending on the issue!) but you disable it when you put anything in front of people. peter gabriel posted:They had a .txt error log file that was 38gb in size It had been doing this for years In my current job my predecessor had set our Node.JS project to output all the console output (and there was a LOT of it, numerous messages for all user actions firing, their server counterparts etc) to a text file. It was also in the high gigs when I finally discovered it, but god drat. 38 is respectable.
|
# ? May 27, 2021 14:45 |
smellmycheese posted:I mean I can see it looks insane and absurd but could someone translate the lols a little further for us non code whisperers ? UnknownTarget posted:It looks like they're bundling rooms as gas producers and consumers...and also treating each player's helmet as a "room". So everyone on the server is getting data about the other person's helmets? I'm not a code guy but it appears to be logging almost everything that happens in the server (or at least every error and some key stuff about players), not just for me, but everyone and everything on the server. Which items of clothing are giving you gas, which NPC animations didn't play, which ship animations didn't play, etc. There's stuff in here about a guy unloading an ARGO MPUV out of a Crusader Starlifter: code:
code:
code:
|
|
# ? May 27, 2021 14:46 |
|
UnknownTarget posted:It looks like they're bundling rooms as gas producers and consumers...and also treating each player's helmet as a "room". So everyone on the server is getting data about the other person's helmets? Star Citizen: Getting data about other people’s helmets
|
# ? May 27, 2021 14:49 |
Back in the 2003 Freelancer was released 2 years late and with a greatly reduced feature set. This only happened because Microsoft bought Digital Anvil and forced them to abandon Roberts crazy vision and endless feature creep. Chris Roberts vowed that never again would someone force once of his games to actually release.
|
|
# ? May 27, 2021 14:49 |
|
wilderthanmild posted:Developer: *busy trying to make sure pushcarts don't destroy the spaceship they are on* Chris will not rest until it's possible to re-enact this scene in Star Citizen! https://www.youtube.com/watch?v=wbAF1EExpek&t=92s Loved that movie when I was a kid.
|
# ? May 27, 2021 14:52 |
|
What if you fart too much inside the suit, will the rising methane levels displace oxygen realistically and kill you on the spot?
|
# ? May 27, 2021 14:54 |
|
So basically there are hardcore whales out there with Beet Wagon living rent-free in their logs?
|
# ? May 27, 2021 14:54 |
|
Star Citzien: [CVARS]: [CHANGED] CXConsole::LoadConfigVar(): variable [r_GasCloudStepLengthMultiplier] is marked [Not Whitelisted] with a value of [1]; config file attempting to change to [0.7] as part of a cvar group - IGNORING
|
# ? May 27, 2021 14:56 |
|
Bronze Fonz posted:So basically there are hardcore whales out there with Beet Wagon living rent-free in their logs? If you breathe on someone, then they close their helmet, the CO2 from your breath will be tracked inside their spacesuit indefinitely. A part of you will live forever.
|
# ? May 27, 2021 14:59 |
|
Credit where it's due, that's really good debug logging.
|
# ? May 27, 2021 15:03 |
|
Does that mean that you can grief commandos by filling up their SSDs, simply by virtue of being logged in?
|
# ? May 27, 2021 15:10 |
|
Shaman Tank Spec posted:In my current job my predecessor had set our Node.JS project to output all the console output (and there was a LOT of it, numerous messages for all user actions firing, their server counterparts etc) to a text file. It was also in the high gigs when I finally discovered it, but god drat. 38 is respectable. I kept it for posterity, my memory was off, it's like 31gb and there were a couple more that were 2gb each or so
|
# ? May 27, 2021 15:12 |
|
Jack-Off Lantern posted:What if you fart too much inside the suit, will the rising methane levels displace oxygen realistically and kill you on the spot? No because the player itself is not registered as a producer/consumer of gas events. For whatever reason it's the suit/helmet/etc that are registered. In other words, in SC, your RSI undergarments fart for you.
|
# ? May 27, 2021 15:28 |
Since state is being shared between everyone I imagine you could probably spoof another players state packets and send to the server an update that they are suffocating.
|
|
# ? May 27, 2021 15:30 |
|
Popete posted:Since state is being shared between everyone I imagine you could probably spoof another players state packets and send to the server an update that they are suffocating. and give people a crime stat beforehand so they get sent straight to space jail when they respawn lol
|
# ? May 27, 2021 15:43 |
|
peter gabriel posted:I kept it for posterity, my memory was off, it's like 31gb and there were a couple more that were 2gb each or so Holy god. And yet the faithful expect CIG to deliver a space second life with 10 K players per server/area with life-like NPC that you can't tell apart from other players.
|
# ? May 27, 2021 15:45 |
|
Beet Wagon posted:I'm not a code guy but it appears to be logging almost everything that happens in the server (or at least every error and some key stuff about players), not just for me, but everyone and everything on the server. Which items of clothing are giving you gas, which NPC animations didn't play, which ship animations didn't play, etc. There's stuff in here about a guy unloading an ARGO MPUV out of a Crusader Starlifter: Star Citizen: Which items of clothing are giving you gas?
|
# ? May 27, 2021 15:46 |
|
punishedkissinger posted:drat they are gonna nail server meshing any day now huh
|
# ? May 27, 2021 15:50 |
|
TheAgent posted:there is a comprehensive suite of cheats for star citizen online where you can do just that Finding myself suddenly wishing the game actually releases just so 5 trillion $ worth of shipcoins get blown up by hacks while the whales turn on each other, trying to surpass each other in the "CIG owes you nothing, you should be grateful they let your ship get blown up" department.
|
# ? May 27, 2021 15:54 |
|
https://www.youtube.com/watch?v=8kQ3ViU-oIw Some great resemblances to Star Citizen: FPS is crap Promised stuff that's shown working in trailers is somehow missing You can put out persistent entities to crash server and other players Distribution of the "alpha" is completely mismanaged and anyone can download the client Crazy community trying to defend that stuff (turning faster than SC's, though, for obvious reasons) Have to admit SC has their own assets, though. Too bad Dreamworld doesn't have code whisperers like CRoberts or ZTony.
|
# ? May 27, 2021 16:08 |
|
Armitag3 posted:
|
# ? May 27, 2021 16:08 |
|
Mirificus posted:
Like, what the gently caress has Tony Z even done other than the Crusader game? Looking on Moby Games, he doesn't have a game credit since 1996. 25 years. What has he been doing for the past 25 years? Obviously not game design, so how exactly has he refined and advanced his understanding of game making?
|
# ? May 27, 2021 16:58 |
|
peter gabriel posted:The amount of erros is incredible, I'd post a scrfeenshot but it'd probably have my credit card number in there or somehting Star Citizen: [disconnectlight] Game does not exist!
|
# ? May 27, 2021 17:03 |
|
https://thumbs.gfycat.com/PossibleCleverBlackbear-mobile.mp4
|
# ? May 27, 2021 17:05 |
|
Blackstone posted:The fun thing is, the same model as the Star Citizen “no-ships” (with my apologies to the estate of Frank Herbert) works for entire industries. I don’t know if any of you is into mechanical watches. You know, those writ things that have been kinda obsolete for fifty years, and utterly obsolete since the advent of the smartphone. A wristwatch is about as useful as an SC jpg. counterpoint there are cheap wrist watches that still sell milions every year, you dont need to spend a lot of money to get a nice wristwatch a watch is a far more convenient thing to tell the time with than a phone (glance at your wrist as opposed to fumble around in a pocket, pull out the phone and press a button to turn the screen on) wrist watches will exist long after samrtphones have been consigned to the bin of old tech that did nothing to better anybodies life. wristwatches are a tool to do a single job and they do it perfectly hence why they still sell in their millions my old galaxy S3 still does all the things a new shiny I-phone will do but a lot of people would look down on me for using an old rear end phone so your argument doesnt really hold water smartphones are just as much a fashion item and a statement of how much you'll spend on tat as a watch. people buy a watch and keep it for decades, people buy phones and MUST upgrade to the latests model practically every year just to be cool and own the latest thing. (phones are every bit as much about validation to your peers as a watch is, probably more so) MostlyRandom fucked around with this message at 18:01 on May 27, 2021 |
# ? May 27, 2021 17:38 |
|
why did that just give me anxiety.
|
# ? May 27, 2021 18:08 |
|
Bingemoose posted:why did that just give me anxiety. It's a super cool gif actually, when the gondola passed beneath them I didn't look too close and thought it was a truck, then was pretty amazed when that flying mammal just launches off hundreds of feet in the air lol To answer your question, you're probably afraid of heights.
|
# ? May 27, 2021 18:22 |
|
Beet Wagon posted:Beetwagon_breathingHelper
|
# ? May 27, 2021 18:22 |
|
quote:No one at CIG is doing bare minimum, they are all working extremely hard to make the game a reality even if it has proven far more difficult than expected resulting in what appears to the outside to be glacial progress.
|
# ? May 27, 2021 18:29 |
|
Wanted for classified. It's now confirmed: the FBI does read craigslist.
|
# ? May 27, 2021 18:32 |
|
peter gabriel posted:<2021-05-27T12:40:46.041Z> CryAnimation: trying to allocate memory for an animation-file that doesn't exist on disk.<2021-05-27T12:41:26.776Z> NPC_AlleyDweller-015 <2021-05-27T12:41:26.776Z> NPC_AlleyDweller-015 Has exit anim that didn't get played! Fragment name 'usable' and tags 'standard+backrest+sit+exit' That certainly explains the T-poses. The Titanic posted:Was not aware Privateer 2 was made by high school kids and fresh full sail grads. I mean, sort of. It was done by ERoberts, various Elms brothers and probably other bits and pieces of the Roberts' production posse. wilderthanmild posted:It's also the kind of stuff that absolutely should be behind some kind of verbose logging flag and not the default behavior. But this is an alphaaaaaa! Everyone is a developer! Surely?
|
# ? May 27, 2021 18:41 |
|
|
# ? Jun 5, 2024 22:49 |
|
Mostly Dead posted:Like, what the gently caress has Tony Z even done other than the Crusader game? Looking on Moby Games, he doesn't have a game credit since 1996. 25 years. What has he been doing for the past 25 years? Obviously not game design, so how exactly has he refined and advanced his understanding of game making? He's been programming quanta AI so sophisticated that they can deploy fake logs to users to make them think that the game is such a buggy pile of poo poo that they couldn't possibly exist. "No one who would do things this way could actually birth the singularity," say the fudster goons, looking at the unbelievably janky garbage scrolling through 3.6gb logs of nonsense. "I guess we can ignore this project." But the faithful know, and yea, will be rewarded for their faith when the quanta AI become their in-game indentured servants and, eventually, RL waifus.
|
# ? May 27, 2021 18:43 |