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VaultAggie
Nov 18, 2010

Best out of 71?
Clint is killing it in TAZ. His explanation for the spiral staircase and his flying things in the storm were so cool. I’ve listened to a Travis’s engineering section and I still don’t quite understand it. Was it like a circular area extending out?

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Bip Roberts
Mar 29, 2005
Cool that it take 2 weeks to produce 45 minutes of dnd adjacent content its decent tho

Bayham Badger
Jan 19, 2007

Secretly force socialism, communism and imperialism types of government onto the people of the United States of America.

I thought Griffin said during the livestream that all of TQY prelude episodes were already finished. I assumed the schedule change back to once every two weeks was unrelated to actually recording that content.

Escobarbarian
Jun 18, 2004


Grimey Drawer
Other people have said that what he actually said on the livestream was that there are 5 episodes of prologue

Shinjobi
Jul 10, 2008


Gravy Boat 2k
5 episodes of prologue is what I heard, but I admit I didn't think the prologue would get the every other week treatment.


Not a huge deal, but that's mostly due to me having a bit of a backlog of podcasts at the moment.

Empty Sandwich
Apr 22, 2008

goatse mugs
why I do believe we've got coral golems

sticklefifer
Nov 11, 2003

by VideoGames
The prologue is fine, but I do wish that Griffin as a storyteller would fold the world-building lore into the story as they go, because I'm never going to remember a large portion of this unless there's a major thematic tie directly to the story that consistently reminds me it exists.

eke out
Feb 24, 2013



sticklefifer posted:

The prologue is fine, but I do wish that Griffin as a storyteller would fold the world-building lore into the story as they go, because I'm never going to remember a large portion of this unless there's a major thematic tie directly to the story that consistently reminds me it exists.

i mean... the point of doing all this is to create the world that you will use. using this as the lore for your next game is literally the goal here

um excuse me
Jan 1, 2016

by Fluffdaddy
They have been very clear their world will be available to view.

bit.ly/EtherseaMaps

Their current map:

Waterbed Wendy
Jan 29, 2009
Listen closely because there will be a coral history exam.

sticklefifer
Nov 11, 2003

by VideoGames

eke out posted:

i mean... the point of doing all this is to create the world that you will use. using this as the lore for your next game is literally the goal here

Yeah, it's still a huge exposition dump for audio that's going to be hard to retain for all but weekly appointment listeners. For the maps, they should really consider using Inkarnate. It's $25/year for Pro, it looks really cool, and the learning curve is super easy. I've been using it as a DM since beta and they keep improving it.

Colonel Whitey
May 22, 2004

This shit's about to go off.
Yeah the map is terrible tbh

scopes
Jun 5, 2004

sticklefifer posted:

The prologue is fine, but I do wish that Griffin as a storyteller would fold the world-building lore into the story as they go, because I'm never going to remember a large portion of this unless there's a major thematic tie directly to the story that consistently reminds me it exists.

Isn't that explicitly what he's doing in the intros? Or am I misunderstanding.

Shinjobi
Jul 10, 2008


Gravy Boat 2k
File a map under things I couldn't care less about. If anything it looking lovely is a feature to me, someone who also can't art for poo poo.


The sideways skull in the bottom right is the best

Escobarbarian
Jun 18, 2004


Grimey Drawer
I’ve been assuming they’ll hire an actual artist to draw a proper section of the map for when the prologue is done, but if not the lovely thing we have now is kind of adorable

Warbird
May 23, 2012

America's Favorite Dumbass

It’s god awful and great because of it.

wizzardstaff
Apr 6, 2018

Zorch! Splat! Pow!
I think having low visual standards is really important in The Quiet Year, because if you get worried about the quality of your doodles it might inhibit you from adding things that would otherwise be cool story elements.

They can come back later and make a pretty map when it's all final.

Poor Miserable Gurgi
Dec 29, 2006

He's a wisecracker!
I miss Dad Maps™.

Froghammer
Sep 8, 2012

Khajit has wares
if you have coin
The psychic shark-fighting school had me dying

Zero One
Dec 30, 2004

HAIL TO THE VICTORS!
Justin is so good.

“I’m ol joshy and I will kill sharks with my mind!”
“Oh I need to take an action... ‘Hey guys should we be worried about ol joshy???’”

Pladdicus
Aug 13, 2010

that map is proof they are playing the quiet year properly, your supposed to draw it, quick and messy. they can do a better one at the end maybe when the game is done tho I suspect a fan will lmao.

game I played on roll 20 with some chums:


for those of you who don't like world building exposition gameplay, any reason your listening?

Pladdicus fucked around with this message at 14:52 on May 28, 2021

Colonel Whitey
May 22, 2004

This shit's about to go off.
I’m listening because presumably this stuff will be important or relevant when they get to the interesting parts

Pollyanna
Mar 5, 2005

Milk's on them.


I’m definitely not seeing it that way. It seems more as a way to show their work when Griffin starts putting together the main conflicts. People complained that Graduation’s story didn’t have much to do with its world or backstory, so they’re relying on something to set things up ahead of time.

The problem is that nothing stops you from ignoring it anyway, not even Quiet Year. It helps define the starting situation, but it’s up to the DM to properly follow the narrative it sets up. There’s no guarantee that this will matter roll-by-roll.

Jon Irenicus
Apr 23, 2008


YO ASSHOLE

at the moment I would bet that one of the PC's will be a coral golem, and another should absolutely be the only successful psychic shark killer

Colonel Whitey
May 22, 2004

This shit's about to go off.

Pollyanna posted:

I’m definitely not seeing it that way. It seems more as a way to show their work when Griffin starts putting together the main conflicts. People complained that Graduation’s story didn’t have much to do with its world or backstory, so they’re relying on something to set things up ahead of time.

The problem is that nothing stops you from ignoring it anyway, not even Quiet Year. It helps define the starting situation, but it’s up to the DM to properly follow the narrative it sets up. There’s no guarantee that this will matter roll-by-roll.

The problem is that I have no idea what his approach will be later, how much he will rely on the audience having listened to this part, which parts he will or won’t use etc. I want to enjoy a new TAZ adventure so I’m just going to power through these episodes but I can’t help but feel that it would have been better for them to do all this off-mic and weave it into the later story for the audience in an organic way.

Pladdicus
Aug 13, 2010

Colonel Whitey posted:

The problem is that I have no idea what his approach will be later, how much he will rely on the audience having listened to this part, which parts he will or won’t use etc. I want to enjoy a new TAZ adventure so I’m just going to power through these episodes but I can’t help but feel that it would have been better for them to do all this off-mic and weave it into the later story for the audience in an organic way.

i suspect that's exactly what they will do but I suppose there's no sense speculating

Colonel Whitey
May 22, 2004

This shit's about to go off.
Yeah if I had any confidence that they would do that I would probably skip TQY but I was just answering the question of why I’m listening if I’m not really into it.

Bayham Badger
Jan 19, 2007

Secretly force socialism, communism and imperialism types of government onto the people of the United States of America.

Idk I feel like them getting together and playing a worldbuilding game with very little constraints by a GM is a very clever way to organically develop an engaging setting for both the audience and the players, even if only a handful of TQY content makes it into the full campaign. I for one would be extremely bored if they dropped any of this as backstory in a campaign, as it's already fairly lore-heavy and intricate after only 3 episodes.

I can't fault anyone for bouncing off though, I only made it about six episodes into Graduation before deciding it wasn't for me. Don't waste time listening to things you don't enjoy.

Colonel Whitey
May 22, 2004

This shit's about to go off.
My thinking is that they could do it Dark Souls style, where they build up this fully developed lore behind the scenes but there’s no big exposition dump for any of it, and then as they play they just discover the remnants of the old world as they go. Maybe that’s more tricky than it sounds but the way I imagine it playing out it doesn’t seem any more difficult than anything they’ve already done.

Undead Hippo
Jun 2, 2013

Colonel Whitey posted:

My thinking is that they could do it Dark Souls style, where they build up this fully developed lore behind the scenes but there’s no big exposition dump for any of it, and then as they play they just discover the remnants of the old world as they go. Maybe that’s more tricky than it sounds but the way I imagine it playing out it doesn’t seem any more difficult than anything they’ve already done.

???

Of COURSE that's more difficult.

The Quiet year is a ~3-4 hour improv back and forth. And then it's done, and you can callback to the events to serve as a spine, while you continue to improvise lore during sessions to expand the world.

"Building fully developed lore behind the scenes then there's no exposition dump and they weave it into the story" requires a boatload of work!

Colonel Whitey
May 22, 2004

This shit's about to go off.

Undead Hippo posted:

???

Of COURSE that's more difficult.

The Quiet year is a ~3-4 hour improv back and forth. And then it's done, and you can callback to the events to serve as a spine, while you continue to improvise lore during sessions to expand the world.

"Building fully developed lore behind the scenes then there's no exposition dump and they weave it into the story" requires a boatload of work!

I'm saying they do all the quiet year stuff but do it off mic and don't expect the audience to have followed along to 5 hours of pretty dry worldbuilding spitballing

Alaois
Feb 7, 2012

Colonel Whitey posted:

My thinking is that they could do it Dark Souls style, where they build up this fully developed lore behind the scenes but there’s no big exposition dump for any of it, and then as they play they just discover the remnants of the old world as they go. Maybe that’s more tricky than it sounds but the way I imagine it playing out it doesn’t seem any more difficult than anything they’ve already done.

what the gently caress are you TALKING about

Shinjobi
Jul 10, 2008


Gravy Boat 2k

Colonel Whitey posted:

I'm saying they do all the quiet year stuff but do it off mic and don't expect the audience to have followed along to 5 hours of pretty dry worldbuilding spitballing

You can experience that now by not listening and being surprised when the new show starts in earnest.


Not being snarky, but if they're gonna spend 5 hours doing D & D related things they're probably gonna share it as content.

Ches Neckbeard
Dec 3, 2005

You're all garbage, back up the truck BACK IT UP!
Nothing worse than when the McElroys make content

Colonel Whitey
May 22, 2004

This shit's about to go off.
Ok heres a more straightforward way of putting it. Play a regular rear end D and D campaign but use your quiet year session to develop the world you're playing in. Let your PCs explore the world and encounter the stuff you set up in your quiet year session as they play. Maybe they encounter all the things you set up and maybe they don't.

I'm just trying to figure out a way to avoid this ~5 hours of expository setup.

Shinjobi posted:

You can experience that now by not listening and being surprised when the new show starts in earnest.


Not being snarky, but if they're gonna spend 5 hours doing D & D related things they're probably gonna share it as content.

I guess I could do that but there's a pretty fair likelihood that when they get into the game proper there will be an assumption that people have listened to these episodes and they won't rehash a bunch of the background they've already established.

eke out
Feb 24, 2013



Colonel Whitey posted:

Ok heres a more straightforward way of putting it. Play a regular rear end D and D campaign but use your quiet year session to develop the world you're playing in. Let your PCs explore the world and encounter the stuff you set up in your quiet year session as they play. Maybe they encounter all the things you set up and maybe they don't.

i don't know how many times it has to be said that this is literally what is happening.

Colonel Whitey
May 22, 2004

This shit's about to go off.

eke out posted:

i don't know how many times it has to be said that this is literally what is happening.

I don't know how many times I have to say that I don't know how much they will rely on the audience listening to these episodes, so I can't just skip them as some have suggested.

Ches Neckbeard
Dec 3, 2005

You're all garbage, back up the truck BACK IT UP!
They might make jokes that reference stuff in graduation to. We just don't know. Better go listen to it.

Stroop There It Is
Mar 11, 2012

:gengar::gengar::gengar::gengar::gengar:
:stroop: :gaysper: :stroop:
:gengar::gengar::gengar::gengar::gengar:

how about this, don't listen to the thing you are not enjoying, and then if something comes up in the regular D&D episodes that you don't understand, go ahead and post about it ITT and we'll fill you in???

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bawk
Mar 31, 2013

Colonel Whitey posted:

Ok heres a more straightforward way of putting it. Play a regular rear end D and D campaign but use your quiet year session to develop the world you're playing in. Let your PCs explore the world and encounter the stuff you set up in your quiet year session as they play. Maybe they encounter all the things you set up and maybe they don't.

I'm just trying to figure out a way to avoid this ~5 hours of expository setup.
I guess I could do that but there's a pretty fair likelihood that when they get into the game proper there will be an assumption that people have listened to these episodes and they won't rehash a bunch of the background they've already established.

Part of the appeal of TQY as a worldbuilding game is you explicitly don't have specific details that you would need to know prior to using a finished TQY setting for a new campaign. The world exists and has landmarks and previous events that are background set dressings, but they're all things that a regular player wouldn't normally know about because it's DM knowledge.

I sort of understand what you're talking about since they've been breaking the "no named characters" rule, but I wholeheartedly believe that if there is need-to-know knowledge about the setting, it'll come up in a Griffin preamble to episode 0 or 1 of Ethersea proper. So far the only thing that is new/different to an average D&D campaign (but underwater!) is the Coral golem with spirits of a planeshifting tribe inhabiting them. That and the new sea combat mechanics, but that was explained in a whole different thing of side content

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