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Apr 9, 2007

Captain Hygiene posted:

They call us "TerraSave"...because "Terr" doesn't have to end with "rist"
Good god :psypop:

dont forget BIOTERROR *picture of a starving african child*

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BOAT SHOWBOAT
Oct 11, 2007

who do you carry the torch for, my young man?
Thinking back on Village it really was strange how the game introduced a cast of Eastern European survivors each with unique perspectives and quirks ala the new Wolfenstein games only to murder literally all of them a minute later

sigher
Apr 22, 2008

My guiding Moonlight...



Barudak posted:

Barry is always packing 3 magnums <kisses both flexed arms>

Probably needs a pack of them as well. Barry fucks.

ImpAtom
May 24, 2007

BOAT SHOWBOAT posted:

Thinking back on Village it really was strange how the game introduced a cast of Eastern European survivors each with unique perspectives and quirks ala the new Wolfenstein games only to murder literally all of them a minute later

Yeah I can only assume that was a relic from an earlier build and they didn't want to waste the assets.

Brother Tadger
Feb 15, 2012

I'm accidentally a suicide bomber!

BOAT SHOWBOAT posted:

Thinking back on Village it really was awesome how the game introduced a cast of Eastern European survivors each with unique perspectives and quirks ala the new Wolfenstein games only to murder literally all of them a minute later

Andrigaar
Dec 12, 2003
Saint of Killers

DeathChicken posted:

In 2003 when Silent Hill 3 came out? Cheryl would have been rocking a dialup modem she could only use if Harry wasn't on the phone
Wait what... No---nevermind.

BOAT SHOWBOAT posted:

Thinking back on Village it really was strange how the game introduced a cast of Eastern European survivors each with unique perspectives and quirks ala the new Wolfenstein games only to murder literally all of them a minute later

Yea, a Twitch streamer, Maximilian Dood, pointed out that one of them appears to be exploring with a lantern in the first trailer, though it's unclear if it's as an escort or not. Makes me wonder how much of the final game changed in the last 18 months.

Monkey Fracas posted:

Lmao the amount of fully-upgraded STAKE shots the final boss takes on VoS

Either that or they're really bad at telegraphing when she's vulnerable and when she's not
She just popped up in Mercenaries for me, and she's got a ton of high-defense states where she takes like 1/5th the damage of everything else I'm shooting (700-ish vs. 3000-4000 with a shotgun).

Disco Pope
Dec 6, 2004

Top Class!
I think I just dont like the final boss of this game very much. It feels anti-climatic and kind of tacked on, she doesn't look cool and it's completely unclear what the gently caress is going on or if I'm doing it right. She feels like an RE6 boss in so far as a cutscene eventually triggers and I'm like "oh, I guess I'm doing something right?"

Crucially, no one throws me a rocket launcher from a helicopter making it unclear if she can even technically by considered a true Resident Evil end boss.

Honestly, I think Miranda has Saddler's problem that I'm so focused on getting to know her underlings, I've kind of forgotten about her by the end and I never really built up any relationship with her.

Disco Pope fucked around with this message at 09:47 on May 28, 2021

Danknificent
Nov 20, 2015

Jinkies! Looks like we've got a mystery on our hands.

Disco Pope posted:



Crucially, no one throws me a rocket launcher from a helicopter making it unclear if she can even technically by considered a true Resident Evil end boss.


:hmmyes:

Electromax
May 6, 2007
I was inspired by beating this to go back and get the platinum on 7 with all the madhouse coins. Overall the bosses in 8 put 7's to shame. Conceptually the Jack fights are cool but none of them are very fun mechanically. The Lucas fight from Chris DLC was better and more akin to 8's. But the final boss is hardly even a boss... they hadn't quite figured out FPS combat for 7, 8 feels much better. The fat molded also aren't very fun as mini bosses compared to the big lycans or the later one.

Andrigaar
Dec 12, 2003
Saint of Killers
Was enjoying just running around with a shotgun at hyperspeed in Mercenaries until Village 2 happened. Just straight sucked the fun out of the mode and made it tedious and too much of a difficulty spike.

Cornwind Evil
Dec 14, 2004


The undisputed world champion of wrestling effortposting
So I beat the game, restarted, played through it again to grab more money, and then reloaded the Game Completed 2 slot. I picked a higher difficulty to get more funds from enemies to continue acquiring stuff, only to discover that none of my items had carried over.

Does New Game+ only work once or something? Did switching the difficulty affect it somehow? Is it a bug?

Happy Noodle Boy
Jul 3, 2002


When you say restarted you mean NG+?

Your save file should list how many times you’ve completed the game. you start a NG+ by loading the completed file and picking a difficulty. You don’t start a new game.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Cornwind Evil posted:

So I beat the game, restarted, played through it again to grab more money, and then reloaded the Game Completed 2 slot. I picked a higher difficulty to get more funds from enemies to continue acquiring stuff, only to discover that none of my items had carried over.

Does New Game+ only work once or something? Did switching the difficulty affect it somehow? Is it a bug?

I've done it 5 times now, gathering more money each time. You have to save after each time and just start from that new save (I use save slot 20 and just overwrite each time)

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

site posted:

re 9 will be a dating sim

will zombie-senpai ever notice me for something other than my brains
Very close to an actual plot point of the 1985 classic, Return of the Living Dead, which was for sure an inspiration for RE3. It's really only a matter of time before this becomes a reality.

Pablo Nergigante
Apr 16, 2002

A Buttery Pastry posted:

Very close to an actual plot point of the 1985 classic, Return of the Living Dead, which was for sure an inspiration for RE3. It's really only a matter of time before this becomes a reality.

That movie rules

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Pablo Nergigante posted:

That movie rules
Yeah, very memorable movie, with a pretty hosed-up version of zombies relative to most zombie fiction. Certainly left a mark on 12 year old me.

Monkey Fracas
Sep 11, 2010

...but then you get to the end and a gorilla starts throwing barrels at you!
Grimey Drawer

Andrigaar posted:

She just popped up in Mercenaries for me, and she's got a ton of high-defense states where she takes like 1/5th the damage of everything else I'm shooting (700-ish vs. 3000-4000 with a shotgun).

It would be great if they telegraphed that clearly

Danknificent
Nov 20, 2015

Jinkies! Looks like we've got a mystery on our hands.

A Buttery Pastry posted:

Yeah, very memorable movie, with a pretty hosed-up version of zombies relative to most zombie fiction. Certainly left a mark on 12 year old me.

Send more cops

Fingerless Gloves
May 21, 2011

... aaand also go away and don't come back

Captain Hygiene posted:

I wish they'd added in the stronger melee focus from that too, this has punching but it's pretty basic and staggering isn't really frequent enough.

On this, each monster has their own stagger criteria. On the main oozes you disable each arm by shooting them until they ragdoll stupidly and you can do your melee on them. You can get it pretty consistently once you figure it out

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Danknificent posted:

Send more cops

Heh I still say this when I'm playing GTA online and very rarely someone gets the reference

Tumble
Jun 24, 2003
I'm not thinking of anything!

site posted:

re 9 will be a dating sim

will zombie-senpai ever notice me for something other than my brains

Neme-step sis, what are you doing?

BOAT SHOWBOAT posted:

Thinking back on Village it really was strange how the game introduced a cast of Eastern European survivors each with unique perspectives and quirks ala the new Wolfenstein games only to murder literally all of them a minute later

Yea I think the original plan was to have the village be more of a hub with people to interact with, because what the village is now, some weird kind of off-spoke hub of the actual hub where Duke is, doesn't really make all that much sense to design and build and then just have as a place to punch open boxes and stab the occasional farm animal.

I even think I saw stuff a while ago -- like before any of the demo stuff -- that said that they were going for that kind of thing.

AradoBalanga
Jan 3, 2013

https://twitter.com/meph0stophilis/status/1397975836813299713

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
I think I may have super hosed up and got ahead of myself or something.

I got the rectangular thing from the slime guy and wound up in the swamp with the bridges and the giant fish thing where the windmills are but I'm road blocked. I can't restore power, don't have the right windmill crank and the strategy guides I'm looking at seem to indicate I missed the grenade launcher. I didn't explore enough or push enough objects in the lake area where the fish creature is but the game isn't letting me backtrack.

I feel lost and think I went too far somehow. Made it to the merchant in the reservoir but think I got ahead of myself somehow.

SkeletonHero
Sep 7, 2010

:dehumanize:
:killing:
:dehumanize:
The second windmill is kind of fucky about the crank. I think you have to go look at where the ladder starts around the top (Ethan will comment something like “I can’t climb it like this”) and then you can go crank it into place. That’s happened to me a couple times.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

BiggerBoat posted:

I think I may have super hosed up and got ahead of myself or something.

I got the rectangular thing from the slime guy and wound up in the swamp with the bridges and the giant fish thing where the windmills are but I'm road blocked. I can't restore power, don't have the right windmill crank and the strategy guides I'm looking at seem to indicate I missed the grenade launcher. I didn't explore enough or push enough objects in the lake area where the fish creature is but the game isn't letting me backtrack.

I feel lost and think I went too far somehow. Made it to the merchant in the reservoir but think I got ahead of myself somehow.

You're fine. Go out the other door in the area with the merchant and you'll see boards in the water that make a path to the second windmill. It's a bit of a maze game

Edit - There's an annoyingly hard to see board you have to shoot to get the ladder down once you get to the second windmill.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Beat Rev2, I absolutely loved it. It's mostly a great iteration smoothing up what I liked about the first one, with very few complaints. Mainly that the invisible enemies are kinda bullshit and I'm so sick of timed countdown sequences no matter what. Otherwise it's just consistently solid. I think my guesstimated ranking holds up:

Captain Hygiene posted:

Tentative ranking: 4, 8, 2make, 7, Rev2(?), 3make, Rev1, 6, 5

It was the best game after 4 up until they made the phenomenal turnaround with 7. And hell, I might even pick it over 7 if I'm in the mood for actiony shenanigans. Just good all around.


Also I'm declaring this the Official Barry Fuckin' Burton Commemoration Page, Capcom you better be listening for the next game :hellyeah:

Kibayasu
Mar 28, 2010

I'm glad you managed to get the actual ending (or were told/looked up how to get it beforehand) because the game ends on such a terrible note if you don't do it the right way that I wouldn't even describe it as a bad ending, just bad.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Kibayasu posted:

I'm glad you managed to get the actual ending (or were told/looked up how to get it beforehand) because the game ends on such a terrible note if you don't do it the right way that I wouldn't even describe it as a bad ending, just bad.

Yeah, the bad ending feels like such a weird decision for the series. At least the good one feels like it's coming from how I'd naturally play the game.

Electromax
May 6, 2007
https://twitter.com/hatersgonnahate/status/1398443183390986240?s=19

Finally found all the madhouse coins and got the last trophy for RE7. Time to revisit RE3 for the first time since the 5 hours it took to beat the first time. In general, RE has some good hard modes.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Captain Hygiene posted:

Yeah, the bad ending feels like such a weird decision for the series. At least the good one feels like it's coming from how I'd naturally play the game.

Actually I was mistaken, you have to fail a QTE to get to the good ending option, I managed to gently caress it up just right enough to think it was the intended path. Bad design, if for no other reason than that it locks "Go jump on a dildo, boss!", perhaps the greatest line in the series, behind a missable moment.

f#a#
Sep 6, 2004

I can't promise it will live up to the hype, but I tried my best.

Monkey Fracas posted:

Lmao the amount of fully-upgraded STAKE shots the final boss takes on VoS

Either that or they're really bad at telegraphing when she's vulnerable and when she's not

i've really gotta wonder if there's some dynamic difficulty in this game, initial survival sequence aside

Did anybody not beat the final boss with like 1 heal aid and a startlingly small amount of ammo left?

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.

f#a# posted:

i've really gotta wonder if there's some dynamic difficulty in this game, initial survival sequence aside

Did anybody not beat the final boss with like 1 heal aid and a startlingly small amount of ammo left?

There's a substantial dynamic difficulty system that, iirc, messes with enemy health and item drops. Item drops are also responsive to weapons you possess. I think datamining the details is ongoing; some bosses have ill-considered scripted health or armor changes that can lead to you unknowingly wasting ammo.

joylessdivision
Jun 15, 2013



Captain Hygiene posted:

Beat Rev2, I absolutely loved it. It's mostly a great iteration smoothing up what I liked about the first one, with very few complaints. Mainly that the invisible enemies are kinda bullshit and I'm so sick of timed countdown sequences no matter what. Otherwise it's just consistently solid. I think my guesstimated ranking holds up:
It was the best game after 4 up until they made the phenomenal turnaround with 7. And hell, I might even pick it over 7 if I'm in the mood for actiony shenanigans. Just good all around.


Also I'm declaring this the Official Barry Fuckin' Burton Commemoration Page, Capcom you better be listening for the next game :hellyeah:

Barry rules in that game. I had so much fun in his segments. I should really finish that game.

Finished 8 last night clocking about 9 hours. Really enjoyed it for the most part. The factory was a pain because so much of it looked identical. Also gently caress those armored Soldat. The boss fight was hilarious and exactly as stupid as I expected from the set up.

The victory lap with Chris felt really good, final boss was a bit meh. Was getting my rear end kicked and was about to rage quit when the game let me go to the Duke. Seems I had enough to upgrade my sniper rifle and shotgun so I dumped my cash into powering those up and huh, final boss isn't as hard now.

The reveal that Ethan is a mold dude and basically the entire back end of the story info dump was some hilarious nonsense that I loved. Gimme that good nonsense Resident Evil you beautiful mess.

Mercinaries is weird. I did a round last night, I might play more but we'll see. Started NG+ tonight on standard again so I can try and max out a couple weapons and get a faster run down.

Joke was on me because I walked into the village with my weapons and all the ammo I had at the end of the game (about 3 GL rounds and 9 rounds in the samurai edge). It's fine, I survived lol. Now that I've finished at least one run of the game I can go back to Mass Effect without feeling bad about ignoring Village.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Captain Hygiene posted:

Actually I was mistaken, you have to fail a QTE to get to the good ending option, I managed to gently caress it up just right enough to think it was the intended path. Bad design, if for no other reason than that it locks "Go jump on a dildo, boss!", perhaps the greatest line in the series, behind a missable moment.
You don't have to fail it, you just have to ignore it.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



A Buttery Pastry posted:

You don't have to fail it, you just have to ignore it.

Oh sure, same general thing in my mind though. It just feels weird to make playing the game and reacting to prompts as usual lead to a general failure ending when the games usually end on a positive note, even if you know things are just gonna be gone to hell by the next game no matter what.

Doc Walrus
Jan 2, 2014




Cryin' Chris is a WASTE.
Nap Ghost

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Captain Hygiene posted:

Oh sure, same general thing in my mind though. It just feels weird to make playing the game and reacting to prompts as usual lead to a general failure ending when the games usually end on a positive note, even if you know things are just gonna be gone to hell by the next game no matter what.
I meant actively ignoring it because you realize the narrative is telling you that this is the wrong approach. This is why Rev2 is the most artistically challenging RE game since the original, since it requires you to engage with the storytelling in a way that's contrary to how you've been taught to play games.

DanielCross
Aug 16, 2013
I don't think you necessarily have to ignore it? IIRC, you can also switch to Moira and complete a different QTE instead.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

DanielCross posted:

I don't think you necessarily have to ignore it? IIRC, you can also switch to Moira and complete a different QTE instead.
You have to ignore the immediate QTE and decide to switch characters instead, at which point you do get a different QTE.

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BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Medullah posted:

You're fine. Go out the other door in the area with the merchant and you'll see boards in the water that make a path to the second windmill. It's a bit of a maze game

Edit - There's an annoyingly hard to see board you have to shoot to get the ladder down once you get to the second windmill.

that was it. Thanks

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