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Angry Diplomat posted:I can delete minibosses such as enemy wizards and monster kings in one, maybe two cascades the level 1 death bolt spell has an upgrade that makes it permanently gain 1 damage whenever it kills something. you can get that upgrade at floor 2. At floor 4 you can pick up a spell called Death Cleave, which makes it so that whenever you kill a target with a spell it will recast that same spell on another random enemy. you can combine these 2 to literally wipe a floor in one cast(you can use Death Cleave before entering the portal). when i got to the last boss Death Bolt did 700+ damage.
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# ? May 27, 2021 04:51 |
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# ? May 24, 2024 04:00 |
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cock hero flux posted:the level 1 death bolt spell has an upgrade that makes it permanently gain 1 damage whenever it kills something. you can get that upgrade at floor 2. At floor 4 you can pick up a spell called Death Cleave, which makes it so that whenever you kill a target with a spell it will recast that same spell on another random enemy. you can combine these 2 to literally wipe a floor in one cast(you can use Death Cleave before entering the portal). lol there's also an echantment spell that reduces enemy dark and holy resistance so that would make this a build with no hard counters as long as you got that spell (twilight gaze or something)?
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# ? May 27, 2021 05:05 |
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Count Uvula posted:lol there's also an echantment spell that reduces enemy dark and holy resistance so that would make this a build with no hard counters as long as you got that spell (twilight gaze or something)? yeah you have to pick up that spell eventually. death bolt also creates skeletons from living units which will take care of dark immune enemies to begin with but eventually that falls off because their damage is fixed and not especially great. late game you want to pick up Twilight Surge to deal with dark immune enemies and Shield Siphon to deal with enemies that have multiple shield layers. With those two spells in your kit your combo is almost unstoppable. There is only one enemy that will give you trouble: bone shamblers. They're undead and dark immune and when they split the split versions of them lose the Twilight Surge effect and get all their resistance back. A level with a lot of them and no living units to make skeletons out of is extremely painful.
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# ? May 27, 2021 05:12 |
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I got my second win in Rift Wizard: Ice Tap + Word of Ice + Dominate to instantly steal control of most of a level. I even Dominated the final boss, which caused the game to glitch out spectacularly, awarding me the Two Consecutive Wins achievement (this was not even close to consecutive with my first win), two wins towards Win Five Games, and five(!) wins towards Win Ten Games. Tuxedo Catfish fucked around with this message at 05:54 on May 27, 2021 |
# ? May 27, 2021 05:45 |
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Monthly chunk of ADOM Ultimate seems to have finally, at least temporarily, dragged them out from the many suspect handed muck that is Mixed review quality on at least one front: https://store.steampowered.com/news/app/1266820/view/3023583167975070144 quote:New content: The Roadmap is now in need of updating though, as this was some future plucking compared to all prior to now.
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# ? May 27, 2021 13:46 |
Oh wtf, I've been really overlooking Arcane spells in Rift Wizard. Siphon Shields is super good and helps enormously, and it's so cheap too. Shield Steal only costs 1.
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# ? May 27, 2021 14:23 |
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Tuxedo Catfish posted:I got my second win in Rift Wizard: Ice Tap + Word of Ice + Dominate to instantly steal control of most of a level. You got rewarded for beating the code!
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# ? May 27, 2021 19:13 |
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Anyone try vivid knight yet?
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# ? May 28, 2021 02:42 |
Does anyone know how Death Cleave interacts with Death Shock? Does Shock propagate twice on a kill when Cleaved?
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# ? May 28, 2021 03:13 |
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I really don't understand how any of you are getting anywhere with Rift Wizard. I can't even get past realm 4 and usually die by 3.
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# ? May 28, 2021 17:38 |
Oldstench posted:I really don't understand how any of you are getting anywhere with Rift Wizard. I can't even get past realm 4 and usually die by 3. Early on, depending on what spells you've gotten (nukes or summons), you may need to prioritize spawners or to prioritize having enough space to summon an army. Also, be careful with checking your enemies on the upcoming rifts. A summon build is going to have a real bad time with void/flame orbs, a nuke build is going to have a rough time dealing with mantids or boggarts (for example). Don't over-focus with your memory orbs early on unless you can access something "broken" (like Death Bolt + Soul Battery), it's sometimes better to pick up a couple cantrips and Chain Lightning than it is to spend all your orbs on a level 4 skill or a level 4 spell that has only 8 charges.
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# ? May 28, 2021 17:43 |
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Oldstench posted:I really don't understand how any of you are getting anywhere with Rift Wizard. I can't even get past realm 4 and usually die by 3. At its core, the game is about efficiency. A level can spawn infinite enemies, so destroying spawners is a priority; you need to not get bogged down in fighting trash. There are nearly infinite ways to do this and figuring them out is the core of the game -- a lot of it is build-oriented, but playing even the most broken build on total autopilot will eventually get you killed, and will be less efficient than stopping to think and prioritize. e: also echoing "pick 2-3 elements and get the cantrips for all of them" -- once you're better at the game you can actually get pretty far by beelining for your combo and leaning hard on items to complete the early levels, but this is both demanding and risky and not worth it unless you already know that what you're going for will mean smooth sailing as soon as it's online translocation spells are also indispensable; Teleport is expensive but extremely powerful (and it eventually leads into a build-agnostic engine that lets you recast powerful spells without chugging mana potions) and conversely any Arcane shrine is a good excuse to pick up Blink and the upgrade that makes it not require line of sight Tuxedo Catfish fucked around with this message at 18:00 on May 28, 2021 |
# ? May 28, 2021 17:52 |
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also join the official discord, people are happy to help new players and there's also a channel where people post their wins, if you want to see what viable builds look like. (i think as of a recent patch the victory page even displays spells and skills in purchase order instead of UI order) https://discord.com/invite/NngFZ7B Tuxedo Catfish fucked around with this message at 18:20 on May 28, 2021 |
# ? May 28, 2021 18:17 |
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DrManiac posted:Anyone try vivid knight yet? Have you? I'm a little intrigued. The art is nice and bright although a bit basic and childish, and I do enjoy roguelikes with slightly different mechanics. Let me know if you've tried it and it's any good
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# ? May 28, 2021 18:30 |
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In Rift Wizard, if you've ever looked at Knightly Oath and thought "I don't know if these knights are worth potentially 120 holy damage of feedback, especially as no enchantment spells give you holy resistance", you are smarter than I am, the person who said "I'm sure I can just use Healing Light to top them off" and watched the arcane knight teleport through a wall and get mobbed by frogs.
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# ? May 28, 2021 19:10 |
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RoboCicero posted:In Rift Wizard, if you've ever looked at Knightly Oath and thought "I don't know if these knights are worth potentially 120 holy damage of feedback, especially as no enchantment spells give you holy resistance", you are smarter than I am, the person who said "I'm sure I can just use Healing Light to top them off" and watched the arcane knight teleport through a wall and get mobbed by frogs. I really want Knightly Oath to be good but it isn't at all. If you're going to use it you need Word of Beauty and a lot of Max HP at which point you're up at 18ish points for a combo which is both less good and more painful to build into then just maxing out a level 1 spell. This is generally true of higher level offensive spells in Rift Wizard, they aren't as good as a combo centered on a level 1 spell which you are forced to take anyway, but it's especially egregious that Knightly Oath also kills you for casting it.
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# ? May 28, 2021 19:56 |
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you usually do want one because they're all good-to-great, but note that you are not actually forced to take a level 1 cantrip if you really don't want to -- there are three memory orbs on the starting floor and you start with one skill point. you just have to not get cornered by monsters on the way to getting them
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# ? May 28, 2021 20:00 |
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Hmmm, I don't know, that sounds like a lot of work when I could just solve the level in 3-4 death bolts
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# ? May 28, 2021 20:10 |
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Tuxedo Catfish posted:you usually do want one because they're all good-to-great, but note that you are not actually forced to take a level 1 cantrip if you really don't want to -- there are three memory orbs on the starting floor and you start with one skill point. you just have to not get cornered by monsters on the way to getting them While it is technically true that you can take up to a level 4 spell on floor 1 they mostly seem designed such that doing so is a bad idea. They're typically scarce on charges and will cause you to burn through mana potions to sustain them. Running into a floor without any potions will leave you either dead or buying a level 1 spell as backup anyway. Heavenly Blast, Fan of Flames and Giant Bear are all sorta viable level picks but I haven't won with any of them and they all have issues in one way or another. Heavenly Blast doesn't do enough damage so you'll struggle for a few floors until you can afford whichever top tier summon you want to pair it with(don't go Knightly). Fan of Flames scales badly so late game it'll be pretty useless and also one time it stopped being able to deal damage at all and I couldn't figure out why. Giant Bear has low charges and is melee only so you'll have a hard time on any floor with evasive enemies, or shield enemies, or enemies that spawn things.
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# ? May 28, 2021 20:11 |
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i started off a few games with only Dominate that went pretty well it was purely as a conceit, though, there's no strategic reason to do it
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# ? May 28, 2021 20:13 |
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Oldstench posted:I really don't understand how any of you are getting anywhere with Rift Wizard. I can't even get past realm 4 and usually die by 3. Easy mode to get to realm 10 is spider queen + steel upgrade.
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# ? May 28, 2021 20:13 |
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Summons in Rift Wizard seem extremely willing to include me, the wizard, in their blast radius. Ice drakes are very useful for CCing enemies, but it’s less handy when they CC me!
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# ? May 28, 2021 20:39 |
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nrook posted:Summons in Rift Wizard seem extremely willing to include me, the wizard, in their blast radius. they kind of have to have various drawbacks to make up for how wildly efficient they are compared to everything else if the final boss weren't so hostile to pure summoning builds they'd be the easiest way to win Tuxedo Catfish fucked around with this message at 23:33 on May 28, 2021 |
# ? May 28, 2021 20:43 |
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i'm glad that my talking about rift wizard on multiple discords has probably led to like 8-10 people buying it at the least, it's neat and deserves more funding. i'm excited to see whatever the dev adds since every single new bundle of spells/skills could add so much weird synergy.
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# ? May 28, 2021 21:23 |
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SKULL.GIF posted:Does anyone know how Death Cleave interacts with Death Shock? Does Shock propagate twice on a kill when Cleaved? I seem to recall that death cleave annihilate only propagated once per kill but I'll have to double check.
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# ? May 28, 2021 23:32 |
Johnny Joestar posted:i'm glad that my talking about rift wizard on multiple discords has probably led to like 8-10 people buying it at the least, it's neat and deserves more funding. i'm excited to see whatever the dev adds since every single new bundle of spells/skills could add so much weird synergy. Rift Wizard recently set a peak record for concurrent players https://forums.somethingawful.com/showthread.php?s=&threadid=3969073 There's definitely some small amount of attention buildup. I've submitted some feedback/UX requests (whyyy doesn't the cursor wraparound at the top or bottom of lists?), hopefully it gets some attention.
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# ? May 29, 2021 00:10 |
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Rift Wizard also just updated today: https://steamcommunity.com/games/1271280/announcements/detail/3008947103099054315 quote:Game Modes:
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# ? May 29, 2021 00:56 |
Death Bolt + Charred Bone owns Not sure what else to add to this build. Current spells are: * Magic Missile * Chain Lightning (+Cascade Range) * Death Bolt (+Soul Battery, +Max Charges, **Charred Bone** (when skeletons die they deal half their max HP as fire damage to 4 random targets)) * Blink (+Blindcasting) I kinda want to try out Ghostfire (summon burning ghosts when enemies take Dark + Fire damage in the same round) but I'm not sure what a good spell would be to trigger that since Death Bolt only targets one enemy at a time and the skeletons do physical damage.
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# ? May 29, 2021 01:19 |
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Ghostfire would probably be really good if there were as many ways to trigger it as there are Steam Anima but unfortunately your options are all extremely limited and inconsistent. I've tried really hard to make it work but the fact that you have to rely on minions or ambient effects to get an activation is like ten times harder to achieve for a smaller payoff (one guy instead of like half a dozen). e: that said, Death Cleave will definitely make Death Bolt target many enemies per round the only issue is if you have the Death Cleave + Bolt engine going, Ghostfire becomes a pure vanity pick and there are like half a dozen or more skills that would be a better use of your points to support it Tuxedo Catfish fucked around with this message at 01:42 on May 29, 2021 |
# ? May 29, 2021 01:37 |
Looking over the Fire/Dark list I think the most reliable way to trigger Ghostfire would be something like Eye of Fire (or just plain Fireball) combined with Nightmare Aura or Ghostball. Maybe Death Gaze would be good for that, but you'd need a bunch of minions first. Flame Gate + Fan of Flames + Death Gaze maybe? Anyway I'm still not sure what direction to take my current Death Bolt + Charred Bone build. Maybe Death Cleave and Necrostatics and then figure out some sort of high-powered lightning spell to nuke everything on the map after I've turned everything living into skeletons?
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# ? May 29, 2021 01:42 |
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Eye of Fire + Nightmare Aura would let you do it passively, which would be nice, although IIRC Nightmare Aura randomly alternates between two damage types for some reason and Eye of Fire only targets one enemy per turn so you're still looking at a deep investment for a so-so result Nightmare Aura + Searing Heat is probably the "intended" way to do it
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# ? May 29, 2021 01:44 |
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Got my first win with this build https://www.youtube.com/watch?v=tAavMB2gNoM (this is the floor before the last boss, so no spoilers here!) deep dish peat moss fucked around with this message at 02:11 on May 29, 2021 |
# ? May 29, 2021 01:54 |
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deep dish peat moss posted:Got my first win with this build Nice! I'm surprised you didn't take Lightning Form, though, it'd give you immunity to your own effects and potentially-infinite duration mobility is also a hoot.
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# ? May 29, 2021 02:05 |
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I probably should have, yeah, but for the most part it wasn't necessary, floor 24 + 25 are the only floors I really took self damage on. For every other floor I just looked for a wide open floor with no walls and destroyed the entire map in 1-2 turns without nearly killing myself. e: Now that I understand that going all in on one element in your spellbook is totally ok as long as you focus on things that multiply that damage as other elements, I feel like build creation is a lot more flexible and I can't wait to try the same thing with other elements! The amount of Holy/Dark/Ice being added to my lightning spells was enormous. I ran across a few enemies with 100% lightning/100% dark/50% holy resist which was about as tough as it got, but I was doing enough Holy damage to kill them in 2 Lightning Bolts. deep dish peat moss fucked around with this message at 02:30 on May 29, 2021 |
# ? May 29, 2021 02:20 |
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those archmage trials the dev added with the update are loving brutal, good lord
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# ? May 29, 2021 02:36 |
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okay i splatted on Realm 16 after not really diversifying my build enough, but Ghostfire isn't quite as bad as I thought. it's still not as good as Steam Anima but Steam Anima is probably one of the best and easiest ways to win in the game right now, so that's not that big of a deal Nightmare Aura + Searing Heat is definitely the way to go, and Boiling Blood was the sleeper hit of the build -- the buff to your minions stacks with itself, so you cast the upgraded version twice and now your guys are doing +24 damage i'm not sure i'll ever bother with Ghostfire again but I'm definitely taking the Dark-upgraded version of Boiling Blood next time I do a necromancer build Tuxedo Catfish fucked around with this message at 02:45 on May 29, 2021 |
# ? May 29, 2021 02:41 |
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Flame Gate is really great and similar to Steam Anima, I think I like it more actually because it's just raw power instead of relying on the combo of freeze -> hit with fire. You just cast fire spells every turn and upgrade their radius/range to let you hit basically the whole map from anywhere and the map gets flooded with fire constructs. You could even combine it with a steam anima build if you want to get frisky.
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# ? May 29, 2021 03:49 |
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deep dish peat moss posted:e: Now that I understand that going all in on one element in your spellbook is totally ok as long as you focus on things that multiply that damage as other elements, I feel like build creation is a lot more flexible and I can't wait to try the same thing with other elements! The amount of Holy/Dark/Ice being added to my lightning spells was enormous. I ran across a few enemies with 100% lightning/100% dark/50% holy resist which was about as tough as it got, but I was doing enough Holy damage to kill them in 2 Lightning Bolts. Redealing doesn't work if the enemy doesn't take the initial damage, though. Like you may have been getting bonus Holy damage from something that adds it directly but e.g. Holy Thunder doesn't do that, it's useless against Lightning-immune enemies. e: Most cantrips have upgrades that give them straight bonus damage of multiple types, but that's just the cantrips. e2: i guess i'm just underestimating how much of it comes from clouds or other riders Tuxedo Catfish fucked around with this message at 06:19 on May 29, 2021 |
# ? May 29, 2021 04:18 |
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Johnny Joestar posted:i'm glad that my talking about rift wizard on multiple discords has probably led to like 8-10 people buying it at the least, it's neat and deserves more funding. i'm excited to see whatever the dev adds since every single new bundle of spells/skills could add so much weird synergy. That's funny, because reading about it here has convinced me that it's a masterclass in bad design and not to touch it with a ten foot pole. Hundreds of different spells! (Just upgrade the one you start with.) Millions of potential combos! (But you'll use the same one every time.) 25 levels of increasing difficulty! (That you'll either steamroller or be hard countered by.) Am I missing something here?
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# ? May 29, 2021 10:31 |
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# ? May 24, 2024 04:00 |
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Loving Rift Wizard, it's really fun to just spin it up a couple times a day and see how far I get (not far, but I'm getting better). Honestly it's embarrassing but I keep dying with healing potions in my inventory because I get so drawn into the cycle of blowing up enemies I forget to make sure I'm not almost dead. I never look over there and the health number is so small and unemphasized! Doesn't help that it's not always super clear on-screen when an enemy is hitting you with some spells. Hopefully they'll add a low health popup or red screen borders or something like that to wake me up.
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# ? May 29, 2021 10:45 |