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Lt. Lizard posted:Congratulations, you are literally a mad scientist who uses prisoners as guinea pigs to create an army of abominations. "Oh I've just been randomly splicing insect DNA into unwilling prisoners to see what'd happen, I'm using the knowledge to further my goal of an army of insectoid warrior people", are you listening to yourself.
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# ? Jun 1, 2021 20:52 |
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# ? May 22, 2024 04:49 |
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"No no, it's REMOVING, not HARVESTING." is not going to work at Space-Nuremberg
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# ? Jun 1, 2021 20:58 |
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How do I reach the tipping point faster where it's less looking after a bunch of babies and more sitting back whilst my colonists are able to handle things. I feel like each day is a struggle with a million and one tasks to do. Do I just need to go and attack factions to capture a bunch of worthwhile pawns or? Phoebe keeps chucking rabid manhunting packs at me that usually consist of boomrats or cats or turkeys. I wanna spice things up a little with more quests instead of sitting and waiting for them to come in, whilst also having the chance of nabbing new people. Also, how do I get my psylinked person new spells and abilities, I'm at 75 Goodwill with the Imperium and de nada. I have the hospitality mod but I can't tell if the UI is bugged. There's a few sliding options when I go over the guest tab but clicking and dragging it does nothing and I don't exactly know what it is I'm meant to be doing to weasle the people I want over to my side. Plus, the assholes eat all my food, and I'd rather not give away valuable stuff to a bunch of useless pawns when I only like the look of one or two of them. I'll end it with a final macabre question: how do I harvest organs from prisoners without them dying, because IIRC as soon as they die, you're no longer able to put harvesting bills. I'd like to have a stockpile of organs in a separate freezer with it's own backup power supply, but I don't even know if that's worthwhile? Do pawns ever have issues with organs that I can fix by replacing it with donor organs or nah? Qubee fucked around with this message at 21:07 on Jun 1, 2021 |
# ? Jun 1, 2021 21:04 |
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There is no space-Nuremburg.
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# ? Jun 1, 2021 21:05 |
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You can only be tried by space nuremburg if you get caught
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# ? Jun 1, 2021 21:18 |
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Leal posted:You can only be tried by space nuremburg if they can break through your army of insectoid murder machines ftfy
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# ? Jun 1, 2021 21:20 |
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it's always amazing reading people joyfully doing this poo poo for the slightest benefit while my most horrifying habitual crime is training my donkeys to throw all the raider corpses into an open mass grave on the edge of the map so i don't have to look at them i guess there's also replacing prisoner jaws with dentures so train medical on my colonists but i feel like that's a fair trade. i save your life rather than let you bleed out in the fields and you leave with a wooden jaw as a reminder of your mistakes.
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# ? Jun 1, 2021 21:22 |
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I feel bad doing horrible things except to raiders. Like I try to make my barns as pretty as possible, and try to make my animals as happy as possible. But a raider? poo poo, give me your lung and a kidney and get the gently caress out of here.
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# ? Jun 1, 2021 21:31 |
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Qubee posted:How do I reach the tipping point faster where it's less looking after a bunch of babies and more sitting back whilst my colonists are able to handle things. I feel like each day is a struggle with a million and one tasks to do. Do I just need to go and attack factions to capture a bunch of worthwhile pawns or? quote:Phoebe keeps chucking rabid manhunting packs at me that usually consist of boomrats or cats or turkeys. I wanna spice things up a little with more quests instead of sitting and waiting for them to come in, whilst also having the chance of nabbing new people. Also, how do I get my psylinked person new spells and abilities, I'm at 75 Goodwill with the Imperium and de nada. quote:I have the hospitality mod but I can't tell if the UI is bugged. There's a few sliding options when I go over the guest tab but clicking and dragging it does nothing and I don't exactly know what it is I'm meant to be doing to weasle the people I want over to my side. What you're meant to be doing is, when you get visitors, click the first option for all of them -- that's "entertain", it'll task your Entertainers to keep them happy. Visitors who leave in a good mood boost your relations with their faction, will come back sooner, and will bring more money when they do. Once you've got groups reliably leaving happy, you can start charging for guest beds and turning a profit. The second option is "make friends", it'll task your Entertainers with befriending them and also talking up your other colonists to make the guests befriend them too. Hitting a specific number of friends is how you get the Recruit button to show up on the Guest tab and recruit them for less of a relationship hit. If you're just desperate for any new colonists, you can click this for all your guests and then either grab whoever comes up, or once the recruit button shows up, check them out then and make a decision on if they're worth recruiting. quote:Plus, the assholes eat all my food, and I'd rather not give away valuable stuff to a bunch of useless pawns when I only like the look of one or two of them. One more thing I forgot: guests who are individually very happy with their stay will give you gifts when they leave, which can be quite valuable or useful. quote:I'll end it with a final macabre question: how do I harvest organs from prisoners without them dying, because IIRC as soon as they die, you're no longer able to put harvesting bills. I'd like to have a stockpile of organs in a separate freezer with it's own backup power supply, but I don't even know if that's worthwhile? Do pawns ever have issues with organs that I can fix by replacing it with donor organs or nah? Harvesting organs from corpses is indeed not an option in the base game, but there's a mod for that which I like: Harvest Organs Post Mortem. I think it's balanced: you need to do research to unlock the option and then improve the operation, you have to build items to do it at, it costs medicine, and the window for harvesting is very limited. I'm not sure how long it is, exactly, but I don't think it's even a day before corpses become non-viable for it. Why you want organs: pawns won't get sick, but they'll get hurt. This is a game where a guy can very much get his lung or stomach destroyed in a fight, and that's when you'll be very happy you have replacements on hand. And hey, good news -- for some reason, organs don't spoil. Even biological ones. You can keep them at room temperature forever. CapnAndy fucked around with this message at 22:47 on Jun 1, 2021 |
# ? Jun 1, 2021 21:44 |
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And to add, the reason they die is because you pulled out something important. Grab a lung, a kidney and then one optional organ if it is ok if they die.
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# ? Jun 1, 2021 22:27 |
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Coolguye posted:i guess there's also replacing prisoner jaws with dentures so train medical on my colonists but i feel like that's a fair trade. i save your life rather than let you bleed out in the fields and you leave with a wooden jaw as a reminder of your mistakes. jokes posted:I feel bad doing horrible things except to raiders. Like I try to make my barns as pretty as possible, and try to make my animals as happy as possible. But a raider? poo poo, give me your lung and a kidney and get the gently caress out of here.
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# ? Jun 1, 2021 22:30 |
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Satan is what we named the insectoid robot monster with the super high medicine score that we have chained up in the hospital. We don't know what it eats, but our healthcare is really great!
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# ? Jun 1, 2021 22:33 |
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Qubee posted:Also, how do I get my psylinked person new spells and abilities, I'm at 75 Goodwill with the Imperium and de nada. To get noble titles you need Honor, not goodwill, which you get that by doing quests for the empire and/or giving the Royal Tribute Collector gold or prisoners (unless it got changed this counts as selling them into slavery, so non-psychopaths get a mood debuff from this). When you get enough honor points you the game will generate a quest/event to raise your title+link to the next level if you meet the throneroom/bedroom requirements. Each rank gives +1 psylink level and teaches a random psycast but if your pawn already has link of equivalent/higher level from another source*, you don't get anything. Apart the random psycast you get upon upgrading link level, you can buy psycast injectors from traders. Also something to consider: for imperial casters it really helps to only give high-level titles to Ascetic pawns since they're a lot more easygoing about title requirements. Greedy/jealous suck even harder than usual in that aspect. *Other sources of psylink are Anima Tree (if your pawn has a Tribal-type background which enables Nature meditation focus) or just buying or stealing Psylink Neuroformer items from traders/settlements.
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# ? Jun 1, 2021 22:45 |
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my best doctor started colony life as the tribe's butcher, she happened to also have psychopathic tendencies and enjoyed pain turns out these skills have a natural synergy with prisoners
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# ? Jun 1, 2021 22:56 |
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Well, you know what they say, practice makes perfect.
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# ? Jun 1, 2021 23:04 |
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BULBASAUR posted:she happened to also have psychopathic tendencies and enjoyed pain
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# ? Jun 1, 2021 23:09 |
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Lt. Lizard posted:Congratulations, you are literally a mad scientist who uses prisoners as guinea pigs to create an army of abominations. There, uh, is a mod that does literally that too. DIY Humans. A mod that lets you stitch together new pawns from a cobbled together mess of parts. To be clear, I don't actually use this mod. I just found it the other day and was very while reading the description.
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# ? Jun 1, 2021 23:18 |
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yeah but does it support CE
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# ? Jun 1, 2021 23:31 |
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I started a new colony without CE and while I did enjoy CE while it was in there, everything's just so much simpler now. It's wholesome, really. has pawns dump corpses into the nearby river It looks like Alpha Animals added some new creatures, too. Animal pod event brought me a... skip hound? Kinda neat looking, apparently blinks everywhere.
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# ? Jun 2, 2021 00:04 |
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silentsnack posted:Also something to consider: for imperial casters it really helps to only give high-level titles to Ascetic pawns since they're a lot more easygoing about title requirements. Greedy/jealous suck even harder than usual in that aspect. I like turning all my colonists into nobles so greedy and jealous end up being deal breaker traits for me, at least for recruits I intend to keep long term.
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# ? Jun 2, 2021 01:40 |
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I like to run a catch-and-release program where all male invaders are castrated, stripped and sent running home naked in the snow
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# ? Jun 2, 2021 02:39 |
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With the power of mods, that isn't just possible it's also optimal!
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# ? Jun 2, 2021 02:40 |
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Thanks to whoever recommended the "zone all expendable animals on top of enemies" strategy. I've never had an easier time with mechanoids and it's all thanks to two dozen horribly injured or dead goats and horses.
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# ? Jun 2, 2021 02:52 |
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I want to sleep in that bed
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# ? Jun 2, 2021 03:01 |
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You know, when the building colonist makes a legendary royal bed that focuses on someones capture, I guess they're just into making that kind of bed.
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# ? Jun 2, 2021 04:18 |
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showbiz_liz posted:Thanks to whoever recommended the "zone all expendable animals on top of enemies" strategy. I've never had an easier time with mechanoids and it's all thanks to two dozen horribly injured or dead goats and horses. Enough muffalo at a choke point can tank huge waves of melee enemies, trivializes infestations except for resources lost to rebuild.
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# ? Jun 2, 2021 05:47 |
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The psychic animal pulser is good for that too, especially after they changed it so it no longer affects your own animals. Aggroing a thrumbo herd on some raiders is really funny, but just siccing some random animals on raiders with heavy ordnance can be effective since they'll happily waste their rockets or doomsday launcher shots on them.
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# ? Jun 3, 2021 01:23 |
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anybody who might have been looking for something like "rimworld but with z-levels", Going Medieval is out and it's okay I guess https://store.steampowered.com/app/1029780/Going_Medieval/ It's still Early Access but it's pretty solid and stable, there's an actual game there. A lot of mechanical elements like skill priorities are pretty much 1:1 copies. e: and yes you can do the man meat thing in this game https://www.youtube.com/watch?v=kO82pZ0pjo8 Flesh Forge fucked around with this message at 06:48 on Jun 3, 2021 |
# ? Jun 3, 2021 01:54 |
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# ? Jun 3, 2021 02:36 |
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The game knew they were all catgirls
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# ? Jun 3, 2021 02:51 |
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i read that as "anubis" the first 3 times and could not figure out why you thought it was wrong
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# ? Jun 3, 2021 03:37 |
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Jesus Randy
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# ? Jun 3, 2021 23:45 |
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Found a ShadowRun themed mod, adds elves/orcs/trolls/dwarves into the mix but nothing else, they're just a part of all the factions. Rimworld's already got the magic (psycast) and cyberware (bionics) anyway!
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# ? Jun 3, 2021 23:48 |
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CapnAndy posted:Yeah, that's like... even for this game, that is way beyond the pale. all my rimworld games are just war crimes themed by biome desert? working in a quarry and feeding them maggots harvested from their comrades processed corpses icesheet? they have to craft their own parkas from human leather to survive the cold while constantly working the smelters/crematorium swamp? see aforementioned insectoids while farming psychite/smokeleaf and any time a prisoner goes berserk: one organ harvested
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# ? Jun 4, 2021 00:07 |
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Has anyone comboed Hospitality and Deep Storage before? I just built a lovely shopping zone with all the goods organized and stored in various containers, and nobody's even coming in.
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# ? Jun 4, 2021 07:11 |
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CapnAndy posted:Has anyone comboed Hospitality and Deep Storage before? I just built a lovely shopping zone with all the goods organized and stored in various containers, and nobody's even coming in. Yes. They shop just fine. Did you remember to zone it as shopping area?
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# ? Jun 4, 2021 07:27 |
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SugarAddict posted:Yes. They shop just fine. Did you remember to zone it as shopping area?
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# ? Jun 4, 2021 07:39 |
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CapnAndy posted:I did. Maybe they just don't want various textiles and blocks? Maybe drugs and t-shirts and silly hats and collectible knives, like normal tourist shovelwares?
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# ? Jun 4, 2021 08:24 |
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Is my recreation bugged? I've got a horseshoe, chess table, and poker table. I give my people 2 hours of recreation time per day, but they're always all so low on recreation and getting mega mood debuffs. I'm just going to start over because it's a shitshow here and even with two dedicated cleaners, my entire base is just covered in dirt and blood and grime. I also grew and harvested over 6000 hay and it wasn't enough to feed my animals over winter so they all starved lol, I didn't even have that many.
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# ? Jun 4, 2021 11:53 |
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# ? May 22, 2024 04:49 |
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Hover over your colonist's recreation bars, they might be too bored of those recreation types to continue gaining appreciable recreation.
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# ? Jun 4, 2021 12:16 |