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Are there any tips for doing passive transfers that I should know? I'm still doing the first tier of Urban Plague, and I'm too lazy to rearrange the abilities I have unless I have to.
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# ? Jun 2, 2021 03:19 |
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# ? May 20, 2024 15:27 |
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Sweepers are amazing for the Health/Mind hauler passives, outside of that just look for good combos like slapping puppets into Emma and so forth. Unrelated note that's technically LP spoilers, but I'm putting it here: So I've been getting my glitch footage for the rest of the LP, and have built a facility that might be able to deathless Day 49, so I'm probably going to give it a shot. The facility I'm playing with is all very possible within the confines of the game itself: There's a Naked Nest on the roof of Control (because I started with 2 abnormalities), and the final department has a pair of Scorched Girls right next to each other to demonstrate that. I'm thinking of just making a bunch of all-stats-EX agents using the remaining Agent signups, and trying to deathless day 49 with a strategy I think will be able to pull it off if I can just avoid sucking for ~20 minutes or so. Given that this facility is 100% makeable within the confines of the game I think this is the best note to end off the thread if I can actually pull it off, but I appear to be worrying that the readers would go "ah! you're cheating!!" Thoughts?
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# ? Jun 2, 2021 04:02 |
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Solitair posted:Are there any tips for doing passive transfers that I should know? I'm still doing the first tier of Urban Plague, and I'm too lazy to rearrange the abilities I have unless I have to. Give Olga the discard/empty hand passives and let her rip with Daring Decision spam. Oh, and always stick a second speed die on your dudes once you can, it makes them so much better. The Brotherhood of Iron paralyze passives are great value for being 1 cost and being on like fifteen different key pages. Yun's evade passive and/or San's '+3 to next die on clash win' are brutal on Retaliate at this point in the game. The biggest thing is don't try to make fixed rosters for each floor, make an A-team of double speed dice people with full passives and shuttle them around to deal with Abnormality battles. Eventually you'll want to expand your A-team to two floors, once you start getting hard receptions that allow you to use both of them. TeeQueue posted:Given that this facility is 100% makeable within the confines of the game I think this is the best note to end off the thread if I can actually pull it off, but I appear to be worrying that the readers would go "ah! you're cheating!!" Eh you already did day 49 legitimately and clowned on it, might as well show off how to break the game in half further.
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# ? Jun 2, 2021 04:36 |
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TeeQueue posted:Sweepers are amazing for the Health/Mind hauler passives, outside of that just look for good combos like slapping puppets into Emma and so forth. Hell yeah! This sounds super cool
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# ? Jun 2, 2021 05:12 |
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TeeQueue posted:Sweepers are amazing for the Health/Mind hauler passives, outside of that just look for good combos like slapping puppets into Emma and so forth.
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# ? Jun 2, 2021 08:05 |
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TeeQueue posted:Sweepers are amazing for the Health/Mind hauler passives, outside of that just look for good combos like slapping puppets into Emma and so forth. Sweepers are nightmare, but yeah they're good. Keeping in Stride from Zwei fixers is really good too.
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# ? Jun 2, 2021 18:53 |
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The first step is admitting you have a problem. Anyways I finally have all the footage I’ll need. Time for a long break from playing lobcorp, I think.
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# ? Jun 3, 2021 16:58 |
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TeeQueue posted:
The lor lp thread title needs to involve buttered eyes
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# ? Jun 3, 2021 18:05 |
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Seems like a big Korean dev house bought a stake in Project Moon--apparently they make a popular phone game series called Cookie Run? https://twitter.com/ProjMoonStudio/status/1399549053654880260
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# ? Jun 3, 2021 21:20 |
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Actually forget waiting for a sale. Sometimes you gotta get what you want right now for self-care, and what I want is a card-battlin' RPG full of atrocities and people in stressful situations. Library of Ruina is a good game that (for me) has yet to get hard - I did lose the first Abnormality battle, but I did go in with a deck that has big disadvantages against it. AweStriker fucked around with this message at 00:27 on Jun 4, 2021 |
# ? Jun 3, 2021 23:02 |
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PM running an international fan works contest with real money and copies of the artbooks as prizes. https://twitter.com/ProjMoonStudio/status/1400633588182360069 Appropriately those artbooks are loving tomes too, totaling somewhere around 600 pages https://twitter.com/ProjMoonStudio/status/1399958524331913220 lets hang out fucked around with this message at 03:45 on Jun 4, 2021 |
# ? Jun 4, 2021 03:41 |
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I seriously hope they release an English language version sometime, thats awesome
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# ? Jun 4, 2021 03:49 |
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Acerbatus posted:The lor lp thread title needs to involve buttered eyes I could do that (it was one of many on my short list) but... The term “Library Battle Simulation” is just too to not use, I actually love it.
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# ? Jun 4, 2021 05:15 |
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TeeQueue posted:I could do that (it was one of many on my short list) but...
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# ? Jun 4, 2021 09:31 |
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I'll just put it in the thread rules -No spoilers -Lobcorp spoilers are fair game -any other rules I think of and most importantly: -Keep your eyes buttered til the end
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# ? Jun 4, 2021 10:09 |
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Oh, there's a little update. Let's see-Patch Note ver. 1.1.0.4 posted:1. Bug fixes and balancing ...Hm. That's unhelpfully vague.
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# ? Jun 4, 2021 21:17 |
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people on the steam forums seem to think there are changes to emotion mechanics. blue vs blue dice give emotion coins, one-sided attacks that occur during clashes as a result of one participant either running out of dice or becoming staggered no longer give emotion coins. maybe it's a bug who knows in other news, Cool Kids Club translated a recent interview with the game's director https://twitter.com/CoolKidsClubTL/status/1400663888794882051 mentions that LoR DLC depends on how well it sells, and that they haven't decided on platforms for their next game so maybe it'll be on phones (boy i hope not) lets hang out fucked around with this message at 21:43 on Jun 4, 2021 |
# ? Jun 4, 2021 21:39 |
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AweStriker posted:Oh, there's a little update. Let's see- It irks the hell out of me how lazy patch notes are. "Changed abnormality pages" isn't helpful when like, Lament is totally different now!
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# ? Jun 4, 2021 21:41 |
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Acerbatus posted:It irks the hell out of me how lazy patch notes are. The patch notes were actually detailed this time! Only in the Korean version though. IIRC the CKC discord posted a translated transcript and someone posted it to reddit if someone is still curious about the changes.
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# ? Jun 5, 2021 13:59 |
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https://store.steampowered.com/app/1658720/Library_Of_Ruina_Soundtrack/ Soundtrack is listed on Steam, slated for release on Monday.
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# ? Jun 6, 2021 01:42 |
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I gave Ruina a shot, and I'm not sure I get it. It's a combat card game like Slay the Spire, but for some reason every single encounter has its own like 9 new cards, and they all seem to just be a random mix of damage types, status effects and defence? Slay the Spire pulled that off by having a pretty small card pool with unique effects, but there seems to be some serious card bloat here. Does that get better, because I already felt annoyed having to pick between 10 attack cards that all do the same thing more or less.
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# ? Jun 6, 2021 11:51 |
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Elswyyr posted:I gave Ruina a shot, and I'm not sure I get it. It's a combat card game like Slay the Spire, but for some reason every single encounter has its own like 9 new cards, and they all seem to just be a random mix of damage types, status effects and defence? Slay the Spire pulled that off by having a pretty small card pool with unique effects, but there seems to be some serious card bloat here. Does that get better, because I already felt annoyed having to pick between 10 attack cards that all do the same thing more or less. Some cards have more distinct mechanics like building up a resource to spend for effects on other cards. The thing is though, the the random mix of damage types and defense on the card is very important, the order in which these things resolve has a big outcome on when you want to play them to clash with other stuff. Into the midgame it also becomes easier to have a proper "build", where the character pages and effects synergise with the deck of cards to maximise impact. It's definitely not as easy to construct an engine in Library vs Slay the Spire though, the cards tend not to allow things to get out of control in the same way. A jargogle fucked around with this message at 13:40 on Jun 6, 2021 |
# ? Jun 6, 2021 13:18 |
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The short version from my early game experience is: Attack vs Attack is best roll wins. Attack vs Block will deal reduced damage to the defender, or stagger damage to the attacker if the blocker wins. Attack vs Evade will deal full damage on a hit, but if the evade wins will heal stagger AND keep the evade for the next die. (A tie will get rid of it though.) Block vs Block deals stagger to the loser and that’s about it… I think? Block vs Evade is weirder but will always get rid of the Evade die regardless of the result. Evade vs Evade gets thrown out completely. There’s also something called counter dice but I haven’t seen any yet.
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# ? Jun 6, 2021 14:30 |
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AweStriker posted:Block vs Block deals stagger to the loser and that’s about it… I think? It's worth noting that Block vs Block works like Attack vs Attack in that the loser takes the full value of the block die as stagger damage, whereas in Attack vs Block the stagger damage on a deflect is reduced by the value of the Attack die. I didn't learn this until I was like 90% done my first playthrough, but it's important for knowing how to do good deflects. Deflecting can be a really powerful tool since it ignores stagger resistances entirely, and defensive dice are generally easier to boost then offensive dice. Well, at least, usually easier to boost. Stuff like new Loyalty can be pretty hilarious. I gave it to Yujin and she then promptly got staggered and took like 120 damage in one turn, giving everyone else 24 strength and letting them just dumpster the boss. Elswyyr posted:Does that get better, because I already felt annoyed having to pick between 10 attack cards that all do the same thing more or less. Once you get into Urban Plague, stuff starts to differentiate itself more, but you might just also be missing some of the distinctions these cards have. Stuff like the order and type of the dice, which dice are strong and which dice are weak are important. For example, say you have a card with a strong first evade die and then two so-so offensive dice after it. That will do devastatingly well against a series of weak offensive dice, but will get totally destroyed by a card with a weak first defensive die and then two stronger dice after it.
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# ? Jun 6, 2021 19:23 |
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Elswyyr posted:I gave Ruina a shot, and I'm not sure I get it. It's a combat card game like Slay the Spire, but for some reason every single encounter has its own like 9 new cards, and they all seem to just be a random mix of damage types, status effects and defence? Slay the Spire pulled that off by having a pretty small card pool with unique effects, but there seems to be some serious card bloat here. Does that get better, because I already felt annoyed having to pick between 10 attack cards that all do the same thing more or less. An important thing to note is that Library is not a roguelike in any way, it's a set series of fights with a set series of rewards. There's no "random" pathway through the game at all, and that makes it a lot different in what it needs for card options compared to Slay the Spire, which you constantly gain cards as you climb and get reset to the start.
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# ? Jun 7, 2021 08:33 |
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AweStriker posted:The short version from my early game experience is:
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# ? Jun 7, 2021 18:22 |
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That sounds hilarious busted, at least against enemies that like attacking.
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# ? Jun 7, 2021 18:30 |
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Counter Dice can be defensive also, but yes, they do recycle until they're beaten or the page they're clashing with runs out of dice. What's important is that they only trigger when you're the target of a one sided attack.
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# ? Jun 7, 2021 19:08 |
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This just got posted on PM's channel. Neat to see what LoR could have been.
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# ? Jun 8, 2021 13:57 |
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RoyalScion posted:https://store.steampowered.com/app/1658720/Library_Of_Ruina_Soundtrack/ Delayed?
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# ? Jun 10, 2021 00:05 |
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Has anyone had any luck getting controller support working with LoR? It's listed as having partial support, and I can do a couple things with the controller (like skip the intro scene), but most navigation doesn't work at all. Is it just not fully implemented yet?
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# ? Jun 10, 2021 00:56 |
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KazigluBey posted:Delayed? I vaguely remember seeing a tweet where they said it was rejected due to file format so it’s be delayed? That may have been a fever dream but I remember it too clearly for that
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# ? Jun 10, 2021 02:02 |
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It's out now!
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# ? Jun 10, 2021 04:14 |
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TeeQueue posted:That may have been a fever dream but I remember it too clearly for that Applicable thread title for any and all Project Moon threads/LPs going forwards.
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# ? Jun 10, 2021 12:25 |
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Huh, conspicuously absent is the special track that plays during WhiteNight, which is extra weird to me because I could have sworn that one of the last patches mentioned an update to that track. Fever dream, remember clearly, etc, for real.
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# ? Jun 10, 2021 13:20 |
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Ok I have the deepest LoR lore question of all to ask: What on earth does Angela mean when she says "I am the director and librarian of my role's namesake?". I've played through the game almost twice now and I still can't parse this at all. My best guess is that her role is her name and thus her namesake is an angel, but I'm still not sure that makes sense.
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# ? Jun 11, 2021 07:29 |
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Her roles namesake is the library. Her role is the Library Director, iirc. She’s being super fancy when referring to the library.
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# ? Jun 11, 2021 07:37 |
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My guess is that she's just being some Korean type of exaggeratedly hyperformal that is a bit hard to localize in a non-wonky way, ye.
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# ? Jun 11, 2021 13:00 |
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TeeQueue posted:Her roles namesake is the library. So literally this means: "I am the Director and Librarian of the library I am the Library Director of". ...It sure does sound fancy though, and I guess that's what counts.
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# ? Jun 11, 2021 18:59 |
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# ? May 20, 2024 15:27 |
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I have a small mechanics question, if a evade dice on a page has "On clash win, +3 max to the next roll" how exactly does this resolve if the Evade dice is recycled multiple times? Anyways, I'm at Urban Plague and dying from trying to figure good things to attribute to Key pages.
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# ? Jun 11, 2021 20:56 |