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Virtual Russian
Sep 15, 2008

TheDiceMustRoll posted:

Which edition do you play? It looks appealing to me, with the really big armies. I may go for warmaster instead because I've already read those rules and liked them

I play Net Epic Armageddon, imo it is one of the best games GW ever produced. Warmaster also looks good, I'm very tempted by all the lovely Brettonians that get posted.

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Virtual Russian
Sep 15, 2008

berzerkmonkey posted:

It's what 40K should be - you can actually use tactics and you aren't simulating a battle where two armies have parked across the street from each other and then decided to throw down.


Everyone I know says this about epic, it really does feel like what 40k should be. Artillery and flyers actually make sense and feel appropriate. Also the "you activate a unit, I activate a unit" turn system keeps the gameplay really engaging and the games always feel really fun and fast paced.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Virtual Russian posted:

Everyone I know says this about epic, it really does feel like what 40k should be. Artillery and flyers actually make sense and feel appropriate. Also the "you activate a unit, I activate a unit" turn system keeps the gameplay really engaging and the games always feel really fun and fast paced.

Are there any good tactics articles or batreps for it? I read the rules and get how things work mechanically, but I can't figure out how you're supposed to construct an army in terms of what units/capabilities are required.

berzerkmonkey
Jul 23, 2003

Z the IVth posted:

Are there any good tactics articles or batreps for it? I read the rules and get how things work mechanically, but I can't figure out how you're supposed to construct an army in terms of what units/capabilities are required.

Best place to go is probably here: https://www.tacticalwargames.net/taccmd/index.php

Depending on the army, you may have guidelines baked in - IG need a core detachment, and then they can add a number of supporting detachments. Space Marines are similar. TacComms is really pretty friendly and the members are always willing to assist new players.

Major Isoor
Mar 23, 2011

Virtual Russian posted:

Everyone I know says this about epic, it really does feel like what 40k should be. Artillery and flyers actually make sense and feel appropriate. Also the "you activate a unit, I activate a unit" turn system keeps the gameplay really engaging and the games always feel really fun and fast paced.

Oh man, I'm still going through building/painting my new AT stuff, and you're all making me want to get into epic.... stop, stop - my wallet is already dead! :negative:

Randalor
Sep 4, 2011



I finally got around to getting my 3d printer up and running again, is there any good resources for Epic/Titanicus stuff I could print off? I found one model on thingiverse that I'm currently using as my 'test dummy' to figure out the best settings to print minis off with.

Electric Hobo
Oct 22, 2008

What a view!

Grimey Drawer

Randalor posted:

I finally got around to getting my 3d printer up and running again, is there any good resources for Epic/Titanicus stuff I could print off? I found one model on thingiverse that I'm currently using as my 'test dummy' to figure out the best settings to print minis off with.
Search for Galatic Crusaders and Tiny Tanks on cults3d.com to find a ton of Totally Not Space Marines.

Virtual Russian
Sep 15, 2008

Z the IVth posted:

Are there any good tactics articles or batreps for it? I read the rules and get how things work mechanically, but I can't figure out how you're supposed to construct an army in terms of what units/capabilities are required.

I'll second tactical command, I will say it is very inactive at this point. Lots of good batreps there, lots of good advice on building lists though.

There is a good vassal module for Epic, you could get a feel for things in there. I recommend starting with minigeddon, rules are found here https://sites.google.com/site/epicarmageddonlondon/minigeddon. It plays very fast, and usually doesn't include much of the more complicated rules. It is a bit less grand in its scope though. I really like it as I can get a very fun game set-up and played in under two hours, it fits on my table, and requires a minimal investment of money to get a playable army up and running.

Imagined
Feb 2, 2007
Warhamer Underworlds: Online is "free" on Steam right now. Other than the DLC being a bit pricey, the networking being a bit buggy, and the UI being a little clunky, it's a pretty good simulacrum of the tabletop game.

Chainclaw
Feb 14, 2009

Imagined posted:

Warhamer Underworlds: Online is "free" on Steam right now. Other than the DLC being a bit pricey, the networking being a bit buggy, and the UI being a little clunky, it's a pretty good simulacrum of the tabletop game.

It's also a good way to make sure you're playing all rules correctly. I don't remember what they were, but I think my playgroup found 1 or 2 things we had done wrong in the tabletop after playing the digital version.

Imagined
Feb 2, 2007

Chainclaw posted:

It's also a good way to make sure you're playing all rules correctly. I don't remember what they were, but I think my playgroup found 1 or 2 things we had done wrong in the tabletop after playing the digital version.

I'll tell you a big one when I was new and had only played against my family and friends who were also new: I didn't realize you were intended to do the Power phase (or whatever the phase where you play cards is called) after every. single. activation.

chippocrates
Feb 20, 2013
Do the AA cannons on the Warbringer serve any in-game purpose? It looks like they are intended to be magnetised but I can't see any options you would do that for. Odd since they made the big gun so hard to magnetise.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

chippocrates posted:

Do the AA cannons on the Warbringer serve any in-game purpose? It looks like they are intended to be magnetised but I can't see any options you would do that for. Odd since they made the big gun so hard to magnetise.

The big gun and the backpack accessories can pretty much drop/slot straight in without any need for magnetization.

chippocrates
Feb 20, 2013
But do the AA cannons do anything?

TheDiceMustRoll
Jul 23, 2018
They play merry christmas and the birthday song

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe
Make pew pew noises and point them at your opponent's Aeronautica models.

chippocrates
Feb 20, 2013

Z the IVth posted:

Make pew pew noises and point them at your opponent's Aeronautica models.

Cool thanks. Weird choice to put spaces for magnets there but not the loader/ammo bits for the main guns.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

chippocrates posted:

Cool thanks. Weird choice to put spaces for magnets there but not the loader/ammo bits for the main guns.

Those will friction fit well. Mine were loose to start but by the end of painting they could stay in pretty well. If you need to make em more snug coat the pins with some superglue (dry first!).

radlum
May 13, 2013
It seems there's one box of Cursed City in my local store. I didn't expect the game to arrive in my country and it's priced at around USD 260, which isn't so bad considering how much shipping and customs to my country would have cost.

Would Cursed City be worth USD 260?

Imagined
Feb 2, 2007
If they've got it at or near MSRP I'd be tempted to buy it just to resell it on eBay if for no other reason. Yes, that would make me part of the problem, but hate the game not the playa.

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

Yeah scalp that poo poo. It's an ok ish game that quickly necks itself through heavy repetition and rng in place of good design.

The models and boards are loving great though so if you want to paint them it's a much better deal than buying them separate.

Captain Rufus
Sep 16, 2005

CAPTAIN WORD SALAD

OFF MY MEDS AGAIN PLEASE DON'T USE BIG WORDS

UNNECESSARY LINE BREAK
Finding that drat Beastgrave starter for 30 bux might have been a long term foe.


Cuz I keep driving all over CT hunting down stuff.


And painting incredibly slowly.

Read? Play vidya? My brain demands I paint these wee little groups in between 30-60 odd minute drives each way because I live in a dead zone for nerd stores and they would all rather bunch up in 10 mile odd clusters and leave most of the state empty and barren.

berzerkmonkey
Jul 23, 2003

radlum posted:

It seems there's one box of Cursed City in my local store. I didn't expect the game to arrive in my country and it's priced at around USD 260, which isn't so bad considering how much shipping and customs to my country would have cost.

Would Cursed City be worth USD 260?

I am going to say that if you flip it, you're starting to reach the point of diminishing returns if you part it out. After Ebay fees and shipping, you're probably looking at making $100 profit - don't know if that's worth your trouble.

TheDiceMustRoll
Jul 23, 2018
welp one of my friends bought Kainan's Reavers so we're locked into Underworlds as far as that goes

a7m2
Jul 9, 2012


Underworlds is a good time

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Underworlds rules.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Vulpes Vulpes posted:

Underworlds rules.

I sincerely hope you use your rising stardom to trick Marvel into licensing AoS for comics.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
I mean, they already have the license. I imagine it's only a matter of time.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Oh, that is good to know. Age of Sigmar is such an open setting it could do a lot. Shocked they haven't tried a Necromunda comic if the licence is more broad than just 40k.

MRLOLAST
May 9, 2013
Isn't Judge Dredd the necromunda comic?
You have the gangs, you have the mutants and you have the arbiters.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"

Lord_Hambrose posted:

Oh, that is good to know. Age of Sigmar is such an open setting it could do a lot. Shocked they haven't tried a Necromunda comic if the licence is more broad than just 40k.

Granted I may just be assuming, I took from the initial announcement that they had the license for all of GW's properties.

Robert Facepalmer
Jan 10, 2019


That would be a huge change from how that was handled previously. Though to be fair, who else would get the license these days?

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
I suppose, I just can't imagine any deal Marvel would do that didn't include AOS as well as 40k.

Decided on Kainan's Reapers for the next warband- I was all set for the fish elves but looking at their rules they kind of seem like they'd be really bad and not fun to play? Also I think Mir Kainan is one of the best Underworlds models yet.

Texmo
Jun 12, 2002

'Time fer a waaagh from above!
I finally got around to actually playing necromunda, after picking up both the original starter and dark uprising, and it whips rear end why the hell did I wait.

I've got a rules conundrum now, however - I've heard the hive war set has the 'latest' rules, but that the 2018 hardback rulebook has more campaign stuff in it. I'm aware of the community rulebooks but PDFs are a pain in the rear end to reference during gameplay, and aren't nearly as fun to read.

The hardback book seems most appealing because Nice, and Campaign Goodness, but it's coming on 3 years old and I assume out of date. I've tried looking on goonhammer and the outer internet wastelands but haven't found a conclusive answer.

How much more FAQ'd up is Hive War's core rules? Would it be only worth buying for the campaign rules? Can I get by with just Dark Uprising's rulebook? He;lp

berzerkmonkey
Jul 23, 2003

Texmo posted:

I finally got around to actually playing necromunda, after picking up both the original starter and dark uprising, and it whips rear end why the hell did I wait.

I've got a rules conundrum now, however - I've heard the hive war set has the 'latest' rules, but that the 2018 hardback rulebook has more campaign stuff in it. I'm aware of the community rulebooks but PDFs are a pain in the rear end to reference during gameplay, and aren't nearly as fun to read.

The hardback book seems most appealing because Nice, and Campaign Goodness, but it's coming on 3 years old and I assume out of date. I've tried looking on goonhammer and the outer internet wastelands but haven't found a conclusive answer.

How much more FAQ'd up is Hive War's core rules? Would it be only worth buying for the campaign rules? Can I get by with just Dark Uprising's rulebook? He;lp

Here's the truth of the matter: Necromunda's rules are a frigging mess. They're all over the place and they are often contradictory (even within the same book.)

GW said they updated the Hive War rules, but I haven't heard anything regarding this. In addition, the rulebook is probably very similar to the launch rulebook, so you're not going to get campaign stuff and probably no 3D terrain rules. The hardcover is unlikely to have been updated in any way whatsoever since launch, so don't expect the FAQs or errata to be incorporated. Honestly, I wouldn't expect an updated rulebook to come out until after the final gang book drops (and I don't know if it would even happen then.)

I haven't seen the Dark Uprising rulebook, but, since the set came with terrain, I have to assume 3D rules were included. If that's the case, you've got a serviceable rulebook to begin with, and could get away with Gangs of the Underhive if you really wanted. The book won't have all of the new gang stuff, but it's actually a bit closer to OG Necromunda, where the gangs felt like gangs and not house armies. I do believe that GotU does have the Dominion Campaign rules though, unless you just want to print out the rules for it (I would recommend that, being as the GotU book is pretty much outdated at the moment the Delaque book drops.)

To be completely honest, while NM is a game that really shines in a campaign, there are very few of them that actually get run. it's difficult to get people to commit, you need a sizable amount of terrain, and to properly keep gangs in check so nobody runs away with the campaign, you really need an arbitrator to run the thing. Unless your group can do dedicated Necromundays, where everyone knocks out a campaign game or two on a regular basis, you're going to have a real hard time keeping a campaign going.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Alternatively, Necromunda is awesome and just play it with what you have! I just started with the Gangs of the Underhive and the rulebook that came out along side it. The most important thing with Necromunda is to get a few people playing fun games (which works for every game system) and don't expect a huge sweeping campaign to really ever happen.

Are the House books cool? Absolutely. Are they necessary? Nah. More options is always great but restraint is a good idea sometimes.

berzerkmonkey
Jul 23, 2003

Lord_Hambrose posted:

Alternatively, Necromunda is awesome and just play it with what you have! I just started with the Gangs of the Underhive and the rulebook that came out along side it. The most important thing with Necromunda is to get a few people playing fun games (which works for every game system) and don't expect a huge sweeping campaign to really ever happen.

Are the House books cool? Absolutely. Are they necessary? Nah. More options is always great but restraint is a good idea sometimes.

This. I should have added what Lord_Hambrose said - as long as everyone is on the same page, it really doesn't matter what rules you use. TBH, my group is considering going back to the Community Edition, simply because it's more legible and is (for obvious reasons) closer to the much loved original aesthetic of the scruffy street thugs. I don't want to take away from NM17, but it's kind of bloated right now, IMO. The other great thing about NCE is that you need one PDF (two if you want Outlanders) and you're done.

Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



Ended up splitting the Blood Bowl starter set with a friend so I'm gonna be painting up some Orcs in the near future. Tempted to pick up a second rulebook on ebay so we don't have to take turns with it, but how often do rules rotate for this game? The starter set came out reasonably recently and the fact that it's only the second edition makes it sound like it will last for quite a while, but I just wanted to check first.

Cease to Hope
Dec 12, 2011

Grizzled Patriarch posted:

Ended up splitting the Blood Bowl starter set with a friend so I'm gonna be painting up some Orcs in the near future. Tempted to pick up a second rulebook on ebay so we don't have to take turns with it, but how often do rules rotate for this game? The starter set came out reasonably recently and the fact that it's only the second edition makes it sound like it will last for quite a while, but I just wanted to check first.

it's actually something like the sixth or seventh edition depending on how you count.

The rules refreshes are pretty irregular. There was a refresh about five years ago that changed almost nothing about the rules and just got the game back into print. About eight years before that, there was a period where they were updating the rules on a yearly basis, but it was part of updates to a free PDF on the Specialist Games site because Blood Bowl wasn't actually in print. But if you don't count the Specialist Games PDF updates, then the last print edition before 2015 was 1994.

So, who knows.

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with a rebel yell she QQd
Jan 18, 2007

Villain


Grizzled Patriarch posted:

Ended up splitting the Blood Bowl starter set with a friend so I'm gonna be painting up some Orcs in the near future. Tempted to pick up a second rulebook on ebay so we don't have to take turns with it, but how often do rules rotate for this game? The starter set came out reasonably recently and the fact that it's only the second edition makes it sound like it will last for quite a while, but I just wanted to check first.

The base mechanics did not see any major changes from 1994 (3rd edition) till 2020's so called "Second Season Edition" which you are probably talking about. Even the 2016 "reboot" did only minor changes to the original rules. This 2020 edition introduced new base stats (basically split Passing out of Agility into its own stat) and overhauling a lot of mechanics. The only way to get the current rules is buying the box or the separate rule book you are thinking about.

So the sad thing is that while you could pick up any rule book in the past 26 (and download for free for 20) years and apart from some small skill changes, additions and new teams they were the same. But this new 2020 edition makes all the ones before near useless.

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