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View the old thread here The official site - most of your questions can be answered here! What is Age of Sigmar? Age of Sigmar is a tabletop wargame by Games Workshop, set in a Planescape-esque setting where the forces of Good, Evil and In Between clash endlessly for various reasons. After brutally murdering the orignal Warhammer Fantasy Battles back in 2015, various changes in the guard and some people giving a poo poo have turned the original "anonymous musclemen punching each other" setting to "kinda fleshed out setting with known cities, cultures and weird cartoon logic" and the addition of some pretty cool models and factions. We're pretty deep into Age of Sigmar's third edition at this point. Come join us! It's pretty great. What's with all the tiny plastic people? Age of Sigmar is sold as a "hobby", in that it's a series of plastic models that you build, paint and then make fight in combat. This means that there are three different aspects to the game - building and converting models into cool poses, painting them up, and then going into combat. Some people will prioritise one over the other - some can't stand painting but love the game, whilst others will love to play but dislike building. And that's all fine! Thankfully, Games Workshop has thrown a lot of weight behind making sure all aspects are accessible - you don't need to paint to an insane standard to make models look decent, and you don't need an enormous collection to have a good time playing. Just pick whoever you like the look of and then go for it! Why should I play this game? If you want some of the game's selling points:
If you haven't looked at the game since its launch, or dropped somewhere in second edition, here's a summary;
Okay, how do I get started? Step one is the rules. Age of Sigmar's V3.0 rules can be found here! Technically, all you need from that point on are the models and their warscrolls, but if you want to play for real, there's a bunch of things you'll want. The easiest way to get models is the starter sets. The starter sets for Third Edition feature the Stormcast Eternals and the Kruleboyz, and come in three levels:
The previous starter sets - Soul Wars, Storm Strike and Tempest of Souls are likely still available on the shelves of your friendly local game store if you fancy ghosts and different Stormcast. Alternatively, you might want to look at a Vanguard set for the faction you like the most. These offer a set of minis at a decent discount, which is pretty rare in the land of Game Workshop, and are set at around 750 points of models in order for you to get into the lowest points count games quickly. There are also Start Collecting sets, which don't have as comprehensive a model selection but tend to be cheaper. If your faction hasn't got a Vanguard box yet, or you see one in your local store, grab it! You will want glue and paints and tools. This is because models come on sprues and need to be cut off, assembled with glue and painted. (This is meant to be a hobby, after all.) Whilst Games Workshop offers a simple-to-follow paint system and a full range of tools to get your models looking the best, be aware that there's a heavy mark-up on these things and there are other alternatives. Ask around at your local hobby group, or in this thread, for recommendations! You will also want the General's Handbook, a yearly release detailing the three different modes of play. Most importantly, it contains the points values for all armies so you can actually build balanced armies, the current "default" rules for Matched Play, and any additional quirks or battalions you need to be aware of. Speaking of Battletomes, you'll want the one for your army if it has an up-to-date one. It'll have the Allegiance abilities, Battalion options to field your models in powerful formations, and magic items for your heroes. Also maybe some cool art in there as well. Official Links
The Deleter fucked around with this message at 14:50 on Dec 13, 2022 |
# ? Jun 14, 2021 16:56 |
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# ? May 16, 2024 17:26 |
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THE BIG FACTION ROUND-UP Confused as to who you wanna play as? Don't worry! All of the major players are summarized below, along with how they play and why you might want to pick them up. ORDER Stormcast Eternals The Space Marines of the game. Legendary heroes "reforged" into lightning elemental warriors by the god-king Sigmar, the Stormcast are the vanguard of Order's efforts to reclaim the Mortal Realms. Yet each one fears death - for though they may be immortal, with each reforging they begin to lose their sense of self. How Do They Play? The three Chambers of the Stormcast allow you to be pretty flexible. The vanilla Stormcast prefer a hammer and anvil strategy, trapping enemies on a wall of tough melee troops before slamming into the flanks and peppering the foe with ranged abilities. The Vanguard Chamber prefers speed, ranged attacks and infiltrating from the sides of the board. The Sacrosanct chamber are heavy focused on magic and artillery. Mix and match all three to get the style you want! Play Stormcast if you:
Sylvaneth Angry trees. The Sylvaneth, lead by their god-queen Arielle, desperately battle to keep the forces of Nurgle out of their homeland. They don’t accept help lightly and view any trespassers with suspicion, but have forged an uneasy alliance with the free people of Sigmar. How Do They Play? The Sylvaneth are, understandably, not great in a straight fight. However, they have a mix of re-positioning abilities, dangerous terrain and powerful magic and shooting that can turn the tides in their favor. Abuse this as hard as possible in order to win games. Play Sylvaneth if you:
Seraphon Aztec Lizards riding Dinosaurs from space! The Seraphon live on temple-ships in the stars, teleporting down from on high to beat the poo poo out of Chaos. Some groups stick around after, building cities and weirding people out with blood sacrifices and odd rituals. How Do They Play? The Seraphon have fairly strong units that synergise with each other well, but their true strength lies in two factors - their enormous dinosaur-mounted siege engines, and access to the Slann Starmasters, arguably the most powerful wizards in the game. You can pick your choice of magic teleporting dinosaurs, or harder-hitting less-magic dinosaurs, depending on which word in "magic dinosaurs" you like the most. Play Seraphon if you:
Kharadron Overlords Steampunk dwarves. The Overlords are dwarves who took to the skies to avoid the Age of Chaos, and have lived there ever since. Their society is a Objectivist clusterfuck that follows the Code, a multi-part document outlining how to do diplomacy, conduct business and wage war. How Do They Play? Overlord troops are unimpressive, although they sport a wide array of special weapons. Their true lynchpin are their airships, which can transport their line troops around the battlefield and pack amazing firepower. Additionally, their Allegiance Ability provides an entirely configurable set of bonuses, allowing you to pick and choose what you like the most. Play Kharadron Overlords if you:
Fyreslayers Naked fire dwarves. Born of the blood of a dying dwarf god, the Fyreslayers are mercenaries seeking Ur-gold, an element formed of their dead god’s body. They hammer the precious resource into their skin for protection against blows, and ride giant salamanders into battle. How Do They Play? With only short-ranged shooting, Fyreslayers are focused on getting into melee as fast as possible. Thankfully, they can pick benefits each round that have the chance to go big, which ensure they'll get there and make a splash when they do. A small suite of support heroes enables them to do even more work. Play Fyreslayers if you:
Cities of Sigmar The ordinary humans, elves and dwarfs of the setting. Residents of the cities that have been carved out in the Mortal Realms, the Cities send out forces to hold their territory, accompany Stormhosts into war and defend their people against the forces of Chaos. How They Play The Cities are an amalgamation of several old Warhammer Fantasy lines. Picking a City grants you bonuses that lean your forces in certain directions - from the massed ranks and cavalry charges of Hammerhal to the monster parade of Anvilguard. Additionally, a bewildering array of battleline options means that yes, you can field an army of Steam Tanks! Play Cities of Sigmar if you:
Daughters of Khaine Morathi's personal murder gals. Bloodcrazed worshipers of the long dead God of Murder, feared by their supposed allies and their foes alike for their raw brutality and sinister blood magics. How Do They Play? The definition of a glass hammer, Daughters of Khaine hit hard and fast but struggle to take a punch themselves. A successful Daughters player relies on good positioning, target priority and utilizing the powerful buffs of their Hero units to pick apart the enemy before they can even hit back. Play Daughters if:
Idoneth Deepkin Fish Elves. Rejected children of the Elf God Teclis born with withered souls, the Idoneth use their reality warping powers, highly trained Namarti shock troops and tamed sea-monsters to overwhelm and reap the souls of the undeserving land-dwellers. How Do They Play? A tricksy faction, their Tides of Death ability gives an Idoneth force different bonuses depending on the turn number, rewarding careful planning and setting up for brutal alpha strikes when the time is right. Play Idoneth if:
Lumineth Realmlords It's High Elves again! After spending time getting eaten by Slaanesh and doing civil wars, the Realmlords decided that enough was enough, and have teamed up with the spirits of their land to kick some rear end and take some names. How Do They Play? Who loves elf bullshit? The Realmlords have a ton of abilities that can be levereaged either a hammer-and-anvil force, elite heavy infantry or a mobile cavalry force. They can also use Aetherquartz, cashing in the magic rock for buffs. Play Lumineth if:
CHAOS Slaves to Darkness The standard Chaos boys. Slaves to Darkness is a grab-bag of barbarians, tribespeople and ne'er-do-wells have have thrown in their lot with the Chaos gods. They often follow Archaon, who acts as a figurehead for the will of chaos. He hates the job. How Do They Play? Lots of footmen, lots of horrible monsters. The Slaves to Darkness can be run alone, but are ideal to add into the more specialized Chaos armies as they can take any of the God's keywords. This means you can get easy access to bodies to fill out an army! You can also go more elite with Archaon's Varanguard if you hate your wallet. Play Slaves to Darkness if:
Disciples of Tzeentch Magical ISIS. Cults that worship the God of Magic, and the various daemons they summon. How Do They Play? Extremely ranged focused, and some of the most powerful magic in the game. Can be run as a horde of human cultists all the way to a fairly elite army of mutants and sanity-damaging monsters. As an army special rule, they can "see the future" and essentially cheat by being able to switch out the result of dice rolls. Play Disciples of Tzeentch if:
Blades of Khorne Muscle bound freaks of nature and zealous daemonic servants of the murder god. They were the first to meet the Stormcast head on and are the first to hurl themselves into the fray. How Do They Play? A wide array of point efficient heroes provides this melee oriented army a lot of buffs and special abilities, but don't expect to find ranged attacks or magic because those things are for puny cowards. An army that can be run as a horde of oiled reavers and minor daemons, or as a smaller team of elite blood warriors and heavy cavalry. A cool "blood tithe" mechanic gives you rewards or summons as you KILL. Play Blades of Khorne if:
Maggotkin of Nurgle The disease-ridden mortal forces of the plague god Nurgle, backed by a swarm of daemons who are entirely too happy about looking like melting meat popsicles. They want to turn everywhere into a filthy garden for their horrible flesh children to cavort in. How Do They Play? Slow but impossibly tough. The Maggotkin all pack inbuilt saves against every kind of damage. Additionally, they have the most complex Allegiance Abilities in the game, including a cycle of per-round buffs and abilities, a unique terrain feature, and a summoning system powered by taking and holding territory on the board. Play Maggotkin of Nurgle if:
Hedonites of Slaanesh Followers of the god of excess, perfection, and partying, birthed by the high elves getting a little out of control. (Good job, elves.) They seek to either free or replace their god, who’s currently imprisoned. (Good job, elves.) How Do They Play? Hedonites of Slaanesh are all about battlefield positioning. They have little in the way of shooting attacks or spells. To make up for this, they’re some of the fastest units in the game and many of their units have some way to reduce incoming damage by modifying your opponent’s hit rolls. They otherwise tend to hit hard, but crumble when the attacks do make it through. Play Hosts of Slaanesh if:
Beasts of Chaos Angry goat men and friends. Living in the wastes of the world, the Beasts of Chaos hate society and civilisation. Mutants and animistic rejects combine forces with the angriest animals in the world in order to burn down the pretty cities of Man. How Do They Play? The Beasts of Chaos lean heavily on a core of light skirmishing troops backed by a plentiful number of monsters and heavy infantry to smash the enemy lines. United, they have access to the Herdstone, a terrain feature with an expanding armor-melting aura that can act as a sacrificial altar to summon more monsters. Play Beasts of Chaos if:
Skaven Horrible ratmen. Survivors of the End Times, the Skaven are an omnipresent force of rat people who keep failing to take over the world thanks to a penchant for cowardice and backstabbing. Their deity, the Great Horned Rat, recently got his Chaos God membership card. How Do They Play? The basic Skaven gameplan is to send your hordes of lovely rats to die on the enemy, in order to buy time for your insane war machines and mutants to deal damage. Every clan has access to a unique trait on their characters, which you can access without going fully into those clans. This makes their army building very flexible, although by default they're a horde army. Play Skaven if:
DEATH Soulblight Gravelords Vampires! The Soulblight is the fancy name for vampirism, and these fancy folks have it in spades. They are the generals of Nagash, raising the dead to enact his will. Each vampire seeks not only to conquer in the name of their god, but to secure themselves a plentiful food supply to sate their thirst for blood. How Do They Play? The Soulblight Gravelords play somewhat like classic Vampire Counts - big blocks of chaff skeletons and zombies that can eternally replenish themselves, lead by powerful Vampires, necromantic support units and undead monsters. With proper placement of their Gravesites and canny magic use, they can overwhelm their foe with numbers and control the board. Play Soulblight Gravelords if you:
Nighthaunt Nagash isn't just an obsessive-compulsive soul collector - as god of the dead, he likes to give those who died ironic punishments based on their crimes in life. The Nighthaunt are these spirits, assembled into a vengeful army that wreaks havoc upon the living. How Do They Play? The Nighthaunt are an infantry-based faction, with their heroes designed to hinder and counter the tricks other factions might pull. Notably, all Nighthaunt models are Ethereal, meaning they ignore the rend values of attacks aimed against them, and can Fly, allowing them to pass through terrain. They are hard to pin down and even harder to put down. Play Nighthaunt if:
Flesheater Courts The mad, deluded cosplaying cannibals of the Death hosts. Ghouls (or ‘Mordants’) are the remnants of people who resorted to cannibalism to stay alive when the forces of Chaos ravaged the mortal realms. Most of them have fallen under the sway of deranged vampire outcasts known as Ghoul Kings, who delude themselves into believing they are fine and noble lords, the ghouls their courtiers, and everyone else quarry to be hunted down and eaten in glorious “banquets.” How Do They Play? Standard FEC armies tend to be composed of large units of ghouls supported by heroes (the ghoul kings and their courtiers), who augment their hordes with powerful buffs, healing, and summoned replacements for dead troops. This means that Flesheaters are a very resilient horde army, but are quite weak against opponents with strong ranged units that can snipe the heroes the army depends on for buffs and summons. Play Flesheater Courts if you:
Ossiarch Bonereapers Pay your taxes! Nagash's answer to the Stormcast, the Bonereapers are an army of skeletal warriors made of fused souls, who enact as his morbid tax collectors. Lead by the Xerxes-like Krakatos, they demand only one thing of the cities they besiege - pay the tithe of bones, or have it taken from you. How Do They Play? Using a unique system of Relentless Discipline points instead of regular Command Points, the Bonereapers are a flexible force that play in a very straightforward manner. Keeping their heroes alive is required to maintain the undead's discipline, which you can then leverage into powerful abilities. Play Ossairch Bonereapers if you:
DESTRUCTION ORRUK WARCLANS In 2019, the Orcs got a revamp with a new Battletome - Orruk Warclans, which combines the below forces into one. When fielded as one, they gain extra bonuses. Below are the two solo forces, and the addition of the new; Ironjawz Ironjawz are the meanest, toughest and dumbest Orcs around. They rarely can count beyond five, but that's because that's how many fingers are on the hands they use to bend iron into armor and to punch the weaklings that get in their way. How Do They Play? Angry kill machines, Ironjawz are good at one thing and that thing is fighting. They really rely on their characters, but with a proper array of buffs/spells they become crazy powerful. They have good allies, as in they can ally all orcs and grots, so you get access to all the grot artillery which is great. Play Ironjawz if:
Bonesplitterz Evangelical Primitivist Orcs. Lead by the barely lucid Wurrgog Prophets, these Orruks believe that Gorkamorka has charged them to murder the biggest, nastiest foes they can find. Considered complete nutters by other Orcs, Bonesplitterz go to battle wearing nothing but warpaint and wielding the bones of slain monsters, imbued with the power of Gork and Mork. How Do They Play? Despite stomping around the battlefield butt naked, Bonesplitterz are shockingly tough with their special Warpaint save potentially shrugging off the most lethal of attacks. They get big bonuses when fighting monsters and other big targets, and favour drowning foes in lots and lots and lots of attacks. Play Bonesplitterz if you:
Kruleboyz Sneaky backstabby orcs. Favouring being Kunnin' over Brutal, the Kruleboyz inhabit the swamps of the Mortal Realms, backstabbing and fighting each other for the top spot. Now that the god Kragnos is free, they are looking to team up with him and take the Mortal Realms by storm. How Do They Play? Not packing the same staying power as other orcs, Kruleboyz prefer to stack buffs and use tricks to hamper the foe. They also pack the most ranged power of any destruction side, able to leverage a staggering mortal wound output with the right setups. Play Kruleboyz if you:
Getting Started: Goonhammer guide Gloomspite Gitz Fundamentalist goblins! Lead by the mad Loonking Skragrott, the Gloomspite Gitz emerge from the mountains of the Realm of Metal whenever the Bad Moon passes. They worship the moon and wish to commit an act of cowardly atrocity so great it will stop in the sky, cloaking the realm in night forever. How Do They Play? Whether you take a horde of goblins, spiders and squigs, or just a small bunch of trolls, the Gloomspite Gitz are a opportunistic, positioning-based faction who must keep an eye on the Bad Moon. The passage of this celestial object debuffs the enemy and powers up your troops, so position accordingly! Play Gloomspite Gitz if
Ogor Mawtribes Hungry, angry ogres. The Ogors are driven by a supernatural hunger, and whilst they tend to get their fix from eating whomever they fight and buddying up with orcs, they're canny enough to barter their services as mercenaries to whomever can feed them. How Do They Play? Heavy infantry and large models galore. You'll be hard pressed to find a model that has less than three or four wounds and can dish out the damage in return. Backed by the monstrously powerful cavalry of the Beastclaw Raiders and the chaff swarms of Gnoblars, this is the definition of an elite army. Play Ogor Mawtribes if
Sons of Behemat Giants galore! Whilst the gargants have been part of the setting for a while, its only recently they've started to band together. With the death of their father, the god-beast Behemat, the giants of the realms are slowly growing bigger and bigger - and one may soon take his place. How Do They Play? Often compared to Knights in 40k, this is a similar theme - a small army of monstrous figures. Pick your favourite kind of Mega-Gargant to lead the army - the horde-destroying Warstomper, the scenery-breaking Gatebreaker, or the shiny-stealing Krakentooth - and the smaller giants in the band will inherit some of their skills and traits. If you're not a fan of that, though, you can ally in named Mega-Gargants into any other army! Play Sons of Behemat if
The Deleter fucked around with this message at 17:04 on Nov 26, 2022 |
# ? Jun 14, 2021 16:57 |
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just realized the charge reroll CA is now done *after* the roll and it suddenly seems so much more useful.
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# ? Jun 14, 2021 17:00 |
Almighty Sigmar, I pray to you, if I'm able to get a copy of Dominion ordered Saturday, I vow to actually start painting all these models I'm collecting. I might even actually play a game this year.
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# ? Jun 14, 2021 17:30 |
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From the last thread:Der Waffle Mous posted:oh poo poo did they make Anvil of Apotheosis part of the core rules? Universal enhancements mean that there are certain things you can give to any hero, agnostic of army. It's not super deep, but a mini-spell lore and the ability to make any hero a wizard does allow for some silly things, like a Tank that is also a wizard with a flaming sword.
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# ? Jun 14, 2021 17:34 |
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Legions of Nagash should be Soulblight Gravelords, OP
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# ? Jun 14, 2021 18:30 |
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Talas posted:Legions of Nagash should be Soulblight Gravelords, OP I'm working on it, no worries!
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# ? Jun 14, 2021 18:38 |
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I hope there are some cool new Skaven models sometime soon
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# ? Jun 14, 2021 18:56 |
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Missed opportunity to name this thread Age of Sigmar v3.0: It's a Krule, Krule, Krule Summer
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# ? Jun 14, 2021 19:07 |
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Is it crazy that the first thing I'm painting out of Dominion is Yndrasta God her with Praetors passing off wounds on 3+, Praetors ignoring on 5+, if they don't intercept she has a 4+ ward and if a Praetor croaks she just revives it. In combination with the new banner guy this is a very tough clump of units to move.
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# ? Jun 14, 2021 19:08 |
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JollyBoyJohn posted:I hope there are some cool new Skaven models sometime soon Someone at my LGS pointed out that the Bombardier warlock is the only new model Skaven have gotten (outside of endless spells/terrain) in AoS.
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# ? Jun 14, 2021 19:18 |
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Floppychop posted:Someone at my LGS pointed out that the Bombardier warlock is the only new model Skaven have gotten (outside of endless spells/terrain) in AoS. That's wild but then I suppose no one wants to think about replacing 160 clanrats
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# ? Jun 14, 2021 19:19 |
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Talas posted:Legions of Nagash should be Soulblight Gravelords, OP Look what they did to my poor Legion army
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# ? Jun 14, 2021 19:20 |
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JollyBoyJohn posted:That's wild but then I suppose no one wants to think about replacing 160 clanrats Clanrats at least are probably safe - they're relatively new plastic and the sculpts more than hold up to AoS plastics. What we really need are plastic Plague Monks, Skryre Acolytres, and Night Runners.
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# ? Jun 14, 2021 19:23 |
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Beerdeer posted:Look what they did to my poor Legion army Excited to start playing with whatever army builder gets updated first with the new list building rules!
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# ? Jun 14, 2021 19:24 |
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Floppychop posted:Someone at my LGS pointed out that the Bombardier warlock is the only new model Skaven have gotten (outside of endless spells/terrain) in AoS.
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# ? Jun 14, 2021 19:41 |
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Deified Data posted:Clanrats at least are probably safe - they're relatively new plastic and the sculpts more than hold up to AoS plastics. What we really need are plastic Plague Monks, Skryre Acolytres, and Night Runners. Plague Monks are in plastic and not terrible, if a bit boring. Make a good horde tho. New Skryre and Eshin troops would be great. Eshin in particular is pretty bad in both age and look. The old monkey skaven are real bad against any of the new sculpts. I'd love to see the Eshin Stormvermin from Total Warhammer come over but wish list stuff.
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# ? Jun 14, 2021 20:34 |
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Clan rats, Stormvermin, and Plague Monks are all fine imo. Eshin and Moulder need full reboots and Skryre needs new acolytes(globadiers) and weapon teams. Also the only non-verminlord HQs that are plastic are the Bombardier, one clawlord, and a Grey seer. Stuff like the artillery pieces, doomwheel, and Stormfiends are great though. I don't think there's anyone currently at GW that really likes Skaven though, at least in the design/development area. So I'm not holding my breath on Skaven getting much fun stuff for a while.
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# ? Jun 14, 2021 21:00 |
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Big faction post has been updated. I am pretty inspired to go on with my Deepkin, but I want to see how the points costs shake out. Currently I don't have quite enough models to field a coherent army, and I'm pretty sure the fuckers at KR multicase gave me a pretty unoptimal solution to storing them and also their basing sucks rear end, so I'm gonna have to really get down to it.
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# ? Jun 14, 2021 21:21 |
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It's nice to just have the new rules again. Looking forward to seeing what changes the Generals Handbook brings.
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# ? Jun 14, 2021 22:15 |
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Alright I've decided my first AoS army is going to be Tzeentch. I want to run some Chaos Warriors in it too but I wonder how that's going to work out will all the upcoming changes.
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# ? Jun 14, 2021 22:59 |
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Lucinice posted:Alright I've decided my first AoS army is going to be Tzeentch. I want to run some Chaos Warriors in it too but I wonder how that's going to work out will all the upcoming changes. I doubt there would be a problem. Chaos Warriors have an ability that lets you declare them for a party up at God. Use that ability to declare them for Tzeentch and you can take them as battleline.
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# ? Jun 15, 2021 00:32 |
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Macdeo Lurjtux posted:I doubt there would be a problem. Chaos Warriors have an ability that lets you declare them for a party up at God. Use that ability to declare them for Tzeentch and you can take them as battleline. Weren't people worried about the changes in battleline sizes in relation to chaos? Might have misread.
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# ? Jun 15, 2021 01:44 |
Am I mad to use dominion rules with Soulbound go create the ultimate warhammer narrative experience?
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# ? Jun 15, 2021 02:12 |
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TheDiceMustRoll posted:Am I mad to use dominion rules with Soulbound go create the ultimate warhammer narrative experience?
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# ? Jun 15, 2021 02:26 |
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The Path to Glory rules have me psyched to get my StD crew painted at last.
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# ? Jun 15, 2021 02:48 |
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Did they do literally nothing about the double turn in the core rules? It’s completely insane to me if that’s the case. The overwatch thing doesn’t address it at all (in some ways it makes it worse imo). The only reason I can think of is that one of the important people at GW who originally came up with it, has an incredible amount of pride invested in the double turn, in a principle skinner “it’s the children who are all wrong”-style denial of reality. Actually the double is good! I don’t care what most players, from casual to competitive, thinks! They are all wrong. Also I hate the rally ability, I’d like some more potentially incredible impactful rng to go with my already stupidly impactful rng. Yo, could you add some more game deciding rng to my aos please? Maybe it’s a smaller deal than I think it is. Anyway, other than that I like 3.0, it’s very slick and clear compared to previous. It looks like I’m going to be the only one in my group playing it still though, which sucks since a bunch of them were poised to be lured back in to the fantasy side of things and I wouldn’t have to go to tournaments by myself etc. Double turn is just a hard no, especially since there doesn’t actually appear to anything done to mitigate it. Like, at all. Maybe there will be new command abilities that lets you activate a unit in the movement phase? In the charge phase? Anything GW? Anything at all? For the love of god, I’m grasping at straws here. e: vv usually people argue that the double-turn requires skill and expertise to take advantage of, making it harder, not easier for a weaker player to win once in a while. Personally I just think it's one of the dumbest mechanics (top 3 at least) ever invented in the history of board games, let alone warhammer games - that includes combat resolution. I'm not even exaggerating, though obviously it's just like; my opinion. I know literally no one irl who doesn't think it's good mechanic. A couple of people are like 'meh', but most thinks it's lame. Revelation 2-13 fucked around with this message at 10:52 on Jun 15, 2021 |
# ? Jun 15, 2021 05:19 |
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The double turn is either someone’s precious fluffy boy or it’s their version of mana screw/mana flood from MTG. A quirk of the core mechanics that allows weak players to occasionally beat stronger ones. This is to keep weaker players invested and not have them bow out after unending defeats.
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# ? Jun 15, 2021 09:42 |
Are there any good nighthaunt 500 point boxes? I see there isn't a Start Collecting! Nighthaunt which is quite disappointing.
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# ? Jun 15, 2021 12:12 |
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There's probably plenty of Soul Wars halves on eBay ATM - they're a decent starting point. I'd say that if you wanna get any of the easy build Nighthaunt stuff, get it now cos they're likely to go Out of Print once the 3rs edition starters roll around. I would bet some money on a Start Collecting being released alongside the next Nighthaunt battletome.
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# ? Jun 15, 2021 12:29 |
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Honestly there are a lot of double turn negation in the rules now.
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# ? Jun 15, 2021 13:39 |
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Come onnnnn v3, make Sylvaneth good again!
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# ? Jun 15, 2021 14:39 |
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I'm as bummed as the next guy that the double turn still exists, but I don't see how anyone can say that they did absolutely nothing to address it.
I wish that they had just nixed it entirely, but for whatever reason its important to them to keep it. On the bright side, designing around the priority roll might have resulted in some really exciting changes that minimize downtime and make the game more interesting in ways that probably wouldn't have happened otherwise. Obviously no one knows if any of these changes will be successful yet, but it seems really promising to me.
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# ? Jun 15, 2021 15:01 |
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https://www.warhammer-community.com/2021/06/15/ghur-basically-eats-your-objectives-with-the-rules-in-the-new-generals-handbook/ General's Handbook preview article up.
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# ? Jun 15, 2021 15:04 |
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Cooked Auto posted:https://www.warhammer-community.com/2021/06/15/ghur-basically-eats-your-objectives-with-the-rules-in-the-new-generals-handbook/ No balewind vortex in those endless spell warscroll updates.
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# ? Jun 15, 2021 15:07 |
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Mikey Purp posted:I'm as bummed as the next guy that the double turn still exists, but I don't see how anyone can say that they did absolutely nothing to address it. Agreed. Personally, I like the priority roll, but I know it's not for everyone. At least, for the very recent batreps coming out with AoS 3.0 rules, it seems like its impact is quite diminished, more than I first thought, as you can see in this example, where both players traded priority rolls in the second and third turn: https://www.youtube.com/watch?v=SRd4-S21QJ0
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# ? Jun 15, 2021 15:11 |
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AnEdgelord posted:No balewind vortex in those endless spell warscroll updates. This is probably for the best - that spell has been an eternal pain in the rear end to balance for basically forever. What GW will do with the model now is anyone's guess. Maybe the old warscroll will still be legal? It also looks like the official missions in that pack will have stuff for people that choose to go second (removing an objective holy lmao). Anybody rate those core battalions in there?
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# ? Jun 15, 2021 15:30 |
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The infiltrating monsters seem pretty tasty if you're bringing monsters
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# ? Jun 15, 2021 15:31 |
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Mikey Purp posted:I'm as bummed as the next guy that the double turn still exists, but I don't see how anyone can say that they did absolutely nothing to address it. You also get to destroy an objective if you go second on round 3.
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# ? Jun 15, 2021 15:33 |
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# ? May 16, 2024 17:26 |
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The Deleter posted:This is probably for the best - that spell has been an eternal pain in the rear end to balance for basically forever. What GW will do with the model now is anyone's guess. Maybe the old warscroll will still be legal? It's not even sold anymore, so my guess is that at best it will get a legends entry.
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# ? Jun 15, 2021 15:38 |