What E3 announcement are you most looking forward to? This poll is closed. |
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Star Citizen suddenly released | 14 | 6.36% | |
Nintendo unveils the Switch Pro, Metroid Prime 4 is exclusive | 27 | 12.27% | |
Bethesda announces Fallout 5, Todd somehow entirely forgets about Elder Scrolls 6 and is surprised to be asked about it by interviewers | 32 | 14.55% | |
Bowsette is real and thinks you're doing okay | 121 | 55.00% | |
Square Enix retroactively cancels your least favorite Final Fantasy game | 26 | 11.82% | |
Total: | 220 votes |
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VideoGames posted:Heck join in! Give us some of your recommendations All Time God Tier: FFVI FFVII Chrono Trigger Secret Of Mana Secret Of Evermore Persona 4 Majora's Mask Shadow of the Colossus Hotline Miami Earthbound Link's Awakening GB Resident Evil 4 Close seconds: Silent Hill Mega Man 2 Mario Galaxy 1 & 2 Dragon Quest VIII Streets Of Rage 2 Nier DuckTales Battletoads Doom Eternal Parasite Eve MGS 3 Fallout 1, 2 and 3 Chrono Cross Castlevania: SotN Ocarina of Time Portal The Last Of Us Ico Persona 5 Hotline Miami 2 I probably have more but have been binging movie OSTs over the last 6 months so can't remember.
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# ? Jun 16, 2021 11:06 |
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# ? Jun 12, 2024 18:28 |
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VideoGames posted:Heck join in! Give us some of your recommendations VA-11 Hall-A has my all time favourite soundtrack so I will always recommend it.
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# ? Jun 16, 2021 11:09 |
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Good loving lord I cannot wait to see the full lengths Palworld is willing to go to.
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# ? Jun 16, 2021 11:10 |
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oddium posted:yeah it's "newgrounds" alright some suggestions to help you along: outstanding unbelievable delicious
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# ? Jun 16, 2021 11:12 |
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The Grumbles posted:Rez and Jet Set Radio are the best video game soundtracks of all time imo. Both permanently shaped my taste in music going forward when I played them as a kid. And on the Jet Set Radio front, I mean, there's so much to choose from. But like, this is the freaking menu music: https://www.youtube.com/watch?v=mizSUxxuCiY
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# ? Jun 16, 2021 11:13 |
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I also can't really link to anything because it's all so reactive to the gameplay, but I think Red Dead Redemption 2's soundtrack is far and away the coolest thing about that game, and I wouldn't have persevered through if not for it.
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# ? Jun 16, 2021 11:19 |
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Salt and Sanctuary is the true "newgrounds art" metroidvaniasouls still gonna buy the gently caress out of the sequel though
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# ? Jun 16, 2021 11:51 |
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Mother 3 has a top tier OST, especially since there’s like thirty battle themes because it’s combat is a rhythm game and sometimes there are even variations of the same battle theme just to gently caress with the timing.
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# ? Jun 16, 2021 12:04 |
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Umineko no naku Koro ni had the best soundtrack. It's not even a contest
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# ? Jun 16, 2021 12:10 |
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In Chicory: A colorful Tale all the "dungeon" music is dynamic so it slowly builds as you solve more and more puzzles and builds to the climaxes before the big moments it's so good. Also all the sounds your brush makes as you paint play along with the music :3
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# ? Jun 16, 2021 12:18 |
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Any song Crush 40 did for a Sonic Adventure.
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# ? Jun 16, 2021 12:18 |
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Street Fighter 3 Third Strike doesn't have the depth as a lot of other soundtracks, but every single song on that OST is an absolute banger. My favorites are Jazzy NYC, Beats in My Head, and The Longshoreman. The latter specifically for it's groovy but simplistic bassline. That being said, every song is quality, and almost every song has some sort of 90s electric influence, whether it be house or breakbeat or something else, and I greatly appreciate that. https://www.youtube.com/watch?v=wZwOXG-oWHI https://www.youtube.com/watch?v=i0voJE5bpow https://www.youtube.com/watch?v=Y1jrhPw6be0
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# ? Jun 16, 2021 12:26 |
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I've always been partial to the seldom mentioned Saga Frontier 2 soundtrack
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# ? Jun 16, 2021 12:29 |
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homeless snail posted:I've been vandalizing the same wikipedia page for 15 years. thats simply something I'm not capable of i believe in you
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# ? Jun 16, 2021 12:34 |
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Etrian Oddysey got music by Yuzo Koshiro of Streets of Rage fame, and they are good. The first few sound like 16bit games but they get more modern as the series progressess. Here's the battle theme from 4: https://www.youtube.com/watch?v=PCZjnuS6ESc They Bravely Default music is pretty good too, lots of traditional JRPG music but with lots of great flourishes and weird prog rock. Oh, and have you heard of FFXIV? https://www.youtube.com/watch?v=u20Py_d2aI8
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# ? Jun 16, 2021 12:42 |
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oddium posted:yeah it's "newgrounds" alright
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# ? Jun 16, 2021 12:50 |
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Blue Labrador posted:I think Hollow Knight is phenomenal, but I will agree that the Dark Souls-ish death system seems a little superfluous. I never felt like it added extra stress to the platforming/combat or had a lot of thematic weight. heres the thing. the dark souls death system is just metroidvania save points with some extra persistence an d hollow knight is a metroidvania.
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# ? Jun 16, 2021 12:51 |
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Stux posted:heres the thing. the dark souls death system is just metroidvania save points with some extra persistence an d hollow knight is a metroidvania. I love Metroidvanias, but the only Souls-like game I've actually beat is Bloodborne, so maybe that's why I'm having trouble parsing what you mean. Would you mind elaborating to help me understand your point?
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# ? Jun 16, 2021 13:12 |
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Hollow knight is a hell of a lot harder than most metroidvanias
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# ? Jun 16, 2021 13:15 |
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Blue Labrador posted:I love Metroidvanias, but the only Souls-like game I've actually beat is Bloodborne, so maybe that's why I'm having trouble parsing what you mean. Would you mind elaborating to help me understand your point? in a metroidvania when you die you go back to a save point. in a souls game or hollow knight when you die you go back to a save point, but also you have a chance to get all the currency/souls you had just collected before you died back and if u made any lasting progression that affects the game world it stays rather than also getting reset
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# ? Jun 16, 2021 13:31 |
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No one has ever died to a Metroid boss tho
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# ? Jun 16, 2021 13:34 |
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I feel like Catlateral Damage needs to drop the energy system and just replace it with a timer and make your cat able to swipe its paws unnaturally fast. That said its a very rough single level demo so who knows???
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# ? Jun 16, 2021 13:35 |
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Jay Rust posted:No one has ever died to a Metroid boss tho Someone never played prime 2 and dealt with the spiderball boss I see
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# ? Jun 16, 2021 13:36 |
I finished Prey 2017 serious spoilers below the whole thing being a simulation was pretty lol
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# ? Jun 16, 2021 13:36 |
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ONE YEAR LATER posted:Someone never played prime 2 and dealt with the spiderball boss I see Spider Ball, Boost Guardian, Nightmare, and that absolutely wretched garbage boss Mercury Stream invented for Samus Returns have claimed many an Aran
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# ? Jun 16, 2021 13:41 |
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Stux posted:in a metroidvania when you die you go back to a save point. in a souls game or hollow knight when you die you go back to a save point, but also you have a chance to get all the currency/souls you had just collected before you died back and if u made any lasting progression that affects the game world it stays rather than also getting reset Oh, so like, despite the illusion of difficulty, it's actually a feature that's there to alleviate the sense of loss a traditional failure gives. That's a cool observation. Thanks for elaborating.
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# ? Jun 16, 2021 13:46 |
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I didn’t watch the whole video but Dread is primarily a 2D game with 3D visuals correct? Also have they said anything as to if the game will be as handholdy as Fusion was or if it’s more like a traditional game where you’re basically on your own in terms of figuring out how to progress?
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# ? Jun 16, 2021 13:48 |
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I will play Metroid Dread. I enjoyed metroid zero mission on my WiiU. Also I have realised I can probably play Super Metroid on my Switch. I would like to play fusion and zero mission again. I wonder if they are on Switch.
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# ? Jun 16, 2021 13:50 |
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Larryb posted:I didn’t watch the whole video but Dread is primarily a 2D game with 3D visuals correct? Yeah it's 2d gameplay with 3d graphics and they stressed a few times during the Treehouse segment that Adam is a character but doesn't direct you were to go, he just offers tips.
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# ? Jun 16, 2021 13:52 |
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VideoGames posted:I will play Metroid Dread. Nope just the NES & SNES games Have to bust out the WiiU for anything else
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# ? Jun 16, 2021 13:57 |
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they call it metroid dread because when you see it you dread playing it and walk away. I'm still going to buy it.
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# ? Jun 16, 2021 13:58 |
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I'm just really confused where so many people I saw talking about it got "a real horror aspect instead of just the scripted scenes in fusion" out of "you only have to worry about the boston dynamics robots when you go through these specific kinds of doors"
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# ? Jun 16, 2021 14:04 |
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Stux posted:in a metroidvania when you die you go back to a save point. in a souls game or hollow knight when you die you go back to a save point, but also you have a chance to get all the currency/souls you had just collected before you died back and if u made any lasting progression that affects the game world it stays rather than also getting reset Yeah, this is an interesting perspective on Souls-like death systems. Those often get framed as something really harsh/punishing (you have to go get back your lost souls before they're gone forever!!!) when in actuality it's nicer than a traditional save point system. The alternative is that all of your progress gets reset to the last time you saved--not just EXP, but the items you got, too, and doors you opened, and things like that. Souls-like games maintain all of that progress and also give you the chance to get back your EXP/currency, too.
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# ? Jun 16, 2021 14:08 |
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If Mario had a system where wherever you died, an angry Wario appeared and you could defeat him to get back your last powerup, it would be incredible. Edit: I want a game where Wario fakes a psychology license and helps people with depression by playing pranks on them.
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# ? Jun 16, 2021 14:10 |
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yeah the harshness is just in that its a reversion to static save points when modern games use automatic checkpoints and/or let you manual save arbitrarily
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# ? Jun 16, 2021 14:14 |
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I swear if I have to save those space-animals from captivity again I'm gonna hurl this spaceship straight into the Sun Also we're gonna be dealing with more Adam, aren't we?
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# ? Jun 16, 2021 14:16 |
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Harrow posted:Yeah, this is an interesting perspective on Souls-like death systems. Those often get framed as something really harsh/punishing (you have to go get back your lost souls before they're gone forever!!!) when in actuality it's nicer than a traditional save point system. The alternative is that all of your progress gets reset to the last time you saved--not just EXP, but the items you got, too, and doors you opened, and things like that. Souls-like games maintain all of that progress and also give you the chance to get back your EXP/currency, too. Most modern games have no 'save points' and just constantly auto save or let you retry fights, it's compared to those that Souls games are punishing not old games with fixed saves.
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# ? Jun 16, 2021 14:17 |
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There are a not insignificant number of games (final fantasy 6 is the first I can think of) that just let you keep progress rewards like currency or xp when sending you back to a checkpoint. Roguelite is a genre founded on the principle, even. That said the way Hollow Knight uses it feels lacking, theres a busy work fight to get back your stuff and losing your stuff permanently doesn't remove said battle. The only thing your ghost guards is currency, but you don't really need currency from between buying the lantern and the DLC, so its not super useful but if you are pre-lantern its super super tedious to re-grind out given the drop rate at that point in the game so the punishment is way out of line with a new run skill and knowledge. Although, its not that it matters too too much since your ghost is an absolute joke to deal with if you can get back, so, really why does that mechanic exist at all?
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# ? Jun 16, 2021 14:19 |
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Just thinking about how great souls games are all over again.
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# ? Jun 16, 2021 14:20 |
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# ? Jun 12, 2024 18:28 |
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a large part of the Souls game design philosophy revolves around reexploring and familiarizing yourself with an area several times as you die to new surprising and entertaining encounters, building your knowledge base and level of preparedness for not just that level but in later ones, or as we've found out, later games
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# ? Jun 16, 2021 14:21 |