|
When I did my TK campaign on normal/normal, I was unlocking my T5 units in my home city at about the point that I was ready to enter the final quest mission.
|
# ? Jun 17, 2021 01:51 |
|
|
# ? May 17, 2024 02:25 |
|
Campaigns would be better if they let you get the T4-5 heavy hitters online very early, but fielding more then one per army or even factionwide was prohibitively expensive until you got more buildings to bring the costs down. Would make losing your starting high tier unit feel less painful too, Khatep losing his Hierotitan? never seeing one of those again.
|
# ? Jun 17, 2021 02:38 |
|
I understand why they changed growth; to make getting elite doomstacks take longer which keeps the game fun for longer, but it's a bandaid which doesn't fix the problem. The actual way to make the same fix is to use the cost based unit caps mod.
|
# ? Jun 17, 2021 03:18 |
|
lazorexplosion posted:I understand why they changed growth; to make getting elite doomstacks take longer which keeps the game fun for longer, but it's a bandaid which doesn't fix the problem. or just quotas so you can only field x number of unit y in total/per army i like sfos faction cap system myself
|
# ? Jun 17, 2021 04:54 |
|
Yeah the growth changes really hit certain factions HARD. TK, Vamps, Dwarves... they just get hosed. You can't get your good poo poo before the loving campaign is over. There has to be a more elegant solution, somewhere. Hopefully CA is doing something on that front for WH3.
|
# ? Jun 17, 2021 05:43 |
|
Ammanas posted:or just quotas so you can only field x number of unit y in total/per army Yep this is the best. If I'm able to bring 19 black dragons in a single army because of my slave economy there's just not much men can do against such reckless hate and it becomes less fun to fight them. However if we both bring 5 elites and a shitload of core units, it becomes very fun!
|
# ? Jun 17, 2021 06:26 |
|
I literally just found out today, after a couple years, about how treaties make certain diplomatic options impossible. I thought I was at my best possible relationship with both Khalida and Kroq-gar, but my alliances with Khalida prevented the options from appearing for Kroq-gar, not some anti-Last Defenders bias on the Dwarfs’ part. Similarly, I am at war with Snikch and on good terms with Settra, and Settra has an alliance with Snikch, so I don’t even have the option to make an alliance with Settra. I thought these situations would put the chances for these actions deep in the red, not remove the button entirely, so I made other assumptions based on that.
|
# ? Jun 17, 2021 07:35 |
|
SFO is so good and has so many great submods that I don't even recall vanilla for either game.
|
# ? Jun 17, 2021 09:52 |
|
Gonkish posted:Yeah the growth changes really hit certain factions HARD. TK, Vamps, Dwarves... they just get hosed. You can't get your good poo poo before the loving campaign is over. At least Vamps I can occasionally stumble on a mysterious 4000 casualty battlefield from an AI war and get some kickass units. Blood Knights, Mortis Engines. I have never managed to recruit a flame cannon before I’ve moved on to another campaign.
|
# ? Jun 17, 2021 14:07 |
|
Real Cool Catfish posted:At least Vamps I can occasionally stumble on a mysterious 4000 casualty battlefield from an AI war and get some kickass units. Blood Knights, Mortis Engines. The upkeep free skeleton horde armies actually work nicely for giving you huge battlefields too. Your own casualties count, so partially clipping your lines with Winds of Death can work out for you too.
|
# ? Jun 17, 2021 14:19 |
|
Real Cool Catfish posted:At least Vamps I can occasionally stumble on a mysterious 4000 casualty battlefield from an AI war and get some kickass units. Blood Knights, Mortis Engines. How many turns does your average campaign last? I tend to play around 100 turns before I get bored and start a new campaign. If something disastrous happens, then I might give up much sooner though. I typically have no problem getting to tier 5 units in any race, but I have no idea if my campaigns are exceptionally long or something compared to others.
|
# ? Jun 17, 2021 14:53 |
|
Those growth changes are like the biggest red flag to about how game 3 will be balanced.
|
# ? Jun 17, 2021 14:53 |
|
The Corn is here and the Soul Grinder is in https://www.totalwar.com/blog/total-war-warhammer-3-khorne-roster-reveal/
|
# ? Jun 17, 2021 15:07 |
|
I am HYPE about the Soul Grinder Also I hope this means that the next faction is being previewed soon
|
# ? Jun 17, 2021 15:11 |
|
The Gadfly posted:How many turns does your average campaign last? I tend to play around 100 turns before I get bored and start a new campaign. If something disastrous happens, then I might give up much sooner though. I typically have no problem getting to tier 5 units in any race, but I have no idea if my campaigns are exceptionally long or something compared to others. Varies! Until it feels like I’ve broken the back of any real enemies and the only thing left would really be map painting/clear up. By the games on the load game screen, generally between 80-120 turns. Skaven games tend to go longer because I always have the pet project of trying to help other Skaven carve out their empires across the whole map, which keeps me engaged in the campaign for longer. Also Skaven getting access to instant tier 5 settlements generously bankrolled by the food from the under empire is so good.
|
# ? Jun 17, 2021 15:12 |
|
That Khorne roster really wants me to see Dante and Doomguy on the first Kislev DLC
|
# ? Jun 17, 2021 15:29 |
|
Mans posted:That Khorne roster really wants me to see Dante and Doomguy on the first Kislev DLC There might be room for Dante on another roster but we already have Doomguy showing up with the final 2 dlc.
|
# ? Jun 17, 2021 15:32 |
|
The fact that even Khorne's artillery are close-combat beasts is amazing. I see there are already nerds on Reddit complaining that Soul Grinders are a 40k unit and don't fit in Fantasy.
|
# ? Jun 17, 2021 15:32 |
|
and people thought Soul Grinders wouldn't make it
|
# ? Jun 17, 2021 15:35 |
|
William Bear posted:The fact that even Khorne's artillery are close-combat beasts is amazing. And it sounds like being in melee combat replenishes their ammunition? Absolutely amazing. Hell-lizardmen is alright by me.
|
# ? Jun 17, 2021 15:38 |
|
Muscle Tracer posted:And it sounds like being in melee combat replenishes their ammunition? Absolutely amazing. Hell-lizardmen is alright by me. Yeah and the Blood Shrine heals itself while in melee.
|
# ? Jun 17, 2021 15:42 |
|
What's interesting to me is based off that roster, what is Khorne's t1 melee unit? Does he just skip that and go straight to t2?
|
# ? Jun 17, 2021 15:44 |
|
Eimi posted:What's interesting to me is based off that roster, what is Khorne's t1 melee unit? Does he just skip that and go straight to t2? Lizardmen have Saraus warriors as tier 1 infantry so I assume it will work the same for Khorne.
|
# ? Jun 17, 2021 15:45 |
|
Real Cool Catfish posted:Varies! Until it feels like I’ve broken the back of any real enemies and the only thing left would really be map painting/clear up. By the games on the load game screen, generally between 80-120 turns. I see. I'm new to Warhammer 2, and have no frame of reference for how long it should take to reach tier 5. I haven't tried Skaven yet. I probably will soon, it seems like fun.
|
# ? Jun 17, 2021 15:49 |
|
Hunt11 posted:Lizardmen have Saraus warriors as tier 1 infantry so I assume it will work the same for Khorne. True, though they also have skinks. I guess as Khorne you can't cheap out on your front line ever.
|
# ? Jun 17, 2021 15:49 |
|
Eimi posted:What's interesting to me is based off that roster, what is Khorne's t1 melee unit? Does he just skip that and go straight to t2? The Khorne chaos warriors are T2, this is confirmed in the demo as they have the II symbol in them. It's likely that all the chaos guys are getting basic marauders for their basic infantry and chaff. You can sort of spot them in one of the kislev trailers. The Gadfly posted:I see. I'm new to Warhammer 2, and have no frame of reference for how long it should take to reach tier 5. I haven't tried Skaven yet. I probably will soon, it seems like fun. With Skaven you want to spend the first 5 turns or so just sacking and raiding to get food, then demolish your main city, re-colonize it to instant lvl 4/5.
|
# ? Jun 17, 2021 15:53 |
|
William Bear posted:I see there are already nerds on Reddit complaining that Soul Grinders are a 40k unit and don't fit in Fantasy. These people can be safely ignored. Looking forward to the 19 soulgrinders video.
|
# ? Jun 17, 2021 16:03 |
|
There are three more daemon factions, plus Cathay, plus the unannounced pre-order faction. Let the steady trickle of reveals continue!
|
# ? Jun 17, 2021 16:11 |
|
lol nerds mad the Soul Grinder's in, as well as the Throne/Cannon/Shrine variant. MY SERIOUS GROUNDED FANTASY NOOOOOO
|
# ? Jun 17, 2021 16:15 |
|
The interesting thing is that the blog post's language on Soul Grinders uses the word "Warp", when in Fantasy it's usually called "The Realm of Chaos". They're basically dropped whole from the 40k universe.
|
# ? Jun 17, 2021 16:19 |
|
Fantasy uses the word Warp a fair bit when regarding Chaos-influenced magic. Warp Lighting for example.
|
# ? Jun 17, 2021 16:23 |
|
The Gadfly posted:I see. I'm new to Warhammer 2, and have no frame of reference for how long it should take to reach tier 5. I haven't tried Skaven yet. I probably will soon, it seems like fun. Electronico6 posted:The Khorne chaos warriors are T2, this is confirmed in the demo as they have the II symbol in them. for the record you in no way have to do this and it only became a thing within the past year there is a bit of variation between factions and their growth capabilities. several factions have heroes that can stimulate growth on top of buildings. so time to tier 5 can vary quite a bit personally I think they should move to the 3K style where the units you can recruit are tied to tech and lord level. military building increase rank and decrease recruiting cost
|
# ? Jun 17, 2021 16:30 |
|
Telling brand new players to immediately commit to the grindy meta strategies before anything else is silly. Just go around, fight battles and conquer poo poo. You'll figure it out as you go.
|
# ? Jun 17, 2021 16:31 |
|
Using the higher tier starting capital mod makes the game more fun in general imo. Watch the world decay as former glorious tier 5 cities become a pile of poo poo that still gets fought over
|
# ? Jun 17, 2021 16:35 |
|
I wonder if the other three daemon factions get their own soul grinders.
|
# ? Jun 17, 2021 16:35 |
|
Kaiju Cage Match posted:I wonder if the other three daemon factions get their own soul grinders. Hope not.
|
# ? Jun 17, 2021 16:37 |
|
Kaiju Cage Match posted:I wonder if the other three daemon factions get their own soul grinders. let nurgle have the 40k plague hulk
|
# ? Jun 17, 2021 16:37 |
|
Mordja posted:Hope not. Hope they do.
|
# ? Jun 17, 2021 16:42 |
|
soul grinders were always part of the fantasy demons roster so idk what nerds are mad about
|
# ? Jun 17, 2021 16:51 |
|
|
# ? May 17, 2024 02:25 |
|
The Soulgrinder was introduced in the first Warhammer 40K Chaos Daemons codex. The first WFB daemon army book was released at about the same time, but didn’t have the Soulgrinder. It was added in the next edition though! It is a little surprising that there are no marauders to be t1 fodder. The warrior variants are probably different tiers. Have we seen screenshots of all their cards? If human warriors start at t2, would that make basic bloodletters t1? Maybe our girl Valkia’s inevitable dlc will have a focus on human units. They have added relatively boring low-tier units to paid dlc before, like the basic archers in The Hunter and the Beast
|
# ? Jun 17, 2021 16:53 |