What should I play next in the C&C Universe? This poll is closed. |
|||
---|---|---|---|
Twisted Insurrection |
![]() ![]() ![]() |
8 | 8.00% |
Mental Omega |
![]() ![]() ![]() |
12 | 12.00% |
Renegade X |
![]() ![]() ![]() |
20 | 20.00% |
The next official C&C game |
![]() ![]() ![]() |
56 | 56.00% |
Other [Thread's choice] |
![]() ![]() ![]() |
4 | 4.00% |
Total: | 100 votes |
|
The dialogue writing on this is the stupidest thing but I'm loving it. Also Mendonza trying to kick you. ![]()
|
![]() |
|
![]()
|
# ? Jun 11, 2024 08:07 |
|
Space Kablooey posted:The dialogue writing on this is the stupidest thing but I'm loving it. Also Mendonza trying to kick you. Just Liu Kang kickin' the poo poo out of me. And agreed, I can't not smirk at the dumb lines Havoc is given.
|
![]() |
|
Jobbo_Fett posted:Just Liu Kang kickin' the poo poo out of me. And agreed, I can't not smirk at the dumb lines Havoc is given. Same, had forgotten just how cheesy in the best way a lot of the game's dialog is. Love how... overly large everything is in Raveshaw's mansion, classic older fps design at work. Honestly didn't really bother much with the whole stealth aspect with this mission back in the day, and just went to town with the flame and chem throwers instead of using the pistol, although again was also playing on normal difficulty so enemies were not HP walls.
|
![]() |
|
Mission 07: Obelisk of Oppression https://www.youtube.com/watch?v=vO4ZoXF203w Renegade 07: Obelisk of Oppression ![]() With Mendoza dead and Sydney Mobius rescued, it's time to reunite with the Dead-6 team and evacuate this region before NOD forces have a chance to collect their wits and attempt to prevent any escape by Havoc and company. If he wasn't already, Havoc has definitely become Most Wanted for any and all Brotherhood forces - Dead or Alive. ![]() Location: Unknown, France Objective: Evacuate the Tiberium Scientist and the Dead-6 team. Author's note: Massive brain far at the end when I wound up confusing the SSM with a Stealth Tank. The actual SSMs play no part in the game aside from this mission, iirc, and I think I was just too focused on the Stealth Tank. ![]() ![]() ![]() Name: Mendoza Aliases: Unknown Affiliation: NOD / Black Hand Occupation: Mercernary/Assassin [DECEASED] Voiced/Played by: Gregg Berger Former Operative of the Sword of Chagall, he was hired by the Black Hand faction of the Brotherhood of Nod. Killed by Havoc while attempting to prevent his, and Sydney Mobius', escape of Gen. Raveshaw's compound. ![]() Name: Nick Parker Aliases: Havoc, Five Alive Affiliation: GDI Occupation: Commando Voiced/Played by: Wally Wingert Havoc is a Commando within the Global Defense Initiative's forces, ready and willing to take any fight to the Brotherhood of Nod. Commandeers (un)friendly vehicles in record time. Delivers terrible one-liners on purpose, or so he claims. Has a thing of Sakura. Learned to shoot left-handed, for sport. ![]() Name: Sydney Aliases: None Affiliation: GDI Occupation: Civilian Voiced/Played by: Leigh Allyn Baker The tutorial guide for health and armor. Sydney Mobius is the daughter of Dr. Ignatio Mobius. Unlike her father's purely scientific desire to unlock the secrets of Tiberium, Sydney is driven to utilize it as a weapon. ![]() Name: Nigel Grant Aliases: Gunner, The [REDACTED] Gun Affiliation: GDI Occupation: Member of Dead-6 | Weapons Expert Voiced/Played by: Andre Sogliuzzo Future Majima expy, Gunner is the weapons expert for the tutorial. Stands 5'10" tall and weighing 74kg, according to what I can make out of his bio. Nigel Grant was born on the wrong side of London. Nigel was seconded to GDI through the British SBS (Special Boat Services), the British equivalent of the American Navy SEALs. ![]() Name: Shai Aviv Aliases: Hotwire Affiliation: GDI Occupation: Member of Dead-6 | Vehicle Expert Voiced/Played by: Unknown Hotwire is the vehicle expert for the tutorial. She's supposedly dead, standing 5'10" tall and weighing 74kg, according to what I can make out of her bio. Shai Aviv is a tough-as-nails commando and a woman of few words. She came to GDI from the MOSSAD, where she served with distinction. ![]() Name: Erich Wulfe Aliases: Patch Affiliation: GDI Occupation: Member of Dead-6 | Explosives Expert Voiced/Played by: Unknown Patch is the explosives expert of the Dead-6 team. Stands 5'10" tall and weighing 74kg, according to what I can make out of his bio. Born in Berlin, Erich Wulfe found himself street-wise at an early age. He came to the attention of GDI as a member of the GS9, a German paramilitary/counter-terrorist organization. ![]() Name: Dariel MacInnis Aliases: Deadeye Affiliation: GDI Occupation: Member of Dead-6 | Expert Marksman Voiced/Played by: Unknown Patch is the explosives expert of the Dead-6 team. Stands 5'10" tall and weighing 74kg, according to what I can make out of his bio. Originally from Scotland, Dariel MacInnis was involved with the Special Air Service before joining GDI. He is a top marksman, with a nearly flawless strike record from 200 meters and beyond. ![]() ![]() Black Hand [Heavy Weapons] Weapon: Various Purpose: Heavy Weapons Specialist Black Hand Heavy Weapons Soldiers are Special Forces units. Their long range skills are deadly, so keep moving when dealing with these adversaries. High powered or automatic weaponry is recommended. ![]() Stealth Tank Weapon: AG/AA Missiles Purpose: Anti-Vehicle/Anti-Aircraft Vehicle Lightly armored and fairly maneuverable, the Stealth Tank is invisible when not firing except for the tread marks and engine noise. Look for these signatures. ![]() Surface-to-Surface Missile Launcher [SSM] Weapon: Long-Range Missiles Purpose: Long-Range Artillery The counterpart to the Mobile Artillery, the SSM Launcher is effective for removing vehicles but has a harder time dealing with infantry. Consider taking it out at close range. ![]() Gun Emplacement Purpose: Base Defense The Gun Emplacement is a standard tool for manning a defensive position. Easily inserted via airdrop or transport, this weapon can be a daunting target if you are on foot. ![]() Rocket Emplacement Purpose: Base Defense Specifically designed to eliminate heavy targets, the Rocket Emplacement is an excellent defensive weapon for bases and other facilities. If at all possible, approach them from the rear. ![]() Airstrip Purpose: Production Facility This building allows Nod Cargo Transport Places to air-drop vehicles into the base. Destroy it to cripple Nod vehicle production. ![]() Helicopter Pad Purpose: Production Facility This building allows Apaches to refuel. Destroy it to hamper Nod air strikes and Apache encounters. Aftermath: -Sydney Mobius Rescued -Obelisk Destroyed, SSM Launchers Destroyed, Town Liberated -Town Nuked by NOD, damage minimal. [DEATHS: 06] [Note: I forgot a few buildings from prior updates, so they have been added here]
|
![]() |
|
Jobbo_Fett posted:-Town Nuked by NOD, damage minimal. where's that thinking face emoji when you need it
|
![]() |
|
I still don't know why the hurt sound is an old man disagreeing with his newspaper.
|
![]() |
|
THE BAR posted:I still don't know why the hurt sound is seeing hair pulled out of the bathtub drain
|
![]() |
|
Psion posted:where's that thinking face emoji when you need it Its so disappointing how much of a wet fart the nuke is in this game.
|
![]() |
|
I wouldn't look a gift airdropped tank in the... barrel?
|
![]() |
|
This is past the point I got to in the game, does the obelisk suffer any ill effects from disabling it/delaying its construction in the previous map?
|
![]() |
|
Did they get the nuke from MDK?
|
![]() |
|
FoolyCharged posted:This is past the point I got to in the game, does the obelisk suffer any ill effects from disabling it/delaying its construction in the previous map? Nope!
|
![]() |
|
Disappointing, but not unexpected
|
![]() |
|
Going back a video but I don't think any part of that mission in the mansion qualifies as stealth.
|
![]() |
|
Kibayasu posted:Going back a video but I don't think any part of that mission in the mansion qualifies as stealth. My pet theory is that Westwood made the mansion mission, realised their game engine would never handle stealth, and remade everything as run-and-gun. Explains the freighter mission too.
|
![]() |
|
Look EA wants a stealth mission and one taking place on a boat or we lose our jobs...
|
![]() |
|
If nobody is left alive to report it then it's still technically stealthy
|
![]() |
|
Another fun thing about laser rifles is they set targets on fire, causing them to stop and flail about for a bit. They're real good. The cow-pig-cow bit in the opening there still gets a chuckle out of me to this day ![]()
|
![]() |
|
Cow. Pig! No. Cow. Mooooo!
|
![]() |
|
I'm a bit disappointed that the maps are getting more enclosed and classic FPS-y as we go along. I know the first maps weren't really "open" maps, but they felt that way.
|
![]() |
|
So far we've had one map that felt like what they were trying to do with this. E: Ah, I guess So I guess you're right! THE BAR fucked around with this message at 15:02 on Jun 17, 2021 |
![]() |
|
Jobbo_Fett posted:Its so disappointing how much of a wet fart the nuke is in this game. Maybe NOD was all out of their normal tactical nukes and used a 50s old Davy Crocket? Although even one of those probably would have done slightly more then the one from this mission. ![]() Anyway, kinda of a fillerish mission here honestly, although man, had forgotten how... intense Mendoza's death is. Burned to a crisp and then flattened by a rock, yikes. Also, even after all this time will never get used to the sudden smash cut to the score screen the utter instant the final mission objective is cleared. As for how easily the Obelisk went down, from the looks of things it might not have had line of sight on your tank thanks to the building?
|
![]() |
|
UED Special Ops posted:Maybe NOD was all out of their normal tactical nukes and used a 50s old Davy Crocket? Although even one of those probably would have done slightly more then the one from this mission. The Obelisk (and equivalent GDI defense structure) actually has a pretty short range. In multiplayer this was usually corrected for, or the attempt was made at least, by putting them around a corner so you couldn't shoot at it unless you were within its range.
|
![]() |
|
Kibayasu posted:The Obelisk (and equivalent GDI defense structure) actually has a pretty short range. In multiplayer this was usually corrected for, or the attempt was made at least, by putting them around a corner so you couldn't shoot at it unless you were within its range. Huh, didn't know that, would explain a few things in the campaign though, neat.
|
![]() |
|
The Obelisk has a lot of player expectations to live up to. It has to have a big loud charge-up (which needs to be given a visual component in an FPS so the player connects the sounds to the incoming shot), it then has to match what it did in C&C1 by instantly killing infantry with an un-dodgeable laser beam. That's hard to balance around, especially in single-player. So they compensated by having the player first encounter one in vehicles that can take a hit, with NPCs to get hit first. Then giving it a short range so the player can see the charge cycle. By later levels the player knows what it can do and can be expected to seek cover to avoid getting blasted. Obelisks do have a very flashy interior and basement, but you almost never see it fully powered up and with the lights on. Only the Obelisk at the dam can really be reached on foot with the power still on. There's a big laser cyclotron arrangement that looks very cool. The GDI equivalent is a very different beast. Hopefully we'll see it in future videos.
|
![]() |
|
Loxbourne posted:The GDI equivalent is a very different beast. Hopefully we'll see it in future videos. It never shows up in the campaign ![]()
|
![]() |
|
Mission 08: Evolution of Evil https://www.youtube.com/watch?v=V5sqwLCZWlM Renegade 08: Evolution of Evil ![]() An unknown amount of time has passed, and Sydney Mobius has already designed, or probably simply completed, a new prototype combat armor, the Mobius Suit. Thanks to Sydney's knowledge of the experiments they have been conducting under NOD's watchful eye, GDI has been able to pinpoint the likely location where Dr. Mobius and Dr. Petrova. ![]() Location: Unknown, Unknown Objective: Rescue Sydney Mobius and the other GDI scientists. Author's note: Really wish there was a Nuclear Beacon to find in this one. This map also features the first actual boss fight, as I don't think Mendoza has anything that is actually hard about him. ![]() ![]() Name: Nick Parker Aliases: Havoc, Five Alive Affiliation: GDI Occupation: Commando Voiced/Played by: Wally Wingert Havoc is a Commando within the Global Defense Initiative's forces, ready and willing to take any fight to the Brotherhood of Nod. Commandeers (un)friendly vehicles in record time. Delivers terrible one-liners on purpose, or so he claims. Has a thing of Sakura. Learned to shoot left-handed, for sport. ![]() Name: Sydney Aliases: None Affiliation: GDI Occupation: Civilian Voiced/Played by: Leigh Allyn Baker The tutorial guide for health and armor. Sydney Mobius is the daughter of Dr. Ignatio Mobius. Unlike her father's purely scientific desire to unlock the secrets of Tiberium, Sydney is driven to utilize it as a weapon. ![]() Name: BGen Locke Aliases: None Affiliation: GDI Occupation: Commander of the Global Defense Initiative Special Forces Voiced/Played by: David Lodge The commanding officer for Havoc and other Special Forces, Brigadier General Locke displays an excellent sense of patience and decor, especially in the face of the more unruly members he commands. Chief officer of GDI Special War Operations, Brigadier General Adam Locke began his military career in the British Army. Locke has commanded Havoc for two years running. ![]() Name: Sakura Aliases: Unknown Affiliation: NOD(?) Occupation: Mercenary/Assassin Voiced/Played by: Mari Weiss Former member of Dead Six and ex-lover of Havoc, Sakura joined the Brotherhood of Nod, although whether this is for money or out of personal conviction is not known. ![]() ![]() Black Hand Stealth Soldier Weapon: Laser Rifle Purpose: Elite Soldier The Stealth capability of the Black Hand Stealth Soldiers enables them to appear when you least expect it, so keep your back to the wall and use your environment to illuminate their positions. ![]() Acolyte Weapon: Tiberium Auto Rifle Purpose: Tiberium-Modified Soldier Being more advance than their initiate brethren, Acolytes have better combat skills and improved cognitive processing. Avoid using Tiberium weaponry on these targets. Aftermath: Havoc has once again recovered a scientist and lost another. I feel like I've been stuck in some sort of quantum loop with this story so far... [DEATHS: 08]
|
![]() |
|
Say one thing for Renegade: I do think it has the coolest looking Black Hand units in the series.
|
![]() |
|
The tiberium-based projectile weapons are odd ducks. They're more useful in multiplayer because of how MP works; they're given to GDI to balance NOD having exclusive use of the lasers. They do have their uses, but those uses are entirely anti-infantry and they're never more than mediocre against vehicles. They do chew through infantry health very rapidly though, and in MP that's an asset when the late-game ultra-high-health infantry classes are running around.
|
![]() |
|
That seems so wild to me though, GDI just going around turning people intk visceroids... oh... oh no!!!!
|
![]() |
|
Or maybe the MP GDI units are really false flag NOD operatives planted to do war crimes to hurt GDIs image and create pro-NOD freedom fighter propaganda. It's NOD all the way down ![]()
|
![]() |
|
Acolytes followed by the Raveshaw boss fight is a terrific one-two punch of annoyance and frustration. If you're looking at the acolyte who shoots you you're momentarily blinded by the tiberium explosion and the indicator from the tick damage. I'd say it was a lucky break that Raveshaw grabbed a black hand instead of you but the entire boss fight comes down to luck anyways. He runs faster than you and the only way to "avoid" the grab is to continually trigger flinch animation by shooting him in the head.
|
![]() |
|
The ultimate assassin... defeated by a lack of railings.
|
![]() |
|
I'm sure you'll agree that to be the ultimate assassin you have to be able to make a pun or a turn of phrase after the kill. Raveshaw could not even give a satisfactory grunt.
|
![]() |
|
Personally I would prefer my ultimate assassin to be able to sneak and remain at least somewhat undetected. Maybe someone who could wear a disguise and blend in with a crowd. Oh and also not blindly loyal to whoever megalomaniac manages to grab the leash. I hate those desert canyon maps. So boring and bland.
|
![]() |
|
I don't think there's enemy Black Hand units at all in the boss room, having one decloak just in time to conveniently get grabbed is just what Raveshaw's ranged attack looks like.
|
![]() |
|
Asehujiko posted:I don't think there's enemy Black Hand units at all in the boss room, having one decloak just in time to conveniently get grabbed is just what Raveshaw's ranged attack looks like. There's some funkyness where he can regenerate health too, and you shouldn't shoot him with Tiberium-based weaponry either... in the same level you get the Tiberium Auto-Rifle.
|
![]() |
|
Jobbo_Fett posted:There's some funkyness where he can regenerate health too, and you shouldn't shoot him with Tiberium-based weaponry either... in the same level you get the Tiberium Auto-Rifle. He's supposed to be able to run to the big blue tiberium crystal and draw health from it. It didn't trigger in that video. He can also throw himself down from the upper platform to piledrive you. The little shrine out in the desert is a nice secret. Westwood were sneaking in some hints regarding Nod's origins and the Biblical link to Kane.
|
![]() |
|
Well... that certainly was some interesting audio from those "GDI" prisoners... ![]()
|
![]() |
|
![]()
|
# ? Jun 11, 2024 08:07 |
|
Mission 09: All Brains, No Brawn https://www.youtube.com/watch?v=2pGh1XwYYbM Renegade 09: All Brains, No Brawn ![]() General Raveshaw is dead, but Dr. Petrova has managed to escape with Sydney. Havoc must now escort Dr. Mobius to the surface to extract from the area before they can pursue Sydney once more! ![]() Location: Unknown, Unknown Objective: Escort and Evacuate Dr. Mobius from the area. Author's note: Ceiling guns, Tiberium Lifeforms, and one of the best weapons in the game. This mission could be better, but at least its shorter. ![]() ![]() Name: Nick Parker Aliases: Havoc, Five Alive Affiliation: GDI Occupation: Commando Voiced/Played by: Wally Wingert Havoc is a Commando within the Global Defense Initiative's forces, ready and willing to take any fight to the Brotherhood of Nod. Commandeers (un)friendly vehicles in record time. Delivers terrible one-liners on purpose, or so he claims. Has a thing of Sakura. Learned to shoot left-handed, for sport. ![]() Name: Ignatio Mobius Aliases: None Affiliation: GDI Occupation: Tiberium Expert Voiced/Played by: Rene Auberjonois As the only leading expert (that is mentioned) on Tiberium, it stands to reason that people are listening to what the Dr. has to say. Predicts that Tiberium will potentially overrun the entire planet. Serves as the Economic Expert in the tutorial. ![]() Name: Sakura Aliases: Unknown Affiliation: NOD(?) Occupation: Mercenary/Assassin Voiced/Played by: Mari Weiss Former member of Dead Six and ex-lover of Havoc, Sakura joined the Brotherhood of Nod, although whether this is for money or out of personal conviction is not known. Is capable of jumping up to 10 feet into the air. ![]() ![]() Templar Weapon: Tiberium Auto Rifle Purpose: Tiberium-Modified Super Soldier Immune to Tiberium and capable of advanced target recognition and tactical thought processes, Templars are superior versions of project Re-Genesis experimentation. Aftermath: With Dr. Mobius rescued and the Powered Armor Suit recovered, it is time for us to take the fight to Kane, once and for all! [DEATHS: 11] Jobbo_Fett fucked around with this message at 19:49 on Jul 4, 2021 |
![]() |