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i figured with the initial lighting engine they were going to have those torch sconce things heavily littering every single zone sort of like mini-checkpoints so that you didn't have to carry a torch on the way back after dying, making it potentially slightly easier to get back to where you were. but that wouldn't have been an interesting or fun mechanic in the ds2 that exists so that's good
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# ? Jun 23, 2021 16:50 |
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# ? May 11, 2024 07:16 |
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Cavauro posted:i figured with the initial lighting engine they were going to have those torch sconce things heavily littering every single zone sort of like mini-checkpoints so that you didn't have to carry a torch on the way back after dying, making it potentially slightly easier to get back to where you were. but that wouldn't have been an interesting or fun mechanic in the ds2 that exists so that's good
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# ? Jun 23, 2021 17:02 |
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Carry a torch in the Black Gulch so you can roll through the oil puddles to light the grabby things on fire.
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# ? Jun 23, 2021 17:40 |
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GodFish posted:Carry a torch in the Black Gulch so you can roll through the oil puddles to light the grabby things on fire. Ahhh, my nightmares.
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# ? Jun 23, 2021 18:06 |
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Hot new tech for getting face grabbed by a nightmare noodle that is now on fire.
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# ? Jun 23, 2021 18:09 |
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Look if you can't kill it while its flailing around in fire pain that's on you
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# ? Jun 23, 2021 18:10 |
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Imagine going through Black Gulch without any idea that you can break the poison-spitting statues and you've just imagined my first DS2 playthrough
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# ? Jun 23, 2021 18:12 |
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Just run
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# ? Jun 23, 2021 18:12 |
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It is not that I cannot kill it, it is more that that kind of enemy makes me panic. I was a mess in 5-1,5-2 of Demons souls because of the leeches and slugs. It is my phobia.
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# ? Jun 23, 2021 18:16 |
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Just git gud and farm those stupid hands for massive amounts of Chunks super early in the game and then get OP, op
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# ? Jun 23, 2021 18:17 |
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I was googling around yesterday trying to find how much ADP the Deprived class starts with and found this gem from 2014 on gamefaqsquote:Deprived also starts with 6 in everything. A lot of people are feeling adp is useless, so the lower that starts the better. Bandit is great for low adp and 1int as long as you're fine using only miracles or no magic. Apparently it took a while for people to figure out ADP adds i-frames.
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# ? Jun 23, 2021 18:29 |
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Son of Thunderbeast posted:Imagine going through Black Gulch without any idea that you can break the poison-spitting statues and you've just imagined my first DS2 playthrough
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# ? Jun 23, 2021 22:46 |
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Rubellavator posted:I was googling around yesterday trying to find how much ADP the Deprived class starts with and found this gem from 2014 on gamefaqs The community at large also thought that Poise did loving nothing in DS3 for the longest time, too, until extensive testing was done to confirm how it worked. If there's one thing that hasn't changed over the course of the Souls series, it's FromSoftware's dedication to avoiding any kind of proper documentation beyond vague "Defense makes you take less damage"-esque aphorisms.
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# ? Jun 23, 2021 22:50 |
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Yeah I was one of those who thought poise in DS3 was bugged because of how hard it was to prove it did anything.
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# ? Jun 23, 2021 23:35 |
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VideoGames posted:Ahhh, my nightmares. I play most Dark Souls games in a sense of heightened tension rather than outright fear, as 9 times out of 10 the thing coming at you is just another sword and shield dude so nothing to be afraid of really (Bloodborne wrecked me, btw). Those hand things scared the living poo poo out of me the first time I encountered them, nearly leapt out of my chair. Every Black Gulch run has been a systematic burn oil - smash statue - burn oil - smash statue run for me!
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# ? Jun 23, 2021 23:59 |
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Rubellavator posted:Yeah I was one of those who thought poise in DS3 was bugged because of how hard it was to prove it did anything. Unless you're trading with Perseverance/Ultras it may as well not exist.
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# ? Jun 24, 2021 00:18 |
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How does poise work in ds3 anyway?
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# ? Jun 24, 2021 06:39 |
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GodFish posted:How does poise work in ds3 anyway? Activate Perseverance
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# ? Jun 24, 2021 06:51 |
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GodFish posted:How does poise work in ds3 anyway?
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# ? Jun 24, 2021 07:18 |
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DS2 feels really bad with low adaptability. things you would effortlessly dodge in ds1/3 clips you for a chunk of your health. once you get it up to 20 or so, it's the easiest game to dodge out of sticky situations.
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# ? Jun 24, 2021 07:33 |
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Your item use speed is also tied to Adaptability, so you're also going to be using everything, including drinking from your Estus flask, more slowly. Yeah.
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# ? Jun 24, 2021 07:48 |
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GodFish posted:How does poise work in ds3 anyway? If you aren't using a Mace/Ultra GS/Great Axe/Great Hammer, it doesn't. Poise is a useless stat in DS3 unless you're using a bigass weapon or the perseverance weapon art.
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# ? Jun 24, 2021 08:55 |
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or two handed swings with greatswords, halberds, and maces, or most weapon art attacks...
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# ? Jun 24, 2021 09:12 |
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huntsman copse that angry whip man sickle spear guy rush in the tight canyon is pretty funny - the game is generally quite cruisy and suddenly its all out gently caress you time. I managed to get past it running a long way back towards the underbridge bonfire and then quickly died in undead purgatory I went through the mist to avoid an invader that popped in right after I beat the AI invader at the end of the rope bridge which left me on low health and estus and it was a real out of the frying pan into the fire moment... fucken ghost chariot - took me a couple attempts to figure that out then I spazzed out trying to heal instead of just hitting the horse 3 more times but an interesting fight after some boring ones so I enjoyed it overall. After finding DS1 a bit meh I am getting into this like BB/DS3. I have been using the fire longsword from right at the start because I can't figure out what I want to commit to stat wise so I have only pushed str and dex up to 16 I think... and put points into agi/health/stam. I have gotten the warped blade which seems kinda speedy and ive been messing with the parrying dagger instead of a shield so I might go into dex and dual wield those now... but it seems like I'll lose a lot of damage swapping at the requirement for the warped blade. I get so lazy with builds in these games because knights are cool :O
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# ? Jun 24, 2021 09:29 |
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Warped Sword is one of the best Dex weapons in the game, and it has a secret to boot: if you powerstance it with a quite large variety of weapons in the left hand, you get a super cool and strong spinning move on L2. Give it a shot imo!
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# ? Jun 24, 2021 09:52 |
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Qmass posted:fucken ghost chariot The chariot is perfectly real, it's the horse that's a ghost!
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# ? Jun 24, 2021 09:53 |
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I did nearly the entirety of DS2 with a great club. My next time playing through I think I might mix it up, but man did I have fun just obliterating everything in my path. Especially when dual wielding great clubs
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# ? Jun 24, 2021 09:55 |
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VideoGames posted:I did nearly the entirety of DS2 with a great club. My next time playing through I think I might mix it up, but man did I have fun just obliterating everything in my path. Especially when dual wielding great clubs Big smashy weapons were my favorite in Demons/DS1 but I didn't like them in DS2 at all. Mostly because unless you don't move at all during the attack animation you wind up swinging in an entirely different direction than your enemy is in, and because the damage numbers don't make up for the slow speed / stamina cost versus smaller, faster weapons. Worst of all, they don't let you pancake your enemies' faces into the pavement. I suppose this could very well be me just playing the game wrong though, as apparently was the case in multiple places in DS2.
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# ? Jun 24, 2021 14:30 |
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You could very much pancake enemies with 2h r2s of big smashy weapons.
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# ? Jun 24, 2021 14:42 |
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In ds1 discovering I could stagger the silver knights with a massive club thing was one of the most satisfying moments. No more delicate dodges or blocking, just run at them and smash away
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# ? Jun 24, 2021 14:49 |
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pointsofdata posted:In ds1 discovering I could stagger the silver knights with a massive club thing was one of the most satisfying moments. No more delicate dodges or blocking, just run at them and smash away
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# ? Jun 24, 2021 15:01 |
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Repeatedly flattening the demonic reindeer in Frigid Outskirts is one of the absolute best experiences in the game. Not every big weapon will do it, sometimes you need the ring that increases poise damage.
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# ? Jun 24, 2021 15:07 |
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raditts posted:Big smashy weapons were my favorite in Demons/DS1 but I didn't like them in DS2 at all. Mostly because unless you don't move at all during the attack animation you wind up swinging in an entirely different direction than your enemy is in, and because the damage numbers don't make up for the slow speed / stamina cost versus smaller, faster weapons. Worst of all, they don't let you pancake your enemies' faces into the pavement. I actually like this, but I never lock on in DS1 or 2. I got used to starting a swing and you have a bit of time to change your direction before the final follow through. It seemed to work a lot better without locking on, and since I also have some confirmation bias that locking on puts enemies on a turn table and makes it harder to dodge into them or to their side, I grew to like that quirk of smashy weapons.
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# ? Jun 24, 2021 15:12 |
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The smelter hammer is pretty much the ideal pancaking tool and everyone who hasn’t used it should
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# ? Jun 24, 2021 15:16 |
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it's a real power move to flatten your foes with a giant drumstick anyway, played the poo poo out of the original so much that I never bothered to pick up sotfs. but the other day I noticed it was on sale for . should be fun
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# ? Jun 24, 2021 15:31 |
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World War Mammories posted:anyway, played the poo poo out of the original so much that I never bothered to pick up sotfs. but the other day I noticed it was on sale for . should be fun
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# ? Jun 24, 2021 15:36 |
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raditts posted:Big smashy weapons were my favorite in Demons/DS1 but I didn't like them in DS2 at all. Mostly because unless you don't move at all during the attack animation you wind up swinging in an entirely different direction than your enemy is in this drove me insane when I used the greatsword, doesn't matter if you're locked on or anything it just swings wherever you point the stick I'm sure it's very useful for high level people or something, not me though
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# ? Jun 24, 2021 15:38 |
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dis astranagant posted:You could very much pancake enemies with 2h r2s of big smashy weapons. I have no idea why it never worked for me then. By the end I had enough strength to one-hand pretty much every greatsword, so strength certainly couldn't have been the issue.
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# ? Jun 25, 2021 00:24 |
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if you were only one-handing, then that'd explain it. if a weapon has any pancaking/knockdown attacks they're almost certainly in the two-handed moveset
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# ? Jun 25, 2021 00:53 |
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# ? May 11, 2024 07:16 |
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Strength isn’t the determining factor, provided you have enough to wield the weapon. Knockdown is an effect of specific moves against specific enemies (rule of thumb is anything that uses the player model will be launched). On most ultra greatswords and great hammers too the 2HR2 combo and/or the 2H sprint/backstep attack will pancake or launch enemies. I don’t think greatswords proper have knockdown attacks.
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# ? Jun 25, 2021 00:54 |