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Rotten Red Rod posted:Nah, Japan has a thing where you can't leave work before your boss without being thought of as incredibly lazy, even if both you and he are just sitting there scrolling YouTube for 4 hours after the work day ends. And then if he wants to go out for drinks, well, guess you won't see your family until 1 AM and you are falling over drunk! Every single night! Yeah that was my experience the several stints I did in an office setting in Japan. Luckily as a foreigner I could do whatever the gently caress I wanted although I did go drinking a few times.
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# ? Jun 26, 2021 06:33 |
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# ? Jun 5, 2024 06:52 |
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https://i.imgur.com/WOUM3H9.mp4
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# ? Jun 26, 2021 07:18 |
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The Titanic posted:I bet you have without realizing it. Deskeletonized posted:As a veteran of rural living and small town life, I can assure you that not only have you met drug users, but that a lot of them are people you'd never in a million years think of as such. Are they the crackhead caricatures you see on TV? Nope. But alcohol, opioid, and meth addiction are real, omnipresent, and loving terrifying in just about every backwater burg across the USA, and functioning addicts are a part of daily life for just about everyone. It's certainly not impossible. I could probably also have mentioned that I don't live in the US, which might be a factor.
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# ? Jun 26, 2021 08:10 |
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Scruffpuff posted:I've actually gotten traction in my own company by literally sitting our CEO down in front of a game launcher, or even a game, (not SC), and comparing the performance on screen with the performance of his apps. He'd always get complaints from clients about performance, and his go-to was to blame the servers/network etc. So I'd pull this up and tell him something along the lines of "this here is handling over one thousand times the data our apps are. This has thousands of more connections. It's running on the same hardware you're claiming is inadequate." I'd have to pull up our own server metrics and explain "See how the server is using less than 1% CPU, storage, networking, RAM, I/O etc.? THE PROBLEM IS THE loving CODE." I saw a game developer (no, not Derek Smart ) on Twitter recently who for some reason had been arguing with Microsoft developers over on Github about text rendering performance in the Windows terminal whenever text was not in single colour. He suggested a far simpler and practical way to handle a particular part of the whole process and one of the Microsoft devs claimed the game developer was "describing something that might be considered an entire doctoral research project in performant terminal emulation as 'extremely simple'". An Epic Games developer who had been participating in the same thread then wrote most of that thing in a ~50 line shader the same day and posted it online. While the games industry obviously has a lot of issues they still need to resolve, the necessity of writing well performing code to do more really seems to have made them hold higher standards than much (most?) of the regular enterprise/productivity/home software world.
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# ? Jun 26, 2021 08:18 |
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Bofast posted:I saw a game developer (no, not Derek Smart ) on Twitter recently who for some reason had been arguing with Microsoft developers over on Github about text rendering performance in the Windows terminal whenever text was not in single colour. He suggested a far simpler and practical way to handle a particular part of the whole process and one of the Microsoft devs claimed the game developer was "describing something that might be considered an entire doctoral research project in performant terminal emulation as 'extremely simple'". I remember reading an article about how Rare had wowed GDC with their revolution new process on Sea of Thieves, which they called "continuous integration". So, yeah, I'm not sure that's universal. To be fair, the games industry has until recently been optimising for a very different software lifecycle. You have a deadline, crunch to hit it, do a day one patch, maybe some DLC, then it's dead. Some of my teams have software with copyright dates in the mid-90s. Line of business software just tends to live longer. And to Rare's credit, they have managed to keep changes coming in SoT for years now.
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# ? Jun 26, 2021 08:35 |
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Bofast posted:While the games industry obviously has a lot of issues they still need to resolve, the necessity of writing well performing code to do more really seems to have made them hold higher standards than much (most?) of the regular enterprise/productivity/home software world. In my experience its the exact opposite. Games have to be built fast, often change during development, and are targeting "fun" which isn't easy to design a spec around. Everything is moving, and when you ship a game you KNOW there's tons of bugs, but you hope that because this code is only used on this level and so on, that it won't ever actually come up. You fix all the major issues that the QA testers find, and you call it a day. (And patch it after) Lots of code is stuff you know is lovely, but everything is behind schedule, and then once the game is out, you move on to the next game. Tech debt is the name of the game. You get what tests you can but lots of things are hard to test for (and require human QA). Business software on the other hand, you have the luxury of supporting a single product for years, with a fairly straightforward task and a very academic design spec. You write tons of tests that cover everything and anything that could ever go to production, and all code gets looked at and made to be clean and maintainable. Most services have very straightforward results that can be easily and accurately tested. Obviously it varies from company to company heavily. MS has issues because they're just monstrously big and have tons of money without really needing to do a whole lot, and they have tons of different competing divisions, etc.
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# ? Jun 26, 2021 08:47 |
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Zaphod42 posted:In my experience its the exact opposite. Games have to be built fast, often change during development, and are targeting "fun" which isn't easy to design a spec around. It may also involve removing stuff you spent a lot of time and money in making. For instance in Horizon Zero Dawn an option to remove the elaborate headgears that were part of outfits was added shortly after release as a lot of players found them annoying when playing and in photo mode. Others may consider this an insult to their vision of fidelity or try to solve it by making a hundred new types of headgear.
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# ? Jun 26, 2021 09:18 |
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Zaphod42 posted:Business software on the other hand, you have the luxury of supporting a single product for years, with a fairly straightforward task and a very academic design spec. You write tons of tests that cover everything and anything that could ever go to production, and all code gets looked at and made to be clean and maintainable. Most services have very straightforward results that can be easily and accurately tested. As someone working on SAP systems with lots of customer code I just burst out laughing. And then I started crying.
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# ? Jun 26, 2021 09:40 |
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GhostDog posted:As someone working on SAP systems with lots of customer code I just burst out laughing. You poor soul. I feel with you *also starts crying
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# ? Jun 26, 2021 10:07 |
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tesseract fucked around with this message at 19:26 on Feb 10, 2023 |
# ? Jun 26, 2021 11:16 |
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Luftschloss, yep.
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# ? Jun 26, 2021 11:23 |
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russian's got literally the same "air castle" idiom going on too. maybe chris's been trying to tell us something this whole time
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# ? Jun 26, 2021 11:41 |
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Crob Minion: “It’s taken the equivalent of making an entire AAA game for us just to copy Bespin from Star Wars” Meanwhile at NVidia : https://twitter.com/y_nakajima_/status/1408760520224559105
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# ? Jun 26, 2021 13:17 |
smellmycheese posted:Crob Minion: “It’s taken the equivalent of making an entire AAA game for us just to copy Bespin from Star Wars” wait what sort of loving sorcery is this
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# ? Jun 26, 2021 13:45 |
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bbchops posted:I remember reading an article about how Rare had wowed GDC with their revolution new process on Sea of Thieves, which they called "continuous integration". So, yeah, I'm not sure that's universal. I would theorize that proper usage of CI/CD in the context of developing a game could be fairly innovative. I think like you're saying, if you plan a lot of post-launch support, putting in the time to set up CD and making releases easy could be valuable.
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# ? Jun 26, 2021 14:45 |
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Zerilan posted:wait what sort of loving sorcery is this Actual procedural generation and AI, quite unlike the 15-puzzle and chair detection failure functions CI¬G have been toying with for the last decade. Also unlike CI¬G's
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# ? Jun 26, 2021 14:47 |
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Zerilan posted:wait what sort of loving sorcery is this Most likely a Generative Adversarial Network (GAN). It's a pretty cool application of deep neural networks. In very simplified, you have two networks: the con-man and the art critic: - the con-man is a network which takes a given input (here the MS-paint style canvas), and transforms it into an output of given properties (size, colour space, etc). - the art critic is a network trained from an initial big set of images to distinguish good images (natural looking, good textures, proper lighting, etc) from garbage (random noise, grass texture in the sky, image way too dark, etc.). Given a large dataset of images, you can easily train the art critic. That's basic neural network training: initially, the network is garbage, and will be very wrong very often. But every time it's wrong or not perfectly right, you adjust it a tiny bit so that it's a little less wrong. Do that millions of times and ultimately, it will be pretty good in its assessment. That's where the con-man comes in. Your con-man is initially producing hot garbage. But you submit that garbage to the art critic, and the con-man gets busted: 0/10, my nephew is a better painter and she's 3. You take that 0/10 note, and since it's very very wrong, you adjust the network a tiny bit so that the mark gets a tiny bit better. Then you repeat that a few million times, and your con-man ends up producing results that fool the art critic. At that point, you get rid of the art critic because you don't need them anymore. And your con-man now transforms your MS-paint effort into a nice looking textured landscape. That's how you train a network to do impressionist paintings from a photo, or to do deep fake portraits of non-existing people. It's the kind of stuff you show at conference/conventions booths because it's visual, impressive, it allows you to explain neural nets to people interested in the magic, and the deep fake angle also allows you to raise the rising ethical implications without naming Facebook. FishMcCool fucked around with this message at 15:11 on Jun 26, 2021 |
# ? Jun 26, 2021 15:08 |
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Scruffpuff posted:If you want ALL the money, you buy a company that did the above, then cut all the staff, cut the quality of the product even further, and then sell the company a few years later once it's no longer worth milking. Move to your next target and repeat. (Game analogy: what Activision is doing to Blizzard) The sickening and heartbreaking truth that is slowly destroying software development, not just video game studios but all aspects of software technology. All that adventure capitalist money looks so tasty and it sounds like they really care and want to see your company move forwards. But it's greed, and that greed is so very infectious to the people at the high end of the company... and while they all drive away in a Porsche with money flying out the windows they leave behind a crater of broken developers struggling to find a job at the next place that hasn't yet attained that level of "success" yet.
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# ? Jun 26, 2021 16:14 |
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Bumble He posted:i do not want to drag this out too much, but could this be a difference between the us an europe? Not sure if it's just an American thing. When you have an addiction, any kind of addiction, you as the owner of that addiction come up with all kinds of myriads of reasons to justify it and call it totally not an addiction in your own head and you are 110% in control. I'd want to say this is some pretty deeply ingrained human nature, but I haven't looked into how it is handled outside of the US. But this is why people have interventions and what not. Not everybody can say they have an addiction without somebody else telling them they do by force. However in most cases I'm familiar with, the people involved only seek help after they have some near-death experience that shakes them to the core. Not everybody survives this experience either and never gets to seek help.
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# ? Jun 26, 2021 16:19 |
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GhostDog posted:As someone working on SAP systems with lots of customer code I just burst out laughing. Haha.... Uh... Hmm... *looks around, also cries*
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# ? Jun 26, 2021 16:31 |
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ugh the filth in that picture is repulsive. you could grow potatoes in the dirt around the light switch the muck on the ice machine just makes me barf thinking about putting one of those cubes into a drink cattes are awesome , dirty humans are not
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# ? Jun 26, 2021 18:39 |
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I would love to work in that magical business.
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# ? Jun 26, 2021 19:05 |
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MostlyRandom posted:ugh the filth in that picture is repulsive. My visual filtering literally prevented me from seeing all that stuff except the cats and ice. Now I am a bit grossed out.
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# ? Jun 26, 2021 19:18 |
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https://v.redd.it/l4visqqe1i771/DASH_1080.mp4A Citizen posted:Hey! Happens all the time with the Super Hornet.
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# ? Jun 26, 2021 19:31 |
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Crobizzle's physics refactor is definitely in.
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# ? Jun 26, 2021 19:46 |
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Jolly ol’ Hornet just dancing and hopping on the landing pad
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# ? Jun 26, 2021 19:49 |
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This is like when the apes first see the monolith in 2001
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# ? Jun 26, 2021 19:50 |
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I think there is unused potential in the pedro-tech they showed in ISC posted:create npc based of pedro and have him play some of his songs on a guitar in some backalley in area18. quote:I agree, musician NPC's are a must - and dancers. I hope we can get an opera singer in there too like in the Gatsby video, but at an opera house planet side. There is an opera house on Mars at Port Renatus according to the lore, Orison seems to me to be the sort of place you might find a theatre or an opera house.
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# ? Jun 26, 2021 20:00 |
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Operas and Scooby-doo investigations
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# ? Jun 26, 2021 20:20 |
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Dwesa posted:Operas and Scooby-doo investigations (Unmasks the Phantom) -Derek Smart! I knew it! Only you would have tried such a dastardly plan to besmirch RSI -And I would have gotten away with it, too, if it weren't for you meddling kids... and that mangy Lando!
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# ? Jun 26, 2021 23:05 |
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Sarsapariller posted:It's not about practicality, it's about toxic masculinity I had one if these guys as a brother in law for a while by virtue of dating his sister. He was constantly ribbing on me because I wasn't manly enough to date his sister. Everyone had to measure up to his standard of manliness, he being a drafted cafeteria worker at an army base. He was also intensely proud of the fact that he could fold his shorts really neatly, unlike feminized me.
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# ? Jun 27, 2021 00:49 |
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Croberts will be furious to see Derek has made it into a PC Gamer Top 10 list. Admittedly it’s for “Most boring sims of all time” but a win is a win https://www.pcgamer.com/the-most-boring-sims-on-pc/
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# ? Jun 27, 2021 05:00 |
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smellmycheese posted:Croberts will be furious to see Derek has made it into a PC Gamer Top 10 list. there it is, right between The Amazing Live Sea Monkeys and Garbage Truck Simulator and Toilet Tycoon
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# ? Jun 27, 2021 05:08 |
Played a bunch of No Man's Sky recently and this game seems pretty much like Star Citizen if it wanted to be fun or a real game.
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# ? Jun 27, 2021 05:09 |
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I bet the developers of NMS have a counter in their office that only counts the years siphoned off their player's lives from waiting for a button press to result in an action. And another for all the time spent fixing poo poo on frigates.
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# ? Jun 27, 2021 08:02 |
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Excuse me fudster, this ship has built in sick grav hydraulics to impress your friends. It uses the same cutting edge gravlev tech as the Nomad's invisible landing gear and has never been done before. Try to do some research before you make baseless accusations about a game you clearly don't understand.
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# ? Jun 27, 2021 09:07 |
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Khanstant posted:Played a bunch of No Man's Sky recently and this game seems pretty much like Star Citizen if it wanted to be fun or a real game. Yeah of the current space trader games it appeals to me the most, partly for the groovy space opera aesthetic and partly because it's less of an economics simulator than the others (that part's still there but it's mixed in with survival stuff.) The limitations of the tech mean they'll never have, like, cities or huge settlements, but then again SC doesn't really have those either, and this game at least knows that and commits to a wilderness/frontier feel.
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# ? Jun 27, 2021 09:46 |
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It's funny now after years of Chris being deceptive about his and Sandi's relationship, they are now doing a total 180 and releasing a "proof of wife" video.
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# ? Jun 27, 2021 11:07 |
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How odd, it appears this spaceship has roughly the same mass as a matchbox car but that would mean someone lied to me about Star Citizer physics. How can this be.
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# ? Jun 27, 2021 13:30 |
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# ? Jun 5, 2024 06:52 |
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Kosumo posted:It's funny now after years of Chris being deceptive about his and Sandi's relationship, they are now doing a total 180 and releasing a "proof of wife" video. I love and treasure you.
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# ? Jun 27, 2021 15:07 |