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already said i didnt read
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# ? Jul 4, 2021 20:34 |
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# ? May 31, 2024 08:31 |
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Mordja posted:Though the sequel's the one I'm really interested in, I decided to pick up the first Everspace. Any tips for what Perks I should be buying early on? It's been a minute since I played, but iirc one of the early ships you can unlock is really good - most other unlocks were just progressive bonuses if I remember right Otherwise just play conservative while you're working on meta unlocks and learning the game - use cover! Trying to dogfight early in the open is suicide.
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# ? Jul 4, 2021 20:35 |
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Mordja posted:Though the sequel's the one I'm really interested in, I decided to pick up the first Everspace. Any tips for what Perks I should be buying early on? Lowered chance for components to break because components breaking can kill you, more energy regen because the interceptor starts with the least and it’s easy to find yourself running out while enemies are still around, and more credits multiplier so you’ll get more money down the line. edit: Forgot a big one: More information on the starmap. this is critical so you can avoid higher risk sectors with natural hazards. Owl Inspector fucked around with this message at 21:47 on Jul 4, 2021 |
# ? Jul 4, 2021 20:38 |
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John Murdoch posted:Dark Souls 3 advice Thanks for this, helped me to wrap up some loose ends. I also accidentally beat the game, but that's all right, I'm not quite done yet. Structurally it sort of felt like I was at the halfway point so I wasn't expecting to roll credits. DS1 has two clearly defined halves and I guess I thought DS3 would have a second 'quest' as well after beating the Lords of Cinder. I guess I'm assuming there's no secret final boss or whatever. I wouldn't mind a couple more nudges, though... - Archdragon Peak: I must have missed something here because Andre has nothing to say or do about the dragon stones, so I don't know how to progress. I went ahead and rung the bell, though. I have a feeling I know how this is going to end (I hope I'm not setting myself up for disappointment...) but I'm just missing a piece I guess. - Ariandel: I think I need to show the kid a flame. I'm so bad at Dark Souls puzzles, nothing I've tried worked. The optional boss here was fun though and it's a very interesting map. - Dreg Heap: I ran through because this area killed my framerate. Is there anything important here? I don't care about loot, just anything that might prevent progress elsewhere. Stuck on a boss here for now - the second phase is an absolute dick move in this one, I thought I was completely done with this fight ffs. I suppose I should start thinking about the Ringed City as well at some point, though I'd preferably finish AoA first. Is finding it as obscure as the DLCs in the first two games or will I know it when I see it? Sorry for all the questions... kinda wish I was better at the puzzles in these games so I didn't have to ping the thread for help as much. Although I need to remember that I'm playing offline, maybe with messages I wouldn't have so much trouble. I imagine Untended Graves for instance is trivial to find when you're playing online.
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# ? Jul 4, 2021 20:48 |
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Sway Grunt posted:Thanks for this, helped me to wrap up some loose ends. I also accidentally beat the game, but that's all right, I'm not quite done yet. Structurally it sort of felt like I was at the halfway point so I wasn't expecting to roll credits. DS1 has two clearly defined halves and I guess I thought DS3 would have a second 'quest' as well after beating the Lords of Cinder. I guess I'm assuming there's no secret final boss or whatever. You see all that smoky cloudy stuff that appeared by the bell? You can drop down and walk on it
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# ? Jul 4, 2021 20:53 |
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you can sort games by percent discounted on the genre sale pages. there isn't a way to do this for custom searches, is there? also, the room games are supposed to be good, right?
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# ? Jul 4, 2021 20:54 |
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Rinkles posted:you can sort games by percent discounted on the genre sale pages. there isn't a way to do this for custom searches, is there? I played the first three on my phone and liked them a lot.
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# ? Jul 4, 2021 20:55 |
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treat posted:No need for lists, perfection has already been reached with Super Hydorah and all other horizontal shmups are irrelevant. Not sure if it's similar and you don't mind emulating a PSP there are the R-Type Command games. First one had a translation and the second has a fan translation. Each has 2 campaigns.
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# ? Jul 4, 2021 21:03 |
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Sway Grunt posted:Thanks for this, helped me to wrap up some loose ends. I also accidentally beat the game, but that's all right, I'm not quite done yet. Structurally it sort of felt like I was at the halfway point so I wasn't expecting to roll credits. DS1 has two clearly defined halves and I guess I thought DS3 would have a second 'quest' as well after beating the Lords of Cinder. I guess I'm assuming there's no secret final boss or whatever. the dreg heap is actually the ringed city dlc
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# ? Jul 4, 2021 21:04 |
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Pablo Nergigante posted:You see all that smoky cloudy stuff that appeared by the bell? You can drop down and walk on it Ahh, I'll check it out. edit: Yeah that's about what I expected from that fog gate, but I'm pretty sure I need the dragon stones to work to stand a chance here... Samopsa posted:the dreg heap is actually the ringed city dlc Lol I guess that makes sense considering how you get to it. So much for finishing AoA before starting Ringed City. Sway Grunt fucked around with this message at 21:29 on Jul 4, 2021 |
# ? Jul 4, 2021 21:11 |
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Shmups: I recently revisited einhander on a PS1 emulator and it still holds up.Rinkles posted:you can sort games by percent discounted on the genre sale pages. there isn't a way to do this for custom searches, is there? they're great. The first one is quite short as it was still a bit of an experiment to see if it worked or caught on, but they're all worth playing. They're not very difficult as puzzle games go and are more about poking around a puzzle box with satisfying visuals and sounds when things click into place or slide open.
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# ? Jul 4, 2021 21:21 |
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Rinkles posted:you can sort games by percent discounted on the genre sale pages. there isn't a way to do this for custom searches, is there? Real good if you like puzzles. They’re satisfyingly challenging while still be completable by people unfamiliar with the genre. I vaguely remember having to pixel hunt a few times, however.
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# ? Jul 4, 2021 21:40 |
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Wamdoodle posted:Not sure if it's similar and you don't mind emulating a PSP there are the R-Type Command games. First one had a translation and the second has a fan translation. Each has 2 campaigns. They're not at all similar, sadly. I really have a thing for the fine control of the Frozen Synapse style turn-based time loops, it's a shame it hasn't become it's own strategy subgenre yet, especially since Mode 7 have sort of stopped developing their own games. Then again, I bought Frozen Synapse 2 at release and still haven't played more than a couple hours of it, so maybe I'm full of poo poo
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# ? Jul 4, 2021 21:41 |
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LLSix posted:Real good if you like puzzles. will the plot make sense if I never watched the movie?
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# ? Jul 4, 2021 21:44 |
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Flavahbeast posted:will the plot make sense if I never watched the movie? Totally unrelated. Not even sure what movie you are talking about.
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# ? Jul 4, 2021 21:47 |
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I did not hit her, it's not true! It's bullshit! I did not hit her! I did not!!! Oh hi Mark.
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# ? Jul 4, 2021 21:50 |
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Flavahbeast posted:will the plot make sense if I never watched the movie? Haha. What a puzzle, Mark!
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# ? Jul 4, 2021 21:51 |
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Rinkles posted:you can sort games by percent discounted on the genre sale pages. there isn't a way to do this for custom searches, is there? Despite starting as cellphone games and then being ported to PC, they are actually really good.
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# ? Jul 4, 2021 21:51 |
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Are there any other options for remote play together type functionality for games that aren't supported by it though steam? Is something paid like Parsec the only other real option for playing local co-op games remotely? Wrestling Empire rules and I want to play it with my friend but remote play together isn't supported
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# ? Jul 4, 2021 22:05 |
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explosivo posted:Are there any other options for remote play together type functionality for games that aren't supported by it though steam? Is something paid like Parsec the only other real option for playing local co-op games remotely? There's also Moonlight and Nvidia game share, if you happen to have an Nvidia card. Parsec was easier to use. There's also some way to trick Steam into doing remote play anything but you'd have to look it up.
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# ? Jul 4, 2021 22:13 |
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Pako 2 is another phone game that was ported to PC and turned out to be really good. It's a score based GTA2 like car chase game where you're the getaway driver for every crime in town and the goal is to pick up your crime buddies from various crime scenes and drop them off at their respective hideouts, then escape the map before you get busted for a big bonus. I bought a bunch of games this sale off recommendations from the thread, things like Delta V: Rings of Saturn and Nova Drift, but I've spent most of my time with Pako 2 so far and I don't regret it. The driving feels good & handles wonderfully, the music is great, the visuals are surprisingly gorgeous, and it's addictive as hell. There are tons of superfluous unlockables but you can afford the important stuff relatively quickly, and there are no microtransactions to speak of. It feels like a highly polished gem of the flash era and it would be a perfect coffee break game if it weren't so hard to stop playing.
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# ? Jul 4, 2021 22:19 |
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Det_no posted:There's also Moonlight and Nvidia game share, if you happen to have an Nvidia card. Parsec was easier to use. Oh hey thanks for the heads up, I did some googling and found an app that you can run in the background that will let you send invites to any game so this might work!
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# ? Jul 4, 2021 22:32 |
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Sway Grunt posted:Thanks for this, helped me to wrap up some loose ends. I also accidentally beat the game, but that's all right, I'm not quite done yet. Structurally it sort of felt like I was at the halfway point so I wasn't expecting to roll credits. DS1 has two clearly defined halves and I guess I thought DS3 would have a second 'quest' as well after beating the Lords of Cinder. I guess I'm assuming there's no secret final boss or whatever. That part where you got yoinked to Lothric Castle? That was the defacto halfway point. The structure of the game is very weird. No super duper hidden boss. In the base game, anyway. :P Sway Grunt posted:I wouldn't mind a couple more nudges, though... I am an insufferable know it all, so I love to answer questions! It sounds like unfortunately you won't see the conclusion to the path of the dragon. It's technically an NPC side quest, with the end result being you fight the owner of the other shining stone to claim it. You should still be able to use the normal dragon stones, though. They're just a fun gimmick, not a puzzle piece or anything and you don't need 'em for the boss. I can probably guess what you're thinking and if you're seeing discouraging damage numbers against the boss, try smacking it in the face. To use the stones I think you gotta get nekkid first, then you can activate them like any other normal usable item. The shining ones are slightly better versions of the same thing. IIRC, the next step in Ariandel is a bit funky, but there's no puzzle there either. There's a bonfire immediately outside the house where the painter is and you need to think outside the box a little bit to reach it but at that point it's just more Dark Soulsing through the forest to reach your destination. There's some small side paths but it's otherwise pretty linear. And as was said, the Dreg Heap is the start of the Ringed City DLC. Gonna have to get past those demons. There is an NPC summon available by default and another you can gain...but mainly by thoroughly exploring the Dreg Heap, so... John Murdoch fucked around with this message at 22:55 on Jul 4, 2021 |
# ? Jul 4, 2021 22:52 |
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e: ^^ None of the archdragon peak stuff is permanently missable, despite what the messages around the bell say. Ringing that bell does temporarily lock you out of the rest of the area though. Lapp in the dreg heap has a questline, but it's not missable -- even if you go and finish the whole dlc and kill all the bosses without him you can still come back and progress it. For Ariandel: The girl who wants to see flame isn't necessary to progress. Explore more and look for hidden stuff in nearby areas. RPATDO_LAMD fucked around with this message at 22:57 on Jul 4, 2021 |
# ? Jul 4, 2021 22:53 |
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RPATDO_LAMD posted:e: ^^ None of the archdragon peak stuff is permanently missable, despite what the messages around the bell say. Ringing that bell does temporarily lock you out of the rest of the area though. It's not about anything in Archdragon Peak itself, once you have 1/2 the shining dragon stones it's down to whatisname leaving the note with Andre and I guess he only does that if you properly progress his """quest""". John Murdoch fucked around with this message at 23:15 on Jul 4, 2021 |
# ? Jul 4, 2021 23:10 |
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Does Battletech have a story/narrative campaign? Or is it like Battle Brothers with randomly generated missions?
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# ? Jul 4, 2021 23:22 |
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Sway Grunt posted:
I know you said you didn't care about loot but the +3 version of one of the most universally useful rings in the game is in there, shortly after the Earthen Peak bonfire iirc, so maybe do poke around a little bit
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# ? Jul 4, 2021 23:24 |
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Away all Goats posted:Does Battletech have a story/narrative campaign? Or is it like Battle Brothers with randomly generated missions? Its got a narrative campaign with some proc gen missions in between the setpieces much like nu-XCOM if you've played that.
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# ? Jul 4, 2021 23:24 |
Away all Goats posted:Does Battletech have a story/narrative campaign? Or is it like Battle Brothers with randomly generated missions? There is a story line with unique missions, in between those you are free to do dynamic missions.
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# ? Jul 4, 2021 23:25 |
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Sway Grunt posted:Thanks for this, helped me to wrap up some loose ends. I also accidentally beat the game, but that's all right, I'm not quite done yet. Structurally it sort of felt like I was at the halfway point so I wasn't expecting to roll credits. DS1 has two clearly defined halves and I guess I thought DS3 would have a second 'quest' as well after beating the Lords of Cinder. I guess I'm assuming there's no secret final boss or whatever. The last boss in Archdragon Peak, and the final bosses of both respective DLCs are all very very cool at least even if they're not "final" bosses
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# ? Jul 4, 2021 23:26 |
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Popete posted:Anyone have thoughts on Song of Syx? It looks pretty impressive but not sure how fleshed out it actually is. I haven't played it in quite a while and it has some new features that look like they give it a lot more depth, I need to check it out again (which I now plan to do today)! Here's the positive review I wrote on Steam around February 7th quote:If you like to Make Number Go Up and don't mind poking around an obtuse UI yourself to figure it out (virtually no tutorial) Songs of Syx is pretty good - right now there's virtually no "challenge" - you're just kind of reactively building whatever buildings your settlement needs more of for your people to be happy. Your city needs an absurd amount of each building to support the kind of population you end up with and they take a long time to build. But the presentation is great, and right now it plays like a mix between a city builder and an idle game which is a neat and fairly relaxing combination. It is (was) a slow-paced city builder with occasional bandit raids that you fought off in a very primitive Total War style battle system (though the battle was on your actual city map). I know that since I last played the combat/war has been heavily expanded as well as the empire management stuff (multiple cities in different regions) finally being included. The main thing that made it stand out from other city builders for me is: 1) Every building is designed tile-by-tile - you can blueprint and copy them as much as you want when you have a design you like, but I had fun building most buildings by hand and sizing them based on what I needed, finding a place to fit them into my existing city center, etc. - it made the cities look very organic and the building tools the game gives you (such as several variable sizes for different workbenches based on how many employees/stations you need) gave the building mechanics some fun variety - buildings over a certain size begin taking prohibitively larger amounts of resources to build, so you can't just make one gigantic version of each building, and you have to use your space intelligently. It's totally viable to make a tiny little closet with a kitchen stove in it to run meals out to a small portion of the neighborhood - just like it's totally viable to build a large central kitchen with two dozen chefs that multiple neighborhoods congregate around for meals. and 2) You build a much larger city than in most medieval city building games. You're building the like, capital castle cities of a major empire, they're sprawling and huge and take your citizens an entire day to walk from one side to the other. This includes things like building little outskirt villages around the far-away iron mines so that your workers can live near the mines and not waste their entire day traveling, and then of course making sure they have all the food/merriment/etc that they need. Particularly noteworthy is the game's visuals. Screenshots and even videos don't quite do it justice - the entire thing is completely birds-eye 2D pixel-based but it uses shaders usually found in 3d games to make everything feel significantly more alive. I think it straight up looks bad in screenshots and mediocre in videos but when actually playing the game I love it. Some complaints: It's a giant balancing act and it's very anxiety-laden in the sense that you constantly have more buildings to be placing. They can take multiple in-game seasons to build so you're always running behind on what you "need". You need so many that it does get monotonous placing them and waiting for your builders to finish, and you can't just queue up a hundred buildings at the start because you never quite know what your needs will be in the future and with how many buildings you need, trying to prioritize one over others if you have multiple constructions queued is a pain. But the pace is slow enough that you can take a breather any time you need. You can also just stop taking on new immigrants to chill with your current buildings and catch up - it's the growing population that forces constant expansion. And also some of the citizen needs are just unfulfulling to fulfill - things like light or awe - you essentially just need to place a statue and a lamp every X tiles along your city roads - with as monstrously large as these cities get this takes ages, they could just as easily be baked right into the roads themselves, like expensive tiled roads provide light and awe themselves or something. deep dish peat moss fucked around with this message at 00:02 on Jul 5, 2021 |
# ? Jul 4, 2021 23:34 |
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Any recommendations for chill games to play between zoom meetings?
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# ? Jul 5, 2021 00:12 |
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Sexual Aluminum posted:Any recommendations for chill games to play between zoom meetings? I don't know how far apart your zoom meetings are but try DemonCrawl. It's a minesweeper-like with a bunch of rng items glued on top that change the gameplay each run. Fun if you like minesweeper and easy enough to pick up and put down at a moment's notice.
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# ? Jul 5, 2021 00:33 |
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"We have RE7 at home" https://www.youtube.com/watch?v=qviC8l4glVI Sexual Aluminum posted:Any recommendations for chill games to play between zoom meetings?
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# ? Jul 5, 2021 00:50 |
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The United States posted:"We have RE7 at home" Seconding DEFCON, that game is great. Grim as hell but great.
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# ? Jul 5, 2021 00:57 |
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Antigravitas posted:I am a sucker for anything Dwarf Fortressy. Absolutely. I'm eagerly waiting for the Steam version of Dwarf Fortress to come.
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# ? Jul 5, 2021 01:55 |
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I erased my everspace save to try hard difficulty only. I forgot how insanely rude the game is at the start when you have no upgrades. the very first run forces you to start on normal, which annoyed me except it didn't actually matter because literally the first zone I had to land in after sector 1 had a jump-disabling corvette. I even killed it despite having basically nothing going for me besides some light missile that could outpace the nonstop shield drones it spawns infinitely, but died at the same instant. On hard, I have 7 access keys by sector 3 because there are that many elites.
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# ? Jul 5, 2021 02:19 |
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I'm looking at either Dead Island definitive edition, or Vermintide 2. Which game offers a more polished co-op experience for 3-4 players?
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# ? Jul 5, 2021 02:22 |
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Bioshuffle posted:I'm looking at either Dead Island definitive edition, or Vermintide 2. Which game offers a more polished co-op experience for 3-4 players? I'll just go ahead and assume VT2.
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# ? Jul 5, 2021 02:34 |
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# ? May 31, 2024 08:31 |
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Bioshuffle posted:I'm looking at either Dead Island definitive edition, or Vermintide 2. Which game offers a more polished co-op experience for 3-4 players? Vermintide 2. It's a newer, more polished game that has a shitton of content that will last you for a while. It's extremely satisfying chopping through hordes of ratmen, and the interaction between all the classes makes for a really fulfilling experience when everyone actually works together to utilize your strengths. It IS grindy, you will play the same levels a lot, but it's come a very long way since launch and is nowhere near as painful as what it used to be like to unlock new stuff and get good gear. Dead Island was good 10 years ago but the last 2/3 of the game sucks poo poo. Dying Light is worth checking out if you haven't played that, though I'd still pick VT2 over Dying Light
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# ? Jul 5, 2021 02:35 |