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Discendo Vox posted:I'd be curious to hear this thread's perspectives on Downpour; though it wasn't in the vein of the early series games, it seemed less dire than homecoming or origins- but I never played it. Was it homecoming or downpour where you 9nly carried one weapon at a time? Because didn't like that. Shattered Memories World Famous W fucked around with this message at 06:24 on Jul 4, 2021 |
# ? Jul 4, 2021 06:12 |
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# ? May 20, 2024 07:57 |
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Shattered memories was great
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# ? Jul 4, 2021 06:23 |
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Len posted:Shattered memories was great "A toast to lonlier souls, who never could take control of their lives..."
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# ? Jul 4, 2021 06:38 |
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Discendo Vox posted:I'd be curious to hear this thread's perspectives on Downpour; though it wasn't in the vein of the early series games, it seemed less dire than homecoming or origins- but I never played it. it tried too hard to be "clever" with the silent hill formula, playing around with its rules and mythos in a way that constantly winked and referenced previous games. like one character tells the protagonist they can't just escape the town because "it doesn't work that way" and then gets eaten by the town for pulling back the curtain, that sort of thing. it also introduced an open-world sidequest system that didn't really work and the enemy aesthetic was terrible. barely scarier than alan wake, and alan wake was a snoozefest despite all that you can tell the devs were doing their best with what they were given and tried to make something original. i don't know much about origins but homecoming was ugly, derivative trash and imo the worst of the post-room SH games by far
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# ? Jul 4, 2021 06:39 |
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Discendo Vox posted:I'd be curious to hear this thread's perspectives on Downpour; though it wasn't in the vein of the early series games, it seemed less dire than homecoming or origins- but I never played it. 0rigins: aggressively Just Fine. Sort of a cargo cult continuation of the main series; it's what you might expect from a very well-made fan sequel, where there's lots of pastiche, zero innovation, and only a tenuous understanding of why the original series even worked. Homecoming: quite bad, feels bafflingly nu metal in a way that was dated even when it released. Suffers badly from generation loss. It's Silent Hill: The Movie: The Game. Downpour: flawed, janky failure. Lacks the polish and any hint of good writing requisite to feel like simply a misfire experiment (4, shatmemz). Instead kind of feels like an over-ambitious fan sequel, where the vision far exceeds the skills available. Sort of the opposite of 0rigin in that regard. There are lots of interesting ideas and concepts buried in all the mess but you need to extend a lot of goodwill to get to those bits and appreciate them. The opening sequence is extremely good and creepy, and the us prison system is extremely fertile ground for American horror like Silent Hill so the whole rest of the game is sort of like watching them gently caress up a good premise one step at a time. King of Bleh fucked around with this message at 07:03 on Jul 4, 2021 |
# ? Jul 4, 2021 06:57 |
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Downpour also lacked Akira Yamaoka, depriving it of the one thing that could have made a playthrough worth it in the slightest.
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# ? Jul 4, 2021 06:59 |
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Appreciated. What is "generation loss"? That's not a term I've heard before, is it related to console generations? I got just past the first time homecoming used an infinitely respawning monster drain and stopped. It's tragic that the great video LP was wrecked by the youtube annotations removal.
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# ? Jul 4, 2021 07:05 |
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Generation loss is a photography term https://en.m.wikipedia.org/wiki/Generation_loss
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# ? Jul 4, 2021 07:18 |
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Specifically, Homecoming suffers from essentially being a copy of a copy (it's a sequel to the films much more than it is to the games).
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# ? Jul 4, 2021 07:21 |
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TheWorldsaStage posted:Downpour also lacked Akira Yamaoka, depriving it of the one thing that could have made a playthrough worth it in the slightest. It lacks Akira Yamaoka and Masahiro Ito; the monster design in Downpour is sadly very generic. I mean, the Pyramid Head-equivalent monster is a big guy with a poncho and a gas mask who swings around a cinder-block hammer; alright as a generic antagonist, but not very memorable.
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# ? Jul 4, 2021 07:26 |
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Gotcha, yeah, that makes sense. ...at some point I should write out my elaborately developed game design fanfiction for what I'd do if I were directing an SH game. If nothing else I'd enjoy the thread telling me how terrible it is!
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# ? Jul 4, 2021 07:27 |
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Tbh I'm way more interested in that upcoming Dead Space spiritual successor by ex dead space devs (that for some completely insane branding reason "exists in the PUBG universe") , or a hypothetical basic remaster of the trilogy in one collection ,than I am for EA reviving Dead Space now that they have deemed it profitable, even though they torched Visceral to the ground. gently caress EA.
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# ? Jul 4, 2021 10:08 |
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Someone else reminded me that Siren, the game done by Team Silent after leaving Silent Hill, was a supremely weird game where (if you play the localised version) you are in a quaint, picturesque Japanese village out of a Junji Ito short but all the villagers have been possessed by murderous chavs. That would be an interesting game to see come out remastered, although I heard Forbidden Siren (the remake) was such a horrible mess of a game that it drained all goodwill anybody had in the franchise
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# ? Jul 5, 2021 03:38 |
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The Saddest Rhino posted:Someone else reminded me that Siren, the game done by Team Silent after leaving Silent Hill, was a supremely weird game where (if you play the localised version) you are in a quaint, picturesque Japanese village out of a Junji Ito short but all the villagers have been possessed by murderous chavs. I'm gonna be that guy who liked the remake. The first has an incredibly unique charm unto itself and is very good, outside of the difficulty. The second one never came out in the states
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# ? Jul 5, 2021 04:21 |
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The Saddest Rhino posted:Someone else reminded me that Siren, the game done by Team Silent after leaving Silent Hill, was a supremely weird game where (if you play the localised version) you are in a quaint, picturesque Japanese village out of a Junji Ito short but all the villagers have been possessed by murderous chavs. The remake made some really weird choices like randomly adding in Americans making a TV show. I guess maybe in a misguided attempt to appeal to US audiences? That seems like something you'd stick in a sequel and not try and awkwardly shove into an existing narrative. It also was an episodic game, which doesn't really work with the heavily non-linear, short gameplay segments design of the game.
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# ? Jul 5, 2021 04:23 |
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veni veni veni posted:Tbh I'm way more interested in that upcoming Dead Space spiritual successor by ex dead space devs (that for some completely insane branding reason "exists in the PUBG universe") , or a hypothetical basic remaster of the trilogy in one collection ,than I am for EA reviving Dead Space now that they have deemed it profitable, even though they torched Visceral to the ground. gently caress EA. missed this lol. Guess the upside is a horror mode crossover for a br could be neat
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# ? Jul 5, 2021 04:26 |
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The Saddest Rhino posted:Someone else reminded me that Siren, the game done by Team Silent after leaving Silent Hill, was a supremely weird game where (if you play the localised version) you are in a quaint, picturesque Japanese village out of a Junji Ito short but all the villagers have been possessed by murderous chavs. Siren is really cool though obtuse as hell about some things, but mannnnn the english dub on that is agony for me to listen to lol
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# ? Jul 5, 2021 05:26 |
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Yardbomb posted:Siren is really cool though obtuse as hell about some things, but mannnnn the english dub on that is agony for me to listen to lol Professaaaahhhh!?
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# ? Jul 5, 2021 05:26 |
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Siren Blood Curse's characters work because it's very much about foreigners in Japan and unlike the first game which is just a bad 2000s dub Blood Curse uses language as part of its narrative. Some characters are fluently bi-lingual, some speak broken Japanese, there's a Japanese character who switches based on the situation it's an idea they gave thought to. It's just not a fun game, not because of the structure but that it's dark as gently caress. As in you can't ever see poo poo in these cramped, busy environments. Siren kind of sucks in that it's obtuse as hell but it's weird and wild. Blood Curse is simpler and easier it's just frustrating to navigate. Maybe... they can make a game that meets in the middle?
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# ? Jul 5, 2021 05:44 |
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siren 2 is sort of a middle ground since they focused way more on the gameplay than the original but ymmv since the story/characters are way less interesting anyway i prefer the bad british dub for siren 1 because its charming and reminds me of the halcyon days before i had to hear troy baker in everything
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# ? Jul 5, 2021 06:01 |
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TheWorldsaStage posted:Professaaaahhhh!? Even better, I wanna say the first time I played it, the game was struggling for some reason and all the dialogue was that little bit much more slowed and aaaahhhhh.
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# ? Jul 5, 2021 06:13 |
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I half remember reading somewhere that the English dub of Siren was just voiced by people working in the SCEE office, which sounds entirely too fun to be true.
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# ? Jul 5, 2021 07:33 |
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Fil5000 posted:I half remember reading somewhere that the English dub of Siren was just voiced by people working in the SCEE office, which sounds entirely too fun to be true. But it explains so much.
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# ? Jul 5, 2021 07:35 |
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0 rows returned posted:siren 2 is sort of a middle ground since they focused way more on the gameplay than the original but ymmv since the story/characters are way less interesting In those days you just heard Steven Blum or Crispen Freeman
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# ? Jul 5, 2021 14:09 |
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veni veni veni posted:(that for some completely insane branding reason "exists in the PUBG universe")
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# ? Jul 5, 2021 15:00 |
Fil5000 posted:I half remember reading somewhere that the English dub of Siren was just voiced by people working in the SCEE office, which sounds entirely too fun to be true. I want to say that both Resident Evil and the early Silent Hills had the same thing, which is why the dialogue was strange. It's just the directors going "hey, you took English courses right? Wanna be a star?"
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# ? Jul 5, 2021 15:51 |
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all things considered the voice acting in the original Silent Hill is actually kind of good. the way it's edited together is stilted and unnatural and I think it's generally obvious that the voice actors were given isolated lines of dialog to read without context, but the actual line readings themselves are mostly pretty decent, or at least better than I remembered them being, and considering the state of voice acting at the time they might even be called straight up Good. the stilted awkwardness of the conversations kind of enhances the surreal tone of the game too I think. but then again the last time I played OG Silent Hill was right after playing the PS1 Clock Tower so that might explain why I was pleasantly surprised by the voice acting
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# ? Jul 5, 2021 17:01 |
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Now go play Koudelka and be surprised at just how good a ps1 horror game's voice acting can be
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# ? Jul 5, 2021 17:11 |
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FirstAidKite posted:Now go play Koudelka and be surprised at just how good a ps1 horror game's voice acting can be Koudelka was also an early game that used motion capture to let the actors act out their scenes and had everyone working in the same room. Koudelka's writing, acting, and atmosphere are incredible. Shame about the combat system.
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# ? Jul 5, 2021 17:12 |
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FirstAidKite posted:Now go play Koudelka and be surprised at just how good a ps1 horror game's voice acting can be it's on my list
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# ? Jul 5, 2021 18:01 |
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Siren has SUCH a cool concept and mechanics and plot and setting, and it really makes you feel like you're exploring a tiny Japanese mountain town and its environs, but it's so resolutely disinterested in telling you either what you can do or what it expects of you, apart from an often vague level objective, that I can't really recommend actually playing it. There's some great moments (the time I sightjacked into a shibito only to realize it was giggling and holding a gun and staring almost right at me was a big one) and some really cool ideas but the actual package it's wrapped in... just watch an LP instead.
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# ? Jul 6, 2021 01:48 |
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Inspector Gesicht posted:Someone bring up how the Medium has a character who is a paedophile because of the Holocaust. Please, let's be clear about this. The character is a pedophile because a friend of theirs died in the Holocaust.
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# ? Jul 6, 2021 04:42 |
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A horrific concept for a reason other than what they intended.
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# ? Jul 6, 2021 05:42 |
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So I'm playing through The Medium (if the split screen doesn't kill my gpu) #1 for Akira Yamaoka and the Zdzisław Beksiński inspired landscapes, but also because I have to see for myself if they really pulled that poo poo.
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# ? Jul 6, 2021 05:52 |
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Kokoro Wish posted:A horrific concept for a reason other than what they intended. I watched Voidburger stream the game, and there was warning that this section was gonna be insensitive and badly executed but I still wasn't expecting that.
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# ? Jul 6, 2021 06:02 |
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Oh hey, did anything ever come of the Rule of Rose publisher asking fans which of their series they wanted a remake of or something?
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# ? Jul 6, 2021 06:35 |
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TheWorldsaStage posted:Oh hey, did anything ever come of the Rule of Rose publisher asking fans which of their series they wanted a remake of or something? I've been following that, and nothing so far...yet.
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# ? Jul 6, 2021 18:39 |
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Siren Blood Curse is sort of an interesting look at that particular time in "our console has its own online store" history-- if you try to play it now it is an absolute bitch because you have to download each episode individually, and there are a lot of them. What a weird game.
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# ? Jul 7, 2021 21:28 |
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Sooo the guy who used to be a huge RE and SH leaker (he gave it up because it was hurting friends of his) gave a supposition of what if one of the original SH devs and former Siren staff was working on one of the two silent hill games, and I can't help but to imagine how bad rear end in tone at least it would be.
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# ? Jul 7, 2021 21:34 |
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# ? May 20, 2024 07:57 |
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A Silent Hill anthology would be a fun idea to explore. Like 1-2 hour vignettes of people's experiences in this haunted parasitic town.
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# ? Jul 7, 2021 22:48 |