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karmicknight
Aug 21, 2011

MonsieurChoc posted:

Finally, the animal horrors of MacQuarrie island in game form.

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Takanago
Jun 2, 2007

You'll see...

Vivian Darkbloom posted:



I think there was something similar if you played to the end of the game, which was 1921 before you added the Revolutions expansion.

Since V3 seems to represent leaders visually now, and because Paradox has that fancy new UI scripting API for modders, if V3 doesn't have something like this in the base game modders should probably be able to add it in.

Edgar Allen Ho
Apr 3, 2017

by sebmojo

Takanago posted:

Since V3 seems to represent leaders visually now, and because Paradox has that fancy new UI scripting API for modders, if V3 doesn't have something like this in the base game modders should probably be able to add it in.



I'm leaving an angry steam review if we can't see the portraits of every single individual in the country

karmicknight
Aug 21, 2011
also, yeah, since they seem to be modelling the leaders of the countries in-game, having them appear in some sort of capacity like in original Vicky (buy dynamic and changing with the change in leadership) seems like it would be possible a kind of cool.

VanSandman
Feb 16, 2011
SWAP.AVI EXCHANGER
How do you model incompetency in a game like this? Nicholas II's dumb choices at every opportunity was part of the reason the Russian Revolution happened. How would that work in a Victoria 3 context?

Cease to Hope
Dec 12, 2011

this is obviously whales, but it seems to imply meat is fungible. if meat is fungible, and religions are actually going to be modeled, what does this mean for meat taboos? they were actually a big deal for the colonial powers, in that even rumors of mismanagement could lead to uprisings.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

VanSandman posted:

How do you model incompetency in a game like this? Nicholas II's dumb choices at every opportunity was part of the reason the Russian Revolution happened. How would that work in a Victoria 3 context?
Based on what we've seen so far, I think a Nicholas II would be best modeled as the leader of the Landowners (presumably the most powerful by far) interest group with hardline reactionary ideological positions.

AnoHito
May 8, 2014

VanSandman posted:

How do you model incompetency in a game like this? Nicholas II's dumb choices at every opportunity was part of the reason the Russian Revolution happened. How would that work in a Victoria 3 context?

Considering making choices about the direction and management of the country is the core of the gameplay, I'd assume it's the incompetence of the player/AI that would drive governmental screwups, possibly spurred on by interest groups encouraging/threatening you to do dumb things.

karmicknight
Aug 21, 2011
love to play victoria as a constantly failing state.

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


MonsieurChoc posted:

Finally, the animal horrors of MacQuarrie island in game form.

Just googled it and lol

ThaumPenguin
Oct 9, 2013

VanSandman posted:

How do you model incompetency in a game like this? Nicholas II's dumb choices at every opportunity was part of the reason the Russian Revolution happened. How would that work in a Victoria 3 context?

IIRC in Crusader Kings 2, characters had a hidden "(ir)rationality" stat that was calculated based on a their traits and it affected what choices their AI would make on a personal, administrative and diplomatic level. It might very well be possible to implement something similar in Victoria 3.

guidoanselmi
Feb 6, 2008

I thought my ideas were so clear. I wanted to make an honest post. No lies whatsoever.

Cease to Hope posted:

this is obviously whales, but it seems to imply meat is fungible. if meat is fungible, and religions are actually going to be modeled, what does this mean for meat taboos? they were actually a big deal for the colonial powers, in that even rumors of mismanagement could lead to uprisings.

Sepoy Rebellion was animal fat used for Enfield cartridges (amongst other frustrations). Were there other instances?

MonsieurChoc posted:

Finally, the animal horrors of MacQuarrie island in game form.

Mod idea: Penguin Digester buildings for Antarctic regions and rebellions over penguin fat because they're so cute.

Cease to Hope
Dec 12, 2011

guidoanselmi posted:

Sepoy Rebellion was animal fat used for Enfield cartridges (amongst other frustrations). Were there other instances?

That's the specific one I was thinking of. But managing separate rations was always a concern for both the Raj and any colony with a significant Muslim population, and pressuring the locals to eat the same diet was a big part of both British and French colonialism.

Gaius Marius
Oct 9, 2012

That seems like. A huge icon to show refrigeration.

dead gay comedy forums
Oct 21, 2011


Cease to Hope posted:

this is obviously whales, but it seems to imply meat is fungible. if meat is fungible, and religions are actually going to be modeled, what does this mean for meat taboos? they were actually a big deal for the colonial powers, in that even rumors of mismanagement could lead to uprisings.

look let's first get the basics right, then we move into procedural sepoy revolts due to pig meat imports k

Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

I think the devs have already mentioned that pops have preferences based on culture and religion, and religious taboos on alcohol were the example given. As fun as simulations are, I think going too far into dietary taboos runs the risk of ending up with way too many essentially identical trade goods to keep track of because you would need to split a generic 'meat' good up into pork/chicken/beef/lamb/etc, and then you could split those up further into halal/kosher/all else. Suddenly 40% of the trade goods screen is a series of very similar pink blobs.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Red Bones posted:

I think the devs have already mentioned that pops have preferences based on culture and religion, and religious taboos on alcohol were the example given. As fun as simulations are, I think going too far into dietary taboos runs the risk of ending up with way too many essentially identical trade goods to keep track of because you would need to split a generic 'meat' good up into pork/chicken/beef/lamb/etc, and then you could split those up further into halal/kosher/all else. Suddenly 40% of the trade goods screen is a series of very similar pink blobs.

I agree the simulator is the point so it should be somewhat complicated but there is a point where it doesn’t do much

Dr. Video Games 0031
Jul 17, 2004

I mean, vicky 3 already has a ton of different cereal crops for seemingly no reason other than flavor, so adding in a few different meat types wouldn't be much extra complexity on top of that.

wisconsingreg
Jan 13, 2019

Dr. Video Games 0031 posted:

I mean, vicky 3 already has a ton of different cereal crops for seemingly no reason other than flavor, so adding in a few different meat types wouldn't be much extra complexity on top of that.

I'm assuming its not just flavor, won't supply fluctuation affect the price of each?

Cease to Hope
Dec 12, 2011

dead gay comedy forums posted:

look let's first get the basics right, then we move into procedural sepoy revolts due to pig meat imports k

I'm not demanding that they split up meat types or anything. I just recalled that they said they were going to tackle religious dietary taboos, and wondered if that included meat (and how they'd handle that if so).

Raenir Salazar
Nov 5, 2010

College Slice
It'd be neat if they figured out a way to dynamically like, represent how goods in different places have different qualities. Swiss Watches, Japanese binoculars, etc which could factor into the preferences of pops; even better if this got to the point where say, American small arms had like a small percentage bonus for quality etc; like actually having access to say, refined swedish steel is more desirable etc.

And then inputs are fixed, instead inputs go by broader categories, of "steel" but accepts a variety of what can be considered steel, with bonuses of penalties representing the quality of goods. One thing that would be neat if a output of factories could be "waste" such as pollution or scrap metal; scrap metal can be bought and sold; and used as an cheaper but lower quality inputbut pollution is a potential cause of militancy, disease, etc until you have a means of cleaning it up.

As an example, in Paul Kennedy's The Rise and Fall of the Great Powers; post-WW2 it was estimated that the quality of French goods added on an additional 60% to French GDP as a result; so it'd be interesting if having high quality (but more expensive to produce thus less output) goods nets you an equivilent or additional Industry score.

Communist Zombie
Nov 1, 2011

Dr. Video Games 0031 posted:

I mean, vicky 3 already has a ton of different cereal crops for seemingly no reason other than flavor, so adding in a few different meat types wouldn't be much extra complexity on top of that.

I thought V3 had one cereal good, but that could come from different production methods which were flavored as the different crops?

karmicknight
Aug 21, 2011
kosher meats, halal meats, other meats.

Raenir Salazar
Nov 5, 2010

College Slice
Zombie flesh for the inevitable Vampire the Masquerade/victorian gothic horror/bloodborne mod.

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


VanSandman posted:

How do you model incompetency in a game like this? Nicholas II's dumb choices at every opportunity was part of the reason the Russian Revolution happened. How would that work in a Victoria 3 context?

You're an Absolute Monarchy in the 20th century, and the associated militancy? You don't need to represent "wanders away into WW1 frontlines", you only really need to represent "the people demand reforms constantly", since eventually you fail dice rolls on rulers.

VanSandman
Feb 16, 2011
SWAP.AVI EXCHANGER
This era would also cover the European potato famine. You gotta have blights.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Raenir Salazar posted:

It'd be neat if they figured out a way to dynamically like, represent how goods in different places have different qualities. Swiss Watches, Japanese binoculars, etc which could factor into the preferences of pops; even better if this got to the point where say, American small arms had like a small percentage bonus for quality etc; like actually having access to say, refined swedish steel is more desirable etc.

And then inputs are fixed, instead inputs go by broader categories, of "steel" but accepts a variety of what can be considered steel, with bonuses of penalties representing the quality of goods. One thing that would be neat if a output of factories could be "waste" such as pollution or scrap metal; scrap metal can be bought and sold; and used as an cheaper but lower quality inputbut pollution is a potential cause of militancy, disease, etc until you have a means of cleaning it up.

As an example, in Paul Kennedy's The Rise and Fall of the Great Powers; post-WW2 it was estimated that the quality of French goods added on an additional 60% to French GDP as a result; so it'd be interesting if having high quality (but more expensive to produce thus less output) goods nets you an equivilent or additional Industry score.
Discount Guns/Guns/Luxury Guns

logger
Jun 28, 2008

...and in what manner the Ancyent Marinere came back to his own Country.
Soiled Meat

I didn't realize man went to the moon during the Victorian era.

https://www.youtube.com/watch?v=U8V2U7vTys0

The Narrator
Aug 11, 2011

bernie would have won

Cease to Hope posted:

I'm not demanding that they split up meat types or anything. I just recalled that they said they were going to tackle religious dietary taboos, and wondered if that included meat (and how they'd handle that if so).

In the example of vegetarians in India, just have certain pops consume goods differently? Hindu pops have a flat X% reduction of meat consumption but larger consumption of grains or something to balance it out, Muslim/Mormon pops have a drastically lower consumption of alcohol but will use more coffee (maybe not the Mormons), etc?

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Mm! Delicious, delicious clipper ship meat and sailboat milk.

Edgar Allen Ho
Apr 3, 2017

by sebmojo

The Narrator posted:

In the example of vegetarians in India, just have certain pops consume goods differently? Hindu pops have a flat X% reduction of meat consumption but larger consumption of grains or something to balance it out, Muslim/Mormon pops have a drastically lower consumption of alcohol but will use more coffee (maybe not the Mormons), etc?

Thanks for reminding me that mormon pops will exist because my first game is 100% going to be ancom Deseret world conquest

DJ_Mindboggler
Nov 21, 2013
For meat-based unrest, couldn't it just be a dynamic event triggered when a colonial overlord and subject don't share a religion? Like, if an Indian state is controlled by a non-Hindu/Muslim (depending on the state) power, there's some percent chance yearly to trigger a negative "beef tallow used in cartridges" event or some such.

Wiz
May 16, 2004

Nap Ghost

Red Bones posted:

I think the devs have already mentioned that pops have preferences based on culture and religion, and religious taboos on alcohol were the example given. As fun as simulations are, I think going too far into dietary taboos runs the risk of ending up with way too many essentially identical trade goods to keep track of because you would need to split a generic 'meat' good up into pork/chicken/beef/lamb/etc, and then you could split those up further into halal/kosher/all else. Suddenly 40% of the trade goods screen is a series of very similar pink blobs.

Pretty much this. The main reason for the Sepoy rebellion was general British discrimination policies anyhow, the whole thing about the cartridges was IIRC basically an untrue rumor that fired up people who had other very much not untrue grievances.

Weavered
Jun 23, 2013

Victoria 3: Meat Based Unrest

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Victoria 3: The Meat Planet

Fister Roboto
Feb 21, 2008

Weavered posted:

Victoria 3: Meat Based Unrest

please mods this is perfect

JosefStalinator
Oct 9, 2007

Come Tbilisi if you want to live.




Grimey Drawer
Individual POP meat preferences, and mandatory vegetarianism as a state policy, or riot.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Weavered posted:

Victoria 3: Meat Based Unrest

The Something Awful Forums > Discussion > Games > Victoria 3: Based Meat Unrest

Edgar Allen Ho
Apr 3, 2017

by sebmojo
Let them eat vegan burgers

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A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

JosefStalinator posted:

Individual POP meat preferences, and mandatory vegetarianism as a state policy, or riot.
If socialism is allowed to be more idealistic/varied, forced vegetarianism for fascists really should be in.

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