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MonsieurChoc posted:Finally, the animal horrors of MacQuarrie island in game form.
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# ? Jul 7, 2021 15:47 |
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# ? May 28, 2024 11:22 |
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Vivian Darkbloom posted:
Since V3 seems to represent leaders visually now, and because Paradox has that fancy new UI scripting API for modders, if V3 doesn't have something like this in the base game modders should probably be able to add it in.
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# ? Jul 7, 2021 15:47 |
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Takanago posted:Since V3 seems to represent leaders visually now, and because Paradox has that fancy new UI scripting API for modders, if V3 doesn't have something like this in the base game modders should probably be able to add it in. I'm leaving an angry steam review if we can't see the portraits of every single individual in the country
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# ? Jul 7, 2021 15:50 |
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also, yeah, since they seem to be modelling the leaders of the countries in-game, having them appear in some sort of capacity like in original Vicky (buy dynamic and changing with the change in leadership) seems like it would be possible a kind of cool.
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# ? Jul 7, 2021 15:53 |
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How do you model incompetency in a game like this? Nicholas II's dumb choices at every opportunity was part of the reason the Russian Revolution happened. How would that work in a Victoria 3 context?
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# ? Jul 7, 2021 16:50 |
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this is obviously whales, but it seems to imply meat is fungible. if meat is fungible, and religions are actually going to be modeled, what does this mean for meat taboos? they were actually a big deal for the colonial powers, in that even rumors of mismanagement could lead to uprisings.
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# ? Jul 7, 2021 17:04 |
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VanSandman posted:How do you model incompetency in a game like this? Nicholas II's dumb choices at every opportunity was part of the reason the Russian Revolution happened. How would that work in a Victoria 3 context?
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# ? Jul 7, 2021 17:12 |
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VanSandman posted:How do you model incompetency in a game like this? Nicholas II's dumb choices at every opportunity was part of the reason the Russian Revolution happened. How would that work in a Victoria 3 context? Considering making choices about the direction and management of the country is the core of the gameplay, I'd assume it's the incompetence of the player/AI that would drive governmental screwups, possibly spurred on by interest groups encouraging/threatening you to do dumb things.
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# ? Jul 7, 2021 17:21 |
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love to play victoria as a constantly failing state.
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# ? Jul 7, 2021 17:29 |
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MonsieurChoc posted:Finally, the animal horrors of MacQuarrie island in game form. Just googled it and lol
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# ? Jul 7, 2021 17:32 |
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VanSandman posted:How do you model incompetency in a game like this? Nicholas II's dumb choices at every opportunity was part of the reason the Russian Revolution happened. How would that work in a Victoria 3 context? IIRC in Crusader Kings 2, characters had a hidden "(ir)rationality" stat that was calculated based on a their traits and it affected what choices their AI would make on a personal, administrative and diplomatic level. It might very well be possible to implement something similar in Victoria 3.
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# ? Jul 7, 2021 18:19 |
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Cease to Hope posted:this is obviously whales, but it seems to imply meat is fungible. if meat is fungible, and religions are actually going to be modeled, what does this mean for meat taboos? they were actually a big deal for the colonial powers, in that even rumors of mismanagement could lead to uprisings. Sepoy Rebellion was animal fat used for Enfield cartridges (amongst other frustrations). Were there other instances? MonsieurChoc posted:Finally, the animal horrors of MacQuarrie island in game form. Mod idea: Penguin Digester buildings for Antarctic regions and rebellions over penguin fat because they're so cute.
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# ? Jul 7, 2021 19:18 |
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guidoanselmi posted:Sepoy Rebellion was animal fat used for Enfield cartridges (amongst other frustrations). Were there other instances? That's the specific one I was thinking of. But managing separate rations was always a concern for both the Raj and any colony with a significant Muslim population, and pressuring the locals to eat the same diet was a big part of both British and French colonialism.
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# ? Jul 7, 2021 21:16 |
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That seems like. A huge icon to show refrigeration.
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# ? Jul 7, 2021 22:11 |
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Cease to Hope posted:this is obviously whales, but it seems to imply meat is fungible. if meat is fungible, and religions are actually going to be modeled, what does this mean for meat taboos? they were actually a big deal for the colonial powers, in that even rumors of mismanagement could lead to uprisings. look let's first get the basics right, then we move into procedural sepoy revolts due to pig meat imports k
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# ? Jul 7, 2021 22:24 |
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I think the devs have already mentioned that pops have preferences based on culture and religion, and religious taboos on alcohol were the example given. As fun as simulations are, I think going too far into dietary taboos runs the risk of ending up with way too many essentially identical trade goods to keep track of because you would need to split a generic 'meat' good up into pork/chicken/beef/lamb/etc, and then you could split those up further into halal/kosher/all else. Suddenly 40% of the trade goods screen is a series of very similar pink blobs.
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# ? Jul 7, 2021 22:48 |
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Red Bones posted:I think the devs have already mentioned that pops have preferences based on culture and religion, and religious taboos on alcohol were the example given. As fun as simulations are, I think going too far into dietary taboos runs the risk of ending up with way too many essentially identical trade goods to keep track of because you would need to split a generic 'meat' good up into pork/chicken/beef/lamb/etc, and then you could split those up further into halal/kosher/all else. Suddenly 40% of the trade goods screen is a series of very similar pink blobs. I agree the simulator is the point so it should be somewhat complicated but there is a point where it doesn’t do much
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# ? Jul 7, 2021 22:57 |
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I mean, vicky 3 already has a ton of different cereal crops for seemingly no reason other than flavor, so adding in a few different meat types wouldn't be much extra complexity on top of that.
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# ? Jul 7, 2021 22:57 |
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Dr. Video Games 0031 posted:I mean, vicky 3 already has a ton of different cereal crops for seemingly no reason other than flavor, so adding in a few different meat types wouldn't be much extra complexity on top of that. I'm assuming its not just flavor, won't supply fluctuation affect the price of each?
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# ? Jul 7, 2021 23:04 |
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dead gay comedy forums posted:look let's first get the basics right, then we move into procedural sepoy revolts due to pig meat imports k I'm not demanding that they split up meat types or anything. I just recalled that they said they were going to tackle religious dietary taboos, and wondered if that included meat (and how they'd handle that if so).
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# ? Jul 7, 2021 23:04 |
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It'd be neat if they figured out a way to dynamically like, represent how goods in different places have different qualities. Swiss Watches, Japanese binoculars, etc which could factor into the preferences of pops; even better if this got to the point where say, American small arms had like a small percentage bonus for quality etc; like actually having access to say, refined swedish steel is more desirable etc. And then inputs are fixed, instead inputs go by broader categories, of "steel" but accepts a variety of what can be considered steel, with bonuses of penalties representing the quality of goods. One thing that would be neat if a output of factories could be "waste" such as pollution or scrap metal; scrap metal can be bought and sold; and used as an cheaper but lower quality inputbut pollution is a potential cause of militancy, disease, etc until you have a means of cleaning it up. As an example, in Paul Kennedy's The Rise and Fall of the Great Powers; post-WW2 it was estimated that the quality of French goods added on an additional 60% to French GDP as a result; so it'd be interesting if having high quality (but more expensive to produce thus less output) goods nets you an equivilent or additional Industry score.
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# ? Jul 7, 2021 23:13 |
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Dr. Video Games 0031 posted:I mean, vicky 3 already has a ton of different cereal crops for seemingly no reason other than flavor, so adding in a few different meat types wouldn't be much extra complexity on top of that. I thought V3 had one cereal good, but that could come from different production methods which were flavored as the different crops?
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# ? Jul 7, 2021 23:14 |
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kosher meats, halal meats, other meats.
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# ? Jul 7, 2021 23:14 |
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Zombie flesh for the inevitable Vampire the Masquerade/victorian gothic horror/bloodborne mod.
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# ? Jul 7, 2021 23:18 |
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VanSandman posted:How do you model incompetency in a game like this? Nicholas II's dumb choices at every opportunity was part of the reason the Russian Revolution happened. How would that work in a Victoria 3 context? You're an Absolute Monarchy in the 20th century, and the associated militancy? You don't need to represent "wanders away into WW1 frontlines", you only really need to represent "the people demand reforms constantly", since eventually you fail dice rolls on rulers.
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# ? Jul 7, 2021 23:40 |
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This era would also cover the European potato famine. You gotta have blights.
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# ? Jul 7, 2021 23:47 |
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Raenir Salazar posted:It'd be neat if they figured out a way to dynamically like, represent how goods in different places have different qualities. Swiss Watches, Japanese binoculars, etc which could factor into the preferences of pops; even better if this got to the point where say, American small arms had like a small percentage bonus for quality etc; like actually having access to say, refined swedish steel is more desirable etc.
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# ? Jul 8, 2021 06:00 |
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I didn't realize man went to the moon during the Victorian era. https://www.youtube.com/watch?v=U8V2U7vTys0
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# ? Jul 8, 2021 06:46 |
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Cease to Hope posted:I'm not demanding that they split up meat types or anything. I just recalled that they said they were going to tackle religious dietary taboos, and wondered if that included meat (and how they'd handle that if so). In the example of vegetarians in India, just have certain pops consume goods differently? Hindu pops have a flat X% reduction of meat consumption but larger consumption of grains or something to balance it out, Muslim/Mormon pops have a drastically lower consumption of alcohol but will use more coffee (maybe not the Mormons), etc?
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# ? Jul 8, 2021 11:20 |
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Mm! Delicious, delicious clipper ship meat and sailboat milk.
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# ? Jul 8, 2021 14:18 |
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The Narrator posted:In the example of vegetarians in India, just have certain pops consume goods differently? Hindu pops have a flat X% reduction of meat consumption but larger consumption of grains or something to balance it out, Muslim/Mormon pops have a drastically lower consumption of alcohol but will use more coffee (maybe not the Mormons), etc? Thanks for reminding me that mormon pops will exist because my first game is 100% going to be ancom Deseret world conquest
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# ? Jul 8, 2021 15:32 |
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For meat-based unrest, couldn't it just be a dynamic event triggered when a colonial overlord and subject don't share a religion? Like, if an Indian state is controlled by a non-Hindu/Muslim (depending on the state) power, there's some percent chance yearly to trigger a negative "beef tallow used in cartridges" event or some such.
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# ? Jul 8, 2021 16:12 |
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Red Bones posted:I think the devs have already mentioned that pops have preferences based on culture and religion, and religious taboos on alcohol were the example given. As fun as simulations are, I think going too far into dietary taboos runs the risk of ending up with way too many essentially identical trade goods to keep track of because you would need to split a generic 'meat' good up into pork/chicken/beef/lamb/etc, and then you could split those up further into halal/kosher/all else. Suddenly 40% of the trade goods screen is a series of very similar pink blobs. Pretty much this. The main reason for the Sepoy rebellion was general British discrimination policies anyhow, the whole thing about the cartridges was IIRC basically an untrue rumor that fired up people who had other very much not untrue grievances.
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# ? Jul 8, 2021 16:29 |
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Victoria 3: Meat Based Unrest
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# ? Jul 8, 2021 16:37 |
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Victoria 3: The Meat Planet
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# ? Jul 8, 2021 22:06 |
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Weavered posted:Victoria 3: Meat Based Unrest please mods this is perfect
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# ? Jul 8, 2021 22:12 |
Individual POP meat preferences, and mandatory vegetarianism as a state policy, or riot.
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# ? Jul 8, 2021 22:21 |
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Weavered posted:Victoria 3: Meat Based Unrest The Something Awful Forums > Discussion > Games > Victoria 3: Based Meat Unrest
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# ? Jul 8, 2021 22:23 |
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Let them eat vegan burgers
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# ? Jul 8, 2021 22:24 |
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# ? May 28, 2024 11:22 |
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JosefStalinator posted:Individual POP meat preferences, and mandatory vegetarianism as a state policy, or riot.
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# ? Jul 9, 2021 14:51 |