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I said come in!
Jun 22, 2004

My account is suppose to have a free level 25 boost, but I don't know how to claim it?

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hobocrunch
Mar 11, 2008

I'm walkin' here

Ort posted:

There is also hardly any build info out there and, being a pvp mmo, unlikely to have a ton of top tier builds publicly shared, so that’s another reason to play now. Everyone except beta testers are on the same level of knowledge and total noobs so fights may feel more balanced.

Yeah but since it literally takes 1-2 hours to level a char to 30 for VIPs, and it's very easy to spot which classes are the best (because they're like twice as good as the poo poo classes) people will be swapping real quick. Also the classes that are good are the least buggy ones. People will naturally leave their poo poo classes behind when they realise how terribly designed they are (and just flatout don't work).

hobocrunch fucked around with this message at 17:05 on Jul 8, 2021

Zlodo
Nov 25, 2006

hobocrunch posted:

- There's basically no economy. Which is really kind of sad for this game. The worst feeling is going out and "farming" and not really have any gauge to what you're getting. This feels bad and might be the biggest reason why people quit. (No sense of gaining wealth)

I just think it will take time, the thing is that unless they drastically changed direction since I hosed around in the alpha all the good stuff is crafted and the good mats aren't trivial to farm either, so a player driven economy should emerge in time.

In fact this might end up becoming sort of fantasy eve online.

hobocrunch
Mar 11, 2008

I'm walkin' here

Zlodo posted:

I just think it will take time, the thing is that unless they drastically changed direction since I hosed around in the alpha all the good stuff is crafted and the good mats aren't trivial to farm either, so a player driven economy should emerge in time.

In fact this might end up becoming sort of fantasy eve online.

It's just not happening without a good chat system or an AH.

Zlodo
Nov 25, 2006

hobocrunch posted:

It's just not happening without a good chat system or an AH.

There's a system to setup npc vendors to sell your stuff

Ort
Jul 3, 2005

Proud graduate of the Andy Reid coaching clinic.
Who are you imagining this economy would even be for? Why would you sell raw materials or gear to another guild? I don’t think this game allows you to really succeed as an independent gatherer so I’m having trouble imagining the point of a global economy.

NeurosisHead
Jul 22, 2007

NONONONONONONONONO

Zlodo posted:

I just think it will take time, the thing is that unless they drastically changed direction since I hosed around in the alpha all the good stuff is crafted and the good mats aren't trivial to farm either, so a player driven economy should emerge in time.

In fact this might end up becoming sort of fantasy eve online.

The website outlines their intent as a sort of SWG economy. Good stuff is crafted, good crafting requires interdisciplinary cooperation, and good materials are hard to get. So to make the best armor you need gatherers who have bodyguard players to escort them, some folk specializing in turning those mats into armor components, then your specialist armorsmith putting it all together. Then you can set up vendors in your Eternal Kingdom to sell your output. In theory, you end up with an in game reputation for your quality products, and that drives players to buy from you. How that shakes out in reality has yet to be seen, but at least the idea is sound.

Carmant
Nov 23, 2015


Treadmill? What's that? Is that some kind of cake?


Is it true that all the gear of the same type (cloth, leather, chain, etc.) has the exact same skin? I'm not super into playing dress up but I do like to at least earn some cool looking gear as I play an MMO.

BobTheVillain
Apr 25, 2009

The perfect counter argument, coming right up.

Carmant posted:

Is it true that all the gear of the same type (cloth, leather, chain, etc.) has the exact same skin? I'm not super into playing dress up but I do like to at least earn some cool looking gear as I play an MMO.

Yes, from what I've seen this is correct. I'm sure that will change by way of microtransactions or not.

hobocrunch posted:


- PvP Combat is good to great. This is the selling point. I just wish there was a little more to take / lose on death.

When the Guild vs. Guild campaign maps start (the Dregs), then inventory also drops on death in those maps from what I understand.

Nunes
Apr 24, 2016

hobocrunch posted:

I've been playing for a week and here's my opinion. I'll just sort of run through everything.

- PvP Combat is good to great. This is the selling point. I just wish there was a little more to take / lose on death.
- PvE is as basic as it can get.
- No story
- No questing
- Spell animations are almost non existent outside of a few spells (Cleric's Root is probably the most animated spell in the game)
- Depth is decent enough- It's somewhat superficial though, as you have to lock your self into a specialization that gives you a specific way you should be playing. That being said, disciplines are great and really shake up what you can do.
- There's basically no economy. Which is really kind of sad for this game. The worst feeling is going out and "farming" and not really have any gauge to what you're getting. This feels bad and might be the biggest reason why people quit. (No sense of gaining wealth)
- Endgame loop is essentially split between farming and PvP depending on what you want to be doing and how good you are at PvP. PvP isn't rewarding enough right now and seems like the best rewards are just from killing PvE bosses which is mostly just tedious to have to sort out.

So what does this all boil down to? Well, the game is fun- for a bit. And the fun will end / continue depending on your guild and their plan to gear their members. Guilds must gear their members. People must work together. This means that if your guild is JUST pvping, they will soon realise they're super far behind of the gear train and their guild will likely die. This means big guilds will be supreme as they share their wealth. Im not really sure where this goes towards the end game honestly but I think possibly like most MMOs the best time to play will be now.

All this being said I think the game is worth about $40 AUD, which is like 30USD or something. I do think that they have something but Im not sure if they'll capitalize on it based on how slow their leadup to this was, and what is essentially a beta for a release.

The PvP ruleset will vary based on the world. Currently there are only the starter worlds that only have gold loss in the specific areas but some of the rulesets will have full looting. Additionally there will be different rulesets for faction v faction, guild v guild, and free for all. This is info I semi pieced together so it may be outdated or incorrect.

malhavok
Jan 18, 2013
What's a jumpstart tome and why did i get one?

Cutedge
Mar 13, 2006

How can we lose so much more than we had before

One thing I am confused at is why there are so many servers. I mean, I know that 10 servers isn't a lot compared to WOW or FFXIV or even LOTRO (at least previously), but I'm seeing them all at Light all the time? Wouldn't you want to glom everyone together for a better experience? Overly optimistic?

Has anyone reported the player levels from the api or whatever in the days after launch?

edit: I guess people are saying 3100 has been the highest pop

Campaigns start tomorrow: https://community.crowfall.com/topic/31378-the-nermara-us-east-campaign-is-coming-july-9th/

Cutedge fucked around with this message at 22:49 on Jul 8, 2021

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

crowfall.exe

Impotence
Nov 8, 2010
Lipstick Apathy
downloaded it just to sniff network traffic

campaign population key:

code:
"Gods Reach US East 1"
437
"Gods Reach US West 1"
281
"Gods Reach EU 1"
164
"Gods Reach Australia 1"
113
"Gods Reach Brazil 1"
130
"Gods Reach US East 2"
353
"Gods Reach US East 3"
329
"Gods Reach US East 4"
251
"Gods Reach US West 2"
260
"Gods Reach EU 2"
112
"Gods Reach EU 3"
107	 	
there have been some very odd backend tech design decisions in this game.

Impotence fucked around with this message at 00:46 on Jul 9, 2021

2DCAT
Jun 25, 2015

pissssssssssssssssssssssssssssssssss ssssssss sssssssssssssssssss sssssssssssssssssssssssssssssssssss ssssss ssssssssssssssssssssssssssss sssssssssssssss

Gravy Boat 2k

Biowarfare posted:

downloaded it just to sniff network traffic

campaign population key:

code:
"Gods Reach US East 1"
437
"Gods Reach US West 1"
281
"Gods Reach EU 1"
164
"Gods Reach Australia 1"
113
"Gods Reach Brazil 1"
130
"Gods Reach US East 2"
353
"Gods Reach US East 3"
329
"Gods Reach US East 4"
251
"Gods Reach US West 2"
260
"Gods Reach EU 2"
112
"Gods Reach EU 3"
107	 	
there have been some very odd backend tech design decisions in this game.

Lol

30.5 Days
Nov 19, 2006
I think God's reach is the tutorial servers, and they spin up more automatically based on demand. Campaign worlds are made up of relatively small "islands" that are intended to support I think just a couple hundred players a piece and the starter worlds have just 3 quest islands and a free combat island, with most players being on the free combat island I think.

Impotence
Nov 8, 2010
Lipstick Apathy
there's a separate user count at the root that's around 3000, but all the campaign populations added togther don't get near that amount (3k-3.5k), adding all the kingdom populations, all of which are 0 or 1, also doesn't get near that, so i'm curious what it is.

Dackel
Sep 11, 2014


I said come in! posted:

My account is suppose to have a free level 25 boost, but I don't know how to claim it?

Idk if this is any help to you. but in the big central place there's an NPC with 2 pedestals. One of them is the lv25 boost. I only saw this on a few streams, I don't have the game

Capntastic
Jan 13, 2005

A dog begins eating a dusty old coil of rope but there's a nail in it.

While we haven't been super on the pulse of the game, there have been a few of us that have formed "Something Cawful" guild which should be joinable. We have a ton of dumb pre-order poo poo between us. Post here when you apply and we'll let you in.

We also have a discord? This link should work: https://discord.gg/fV9PDA5J

jabro
Mar 25, 2003

July Mock Draft 2014

1st PLACE
RUNNER-UP
got the knowshon


Biowarfare posted:

downloaded it just to sniff network traffic

campaign population key:

code:
"Gods Reach US East 1"
437
"Gods Reach US West 1"
281
"Gods Reach EU 1"
164
"Gods Reach Australia 1"
113
"Gods Reach Brazil 1"
130
"Gods Reach US East 2"
353
"Gods Reach US East 3"
329
"Gods Reach US East 4"
251
"Gods Reach US West 2"
260
"Gods Reach EU 2"
112
"Gods Reach EU 3"
107	 	
there have been some very odd backend tech design decisions in this game.

How granular does their API get? Does it break it down by race/class too?

Impotence
Nov 8, 2010
Lipstick Apathy
there is no api lol. I will wireshark later and see what's there though

Nunes
Apr 24, 2016
I wonder if the count discrepancy is people just farting around in the login server connected to chat but not in an actual world. From my experience, they are timing out inactive players very quickly in game, but you can sit on the main login screen indefinitely and just be in chat.

Cutedge
Mar 13, 2006

How can we lose so much more than we had before

I applied to guild, should just be cutedge

30.5 Days
Nov 19, 2006
Many believed that it was impossible, but last night I managed to finish the horrible 1-25 tutorial thing. What a terrible introduction to the game. If they just summarily removed most of the quests and replaced them with "grind to this level" quests, it'd be a lot easier to stomach.

My understanding is that the new campaign starts today so hopefully there will be some good fights.

30.5 Days
Nov 19, 2006
Also cutedge I think something went wrong, I don't see your request

NeurosisHead
Jul 22, 2007

NONONONONONONONONO
Just applied myself, might as well play with people if Dregs are actually going to come out

Acelerion
May 3, 2005

Am I seeing this right? Every time I die my equipment takes an ~10% durability hit and cannot be repaired?

After spending a night running around at 30 with the best gear I could find with 2 people - the combat is really bad and I'm going to uninstall. What a flop.

30.5 Days
Nov 19, 2006
Yeah there's a big focus on player economy, so permanent damage to drive demand is part of the model. Dregs is, I think, full loot, so, you know.

Myrm feels much better than I remember the game feeling combat wise but someone told me it's the best class in terms of not feeling like poo poo and it's barely acceptable, so

Acelerion
May 3, 2005

Yeah I dont mind player driven economy and disposable weapons but you can rack up 10 deaths an hour just running around trying to pick fights. It takes 2v3 from lets give it a shot to run away, etc. Maybe this works if 'pvp' means bodyguarding loggers or something but its not a system you can just jump into and start fighting. Maybe thats by design idk.

NeurosisHead
Jul 22, 2007

NONONONONONONONONO
Dipping into blacksmithing now I am amazed at the depth of the crafting system, but also just how much resources are required to make basically anything. Wood to turn into coal, to smelt metal bars which take 18 ore each and at least two bars are required for any component. But different metals give different traits on the components, with different alloys also possible from different ores. A finished piece will take 3-5 components, and at least one of them will come from another discipline like leather working. That one will require meat to turn into thread, to use to refine hide into leather pieces, to use to make the component.

Like, there's so much going on, and it's really cool, but you need to really focus on the pack pigs or have a large group focused on gathering to generate enough raw resources to craft in volume.

Mjolnerd
Jan 28, 2006


Smellrose

NeurosisHead posted:

Dipping into blacksmithing now I am amazed at the depth of the crafting system, but also just how much resources are required to make basically anything. Wood to turn into coal, to smelt metal bars which take 18 ore each and at least two bars are required for any component. But different metals give different traits on the components, with different alloys also possible from different ores. A finished piece will take 3-5 components, and at least one of them will come from another discipline like leather working. That one will require meat to turn into thread, to use to refine hide into leather pieces, to use to make the component.

Like, there's so much going on, and it's really cool, but you need to really focus on the pack pigs or have a large group focused on gathering to generate enough raw resources to craft in volume.

its the depth of the SWG crafting system without the SW fans to keep the economy healthy!

NeurosisHead
Jul 22, 2007

NONONONONONONONONO

Mjolnerd posted:

its the depth of the SWG crafting system without the SW fans to keep the economy healthy!

That's how it's shaping up! In theory you can put a vendor in your EK to sell your output and presumably buy resources. I haven't read anything about being able to control what they buy, just that you can stock them and set the sell price. But even that will require a mason for the building and a geomancer for the land plot, not to mention VIP to make your EK public. Lots of cool good stuff going on overall with crafting, but there needs to be a lot more than 2500 total players to make a real economy work. As it is you're just going to have everyone running around in mixed cloth looted from mobs and starter weapons because crafting is too much of a hassle due to population.

Ort
Jul 3, 2005

Proud graduate of the Andy Reid coaching clinic.
Guilds exists almost entirely to fuel their crafters, aside from sieges and stuff. Without that, there would kind of be nothing to do outside of siege windows and stuff wouldn’t there?

Cutedge
Mar 13, 2006

How can we lose so much more than we had before

30.5 Days posted:

Also cutedge I think something went wrong, I don't see your request

Someone else approved it pretty quickly, so i'm in. It's worth noting that if you send a guild request outside of the game (web) and it is accepted, the quest for joining a guild will complete but the guild information will not show up anywhere in game until you completely close the game and log back in :v:

30.5 Days
Nov 19, 2006
Logged into the new dregs campaign, remembered that it's guild-based rather than faction-based. Found out that even though there are guild alliances ,they don't count for the dregs so the goon guild can't really do anything unless a whole lotta people start caring about this game really fast. Found out that the island you have to cross to get into the main campaign area has a queue because a couple big guilds were camping the portals.

Well I think that's quite enough of that game.

Lorem ipsum
Sep 25, 2007
IF I REPORT SOMETHING, BAN ME.
I applied as Ipsum

30.5 Days
Nov 19, 2006
Both ipsum and NH are in. I still own the game, am still around, but lol they are gonna have to do something, for real.

Lorem ipsum
Sep 25, 2007
IF I REPORT SOMETHING, BAN ME.

30.5 Days posted:

Both ipsum and NH are in. I still own the game, am still around, but lol they are gonna have to do something, for real.

My guess is that 10 actives is going to be the minimum viable guild size

30.5 Days
Nov 19, 2006
I think if you had like 5 or 6 serious people who were on every night you could probably do some real poo poo, and that number gets smaller every moment that goes by. But like realistically I'm gonna play 2 or 3 nights a week *if it's good*. This isn't necessarily a problem, being a goofball irregulars brigade for a more serious clan is pretty much the most fun you can have in one of these games. Unless the game makes that impossible for ??reasons??, of course

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NeurosisHead
Jul 22, 2007

NONONONONONONONONO
Isn't there some sort of vassalage or fealty system where your guild can work for a larger one? That would work out okay if there's only a few of us farting around.

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