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We need our Lune and Meals so just leave it up to chance alone. Give nothing.
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# ? Jul 10, 2021 13:31 |
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# ? Jun 6, 2024 07:04 |
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Give them a Meal and 4 Lune.
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# ? Jul 10, 2021 16:32 |
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nelson posted:We need our Lune and Meals so just leave it up to chance alone. Give nothing. The Traitor's Reward posted:We roll: 6. The Traitor's Reward posted:You wander slowly among the hastily erected stalls and blankets, dismissing your men to refresh their own supplies and gather information as you peruse the items for sale.
Hint: The weapons, as usual, are worthless. The Hammer and Pitons can be useful later (as we saw in the previous run) but if we don't buy them here we may have one or two opportunities to get some later - and it won't matter too much if we don't have them. The Laumspur and Alether are, of course, always useful. We can also offload some stuff we don't need any more here, ie. our Tinderbox, Redeemer's Potion and Map of the Great Forest of Salony. Those latter two are especially worth selling as we'd get 20 Lune each for them - more than enough to pay for the two potions and the hammer and pitons, and selling the Tinderbox just makes sense if we want to buy all three of the aforementioned backpack items as we need to clear space anyway. Some might regard selling the Redeemer's Potion (which we know to be dangerous) to these people as unethical. But of course, Kalen doesn't know it's dangerous. Then again, Kalen would have no reason to trade it for a seemingly less-useful Laumspur or Alether potion. So I guess it really depends on how seriously you take your role-playing.
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# ? Jul 11, 2021 11:16 |
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Trade the Tinderbox for the Hammer and Pitons Trade the Map for a Laumspur
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# ? Jul 11, 2021 14:47 |
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nelson posted:Trade the Tinderbox for the Hammer and Pitons This works for me.
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# ? Jul 11, 2021 19:32 |
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nelson posted:Trade the Tinderbox for the Hammer and Pitons Let's do this.
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# ? Jul 11, 2021 19:55 |
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nelson posted:Trade the Tinderbox for the Hammer and Pitons Yeah, OK.
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# ? Jul 11, 2021 20:38 |
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The Traitor's Reward posted:The tent inside is filled with long carven tables rescued from the fall of Rhem. The room falls silent as you enter, every pair of eyes turning to regard you. A bearded man, his face covered in pockmarks, stands beside a pile of barrels, clad in an apron. Wordlessly he hands you a drink, mumbling that the "first is free, but after that you pay". Nodding thanks, you slip among the crowd. We still have 14 Lune. Hint: If we buy a round we'll end up having to spend an additional 8 Lune, and then get the opportunity to gamble and potentially win or lose some money. But since we'll only have 2 Lune left at that point, we won't be able to win or lose very much. We'll also be able to leave without gambling if we want to. Regardless of how long we stay or what we do here, we'll end up in the same situation once we leave.
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# ? Jul 12, 2021 10:49 |
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We're nearly broke, let's just go
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# ? Jul 12, 2021 10:55 |
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Black Robe posted:We're nearly broke, let's just go
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# ? Jul 12, 2021 13:28 |
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The Traitor's Reward posted:You push slowly through a small cluster of people heading toward the camp's centre, where you agreed to meet your squad. Upon your arrival you realize your pack is lighter! Slipping behind a tent to check your Backpack, you find to your dismay that some of its contents are gone! Erase the items from slots 5 and 6, unless you have the Scrounging Specialty, in which case you may choose one to keep. As for the die roll here, if we had War-Leader then we'd get to add 2 to our result and that would be just enough to get the better result (which would score us a Silver Key and some more Bautarian Antitoxin as well as skipping following fight). But we don't. The Traitor's Reward posted:The group of would-be highwaymen are not intimidated by your harsh manner and swing at you with their clubs! Robbers: COMBAT SKILL 16 ENDURANCE 30 Combat Ratio: 5 We roll: 4 Kalen: COMBAT SKILL 21 ENDURANCE 23 Robbers: COMBAT SKILL 16 ENDURANCE 21 We roll: 8 Kalen: COMBAT SKILL 21 ENDURANCE 23 Robbers: COMBAT SKILL 16 ENDURANCE 7 We roll: 7 Kalen: COMBAT SKILL 21 ENDURANCE 23 Robbers: COMBAT SKILL 16 ENDURANCE 0 This next section actually makes sense this time since we did get the potion and we do still have it. The Traitor's Reward posted:One morning, as you are searching through your Backpack, you find the Redeemer's Potion shattered on the floor nearby. Your eyes widen as you realize a slow leak from it has eaten through the leather and canvas frame!
Hint: Losing Loyalty is guaranteed if we speak with Tellias here, but gaining money is not; we could lose 1 or 2 Lune, or gain between 5 and 11 Lune, or break even. There is no reward or penalty for going straight to bed.
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# ? Jul 13, 2021 11:53 |
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Hang on to the Meal and go to bed.
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# ? Jul 13, 2021 11:58 |
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Lose Meal, Go to bed
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# ? Jul 13, 2021 13:36 |
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Keep meal and goto bed. We can role play it as we caught one of the ruffians with his hand in our pack and that’s what actually initiated our confrontation with them.
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# ? Jul 13, 2021 14:22 |
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Runcible Cat posted:Hang on to the Meal and go to bed.
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# ? Jul 13, 2021 15:11 |
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achtungnight posted:Lose Meal, Go to bed
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# ? Jul 13, 2021 20:15 |
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Guy Fawkes posted:Lose Meal, Go to bed The Traitor's Reward posted:Your patrols into the deeper parts of the forest turn little result. As you prepare to give up for the day, the quiet is split by the sound of a war-horn in the distance. Energized by the prospect of a lead, you order your men to gather equipment and set off as quickly as you can in its direction. You are rewarded with promising signs - hoofprints pressed into the dirt along with a discarded piece of clothing stuck to a branch. You recognize it as a piece of Salonese livery, the war-colors of the Prince's Honour Guard! Hint: Charging straight in results in two fights. Getting to the farmhouse involves some luck, but if we make it then we skip at least one (and possibly both) of those fights. Without the Armsman specialty there is a possibility of instant death on the farmhouse route, but since we have Armsman there's no danger of getting a worse result by going that way.
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# ? Jul 14, 2021 10:24 |
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Tiggum posted:Endurance: 29/33. Secure the farmhouse!
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# ? Jul 14, 2021 13:33 |
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Guy Fawkes posted:Charge to the rescue! (Yes, again) nelson fucked around with this message at 23:42 on Jul 14, 2021 |
# ? Jul 14, 2021 14:20 |
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Charge to the rescue! (Yes, again)
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# ? Jul 14, 2021 19:49 |
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achtungnight posted:Secure the farmhouse!
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# ? Jul 14, 2021 20:09 |
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achtungnight posted:Secure the farmhouse! The Traitor's Reward posted:You gesture for your men to follow close behind, pressing low to the ground and out of sight. The Traitor's Reward posted:With a bellow of "Charge!" your men surge toward the Eldenorans, scattering a few of them and attempting to break their lines before the Vorka can arrive to support them. Despite his surprise at your sudden appearance, the enemy captain reacts quickly. He whistles sharply and you see several Vorka leap at your cluster of men, claws and fangs bared. One of the vicious beasts singles you out! Vorka Skirmisher (Wounded): COMBAT SKILL 35 ENDURANCE 28 Combat Ratio: -4 We roll: 8 Kalen: COMBAT SKILL 31 ENDURANCE 29 Vorka Skirmisher (Wounded): COMBAT SKILL 35 ENDURANCE 20 We roll: 2 Kalen: COMBAT SKILL 31 ENDURANCE 25 Vorka Skirmisher (Wounded): COMBAT SKILL 35 ENDURANCE 18 We roll: 4 Kalen: COMBAT SKILL 31 ENDURANCE 22 Vorka Skirmisher (Wounded): COMBAT SKILL 35 ENDURANCE 14 We roll: 10 Kalen: COMBAT SKILL 31 ENDURANCE 22 Vorka Skirmisher (Wounded): COMBAT SKILL 35 ENDURANCE 4 We roll: 10 Kalen: COMBAT SKILL 31 ENDURANCE 22 Vorka Skirmisher (Wounded): COMBAT SKILL 35 ENDURANCE 0 The Traitor's Reward posted:The enemy captain is taken with surprise by your speedy dispatch of the Vorka. His eyes narrowed in fury, he leaps to engage you with a black mace personally. Eldenoran Captain: COMBAT SKILL 20 ENDURANCE 20 Combat Ratio: 1 We roll: 2 Kalen: COMBAT SKILL 21 ENDURANCE 19 Eldenoran Captain: COMBAT SKILL 20 ENDURANCE 15 We roll: 7 Kalen: COMBAT SKILL 21 ENDURANCE 19 Eldenoran Captain: COMBAT SKILL 20 ENDURANCE 5 We roll: 4 Kalen: COMBAT SKILL 21 ENDURANCE 17 Eldenoran Captain: COMBAT SKILL 20 ENDURANCE 0 The Traitor's Reward posted:Demoralized by the death of their commander, the Eldenorans break as Prince Darthon and his remaining guard come charging into their rear. Thrown into utter panic, they scatter. Your men raise a victorious cheer for the prince. Mounted atop his white charger, he dismounts and approaches you, hand extended in friendship. Hint: If we didn't have Armsman, or we'd made it to the farmhouse and fired our pistol there, we could roll badly and die by choosing to use our pistol here. But as we do have Armsman and our pistol is still loaded the worst that can happen is we get the same fight we'd get anyway if we chose not to use our pistol here. So there's no reason not to shoot a Vorka.
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# ? Jul 15, 2021 11:57 |
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It’s lizard hunting season! Shoot them!
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# ? Jul 15, 2021 12:38 |
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kw0134 posted:We have a gun and we wish to use it. nelson fucked around with this message at 14:59 on Jul 15, 2021 |
# ? Jul 15, 2021 14:19 |
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We have a gun and we wish to use it.
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# ? Jul 15, 2021 14:23 |
kw0134 posted:We have a gun and we wish to use it.
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# ? Jul 15, 2021 15:02 |
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Blast them!
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# ? Jul 15, 2021 17:40 |
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...and so anyway we started blasting!
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# ? Jul 15, 2021 19:40 |
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kw0134 posted:We have a gun and we wish to use it. Hell loving yeah.
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# ? Jul 15, 2021 20:36 |
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kw0134 posted:We have a gun and we wish to use it.
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# ? Jul 16, 2021 08:09 |
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The Traitor's Reward posted:We roll: 4 + 2 (Armsman) = 6. Vorka Skirmisher (Badly Wounded): COMBAT SKILL 33 ENDURANCE 16 Combat Ratio: -5 We roll: 7 Kalen: COMBAT SKILL 28 ENDURANCE 17 Vorka Skirmisher (Badly Wounded): COMBAT SKILL 33 ENDURANCE 10 We roll: 2 Kalen: COMBAT SKILL 28 ENDURANCE 15 Vorka Skirmisher (Badly Wounded): COMBAT SKILL 33 ENDURANCE 9 We roll: 2 Kalen: COMBAT SKILL 28 ENDURANCE 13 Vorka Skirmisher (Badly Wounded): COMBAT SKILL 33 ENDURANCE 8 We roll: 2 Kalen: COMBAT SKILL 28 ENDURANCE 11 Vorka Skirmisher (Badly Wounded): COMBAT SKILL 33 ENDURANCE 7 We roll: 4 Kalen: COMBAT SKILL 28 ENDURANCE 10 Vorka Skirmisher (Badly Wounded): COMBAT SKILL 33 ENDURANCE 4 We roll: 6 Kalen: COMBAT SKILL 28 ENDURANCE 9 Vorka Skirmisher (Badly Wounded): COMBAT SKILL 33 ENDURANCE 0 As mentioned in the hint for the last section, if we hadn't had Armsman (or our gun had recently been fired and was therefore unloaded) then we could have rolled badly and died here. But with that off the table, there was a 40% chance of getting the same fight as last time, a 30% chance of this slightly easier fight, and a 30% chance of skipping the fight entirely. Regardless, we're now back onto the critical path. The Traitor's Reward posted:The Vorka and the Eldenorans surge into your midst as the entire field devolves into a brawl. Darthon is ripped from his horse and you see him bleeding as he fends off two Eldenoran soldiers while his bodyguards grapple with Vorka. The Traitor's Reward posted:"With a snarl, you shove Tellias away from you. "I told you! No! I have a contract and I m not going to go back on it!" He stumbles out into the midst of the melee as the last of the Vorka is cut down, and to your surprise, the Eldenorans stop to watch. Every soldier's gaze turns toward the two of you. His eyes full of regret, Tellias looks you up and down. With a heavy sigh, he draws his Rapier. Tellias (Wounded): COMBAT SKILL 17 ENDURANCE 24 Combat Ratio: 4 We roll: 10 Kalen: COMBAT SKILL 21 ENDURANCE 9 Tellias (Wounded): COMBAT SKILL 17 ENDURANCE 8 The Traitor's Reward posted:Increase your Loyalty by 3. Cener Druid: COMBAT SKILL 15 ENDURANCE 23 Combat Ratio: 4 We roll: 8 Kalen: COMBAT SKILL 19 ENDURANCE 9 Cener Druid: COMBAT SKILL 15 ENDURANCE 11 We roll: 1 Kalen: COMBAT SKILL 19 ENDURANCE 6 Cener Druid: COMBAT SKILL 15 ENDURANCE 6 We roll: 7 Kalen: COMBAT SKILL 19 ENDURANCE 6 Cener Druid: COMBAT SKILL 15 ENDURANCE 0 The Traitor's Reward posted:As you strike down the Cenerese, you look around to see the field in utter chaos. During your battle with Tellias, a mounted force of red-robed men attacked, briefly forcing the Eldenorans and the Prince's men to fight side-by side. Rat creatures the size of youths ride and fight among them, clad in armor and wielding barbed lances. You see Terana fending off two bleeding Druids, both armed with daggers made from the teeth of some enormous creature, while Mero and Jansa duel with one of the verminous cavalrymen. You scan the field to see a black robed figure standing over the unconscious form of the Prince. He turns and you see the tell-tale clothes and fish amulet of a Redeemer, one of the order of silent pilgrims who study the healing arts and aid the Herbalish. To your shock, he laughs and speaks as your eyes meet. The Traitor's Reward posted:Taking the horses left by the Prince's Guard, you ride for Ellio intent on closing with Ormutan. The trip is exhausting. Most of your men are either injured or nearing the limits of their endurance, and several still grieve for fallen comrades. (Deduct 2 ENDURANCE from your total unless you possess Marcher.) Despite the gruelling pace, you can recover to a small degree - restore 2 ENDURANCE (you may recover 4 if you have Triage). The Traitor's Reward posted:Swallowing your anxiousness, you order your men to form up and remove any signs of outward loyalty as you prepare to bluff your way past. As soon as you approach the gate, you and your men are met by a group of green and black-clad guards. So, do we surrender immediately or use one or more potions? If we'd manged to bluff the guards (literally impossible with 5 Loyalty, unless you have the War-Leader Specialty) we'd have been taken to see the Scoutmaster and offered the same job we got when we were with Tellias - but this time we'd have had the option of refusing. Hint: If we surrender here we'll be arrested and have to break out. If we win the fight we might still be arrested later, but we'll get some loot first.
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# ? Jul 16, 2021 12:11 |
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Drink all the potions and fight! We have a Bor Pistol and wish to use it. nelson fucked around with this message at 14:19 on Jul 16, 2021 |
# ? Jul 16, 2021 13:55 |
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I don’t trust the dice and I wonder if the loot is any good but what the heck. Quaff all but one Laumspur and fight. No pistol on the first round though- the skill drop ain’t worth double damage.
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# ? Jul 16, 2021 14:03 |
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achtungnight posted:the skill drop ain’t worth double damage. I read it as we’d use our normal weapon also. Plus we’d not lose any of our own endurance on the first round, so we’d gain free damage to the enemy at the cost of 1 round of ammunition, which is worth it.
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# ? Jul 16, 2021 14:18 |
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nelson posted:I read it as we’d use our normal weapon after the first round. Plus we’d not lose any of our own endurance on the first round, so we’d gain free damage to the enemy at the cost of 1 round of ammunition, which is worth it.
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# ? Jul 16, 2021 14:21 |
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Thanks for the clarifications. Changing my vote on the following issue. Ok, we can use our gun.
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# ? Jul 16, 2021 15:39 |
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I cast GUN
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# ? Jul 16, 2021 15:53 |
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nelson posted:Drink all the potions and fight!
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# ? Jul 16, 2021 20:43 |
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Get drunk and shoot things
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# ? Jul 16, 2021 21:01 |
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# ? Jun 6, 2024 07:04 |
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achtungnight posted:Quaff all but one Laumspur and fight. Kalen (with Bor Pistol): COMBAT SKILL 23 ENDURANCE 18 Eldenoran Guards: COMBAT SKILL 31 ENDURANCE 41 Combat Ratio: -8 We roll: 8 Kalen: COMBAT SKILL 33 ENDURANCE 18 Eldenoran Guards: COMBAT SKILL 31 ENDURANCE 29 Combat Ratio: 2 We roll: 10 Kalen: COMBAT SKILL 33 ENDURANCE 18 Eldenoran Guards: COMBAT SKILL 31 ENDURANCE 5 We roll: 2 Kalen: COMBAT SKILL 33 ENDURANCE 15 Eldenoran Guards: COMBAT SKILL 31 ENDURANCE 0 The Traitor's Reward posted:Even as you cut down the last Eldenoran guard, you hear more coming, along with the shriek of hunting Vorka. You cannot remain and you cannot hold off the garrison yourself. Your men do not need to understand your command to "Run!" all of them just following after as you bolt down the street. You shove aside any passerby too slow to move as they try to escape the wrath of the pursuing guards, all of whom are more than happy to beat any citizen in their way to catch you. If we didn't have Siege-Engineering we could still have gotten here by fighting a door (like in book six), but if you take too long then the guards catch up. Hint: There's no reason not to try to open the chest. It's a 40% chance of success - Armsman with Daggers would push that up to 60% - but there's no penalty for failure (other than not getting the loot). Whether we go down the trapdoor or stand and fight doesn't really matter much. If we fight we'll be arrested, if we go through the trapdoor we won't. Either way we'll have to fight at least once. Take the trapdoor and we'll have to eat at least two of our recently-gained meals but gain 4 EP. Get arrested and we'll gain only 1 EP, eat no meals, and have a 10% chance of having to fight a second enemy - but the fights are slightly easier.
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# ? Jul 17, 2021 12:05 |