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# ? Jul 20, 2021 22:52 |
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# ? Jun 3, 2024 13:32 |
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Thanks, I hate it
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# ? Jul 20, 2021 22:53 |
Tenzarin posted:If I get annoyed by super tough mechs this time, I will never play with mechanoids agains. mechanoids can be annoying but if you turn them off the game will probably start sending 20 drop pod guys with rocket launchers instead.
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# ? Jul 20, 2021 22:55 |
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Griz posted:mechanoids can be annoying but if you turn them off the game will probably start sending 20 drop pod guys with rocket launchers instead. Way more fun than drop pods with 20 centipedes.
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# ? Jul 20, 2021 22:57 |
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Got an hour to play around with the new DLC, seems pretty fun! Quick question though, has anyone found out yet how the social roles are actually assigned? I can't see anything about them in the interface, so presumably it's something unlocked later, but I'd love to know when and how it comes up.
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# ? Jul 20, 2021 22:57 |
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Guildencrantz posted:Got an hour to play around with the new DLC, seems pretty fun! Pawns social tab. At the top.
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# ? Jul 20, 2021 23:00 |
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Guildencrantz posted:Got an hour to play around with the new DLC, seems pretty fun! Social tab -> Assign Role works for me
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# ? Jul 20, 2021 23:02 |
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;doh: Didn't notice it there and I don't think it was actually documented or pointed out in-game. Thanks!
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# ? Jul 20, 2021 23:10 |
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I am endlessly amused that your ideology can have a preferred item of clothing. Relatedly, one of my permanent mods is "Boots and Things" which adds footwear to the game, everything from sneakers to work boots to sandals. It also adds socks because why not. For laughs I declared my ideology's sacred item of clothing was the humble pair of socks. All my colonists stepped out of their drop pods with nary a shoe to be seen in sight like they were six year olds at daycare. Basically the DLC owns already. Now to just wait for a shitload of mods to update.
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# ? Jul 20, 2021 23:22 |
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It's a little odd that there are no mechanical tradeoffs for things like research speed, you can just set it as fast or slow as you want. Feel like perhaps that might benefit from either a point buy system or some inbuilt tradeoffs, I like the idea of just letting that be a choice but it does seem odd.
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# ? Jul 20, 2021 23:35 |
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OwlFancier posted:It's a little odd that there are no mechanical tradeoffs for things like research speed, you can just set it as fast or slow as you want. I think its mostly set up like that so you can facilitate the kind of story you want. Also to play nicer with mods since most modders don't have any sense of scale or sanity and just add a million extra techs to research which can suuuuuuck if you don't mod the research speed and want to actually use the new toys before year 10 or so
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# ? Jul 20, 2021 23:41 |
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I am curious how the 150% research speed modifier works with the storyteller setting that does the same thing.
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# ? Jul 20, 2021 23:49 |
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DoubleNegative posted:Basically the DLC owns already. Now to just wait for a shitload of mods to update. I am dying because of this. It doesn't help that Steam is doing a loving annoying thing where I have mods that are updated to 1.3 on the workshop but is apparently not downloading the updated versions even if I unsub-resub, so Rimworld hates them and thinks they're still the 1.2 versions.
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# ? Jul 21, 2021 00:05 |
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So now that they allow multiple spouses how do the beds work? Is there some larger multi person orgy bed? If not where is my giant spinning heart bed mod.
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# ? Jul 21, 2021 00:06 |
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Leal posted:Thanks, I hate it so, social skill is suuuuuuuuuuper important now, looks like
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# ? Jul 21, 2021 00:12 |
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OwlFancier posted:It's a little odd that there are no mechanical tradeoffs for things like research speed, you can just set it as fast or slow as you want. you could already do this via scenario setting anyway (and I did, because default research speed always felt way too fast)
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# ? Jul 21, 2021 00:14 |
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socialsecurity posted:So now that they allow multiple spouses how do the beds work? Is there some larger multi person orgy bed? If not where is my giant spinning heart bed mod. If everyone in the room shares the same spouse then its not considered a barracks. I'm assuming then you give everyone their own double bed so the poly pawn can... ride around. E: Also I'm sure this lowkey makes "free and encouraged" lovin really powerful if you got some pretty/beautiful pawns in the colony.
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# ? Jul 21, 2021 00:15 |
Kanos posted:It doesn't help that Steam is doing a loving annoying thing where I have mods that are updated to 1.3 on the workshop but is apparently not downloading the updated versions even if I unsub-resub, so Rimworld hates them and thinks they're still the 1.2 versions. If you verify the game's files it should redownload all the updated mods.
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# ? Jul 21, 2021 00:27 |
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socialsecurity posted:So now that they allow multiple spouses how do the beds work? Is there some larger multi person orgy bed? If not where is my giant spinning heart bed mod. Dunno if its updated to Ideology yet, but there is a polygamy beds mod.
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# ? Jul 21, 2021 00:28 |
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bob dobbs is dead posted:they really did copy paste this poo poo from crusader kings 3, huh. it works deec in that game in large part cuz they don't gently caress around w/ the history in that game and they still had big problems e.g. w/ sunni islamic faiths w bullshit schism All of them are rooted in Islam, Christianity, Hinduism, etc but it will never make something that is even close to those religions. All the Christian-rooted ones I’ve made gender Christ as female and call themselves something like Tribal Hyper-Anabaptists. The canonical Cross of Christ or Crescent of the Prophet isn’t even selectable in vanilla. It’s basically there so if you want to lift high whatever version of the Crescent/Cross you want you can but don’t get it twisted, this isn’t your grandpappy’s religion here
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# ? Jul 21, 2021 00:37 |
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Kanos posted:I am dying because of this. This is a royal pain in the butt, but it worked for me. Back up your config.xml file before you start! 1. Start RimPy 2. Hit the Redownload button on the right of the screen. If that doesn't work, then 3. Hit Export List (button, right of screen) and save your current list in a file that isn't your backup. 4. Hit Strip Mods. 5. Hit Import List. This removes all your mods, then adds them back again, forcing Steam to actually download.
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# ? Jul 21, 2021 00:38 |
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If you pick cannibalism for your ideology your starting food starts off made with human meat.
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# ? Jul 21, 2021 00:41 |
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Vasler posted:I do have resurrector serum. I don't have healer mech serum though, curses. FWIW, even if you pop artifacts to clear it up, you're just gonna get hit by new afflictions. Welcome to old age and piling medical bills. Time to start finding a replacement and quietly shuffling her into low priority jobs. If you absolutely need to keep her alive to avoid mood debuffs, consider putting her on ice and letting thoughts slowly fade.
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# ? Jul 21, 2021 01:06 |
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Never take old pawns, even if you roll one without medical issues, they will roll some soon enough.
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# ? Jul 21, 2021 01:15 |
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One of the building additions appears to be a pod you can stick people in to de-age them.
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# ? Jul 21, 2021 01:16 |
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Take old pawns, it'll be like aged beef
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# ? Jul 21, 2021 01:17 |
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Can we do pro-skub and anti-skub?
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# ? Jul 21, 2021 01:33 |
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Oh, myyyyy.
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# ? Jul 21, 2021 01:35 |
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Old pawns are excellent bartering tools, for money and for reputation
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# ? Jul 21, 2021 01:35 |
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Being able to selectively disable mechanoids, insects, or the Empire is a feature that should have been in for years but hey at least it's in now.
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# ? Jul 21, 2021 01:38 |
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I didn't get any skulls from butchering a dead raider. Do I need to let the body rot to get a skull for a skullspike? edit: there's a special extract skull order BattleMaster fucked around with this message at 01:47 on Jul 21, 2021 |
# ? Jul 21, 2021 01:39 |
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So do not use revered animals as combat pets, my entire colony went into a rage/despair spiral after several of my Labradors got killed.
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# ? Jul 21, 2021 01:41 |
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It would be very nice if you could save ideologies and also if they didn't reset a bunch of stuff when you go back to change things.
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# ? Jul 21, 2021 01:51 |
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I just got a new game started with Ideology. My tree loving hippies started day 1 in a rainforest building a -25 chopped down trees malus while making a pretty standard garden on some rich soil, then day 2 for some reason it zapped back to 0 and they have no problem ravaging the rainforest to grow drugs. Kinda weird, hope it doesn't reverse again though
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# ? Jul 21, 2021 02:02 |
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I believe it counts it per quadrum, so if you ticked over a quadrum that might be why.
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# ? Jul 21, 2021 02:06 |
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socialsecurity posted:So do not use revered animals as combat pets, my entire colony went into a rage/despair spiral after several of my Labradors got killed. I mean have you ever heard of a Hindu battle cow
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# ? Jul 21, 2021 02:11 |
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Mod user warning After futzing around more with mod startup issues, I now think Ideology / 1.3 / some new mod has some issues with memory. Make sure you have 8 GB of memory free before attempting to load the game, as it seems that any amount of mods (that I've tried so far) will load as long as you have that 8 GB free, but if your actual physical memory can't handle it it'll just silently crash before making it to the title screen. You *might* be ok with less if you're running a smaller mod list than I, but I was only able to load about 1/3 of what I was loading in 1.2 before this issue started cropping up.
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# ? Jul 21, 2021 02:16 |
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Lmao, I can't play without realistic rooms. Completely forgot that vanilla room needs are a little too much for me and all my base design was cramped.
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# ? Jul 21, 2021 02:18 |
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My fem characters keep giving themselves new looks at the styling station, in the form of big bushy beards
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# ? Jul 21, 2021 02:25 |
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# ? Jun 3, 2024 13:32 |
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ughhhh posted:Lmao, I can't play without realistic rooms. Completely forgot that vanilla room needs are a little too much for me and all my base design was cramped. The comments for it on Steam indicates that it's still functional, just needs the 1.3 tag to make the warnings go away.
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# ? Jul 21, 2021 02:26 |