(Thread IKs:
Captain Foo)
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Ship Graveyard now having tar zombies REALLY brings something to the table that was missing before.
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# ? Jul 22, 2021 13:44 |
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# ? May 27, 2024 10:33 |
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thehandtruck posted:let he who has good takes cast the first threadban if you wanna read rutibex and dnc post about poe ask about it in the unpopular video game opinions thread, they're always helpfully informing the masses about the game in there
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# ? Jul 22, 2021 13:45 |
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I want to try some skeleton reaper build but I have no idea how to scale a bleed minion beyond generic minion damage. I guess I can always switch to some other summoner if it turns out Reaper sucks.
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# ? Jul 22, 2021 13:54 |
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# ? Jul 22, 2021 14:14 |
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Yolomon Wayne posted:Hm. boneshatter - melee phys - bruality - fortify - (lifetap or multistrike) - (maim or ancestral call) I'm not 100% against shockwave and it does occasionally get used in faster hitting skills, but I don't think this is the right case for it. It wouldn't get benefits from trauma because it's an entirely separate attack. Pulverise doesn't affect the strike damage component, so it's out. Ideally you won't need ancestral call if you get tribal fury and/or eventually +strike on gloves but you could use it until then. Some of those damage boosts aren't great but that's this league's theme.
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# ? Jul 22, 2021 14:20 |
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Lol
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# ? Jul 22, 2021 14:34 |
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I was planning on giving Vortex Occultist a shot in this league and I'm sort of scrambling a bit here; any chance there's a guide you recommend for this? I've found a few things googling but I don't trust myself to tell the bad from the good.
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# ? Jul 22, 2021 14:35 |
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The only thing that changed with that build is you may have to keep faster attacks support in your main links for a long time
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# ? Jul 22, 2021 14:43 |
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euphronius posted:The only thing that changed with that build is you may have to keep faster attacks support in your main links for a long time Unless something has changed, GGG hosed up the nerf and you don't even need that. You can test it by self-casting Blade Flurry: when you see the lil circle/oval thing above your head, you're at max stacks. Now you know what you're looking for. Even with not enough attack speed, you generals still get the symbol above their head before they expire.
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# ? Jul 22, 2021 14:57 |
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thehandtruck posted:let he who has good takes cast the first threadban I used to feel like the thread was too hard on Rutibex too, then someone pointed out his mile long rap sheet and specifically him not too long ago defending fascism, so yeah, gently caress him. "Either you're trolling or so deeply stupid you shouldn't post anymore." sums him up well enough. In PoE talk I feel like Minion Guardian and any type of Raider would be in my top picks for best ascendancy classes this league just for QoL things like onslaught/curse reduction/easy ailment immunity access
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# ? Jul 22, 2021 14:57 |
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Krolm posted:It doesn't take a whole lot to fix AW, just "weapons persist between zone transfers" like literally every other minion that exists. I don't know why they haven't made that the case, it must be some spaghetti code thing. That's all it takes, numbers-wise it's fine. remember when it took them years to make spectres persist after logging out
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# ? Jul 22, 2021 15:23 |
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Jinnigan posted:remember when it took them years to make spectres persist after logging out I'd rather not, thanks
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# ? Jul 22, 2021 15:27 |
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SpiritOfLenin posted:I think this one was expanded on in some reddit thread, I think - I remember a clarification being posted that it was 2 monsters for 1 charge acts 6-10, and 4 monsters for 1 charge in maps. I might remember wrong, but I think that's what they said. That would be a 50% decrease in acts 6-10 and another 50% decrease in maps. Currently, (from the wiki) normal monsters give 1, magic monsters give 3.5, rare monsters give 6, and unique monsters give 11. So 6-10 would yield .5, 1.75, 3, and 5.5 while maps would have .25, .85'ish, 1.5, and 2.75. You'll just be using your flasks a handful of times per map. If it's fully juiced, you might have a few more uses, but you're probably going to need them a lot more often anyways.
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# ? Jul 22, 2021 15:28 |
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lol
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# ? Jul 22, 2021 15:29 |
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Ra Ra Rasputin posted:In PoE talk I feel like Minion Guardian and any type of Raider would be in my top picks for best ascendancy classes this league just for QoL things like onslaught/curse reduction/easy ailment immunity access I've also seen a build that stacks golems with Elementalist for "35% per golem chance to avoid ailments" ascendancy. Would that also be worth considering?
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# ? Jul 22, 2021 15:29 |
so how are you supposed to go into darkness in delve when you can't heal on demand and you can't go fast on demand
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# ? Jul 22, 2021 15:30 |
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similar to the lord jesus christ himself, regeneration is always there for you. chieftains and juggernauts can lumber around in the darkness for a very long time. also raiders are still very fast
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# ? Jul 22, 2021 15:34 |
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DawnOfMinstrel posted:I've also seen a build that stacks golems with Elementalist for "35% per golem chance to avoid ailments" ascendancy. Would that also be worth considering? Elementalist is losing ailment immunity in 3.15. Jazerus posted:so how are you supposed to go into darkness in delve when you can't heal on demand and you can't go fast on demand Maybe don't blindly mash your flasks?
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# ? Jul 22, 2021 15:34 |
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Jazerus posted:so how are you supposed to go into darkness in delve when you can't heal on demand and you can't go fast on demand I'm willing to bet they didn't consider the increase in darkness strength wrt nerfs on player move speed.
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# ? Jul 22, 2021 15:36 |
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if you're ever getting frustrated with dying in this game, make a juggernaut. it's like a cool dab of aloe on a chapped rear end
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# ? Jul 22, 2021 15:37 |
whypick1 posted:Maybe don't blindly mash your flasks? i wonder why people have been saying this thread's tone is really lovely???
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# ? Jul 22, 2021 15:41 |
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pokchu posted:Unless something has changed, GGG hosed up the nerf and you don't even need that. I just was referring to the fact that there is an AS malus on melee phys support now
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# ? Jul 22, 2021 15:44 |
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relying on flasks to heal or grant phasing in delve is just not a good habit, consider this patch ripping the band-aid off. If a build doesn't have the regen, stick to only doing the obvious side tracks in the frozen or fiery zones and stock up on flares
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# ? Jul 22, 2021 15:45 |
simply be good at the game and you'll see that none of the changes in this patch could possibly have unintended consequences wrt past league content
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# ? Jul 22, 2021 15:46 |
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Jazerus posted:simply be good at the game and you'll see that none of the changes in this patch could possibly have unintended consequences wrt past league content hey man I'm just trying to help, it is what it is
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# ? Jul 22, 2021 15:46 |
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Jazerus posted:i wonder why people have been saying this thread's tone is really lovely??? You're asking a question that sounds more like a complaint, about something that isn't really true in the first place, and then you're complaining about tone when one person gives you a flippant but pretty harmless response. My own response was valid and didn't even get into the "no, actually" stuff, so you're at least 1 for 2.
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# ? Jul 22, 2021 15:47 |
hawowanlawow posted:hey man I'm just trying to help, it is what it is no i appreciate it, that was a genuine answer that illustrates exactly the point i was making: delve is now going to be pretty unplayable for a bunch of builds that could do it before, even if it was in a "dangerous", "bad habit" kind of way. i wonder what other past leagues will similarly be build-limited, and how soon the community will realize that choosing a build also involves choosing what set of content you want to be accessible search engine posted:You're asking a question that sounds more like a complaint, about something that isn't really true in the first place, and then you're complaining about tone when one person gives you a flippant but pretty harmless response. My own response was valid and didn't even get into the "no, actually" stuff, so you're at least 1 for 2. look, i'm going to level with you: i am bad at poe. it draws on a skillset that i'm really bad at, which is precise movement and positioning in the context of an isometric ARPG. my question was an actual question because i am not good, and genuinely had no idea how delve was going to be survivable going forward. i don't generally play juggs or raiders or these other ascendancies mentioned in the context of surviving delve so i'm not super-familiar with their toolkits Jazerus fucked around with this message at 15:59 on Jul 22, 2021 |
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# ? Jul 22, 2021 15:52 |
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What level of delve are you talking about ?
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# ? Jul 22, 2021 15:55 |
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Jazerus posted:no i appreciate it, that was a genuine answer that illustrates exactly the point i was making: delve is now going to be pretty unplayable for a bunch of builds that could do it before, even if it was in a "dangerous", "bad habit" kind of way. i wonder what other past leagues will similarly be build-limited, and how soon the community will realize that choosing a build also involves choosing what set of content you want to be accessible
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# ? Jul 22, 2021 15:59 |
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Flattening build balance *may* increase build options (imo the meta chasers are gonna chase the meta no matter what, but you can at least argue for this), but increasing the difficulty of the game is in direct opposition of this goal and this patch is dramatically tilted towards difficulty increases over build normalization compared to every previous patch I've seen.
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# ? Jul 22, 2021 16:20 |
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Jazerus posted:look, i'm going to level with you: i am bad at poe. it draws on a skillset that i'm really bad at, which is precise movement and positioning in the context of an isometric ARPG. my question was an actual question because i am not good, and genuinely had no idea how delve was going to be survivable going forward. i don't generally play juggs or raiders or these other ascendancies mentioned in the context of surviving delve so i'm not super-familiar with their toolkits At the moment every other person is screaming about the sky falling and doing dumb overwrought takes like Wiggly Wayne DDS posted:no this is all about increasing build variety you see, everyone should just choose between 2 classes instead so you were unjustly lumped into that category. High end delving has always leaned toward a few ascendancies like raider and pathfinder, but I'm really burned here, somehow. Anyway: Flasks aren't so nerfed that you can't still use them to zip into dark areas and/or heal your way back out on any generic build. You can still roll a quicksilver flask with 2 uses that will make you go significantly faster, and life flasks are still fine or maybe slightly better. Max speed delving mostly ignores flares and just tries to barrel through, but you can still move quite fast by investing a bit in flares and dropping one occasionally. Treat them as waypoints, not something you have to constantly deploy. Run in until your health really starts tanking, throw one down. They stop burning duration if you get them a couple of screens away, so you can often re-visit the same ones on the way out of an area to stretch your supply.
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# ? Jul 22, 2021 16:28 |
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pokchu posted:Unless something has changed, GGG hosed up the nerf and you don't even need that. Didn't they change this in 3.14 so that the generals only channel for 0.6 seconds? You're going to need more attack speed to get them to 10aps to reach max blade flurry stages.
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# ? Jul 22, 2021 16:29 |
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interrodactyl posted:Didn't they change this in 3.14 so that the generals only channel for 0.6 seconds? You're going to need more attack speed to get them to 10aps to reach max blade flurry stages. No you do not need to worry about attack speed at all, at least for the zerker version
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# ? Jul 22, 2021 16:31 |
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I'll ask the same question as a previous goon: how do you scale bleeding for reaper? I've also never done a bleed build.
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# ? Jul 22, 2021 16:33 |
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Alright then that explains a lot
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# ? Jul 22, 2021 16:34 |
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interrodactyl posted:Didn't they change this in 3.14 so that the generals only channel for 0.6 seconds? You're going to need more attack speed to get them to 10aps to reach max blade flurry stages. They say they did but either they hosed up the nerf, or zerker attack speed is calculated in a non obvious way that reaches that threshold
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# ? Jul 22, 2021 16:35 |
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poemdexter posted:I'll ask the same question as a previous goon: how do you scale bleeding for reaper? I've also never done a bleed build.
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# ? Jul 22, 2021 16:36 |
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Wiggly Wayne DDS posted:i presumed the lack of any answer for scaling minion bleeding was that there wasn't any Reaper is labeled physical if that matters? No idea.
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# ? Jul 22, 2021 16:38 |
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poemdexter posted:I'll ask the same question as a previous goon: how do you scale bleeding for reaper? I've also never done a bleed build. You use all the bleed relevant gems and that's it really. Minion damage is generic so that'll scale it but it doesn't have much support elsewhere so you can't really do anything cool like give your minions crimson dance or bleed explosions, etc. Probably not worth pursuing tbh, just use normal phys minion gems or convert to elemental with triad's
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# ? Jul 22, 2021 16:39 |
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# ? May 27, 2024 10:33 |
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poemdexter posted:I'll ask the same question as a previous goon: how do you scale bleeding for reaper? I've also never done a bleed build. I'm thinking in my head you'd definitely want some source of getting the target to move. Knockback support on a skill other than reaper? Or go bow. Reaper mentions it's AoE slashes so, for six link maybe something like Reaper melee phys minion dmg pulverize brutality swift affliction. No idea how you'd get any kind of DoT multiplier though. Edit: could use Necromantic Aegis and this random shield from Ritual. Maybe swap some supports to power charge on crit and then critical ailments? External Organs fucked around with this message at 16:45 on Jul 22, 2021 |
# ? Jul 22, 2021 16:40 |