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Zaphod42 posted:Unity, although I've been writing some C++ lately and thinking about playing around with Unreal more. Hey your POC there looks better than anything I've done with Unity haha. Tom Guycot posted:So its paperboy? lol I was imaging this too based on reading that, but honestly VR Paperboy sounds pretty fun to me. Call it DeliVeRance (don't call it that, that's my name for the game I'm never actually gonna make) Sab669 fucked around with this message at 19:08 on Jul 23, 2021 |
# ? Jul 23, 2021 19:04 |
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# ? Jun 6, 2024 00:31 |
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can't stop thinking about this picture
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# ? Jul 23, 2021 19:17 |
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canyoneer posted:can't stop thinking about this picture The Glistco Glizzy Glider, specially designed for eating virtual hotdogs in H3VR.
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# ? Jul 23, 2021 19:20 |
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canyoneer posted:can't stop thinking about this picture I mean, there's women's advertisements where they're proud that they don't photoshop out cellulite (totally natural and normal for humans to have). This is kind of the same "truth in advertising" thing to me.
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# ? Jul 23, 2021 19:53 |
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Also I know it's still a billions dollar IP but do people really care about kid wizards these days?
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# ? Jul 23, 2021 20:00 |
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I got a way more positive response from twitter than any of my other work so far so I guess I'll follow where this goes for awhile https://www.youtube.com/watch?v=v4FMH27w2MI
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# ? Jul 23, 2021 20:17 |
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Stride coming to Quest https://www.youtube.com/watch?v=aJXLLQ7OH7g
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# ? Jul 23, 2021 20:29 |
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Welp, I'm done buying games on Steam. Sick of having crossbuy ports that I'd like to play on quest come out.
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# ? Jul 23, 2021 20:32 |
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Turin Turambar posted:Stride coming to Quest The grappling hook swing look siiiiick. Lots of really nice platforming there. I guess I should get this already.
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# ? Jul 23, 2021 20:41 |
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There a pair of VR devs here, so, for you https://developer.oculus.com/blog/oculus-all-in-on-openxr-deprecates-proprietary-apis/
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# ? Jul 23, 2021 20:50 |
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Turin Turambar posted:There a pair of VR devs here, so, for you This seems like a pretty huge deal. By August they'll stop adding new features to their existing APIs and instead work on adding features through openXR, and by august of next year will require all new apps to use openXR and the legacy APIs for mobile and PC will be unsupported going forward.
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# ? Jul 23, 2021 21:03 |
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Refresh my memory, is that the one Steam and everyone else is using? Is everyone finally using the same playbook? e - Dev folks, is Unreal VR dev less fucky than Unity's? I started poking around in there again and the engine in general seems like a mess of bolted on systems; VR being even more so.
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# ? Jul 23, 2021 21:10 |
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Warbird posted:Refresh my memory, is that the one Steam and everyone else is using? Is everyone finally using the same playbook? In the before time, long ago, everyone had to make software of their own to control these new fangled VR helmets. Oculus had the OVR api starting with the DK1, valve had OpenVR, and microsoft had their whatever it was called. You also had things like daydream and such, but that was kinda minor. A few years into things oculus, valve, microsoft, nvidia and everyone with an interest as part of a kronos thing came together to lay down the groundwork for one universal VR api: OpenXR (XR because it would also apply for AR as well as VR). At the time oculus, valve and others all said they wanted to move forward with it and eventually depreciate their own proprietary API's in favor of openXR, but for many years it just kind of lingered. Oculus added openXR support on quest, valve release openXR support, but it didn't gain a lot of traction really (MS Flight sim actually was released using openXR apparently), so its kind of lingered on the developer side. This marks the biggest push yet now for openXR and with oculus mothballing their own APIs, it should pretty instantly lead to huge developer support since all the devs wanting to get their games on quest now will have to build for openXR in the future anyways, and if they're already using openXR for the quest, they might as well just use openXR period since at this point the vast majority of stuff out there can use it. It might also be the kick for valve to beef up their openXR release they did last year, since that was technically still a preview release (unless its gotten more updates since then I haven't kept up with). All in all its just a good thing for VR because it means anyone that builds a VR headset (stand alone as well) only has to build it to support openXR, instead of relying on other proprietary APIs for each headset, or shims like revive/the steamVR-WMR one.
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# ? Jul 23, 2021 21:32 |
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Turin Turambar posted:There a pair of VR devs here, so, for you I already know all about it and assume lemming and others do too. Its been around for awhile already and is clearly the solution for the future. That said, while unreal does, unity doesn't actually support most headsets with openxr yet. Soon?
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# ? Jul 23, 2021 21:32 |
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Warbird posted:Refresh my memory, is that the one Steam and everyone else is using? Is everyone finally using the same playbook? No steam is OpenVR and Oculus is OculusSDK. This is a 3rd, platform agnostic api. Unreal and Unity are the same for VR. I don't know where to start with that comment? Games are complicated?
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# ? Jul 23, 2021 21:34 |
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Zaphod42 posted:I got a way more positive response from twitter than any of my other work so far so I guess I'll follow where this goes for awhile You are half way to flying a magic carpet by grabbing near either corner of it and pushing forward/back/up/down/twisting. Just saying. A whole new woooooorld...... E: The real reason i came to this thread before being distracted by that was to ask what to get from the humble VR sale going on just now: https://www.humblebundle.com/store/promo/summer-vr-sale
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# ? Jul 23, 2021 22:35 |
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Saints and sinners and boneworks are popular ITT Gorn and Arizona Sunshine less so but they are fun. Haven't played into the radius but it looks cool.
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# ? Jul 23, 2021 22:39 |
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I know I posted about into the radius, so search my post history. I'd quote myself but phone posting right now. Tl;dr it's sort of janky but really nicely fills the stalker niche it aims for.
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# ? Jul 23, 2021 22:42 |
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My nephew asked me if I could find a VR game where you can "build stuff". I'm assuming he means something like Minecraft or Lego, or something. Any recommendations?
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# ? Jul 24, 2021 07:35 |
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Boz0r posted:My nephew asked me if I could find a VR game where you can "build stuff". I'm assuming he means something like Minecraft or Lego, or something. Any recommendations? Fantastic Contraption is really fun and has you building things, not sure if that's what he wants. Its closer to Lego. (Really more like Knex) https://www.youtube.com/watch?v=YCnnJXMi8KE Rec Room lets you build spaces sooooorta like Minecraft? It might be hard for a kid though. https://www.youtube.com/watch?v=X0VJklw2aew
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# ? Jul 24, 2021 07:45 |
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Boz0r posted:My nephew asked me if I could find a VR game where you can "build stuff". I'm assuming he means something like Minecraft or Lego, or something. Any recommendations? PCVR? Quest? PSVR? On PCVR there's modbox: https://store.steampowered.com/app/414120/Modbox/
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# ? Jul 24, 2021 07:48 |
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Boz0r posted:My nephew asked me if I could find a VR game where you can "build stuff". I'm assuming he means something like Minecraft or Lego, or something. Any recommendations? I mean, theres always the VR port of minecraft itself? Maybe by "build stuff" he'd be interested in one of the art programs like tiltbrush/quill or stuff like that? Theres a few survival games where you craft and build stuff, township tale, the forrest, star shelter, and others?
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# ? Jul 24, 2021 08:10 |
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Sometimes my Quest 2 boots into a black screen and the only thing I can do is to keep rebooting and hope one of the reboots "fixes" it somehow. Is this a known problem and is there a consistent way to fix this? Googling brings up resetting the whole thing but I feel there must be a simpler solution if it happens this often (twice in the last two weeks).
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# ? Jul 24, 2021 09:25 |
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If I have $2000 for a new PC VR headset and a video card what's the correct solution. Presumably I want the Index, which I guess is back in stock now, and either a 20 or 30 series Nvidia? I vaguely recall the 30 series having more vr specific instructions
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# ? Jul 24, 2021 09:33 |
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Budgie posted:
Eleven Table Tennis is great. If you have a Quest possibly better to get from that store so you get Quest and PC version.
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# ? Jul 24, 2021 09:47 |
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Hadlock posted:If I have $2000 for a new PC VR headset and a video card what's the correct solution. Presumably I want the Index, which I guess is back in stock now, and either a 20 or 30 series Nvidia? I vaguely recall the 30 series having more vr specific instructions The 30 series was mostly a performance boost, feature wise its largely the same. Now that cards are trickling back in stock you might as well go for a 3080 or whatever. VR headset though, it's a tough choice. The index has a wider FOV, is marginally sharper, is very comfortable out of the box and the tracking is fantastic, but there are no options for wireless and that's such a big deal that it may override everything else. For the Quest 2 you also have to deal with some jank and need to buy a third party head strap and wifi router for the best experience, as well as there being that wretched Facebook requirement. I put other headsets in the OP as a courtesy, for most people it really comes down to those two.
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# ? Jul 24, 2021 09:56 |
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SCheeseman posted:that wretched Facebook requirement. Index it is! Thanks
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# ? Jul 24, 2021 10:10 |
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SCheeseman posted:VR headset though, it's a tough choice. The index has a wider FOV, is marginally sharper, I'm not sure what you mean by marginally sharper, if you mean optics-wise maybe, but if you're talking visible detail the Quest 2 blows the Index out of the water. It's a significantly larger resolution spread over a much smaller field of view, so the Q2 has nearly twice as many pixels per degree. I owned both headsets simultaneously and the difference is very noticeable. Personally I prefer the higher PPD over the higher FOV, it's one of the reasons I sold the Index after getting the Q2 (the other reasons are the touch controllers, standalone play, and wireless pcvr).
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# ? Jul 24, 2021 10:12 |
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Argue posted:Tried out The Room VR and it's great and moody and a decent escape room puzzle game--it really put me in the mood for a cool supernatural horror VR experience; anyone know any good ones? I do have Phasmophobia but I have nobody to play it with so I'm looking for single player experiences. https://store.steampowered.com/app/427760/A_Chair_in_a_Room__Greenwater/ this is like a point and click puzzle game (super basic tho) in VR, but it's focused on horror and p. good at it imo e: it's rather short tho, imo wait for sale
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# ? Jul 24, 2021 10:23 |
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Argue posted:Sometimes my Quest 2 boots into a black screen and the only thing I can do is to keep rebooting and hope one of the reboots "fixes" it somehow. Is this a known problem and is there a consistent way to fix this? Googling brings up resetting the whole thing but I feel there must be a simpler solution if it happens this often (twice in the last two weeks). I had something like that happen to me a while and eventually I figured out it was the VR cover slipping down over the face sensor and blocking it. Moving the cover up a bit so that it doesn't squish down over the sensor fixed it. edit - update on my lone echo purchase. I am working my way through it and really liking it so far. For sure worth the sale price.
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# ? Jul 24, 2021 10:28 |
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Truga posted:https://store.steampowered.com/app/427760/A_Chair_in_a_Room__Greenwater/ As it happens, it is on sale! On the Oculus site. Thanks! Shemp the Stooge posted:I had something like that happen to me a while and eventually I figured out it was the VR cover slipping down over the face sensor and blocking it. Moving the cover up a bit so that it doesn't squish down over the sensor fixed it. And aaah this makes sense! I'll pay attention to the cover next time this happens and see if that's what does it! Thanks as well!
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# ? Jul 24, 2021 11:40 |
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Tip posted:I'm not sure what you mean by marginally sharper, if you mean optics-wise maybe, but if you're talking visible detail the Quest 2 blows the Index out of the water. Maybe I was being too kind to the Index, but the video compression and multiple resamples across the Link pipeline significantly effects perceptual sharpness. SCheeseman fucked around with this message at 16:08 on Jul 24, 2021 |
# ? Jul 24, 2021 12:04 |
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VR sale on Humble Bundle https://www.humblebundle.com/store/promo/summer-vr-sale/?partner=blank Honestly, I'm seeing the same games they had on their last sale.
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# ? Jul 24, 2021 16:00 |
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Turin Turambar posted:VR sale on Humble Bundle This was good for me as a new user. Picked up I Expect you to Die and Creed.
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# ? Jul 24, 2021 16:18 |
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Turin Turambar posted:VR sale on Humble Bundle Well that's good because I didn't have VR last time they went on sale, so! Thoughts on Killing Floor: Incursion and Boneworks? I know the latter is popular but I've not researched much cause I didn't think I'd get VR when I found out about it. This sale reminded me of it, tbh.
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# ? Jul 24, 2021 16:21 |
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Tip posted:I'm not sure what you mean by marginally sharper, if you mean optics-wise maybe, but if you're talking visible detail the Quest 2 blows the Index out of the water. I'm the opposite so take this all with large grains of salt. The FOV is so drastically different putting on a quest 2 now for me, sucks. Index is also more comfy imo. I cannot get my quest 2 near the level of comfy my index is. Quest is a better value tho. If you're not a facebook hater or w/e EbolaIvory fucked around with this message at 17:37 on Jul 24, 2021 |
# ? Jul 24, 2021 17:33 |
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Turin Turambar posted:Stride coming to Quest This would almost certainly make me throw up
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# ? Jul 24, 2021 18:22 |
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Sure I hate Facebook, but someday I'm not going to be able to afford to ignore one of the biggest players in the industry
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# ? Jul 24, 2021 18:43 |
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Does anyone have a link to the 'get started modding Skyrim VR' googledoc? I finally managed to get it working again via the thrilling method of "it just started working again for some reason, who knows" and I want to dive right in.
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# ? Jul 24, 2021 18:49 |
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# ? Jun 6, 2024 00:31 |
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Pierson posted:Does anyone have a link to the 'get started modding Skyrim VR' googledoc? I finally managed to get it working again via the thrilling method of "it just started working again for some reason, who knows" and I want to dive right in. Here is one that I've used. I'm sure there are others out there.
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# ? Jul 24, 2021 18:54 |