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Hyper Inferno
Jun 11, 2015

Twelve by Pies posted:

That must be a change the PC version's translation made, because I posted the entire conversation from the original PS1 version and it's the same regardless of affection level. The only thing the affection level changes is the conversation when Cloud and Tifa are alone outside the Highwind. It's still kind of implied they gently caress in the low affection version, but it's a lot less implied, if that makes sense.

High affection:

And here's the low affection version. Notably, Cloud doesn't mention the promise, he doesn't mention Tifa helping him in the Lifestream, and just says "Let's get some sleep" at the end, along with a couple of minor changes the morning after.

The following conversation when they get on the airship is exactly the same regardless of affection level, the only changes it has depend on if you recruited Vincent and Yuffie. I don't remember the changes to the script from later in the game as much as the ones earlier, so you're probably right, I'll have to replay FF7 again to check for myself.

Darn, I have to play FF7 again! Gosh, how awful.

There's a very slight change in the conversation on the Highwind between the two versions.

Low affection, Tifa says: "Were you listening?" And then kicks her feet in a corner. https://www.youtube.com/watch?v=afuKSfF1rHg&t=689s

High affection, she says: "Were you watching?" And then cringes and dies inside instead. https://www.youtube.com/watch?v=afuKSfF1rHg&t=311s

The site I like to use for FFVII's script is this one: http://letao.is-a-geek.net/ff7script/index.html

Hyper Inferno fucked around with this message at 17:00 on Jul 26, 2021

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CharlieFoxtrot
Mar 27, 2007

organize digital employees



ZenMasterBullshit posted:

The combat in LR is an RPG-fied character action game and half the game is quests like "Lightning agrees to go on a date with this loser just cause he's paying for a fancy restaurant" or "Lightning doing promotional args that annoy her to get fireworks" or "Escorting some sheep while a nerd blathers on about sheep facts."

LR is incredibly fun.

I thought LR was a game where the world ends in three days or something like that

Help Im Alive
Nov 8, 2009

It's going to end in 13 days, because Final Fantasy 13

but its very good

thetoughestbean
Apr 27, 2013

Keep On Shroomin

CharlieFoxtrot posted:

I thought LR was a game where the world ends in three days or something like that

I think you have about twelve days’ time?

zedprime
Jun 9, 2007

yospos
There's limited days but you will have a week to drive every monster to extinction if not more if you happen to use chronostasis.

ExcessBLarg!
Sep 1, 2001

NikkolasKing posted:

Have any of you preordered any?
So I played I and II in the Dawn of Souls back in 2019, and then after I did that I went out of my way to also purchase the (separate) I and II PSP UMDs as those were the "best" versions at the time and they clearly weren't going to remake them again. I might pick these up if they go on sale for cheap at some point, but I don't see myself playing through any of I-III in the near term.

NikkolasKing posted:

I might actually get FF3. A lot of folks in here insisted it was better than FF3D so I'd like to test that out for myself.
III is definitely the most interesting of the bunch and if you haven't played it before it may well end up being the best version of it. That said, the deviations of the 3D version from the Famicom original that are problematic are still fairly minor overall. What they really need to do is add a save point in the final dungeon.

Ohtsam
Feb 5, 2010

Not this shit again.
Interesting thing with FF1 is it might be going back to original Magic system which hasn't been in any of the versions released after the PS1 version.

pretty soft girl
Oct 1, 2004

my dead grandfather fights better than you

jokes posted:

MP, if you want to get weird, is just Vancian spell casting with conversion rates.

Not really? It's a bit more nuanced than that. Three casts of FAST makes you pick and choose when to cast it when you only get three of them and that's that, instead of being able to forego casting NUKE once in order to get another 10 casts of FAST like you might in say, FF4. It also makes you have to consider if casting ICE2, your strongest AOE at that level, is worth losing out on a cast of FAST.

Another example for high level white wizards, if one of your party members gets petrified, you might have to decide between finishing the dungeon without him so you can cast INV2 for the boss, casting EXIT to leave, or casting SOFT but not being able to leave using EXIT if you need to.

There's not really any other FF that forces you to prioritize your spellcasting in the same way that 1 and 3 do solely because of the lack of an MP system. In my opinion the big flaw with FF1's spellcasting isn't the vancian charges, it's that most spells aren't strong enough relative to how much you have to ration them, and I think thats solely because intelligence is broken as a stat

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Honestly, it's not even a big deal in FF3 since you get double-digit charges as opposed to a max of 9 per level. It's also not a big deal because Black Magic is pretty underpowered once you unlock the second set of jobs while Summon magic trivializes the end game, and because unlike FF1 you actually have a way to restore MP mid-dungeon with Elixirs.

NikkolasKing
Apr 3, 2010



I do wonder what gameplay changes FF3 PR will have. The Steam page says

quote:

Improved gameplay, including modernized UI, auto-battle options, and more!

They're possibly full of poo poo and nothing has changed outside of a new UI and auto-battle, but I'm curious if they will rebalance Jobs.

Let me play as a Red Mage all game without it being hard mode or whatever.

zedprime
Jun 9, 2007

yospos
I wouldn't count on more than autobattle, speed up, maybe save anywhere. Auxiliary gameplay things, not entire rebalances.

Zil
Jun 4, 2011

Satanically Summoned Citrus


zedprime posted:

I wouldn't count on more than autobattle, speed up, maybe save anywhere. Auxiliary gameplay things, not entire rebalances.

I mean one can dream, but yeah keeping hopes low so I can be surprised later.

grieving for Gandalf
Apr 22, 2008

the interview with FF4's director said they were rebalancing that game (to make it easier? I hope not, it's not a hard game in 2021)

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!
He threw around the term "Turn-based Souls-like".

breadshaped
Apr 1, 2010


Soiled Meat

grieving for Gandalf posted:

the interview with FF4's director said they were rebalancing that game (to make it easier? I hope not, it's not a hard game in 2021)

Games used to be hard, but not anymore

Vermain
Sep 5, 2006



Schwartzcough posted:

He threw around the term "Turn-based Souls-like".

I think him throwing a loving lit stick of dynamite around would be less dangerous than that phrase

Mustached Demon
Nov 12, 2016

Bedshaped posted:

Games used to be hard, but not anymore

Augments now even more busted but made much more obtuse to make up for it.

Augus
Mar 9, 2015


most of the game will be babytown frolics but the new superboss will require 9 playthroughs of carefully-optimized augment placement on characters you won’t actually use

Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3

Tonfa posted:

LR is a more restrained version of the Barkley RPG, it knows it is inherently ridiculous but never really winks to the camera about it.

This was the most ridiculous compliment I've ever seen that game given.

mandatory lesbian
Dec 18, 2012

NikkolasKing posted:

I really hope someday they will bring back this Vancian-inspired system. If not in FF than some other JRPG. It's such a cool magic system and way more interesting than MP.


The only JRRPGS I've played with anything like it are FF3 of course but also Chrono Cross which sort of expanded and innovated the idea.

I think with the broad appeal ff has now it would be a mistake, bc it is an unforgiving system to new players who want to spam magic, but another game taking up the mantle would be excellent

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

Blockhouse posted:

absolutely did not post this in the wrong thread shut up

https://twitter.com/FinalFantasy/status/1418602052469628930

What is with the person who selected that font? The Japanese version has a better and more readable font for the Latin alphabet than the EN version. They already have a better font and they aren't hurting for screen real estate. Just use the monospace font the JP version shows off. :psyduck:

I alreayd have the current and better looking FF1 and 2 versions and might get 4-5 but if I don't that god awful font is going to be a major reason why.

Super No Vacancy
Jul 26, 2012

Augus posted:

most of the game will be babytown frolics but the new superboss will require 9 playthroughs of carefully-optimized augment placement on characters you won’t actually use

dq11s

OhFunny
Jun 26, 2013

EXTREMELY PISSED AT THE DNC

mandatory lesbian posted:

I think with the broad appeal ff has now it would be a mistake, bc it is an unforgiving system to new players who want to spam magic, but another game taking up the mantle would be excellent

I agree. I didn't even know the older FFI versions had a different system. I'd prefer it be similar to the GBA version.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Mr. Locke posted:

The bigger issue is that FF1 is just not balanced around far less restrained magic. Having greatly increased access to Cure and AoE Damage trivializes what is the hard part of FF1& managing resources. It's a very simple game- of it's era- and it never took much to turn it from a tricky series of dungeon crawls to Mash A to Win. Even the bonus content in later versions are mostly Go In, see whatcha die to, cast the right buffs/wear the right gear, repeat for the next fight.

It's not balanced in any way considering how useless BLM and THF are

pretty soft girl
Oct 1, 2004

my dead grandfather fights better than you

kirbysuperstar posted:

It's not balanced in any way considering how useless BLM and THF are

I hope they fix the run bug and the intelligence bug. Considering no one is even sure what intelligence was even supposed to do in the NES game, it could go a long way towards making BLMs more useful

Thief would probably require more help than fixing the run bug though, as it stands even if they were the best runners they're still worse than a red mage in every other way. It always seemed like thief and fighter's hit rate progressions should be swapped. Fighter would still be dominant defensively and could still put up good damage numbers, and thief could at least have a niche of getting the most armed attacks and open themselves up as end game crit machines with vorpal or katana

Jazerus
May 24, 2011


kirbysuperstar posted:

It's not balanced in any way considering how useless BLM and THF are

BLM is very good

if you have no idea that casting items exist, which i didn't :negative:

anyway spell slots were better. having all spells convert to a single currency just encourages you to ignore spells that don't make optimal use of your MP, whereas if each spell level draws from a discrete pool you're more likely to experiment and use a broader set of spells. too bad most of the esoteric spells just flat out don't work in ff1 nes...

Action George
Apr 13, 2013
BLM isn’t going to be useful in FF1 with spell charges unless they up the number of charges you get. Every spell could be an auto kill, but if you spend half or more of the battles not casting because you’ll run out of spells in a game where the main difficulty comes from attrition through the dungeon then that’s a waste of a character.

pretty soft girl
Oct 1, 2004

my dead grandfather fights better than you

Action George posted:

BLM isn’t going to be useful in FF1 with spell charges unless they up the number of charges you get. Every spell could be an auto kill, but if you spend half or more of the battles not casting because you’ll run out of spells in a game where the main difficulty comes from attrition through the dungeon then that’s a waste of a character.

I think an interesting fix for this would be to make it so only characters that can equip an enchanted item can invoke the spell from it, and then maybe tweak some stuff like bane sword and Thor hammer to keep them away from fighter. I think that'd give BLMs access to unlimited FIR2, ICE2, and CONF so they can sustainably do AOE damage and control in a way that (most) other classes can't

What's interesting about that is ninja gets access to some weird weapons like heal staff and mage staff, so they'd end up being able to use a wider range of enchanted items than any other class. The fact that they can equip those things makes me wonder if that limitation mightve been in the original design and it just got lost during development

Jazerus
May 24, 2011


you don't need infinite charges on any BLM spells for them to be good. they're already good even with intelligence doing nothing, they're just not as good as the infinite cast items, which should simply be removed for the most part; BLM "uselessness" is vastly overstated, and if intelligence had a function, that would be enough to make them really good.

the game is actually quite finely tuned to deliver the correct amount of attrition, assuming a party with two melees, a WHM and a BLM and only grinding enough to buy good equipment. you can cast against every difficult combat, saving your top tier spells for the boss and otherwise using your weaker spells freely, and you'll probably get through the dungeon just as you're running out of spells as long as you didn't get too turned around.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



I'm gonna get the FF1 Remaster so I can have a productive base of comparison for STRANGER OF PARADISE FINAL FANTASY ORIGINS

piL
Sep 20, 2007
(__|\\\\)
Taco Defender

grieving for Gandalf posted:

the interview with FF4's director said they were rebalancing that game (to make it easier? I hope not, it's not a hard game in 2021)

As I understand it, the original American release of ff2/4 was toned down to press a to win levels while the Japanese version was harder. But never that much harder because if you can't win with press A, wander around pressing a until your numbers are bigger, then press a to win.

Mr. Locke
Jul 28, 2010
BLM is already very good in vanilla FF1. You lose runs by getting chipped down over the course of the dungeon, and BLM prevents that by blowing through large groups with AoE damage. FF1 NES they're still useful since they get more charges then RDMs, although RDM are generally the better of the two in most ways (FF1 NES with all it's glitches is basically Fighters and Red Mages and anything else is a direct downgrade outside maybe a White Wizard. But probably not.) They fare better in the PS1 port or in various fixed FF NES ROMs where their higher damage does come up, but even with INT broken you'll usually want at least one character who's capable of throwing around AoE damage to burn down large packs of dangerous adds like Cockatrices and Medusas, and BLM is fine. Yes, magic is limited, but you do not need limitless magic for it to be good- you let your martial characters do the heavy lifting in easy fights or against single hard targets, and you break out the Fire 3 charges against the hordes. It doesn't replace the martial characters the way casters do in a lot of other FF games (the Fighter does that, mostly- Thief and Black Belt are basically not classes in any version of FF1 with Fighters/Knights in the game, but that's more an issue with how stupid Fighter's advantages are over the other two Martial characters.)

Commander Keene
Dec 21, 2016

Faster than the others



NikkolasKing posted:

I really hope someday they will bring back this Vancian-inspired system. If not in FF than some other JRPG. It's such a cool magic system and way more interesting than MP.


The only JRRPGS I've played with anything like it are FF3 of course but also Chrono Cross which sort of expanded and innovated the idea.
Suikoden, at least in the PSX games, has Vancian casting. It's not exactly the same as FF or D&D (you only have 4 levels of spell slots and more powerful runes can have better spells at lower levels than weaker ones), but it's similar enough.

You could also try playing some straight up D&D games; the more faithful turn based or RTWP games like Baldur's Gate, Icewind Dale, Neverwinter Nights, and Pathfinder Kingmaker all use Vancian casting. Most ARPG or MMO conversions won't, though.

16-bit Butt-Head
Dec 25, 2014

piL posted:

As I understand it, the original American release of ff2/4 was toned down to press a to win levels while the Japanese version was harder. But never that much harder because if you can't win with press A, wander around pressing a until your numbers are bigger, then press a to win.

the American version of FF4 is interesting because it wasn't just made easier. it had a fair amount of things changed or removed too

gigglefeimer
Mar 16, 2007
There are some real quality FF1 hacks out there like FFZz and Restored & Rebalanced, that are guaranteed to have better gameplay than whatever gets officially released.

Augus
Mar 9, 2015


I’m surprised they haven’t really shown any clips with the new soundtrack in the background since that will probably be a huge draw for a lot of people

gigglefeimer posted:

There are some real quality FF1 hacks out there like FFZz and Restored & Rebalanced, that are guaranteed to have better gameplay than whatever gets officially released.
speaking of which, is the Mod of Balance hack for dawn of souls any good? that one looked interesting but I never got around to trying it out

Augus fucked around with this message at 14:08 on Jul 27, 2021

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
New rearrangements for the first six FF games, gently caress yeah.

Cattail Prophet
Apr 12, 2014

Meloncholric posted:

the American version of FF4 is interesting because it wasn't just made easier. it had a fair amount of things changed or removed too

TIL that JP FF4 has co-op support, apparently.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

Action George posted:

BLM isn’t going to be useful in FF1 with spell charges unless they up the number of charges you get. Every spell could be an auto kill, but if you spend half or more of the battles not casting because you’ll run out of spells in a game where the main difficulty comes from attrition through the dungeon then that’s a waste of a character.

BLM could be fine in the remake if stats affect spell damage, resulting in them hitting much harder than someone doing item casts.

Cattail Prophet posted:

TIL that JP FF4 has co-op support, apparently.

Realizing that FF6 had co-op was mind blowing as a kid. I assume FF4J was the same setup of co-op being P1 and P2 controlled specific slots in the party.

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16-bit Butt-Head
Dec 25, 2014

Cattail Prophet posted:

TIL that JP FF4 has co-op support, apparently.

final fantasy 9 also has co-op

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